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164
code/uilib/ui_init.cpp
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164
code/uilib/ui_init.cpp
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "ui_local.h"
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uidef_t uid;
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uiexport_t uie;
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uiimport_t uii;
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uiGlobals_t ui;
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void UIE_AddFileToList( const char *name )
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{
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ui.fileList.AddTail( name );
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}
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void UIE_ResolutionChanged( void )
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{
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UIRect2D frame( 0, 0, uid.vidWidth, uid.vidHeight );
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uWinMan.setFrame( frame );
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uWinMan.RefreshShadersFromList();
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}
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void UI_GetMouseState( int *mouseX, int *mouseY, int *flags )
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{
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if( mouseX )
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{
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*mouseX = uid.mouseX;
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}
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if( mouseY )
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{
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*mouseY = uid.mouseY;
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}
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if( flags )
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{
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*flags = uid.mouseFlags;
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}
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}
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int UI_GetCvarInt( const char *name, int def )
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{
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cvar_t *cvar = uii.Cvar_Find( name );
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if( !cvar )
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{
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return def;
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}
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return cvar->integer;
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}
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float UI_GetCvarFloat( const char *name, float def )
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{
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cvar_t *cvar = uii.Cvar_Find( name );
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if( !cvar )
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{
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return def;
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}
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return cvar->value;
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}
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const char *UI_GetCvarString( const char *cvar, char *def )
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{
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return uii.Cvar_GetString( cvar, def );
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}
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cvar_t *UI_FindCvar( const char *cvar )
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{
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return uii.Cvar_Find( cvar );
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}
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void UI_SetCvarInt( const char *cvar, int value )
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{
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char s[ 16 ];
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sprintf( s, "%d", value );
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uii.Cvar_Set( cvar, s );
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}
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void UI_SetCvarFloat( const char *cvar, float value )
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{
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char s[ 16 ];
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sprintf( s, "%f", value );
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uii.Cvar_Set( cvar, s );
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}
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void UI_ListFiles( const char *filespec )
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{
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ui.fileList.RemoveAllItems();
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uii.File_ListFiles( filespec );
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}
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const char *UI_ConfigString( int index )
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{
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return uii.GetConfigstring( index );
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}
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void UI_Init( void )
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{
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UIRect2D frame( 0, 0, uid.vidWidth, uid.vidHeight );
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ui.globalFont = new UIFont;
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uWinMan.Init( frame, "verdana-12" );
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UColor color( 0, 0, 0, 0 );
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uWinMan.setBackgroundColor( color, true );
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}
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void UI_Shutdown( void )
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{
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if( ui.globalFont )
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{
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delete ui.globalFont;
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ui.globalFont = NULL;
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}
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uWinMan.Shutdown();
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}
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void UI_InitExports()
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{
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uie.AddFileToList = UIE_AddFileToList;
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uie.ResolutionChange = UIE_ResolutionChanged;
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uie.Init = UI_Init;
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uie.Shutdown = UI_Shutdown;
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uie.FontStringWidth = UI_FontStringWidth;
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//
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// OLD implementation
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//
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/*
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uie.KeyEvent = UI_KeyEvent;
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uie.MouseEvent = UI_MouseEvent;
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uie.Refresh = UI_Refresh;
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uie.DrawHUD = UI_DrawHUD;
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uie.IsFullscreen = UI_IsFullscreen;
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uie.SetActiveMenu = UI_SetActiveMenu;
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uie.ConsoleCommand = UI_ConsoleCommand;
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uie.DrawConnectScreen = UI_DrawConnectScreen;
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*/
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}
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