mirror of
https://github.com/openmoh/openmohaa.git
synced 2025-04-29 06:07:57 +03:00
Hard reset
This commit is contained in:
commit
09bed43f97
1594 changed files with 892326 additions and 0 deletions
581
code/globalcpp/world.cpp
Normal file
581
code/globalcpp/world.cpp
Normal file
|
@ -0,0 +1,581 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// world.cpp : Holds the target list, and general info (fog and such).
|
||||
|
||||
#include "world.h"
|
||||
#include <scriptmaster.h>
|
||||
|
||||
#ifdef GAME_DLL
|
||||
#include "../game/soundman.h"
|
||||
#endif
|
||||
|
||||
WorldPtr world;
|
||||
|
||||
Event EV_World_SetSoundtrack
|
||||
(
|
||||
"soundtrack",
|
||||
EV_DEFAULT,
|
||||
"s",
|
||||
"MusicFile",
|
||||
"Set music soundtrack for this level."
|
||||
);
|
||||
Event EV_World_SetGravity
|
||||
(
|
||||
"gravity",
|
||||
EV_DEFAULT,
|
||||
"f",
|
||||
"worldGravity",
|
||||
"Set the gravity for the whole world."
|
||||
);
|
||||
Event EV_World_SetNextMap
|
||||
(
|
||||
"nextmap",
|
||||
EV_DEFAULT,
|
||||
"s",
|
||||
"nextMap",
|
||||
"Set the next map to change to"
|
||||
);
|
||||
Event EV_World_SetMessage
|
||||
(
|
||||
"message",
|
||||
EV_DEFAULT,
|
||||
"s",
|
||||
"worldMessage",
|
||||
"Set a message for the world"
|
||||
);
|
||||
Event EV_World_SetWaterColor
|
||||
(
|
||||
"watercolor",
|
||||
EV_DEFAULT,
|
||||
"v",
|
||||
"waterColor",
|
||||
"Set the watercolor screen blend"
|
||||
);
|
||||
Event EV_World_SetWaterAlpha
|
||||
(
|
||||
"wateralpha",
|
||||
EV_DEFAULT,
|
||||
"f",
|
||||
"waterAlpha",
|
||||
"Set the alpha of the water screen blend"
|
||||
);
|
||||
Event EV_World_SetLavaColor
|
||||
(
|
||||
"lavacolor",
|
||||
EV_DEFAULT,
|
||||
"v",
|
||||
"lavaColor",
|
||||
"Set the color of lava screen blend"
|
||||
);
|
||||
Event EV_World_SetLavaAlpha
|
||||
(
|
||||
"lavaalpha",
|
||||
EV_DEFAULT,
|
||||
"f",
|
||||
"lavaAlpha",
|
||||
"Set the alpha of lava screen blend"
|
||||
);
|
||||
Event EV_World_SetFarPlane_Color
|
||||
(
|
||||
"farplane_color",
|
||||
EV_DEFAULT,
|
||||
"v",
|
||||
"farplaneColor",
|
||||
"Set the color of the far clipping plane fog"
|
||||
);
|
||||
Event EV_World_SetFarPlane_Cull
|
||||
(
|
||||
"farplane_cull",
|
||||
EV_DEFAULT,
|
||||
"b",
|
||||
"farplaneCull",
|
||||
"Whether or not the far clipping plane should cull things out of the world"
|
||||
);
|
||||
Event EV_World_SetFarPlane
|
||||
(
|
||||
"farplane",
|
||||
EV_DEFAULT,
|
||||
"f",
|
||||
"farplaneDistance",
|
||||
"Set the distance of the far clipping plane"
|
||||
);
|
||||
Event EV_World_SetAmbientLight
|
||||
(
|
||||
"ambientlight",
|
||||
EV_DEFAULT,
|
||||
"b",
|
||||
"ambientLight",
|
||||
"Set whether or not ambient light should be used"
|
||||
);
|
||||
Event EV_World_SetAmbientIntensity
|
||||
(
|
||||
"ambient",
|
||||
EV_DEFAULT,
|
||||
"f",
|
||||
"ambientIntensity",
|
||||
"Set the intensity of the ambient light"
|
||||
);
|
||||
Event EV_World_SetSunColor
|
||||
(
|
||||
"suncolor",
|
||||
EV_DEFAULT,
|
||||
"v",
|
||||
"sunColor",
|
||||
"Set the color of the sun"
|
||||
);
|
||||
Event EV_World_SetSunLight
|
||||
(
|
||||
"sunlight",
|
||||
EV_DEFAULT,
|
||||
"b",
|
||||
"sunlight",
|
||||
"Set whether or not there should be sunlight"
|
||||
);
|
||||
Event EV_World_SetSunDirection
|
||||
(
|
||||
"sundirection",
|
||||
EV_DEFAULT,
|
||||
"v",
|
||||
"sunlightDirection",
|
||||
"Set the direction of the sunlight"
|
||||
);
|
||||
Event EV_World_LightmapDensity
|
||||
(
|
||||
"lightmapdensity",
|
||||
EV_DEFAULT,
|
||||
"f",
|
||||
"density",
|
||||
"Set the default lightmap density for all world surfaces"
|
||||
);
|
||||
Event EV_World_SunFlare
|
||||
(
|
||||
"sunflare",
|
||||
EV_DEFAULT,
|
||||
"v",
|
||||
"position_of_sun",
|
||||
"Set the position of the sun for the purposes of the sunflare"
|
||||
);
|
||||
Event EV_World_SunFlareInPortalSky
|
||||
(
|
||||
"sunflare_inportalsky",
|
||||
EV_DEFAULT,
|
||||
NULL,
|
||||
NULL,
|
||||
"Let the renderer know that the sun is in the portal sky"
|
||||
);
|
||||
Event EV_World_SetSkyAlpha
|
||||
(
|
||||
"skyalpha",
|
||||
EV_DEFAULT,
|
||||
"f",
|
||||
"newAlphaForPortalSky",
|
||||
"Set the alpha on the sky"
|
||||
);
|
||||
Event EV_World_SetSkyPortal
|
||||
(
|
||||
"skyportal",
|
||||
EV_DEFAULT,
|
||||
"b",
|
||||
"newSkyPortalState",
|
||||
"Whether or not to use the sky portal at all"
|
||||
);
|
||||
Event EV_World_SetNorthYaw
|
||||
(
|
||||
"northyaw",
|
||||
EV_DEFAULT,
|
||||
"f",
|
||||
"yaw",
|
||||
"Sets the yaw direction that is considered to be north"
|
||||
);
|
||||
|
||||
void World::AddTargetEntity( SimpleEntity *ent )
|
||||
{
|
||||
str targetname = ent->TargetName();
|
||||
|
||||
if( !targetname.length() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ConSimple* list = GetTargetList( targetname );
|
||||
|
||||
list->AddObject( ent );
|
||||
}
|
||||
|
||||
void World::AddTargetEntityAt( SimpleEntity *ent, int index )
|
||||
{
|
||||
str targetname = ent->TargetName();
|
||||
|
||||
if( !targetname.length() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ConSimple* list = GetTargetList( targetname );
|
||||
|
||||
list->AddObjectAt( index, ent );
|
||||
}
|
||||
|
||||
void World::RemoveTargetEntity( SimpleEntity *ent )
|
||||
{
|
||||
str targetname = ent->TargetName();
|
||||
|
||||
if( !targetname.length() )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
ConSimple* list = GetExistingTargetList( targetname );
|
||||
|
||||
if( list )
|
||||
{
|
||||
list->RemoveObject( ent );
|
||||
|
||||
if( list->NumObjects() <= 0 )
|
||||
{
|
||||
m_targetList.remove( Director.AddString( targetname ) );
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void World::FreeTargetList()
|
||||
{
|
||||
m_targetList.clear();
|
||||
}
|
||||
|
||||
SimpleEntity *World::GetNextEntity( str targetname, SimpleEntity *ent )
|
||||
{
|
||||
return GetNextEntity( Director.AddString( targetname ), ent );
|
||||
}
|
||||
|
||||
SimpleEntity *World::GetNextEntity( const_str targetname, SimpleEntity *ent )
|
||||
{
|
||||
ConSimple* list = GetTargetList( targetname );
|
||||
int index;
|
||||
|
||||
if( ent )
|
||||
{
|
||||
index = list->IndexOfObject( ent ) + 1;
|
||||
}
|
||||
else
|
||||
{
|
||||
index = 1;
|
||||
}
|
||||
|
||||
if( list->NumObjects() >= index )
|
||||
{
|
||||
return list->ObjectAt( index );
|
||||
}
|
||||
else
|
||||
{
|
||||
return NULL;
|
||||
}
|
||||
}
|
||||
|
||||
SimpleEntity *World::GetScriptTarget( str targetname )
|
||||
{
|
||||
return GetScriptTarget( Director.AddString( targetname ) );
|
||||
}
|
||||
|
||||
SimpleEntity *World::GetScriptTarget( const_str targetname )
|
||||
{
|
||||
ConSimple* list = GetTargetList( targetname );
|
||||
|
||||
if( list->NumObjects() == 1 )
|
||||
{
|
||||
return list->ObjectAt( 1 );
|
||||
}
|
||||
else if( list->NumObjects() > 1 )
|
||||
{
|
||||
ScriptError( "There are %d entities with targetname '%s'. You are using a command that requires exactly one.", list->NumObjects(), Director.GetString( targetname ).c_str() );
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
SimpleEntity *World::GetTarget( str targetname, bool quiet )
|
||||
{
|
||||
return GetTarget( Director.AddString( targetname ), quiet );
|
||||
}
|
||||
|
||||
SimpleEntity *World::GetTarget( const_str targetname, bool quiet )
|
||||
{
|
||||
ConSimple* list = GetTargetList( targetname );
|
||||
|
||||
if( list->NumObjects() == 1 )
|
||||
{
|
||||
return list->ObjectAt( 1 );
|
||||
}
|
||||
else if( list->NumObjects() > 1 )
|
||||
{
|
||||
if( !quiet ) {
|
||||
warning( "World::GetTarget", "There are %d entities with targetname '%s'. You are using a command that requires exactly one.", list->NumObjects(), Director.GetString( targetname ).c_str() );
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
int World::GetTargetnameIndex( SimpleEntity *ent )
|
||||
{
|
||||
ConSimple* list = GetTargetList( ent->TargetName() );
|
||||
|
||||
return list->IndexOfObject( ent );
|
||||
}
|
||||
|
||||
ConSimple *World::GetExistingTargetList( const str& targetname )
|
||||
{
|
||||
return GetExistingTargetList( Director.AddString( targetname ) );
|
||||
}
|
||||
|
||||
ConSimple *World::GetExistingTargetList( const_str targetname )
|
||||
{
|
||||
return m_targetList.findKeyValue( targetname );
|
||||
}
|
||||
|
||||
ConSimple *World::GetTargetList( str& targetname )
|
||||
{
|
||||
return GetTargetList( Director.AddString( targetname ) );
|
||||
}
|
||||
|
||||
ConSimple *World::GetTargetList( const_str targetname )
|
||||
{
|
||||
return &m_targetList.addKeyValue( targetname );
|
||||
}
|
||||
|
||||
|
||||
#ifdef GAME_DLL
|
||||
|
||||
World::World()
|
||||
{
|
||||
world = this;
|
||||
world_dying = qfalse;
|
||||
|
||||
// Anything that modifies configstrings, or spawns things is ignored when loading savegames
|
||||
if( LoadingSavegame )
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
assert( entnum == ENTITYNUM_WORLD );
|
||||
|
||||
setMoveType( MOVETYPE_NONE );
|
||||
setSolidType( SOLID_BSP );
|
||||
|
||||
// world model is always index 1
|
||||
edict->s.modelindex = 1;
|
||||
model = "*1";
|
||||
|
||||
UpdateConfigStrings();
|
||||
|
||||
// clear out the soundtrack from the last level
|
||||
ChangeSoundtrack( "" );
|
||||
|
||||
// set the default gravity
|
||||
gi.Cvar_Set( "sv_gravity", "800" );
|
||||
|
||||
// set the default farplane parameters
|
||||
farplane_distance = 0;
|
||||
farplane_color = "0 0 0";
|
||||
farplane_cull = qtrue;
|
||||
|
||||
UpdateFog();
|
||||
|
||||
sky_portal = qtrue;
|
||||
UpdateSky();
|
||||
|
||||
m_fAIVisionDistance = 2048.0f;
|
||||
|
||||
level.cinematic = spawnflags & WORLD_CINEMATIC;
|
||||
|
||||
if( level.cinematic )
|
||||
gi.Cvar_Set( "sv_cinematic", "1" );
|
||||
else
|
||||
gi.Cvar_Set( "sv_cinematic", "0" );
|
||||
|
||||
level.nextmap = "";
|
||||
level.level_name = level.mapname;
|
||||
|
||||
SoundMan.Load();
|
||||
|
||||
// Set the color for the blends.
|
||||
level.water_color = Vector( 0, 0, 1 );
|
||||
level.water_alpha = 0.1f;
|
||||
level.lava_color = Vector( 1.0f, 0.3f, 0 );
|
||||
level.lava_alpha = 0.6f;
|
||||
|
||||
//
|
||||
// set the targetname of the world
|
||||
//
|
||||
SetTargetName( "world" );
|
||||
|
||||
m_fNorth = 0;
|
||||
}
|
||||
|
||||
void World::UpdateConfigStrings( void )
|
||||
{
|
||||
//
|
||||
// make some data visible to connecting client
|
||||
//
|
||||
gi.SetConfigstring( CS_GAME_VERSION, GAME_VERSION );
|
||||
gi.SetConfigstring( CS_LEVEL_START_TIME, va( "%i", level.svsStartTime ) );
|
||||
|
||||
// make some data visible to the server
|
||||
gi.SetConfigstring( CS_MESSAGE, level.level_name.c_str() );
|
||||
};
|
||||
|
||||
void World::UpdateFog( void )
|
||||
{
|
||||
gi.SetFarPlane( farplane_distance );
|
||||
gi.SetConfigstring( CS_FOGINFO, va( "%d %.0f %.4f %.4f %.4f", farplane_cull, farplane_distance, farplane_color.x, farplane_color.y, farplane_color.z ) );
|
||||
}
|
||||
|
||||
void World::UpdateSky( void )
|
||||
{
|
||||
gi.SetSkyPortal( sky_portal );
|
||||
gi.SetConfigstring( CS_SKYINFO, va( "%.4f %d", sky_alpha, sky_portal ) );
|
||||
}
|
||||
|
||||
|
||||
void World::SetSoundtrack( Event *ev )
|
||||
{
|
||||
const char *text;
|
||||
|
||||
text = ev->GetString( 1 );
|
||||
ChangeSoundtrack( text );
|
||||
}
|
||||
|
||||
void World::SetGravity( Event *ev )
|
||||
{
|
||||
gi.Cvar_Set( "sv_gravity", ev->GetString( 1 ) );
|
||||
}
|
||||
|
||||
void World::SetFarPlane( Event *ev )
|
||||
{
|
||||
farplane_distance = ev->GetFloat( 1 );
|
||||
UpdateFog();
|
||||
}
|
||||
|
||||
void World::SetFarPlane_Color( Event *ev )
|
||||
{
|
||||
farplane_color = ev->GetVector( 1 );
|
||||
UpdateFog();
|
||||
}
|
||||
|
||||
void World::SetFarPlane_Cull( Event *ev )
|
||||
{
|
||||
farplane_cull = ev->GetBoolean( 1 );
|
||||
UpdateFog();
|
||||
}
|
||||
|
||||
void World::SetSkyAlpha( Event *ev )
|
||||
{
|
||||
sky_alpha = ev->GetFloat( 1 );
|
||||
UpdateSky();
|
||||
}
|
||||
|
||||
void World::SetSkyPortal( Event *ev )
|
||||
{
|
||||
sky_portal = ev->GetBoolean( 1 );
|
||||
UpdateSky();
|
||||
}
|
||||
|
||||
void World::SetNextMap( Event *ev )
|
||||
{
|
||||
level.nextmap = ev->GetString( 1 );
|
||||
}
|
||||
|
||||
void World::SetMessage( Event *ev )
|
||||
{
|
||||
const char *text;
|
||||
|
||||
text = ev->GetString( 1 );
|
||||
level.level_name = text;
|
||||
gi.SetConfigstring( CS_MESSAGE, text );
|
||||
}
|
||||
|
||||
void World::SetWaterColor( Event *ev )
|
||||
{
|
||||
level.water_color = ev->GetVector( 1 );
|
||||
}
|
||||
|
||||
void World::SetWaterAlpha( Event *ev )
|
||||
{
|
||||
level.water_alpha = ev->GetFloat( 1 );
|
||||
}
|
||||
void World::SetLavaColor( Event *ev )
|
||||
{
|
||||
level.lava_color = ev->GetVector( 1 );
|
||||
}
|
||||
|
||||
void World::SetLavaAlpha( Event *ev )
|
||||
{
|
||||
level.lava_alpha = ev->GetFloat( 1 );
|
||||
}
|
||||
|
||||
void World::SetNorthYaw( Event *ev )
|
||||
{
|
||||
m_fNorth = anglemod( ev->GetFloat( 1 ) );
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( Entity, World, "worldspawn" )
|
||||
{
|
||||
{ &EV_World_SetSoundtrack, &World::SetSoundtrack },
|
||||
{ &EV_World_SetGravity, &World::SetGravity },
|
||||
{ &EV_World_SetNextMap, &World::SetNextMap },
|
||||
{ &EV_World_SetMessage, &World::SetMessage },
|
||||
{ &EV_World_SetWaterColor, &World::SetWaterColor },
|
||||
{ &EV_World_SetWaterAlpha, &World::SetWaterAlpha },
|
||||
{ &EV_World_SetLavaColor, &World::SetLavaColor },
|
||||
{ &EV_World_SetLavaAlpha, &World::SetLavaAlpha },
|
||||
{ &EV_World_SetFarPlane_Color, &World::SetFarPlane_Color },
|
||||
{ &EV_World_SetFarPlane_Cull, &World::SetFarPlane_Cull },
|
||||
{ &EV_World_SetFarPlane, &World::SetFarPlane },
|
||||
{ &EV_World_SetSkyAlpha, &World::SetSkyAlpha },
|
||||
{ &EV_World_SetSkyPortal, &World::SetSkyPortal },
|
||||
{ &EV_World_SetNorthYaw, &World::SetNorthYaw },
|
||||
{ &EV_World_SetAmbientLight, NULL },
|
||||
{ &EV_World_SetAmbientIntensity, NULL },
|
||||
{ &EV_World_SetSunColor, NULL },
|
||||
{ &EV_World_SetSunLight, NULL },
|
||||
{ &EV_World_SetSunDirection, NULL },
|
||||
{ &EV_World_LightmapDensity, NULL },
|
||||
{ &EV_World_SunFlare, NULL },
|
||||
{ &EV_World_SunFlareInPortalSky, NULL },
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
#else
|
||||
|
||||
World::World()
|
||||
{
|
||||
world = this;
|
||||
world_dying = qfalse;
|
||||
}
|
||||
|
||||
CLASS_DECLARATION( SimpleEntity, World, "worldspawn" )
|
||||
{
|
||||
{ NULL, NULL }
|
||||
};
|
||||
|
||||
#endif
|
Loading…
Add table
Add a link
Reference in a new issue