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code/globalcpp/world.h
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111
code/globalcpp/world.h
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// world.h: Global world information (fog and such).
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#ifndef __WORLD_H__
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#define __WORLD_H__
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#if defined ( CGAME_DLL )
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#include "../cgame_hook/script/centity.h"
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#elif defined ( GAME_DLL )
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#include "entity.h"
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#else
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#include "glb_local.h"
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#include "simpleentity.h"
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#endif
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#include <gamescript.h>
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#define WORLD_CINEMATIC 1
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typedef Container< SafePtr< SimpleEntity > > ConSimple;
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#if defined ( GAME_DLL ) || defined ( CGAME_DLL )
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class World : public Entity {
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#else
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class World : public SimpleEntity {
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#endif
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con_set < const_str, ConSimple > m_targetList; // moh could have used con_set instead of TargetList
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qboolean world_dying;
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public:
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// farplane variables
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float farplane_distance;
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Vector farplane_color;
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qboolean farplane_cull;
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// sky variables
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float sky_alpha;
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qboolean sky_portal;
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// orientation variables
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float m_fAIVisionDistance;
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float m_fNorth;
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public:
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CLASS_PROTOTYPE( World );
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World();
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void AddTargetEntity( SimpleEntity *ent );
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void AddTargetEntityAt( SimpleEntity *ent, int index );
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void RemoveTargetEntity( SimpleEntity *ent );
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void FreeTargetList();
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SimpleEntity *GetNextEntity( str targetname, SimpleEntity *ent );
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SimpleEntity *GetNextEntity( const_str targetname, SimpleEntity *ent );
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SimpleEntity *GetScriptTarget( str targetname );
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SimpleEntity *GetScriptTarget( const_str targetname );
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SimpleEntity *GetTarget( str targetname, bool quiet );
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SimpleEntity *GetTarget( const_str targetname, bool quiet );
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int GetTargetnameIndex( SimpleEntity *ent );
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ConSimple *GetExistingTargetList( const str& targetname );
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ConSimple *GetExistingTargetList( const_str targetname );
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ConSimple *GetTargetList( str& targetname );
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ConSimple *GetTargetList( const_str targetname );
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void SetSoundtrack( Event *ev );
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void SetGravity( Event *ev );
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void SetNextMap( Event *ev );
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void SetMessage( Event *ev );
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void SetWaterColor( Event *ev );
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void SetWaterAlpha( Event *ev );
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void SetLavaColor( Event *ev );
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void SetLavaAlpha( Event *ev );
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void SetFarPlane_Color( Event *ev );
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void SetFarPlane_Cull( Event *ev );
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void SetFarPlane( Event *ev );
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void SetSkyAlpha( Event *ev );
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void SetSkyPortal( Event *ev );
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void SetNorthYaw( Event *ev );
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void UpdateConfigStrings( void );
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void UpdateFog( void );
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void UpdateSky( void );
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};
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typedef SafePtr< World > WorldPtr;
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extern WorldPtr world;
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#endif /* __WORLD_H__ */
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