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587
code/globalcpp/scriptmaster.h
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587
code/globalcpp/scriptmaster.h
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/*
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||||
===========================================================================
|
||||
Copyright (C) 2015 the OpenMoHAA team
|
||||
|
||||
This file is part of OpenMoHAA source code.
|
||||
|
||||
OpenMoHAA source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
OpenMoHAA source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with OpenMoHAA source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
// scriptmaster.h: Handle events, parse scripts, spawn at the beginning of the map
|
||||
|
||||
#ifndef __SCRIPTMASTER_H__
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||||
#define __SCRIPTMASTER_H__
|
||||
|
||||
#include "class.h"
|
||||
#include "listener.h"
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||||
#include "scriptvm.h"
|
||||
|
||||
#define MAX_COMMANDS 20
|
||||
#define MAX_EXECUTION_TIME 3000
|
||||
|
||||
void Showmenu( str name, qboolean bForce );
|
||||
void Hidemenu( str name, qboolean bForce );
|
||||
|
||||
class con_timer : public Class
|
||||
{
|
||||
public:
|
||||
class Element
|
||||
{
|
||||
public:
|
||||
Class *obj;
|
||||
int inttime;
|
||||
};
|
||||
|
||||
private:
|
||||
Container< con_timer::Element > m_Elements;
|
||||
bool m_bDirty;
|
||||
int m_inttime;
|
||||
|
||||
public:
|
||||
con_timer();
|
||||
|
||||
void AddElement( Class *e, int inttime );
|
||||
void RemoveElement( Class *e );
|
||||
|
||||
Class *GetNextElement( int& foundTime );
|
||||
|
||||
void SetDirty( void ) { m_bDirty = true; };
|
||||
bool IsDirty( void ) { return m_bDirty; };
|
||||
void SetTime( int inttime ) { m_inttime = inttime; };
|
||||
|
||||
static void ArchiveElement( Archiver& arc, Element *e );
|
||||
virtual void Archive( Archiver& arc );
|
||||
};
|
||||
|
||||
#define MAX_VAR_STACK 1024
|
||||
#define MAX_FASTEVENT 10
|
||||
|
||||
class ScriptMaster : public Listener
|
||||
{
|
||||
public:
|
||||
// VM recursions
|
||||
int stackCount;
|
||||
|
||||
// Global stack (not needed anymore)
|
||||
#if 0
|
||||
ScriptVariable avar_Stack[ MAX_VAR_STACK+1 ]; // Global variables stack
|
||||
Event fastEvent[ MAX_FASTEVENT+1 ]; // Event that will be executed
|
||||
|
||||
ScriptVariable *pTop; // Top variable on the stack
|
||||
#endif
|
||||
|
||||
// Command variables
|
||||
unsigned int cmdCount; // cmd count
|
||||
int cmdTime; // Elapsed VM execution time
|
||||
int maxTime; // Maximum VM execution time
|
||||
|
||||
// Thread variables
|
||||
SafePtr<ScriptThread> m_PreviousThread; // parm.previousthread
|
||||
SafePtr<ScriptThread> m_CurrentThread; // current running thread
|
||||
|
||||
con_map< const_str, GameScript * > m_GameScripts; // compiled gamescripts
|
||||
|
||||
// Miscellaneous
|
||||
Container< str > m_menus; // Script menus
|
||||
con_timer timerList; // waiting threads list
|
||||
con_arrayset< str, str > StringDict; // const strings (improve performance)
|
||||
int iPaused; // num times paused
|
||||
|
||||
// Context switch variables
|
||||
bool m_bAllowContextSwitch;
|
||||
Container< SafePtr< ScriptThread > > m_contextSwitches; // Threads to be prepared for context switching
|
||||
|
||||
protected:
|
||||
static const char *ConstStrings[];
|
||||
|
||||
private:
|
||||
GameScript *GetGameScriptInternal( str& filename );
|
||||
void InitConstStrings( void );
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( ScriptMaster );
|
||||
|
||||
virtual ~ScriptMaster();
|
||||
|
||||
virtual void Archive( Archiver &arc );
|
||||
void ArchiveString( Archiver& arc, const_str& s );
|
||||
|
||||
void AddContextSwitch( ScriptThread *thread );
|
||||
|
||||
const_str AddString( const char *s );
|
||||
const_str AddString( str& s );
|
||||
const_str GetString( const char *s );
|
||||
const_str GetString( str s );
|
||||
|
||||
str& GetString( const_str s );
|
||||
|
||||
void AddTiming( ScriptThread *thread, float time );
|
||||
void RemoveTiming( ScriptThread *thread );
|
||||
|
||||
void AddMenu( str name );
|
||||
void RemoveMenu( str name );
|
||||
void LoadMenus( void );
|
||||
|
||||
ScriptThread *CreateScriptThread( GameScript *scr, Listener *self, const_str label );
|
||||
ScriptThread *CreateScriptThread( GameScript *scr, Listener *self, str label );
|
||||
ScriptThread *CreateScriptThread( ScriptClass *scriptClass, const_str label );
|
||||
ScriptThread *CreateScriptThread( ScriptClass *scriptClass, str label );
|
||||
ScriptThread *CreateScriptThread( ScriptClass *scriptClass, unsigned char *m_pCodePos );
|
||||
ScriptThread *CreateThread( GameScript *scr, str label, Listener *self = NULL );
|
||||
ScriptThread *CreateThread( str filename, str label, Listener *self = NULL );
|
||||
ScriptClass *CurrentScriptClass( void );
|
||||
|
||||
ScriptThread *CurrentThread( void );
|
||||
ScriptThread *PreviousThread( void );
|
||||
|
||||
void ExecuteThread( GameScript *scr, str label = "" );
|
||||
void ExecuteThread( str filename, str label = "" );
|
||||
|
||||
void ExecuteThread( GameScript *scr, str label, Event &parms );
|
||||
void ExecuteThread( str filename, str label, Event &parms );
|
||||
|
||||
GameScript *GetTempScript( const char *data );
|
||||
GameScript *GetGameScript( str filename, qboolean recompile = false );
|
||||
GameScript *GetGameScript( const_str filename, qboolean recompile = false );
|
||||
GameScript *GetScript( str filename, qboolean recompile = false );
|
||||
GameScript *GetScript( const_str filename, qboolean recompile = false );
|
||||
|
||||
void CloseGameScript();
|
||||
void Reset( qboolean samemap = false );
|
||||
|
||||
void Init();
|
||||
void ExecuteRunning();
|
||||
void SetTime( int time );
|
||||
|
||||
void PrintStatus( void );
|
||||
void PrintThread( int iThreadNum );
|
||||
//
|
||||
// Events
|
||||
//
|
||||
void RegisterAliasInternal( Event *ev, bool bCache = false );
|
||||
void RegisterAlias( Event *ev );
|
||||
void RegisterAliasAndCache( Event *ev );
|
||||
void Cache( Event *ev );
|
||||
};
|
||||
|
||||
class ScriptThread : public Listener
|
||||
{
|
||||
friend class Flag;
|
||||
friend class EndOn;
|
||||
friend class Listener;
|
||||
friend class ScriptMaster;
|
||||
|
||||
private:
|
||||
ScriptVM *m_ScriptVM;
|
||||
SafePtr< ScriptThread > m_WaitingContext;
|
||||
|
||||
private:
|
||||
void ScriptExecuteInternal( ScriptVariable *data = NULL, int dataSize = 0 );
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( ScriptThread );
|
||||
|
||||
void *operator new( size_t size );
|
||||
void operator delete( void *ptr );
|
||||
|
||||
virtual void Archive( Archiver &arc );
|
||||
void ArchiveInternal( Archiver& arc );
|
||||
virtual void StartedWaitFor( void );
|
||||
virtual void StoppedNotify( void );
|
||||
virtual void StoppedWaitFor( const_str name, bool bDeleting );
|
||||
|
||||
ScriptThread();
|
||||
ScriptThread( ScriptClass *scriptClass, unsigned char *pCodePos );
|
||||
virtual ~ScriptThread();
|
||||
|
||||
void Execute( Event &ev );
|
||||
void Execute( Event *ev = NULL );
|
||||
void DelayExecute( Event& ev );
|
||||
void DelayExecute( Event *ev = NULL );
|
||||
|
||||
void AllowContextSwitch( bool allow = true );
|
||||
|
||||
ScriptClass *GetScriptClass( void );
|
||||
int GetThreadState( void );
|
||||
ScriptThread *GetWaitingContext( void );
|
||||
void SetWaitingContext( ScriptThread *thread );
|
||||
|
||||
void HandleContextSwitch( ScriptThread *childThread );
|
||||
|
||||
void Pause( void );
|
||||
void ScriptExecute( ScriptVariable *data, int dataSize, ScriptVariable &returnValue );
|
||||
void Stop( void );
|
||||
void Wait( float time );
|
||||
|
||||
void CanSwitchTeams( Event *ev );
|
||||
void CharToInt( Event *ev );
|
||||
void Conprintf( Event *ev );
|
||||
void CreateHUD( Event *ev );
|
||||
void Earthquake( Event *ev );
|
||||
void FadeSound( Event *ev );
|
||||
void FileOpen( Event *ev );
|
||||
void FileWrite( Event *ev );
|
||||
void FileRead( Event *ev );
|
||||
void FileClose( Event *ev );
|
||||
void FileEof( Event *ev );
|
||||
void FileSeek( Event *ev );
|
||||
void FileTell( Event *ev );
|
||||
void FileRewind( Event *ev );
|
||||
void FilePutc( Event *ev );
|
||||
void FilePuts( Event *ev );
|
||||
void FileGetc( Event *ev );
|
||||
void FileGets( Event *ev );
|
||||
void FileError( Event *ev );
|
||||
void FileFlush( Event *ev );
|
||||
void FileExists( Event *ev );
|
||||
void FileReadAll( Event *ev );
|
||||
void FileSaveAll( Event *ev );
|
||||
void FileRemove( Event *ev );
|
||||
void FileRename( Event *ev );
|
||||
void FileCopy( Event *ev );
|
||||
void FileReadPak( Event *ev );
|
||||
void FileList( Event *ev );
|
||||
void FileNewDirectory( Event *ev );
|
||||
void FileRemoveDirectory( Event *ev );
|
||||
void FlagClear( Event *ev );
|
||||
void FlagInit( Event *ev );
|
||||
void FlagSet( Event *ev );
|
||||
void FlagWait( Event *ev );
|
||||
void Lock( Event *ev );
|
||||
void UnLock( Event *ev );
|
||||
void GetAreaEntities( Event *ev );
|
||||
void GetArrayKeys( Event *ev );
|
||||
void GetArrayValues( Event *ev );
|
||||
void GetEntArray( Event *ev );
|
||||
void GetPlayerNetname( Event *ev );
|
||||
void GetPlayerIP( Event *ev );
|
||||
void GetPlayerPing( Event *ev );
|
||||
void GetPlayerClientNum( Event *ev );
|
||||
void GetTime( Event *ev );
|
||||
void GetDate( Event *ev );
|
||||
void GetTimeZone( Event *ev );
|
||||
void PregMatch( Event *ev );
|
||||
void EventHudDraw3d( Event *ev );
|
||||
void EventHudDrawTimer( Event *ev );
|
||||
void EventHudDrawShader( Event *ev );
|
||||
void EventHudDrawAlign( Event *ev );
|
||||
void EventHudDrawRect( Event *ev );
|
||||
void EventHudDrawVirtualSize( Event *ev );
|
||||
void EventHudDrawColor( Event *ev );
|
||||
void EventHudDrawAlpha( Event *ev );
|
||||
void EventHudDrawString( Event *ev );
|
||||
void EventHudDrawFont( Event *ev );
|
||||
void EventIHudDraw3d( Event *ev );
|
||||
void EventIHudDrawShader( Event *ev );
|
||||
void EventIHudDrawAlign( Event *ev );
|
||||
void EventIHudDrawRect( Event *ev );
|
||||
void EventIHudDrawVirtualSize( Event *ev );
|
||||
void EventIHudDrawColor( Event *ev );
|
||||
void EventIHudDrawAlpha( Event *ev );
|
||||
void EventIHudDrawString( Event *ev );
|
||||
void EventIHudDrawFont( Event *ev );
|
||||
void EventIHudDrawTimer( Event *ev );
|
||||
void EventIsArray( Event *ev );
|
||||
void EventIsDefined( Event *ev );
|
||||
void EventIsOnGround( Event *ev );
|
||||
void EventIsOutOfBounds( Event *ev );
|
||||
void GetEntity( Event *ev );
|
||||
void MathCos( Event *ev );
|
||||
void MathSin( Event *ev );
|
||||
void MathTan( Event *ev );
|
||||
void MathACos( Event *ev );
|
||||
void MathASin( Event *ev );
|
||||
void MathATan( Event *ev );
|
||||
void MathATan2( Event *ev );
|
||||
void MathCosH( Event *ev );
|
||||
void MathSinH( Event *ev );
|
||||
void MathTanH( Event *ev );
|
||||
void MathExp( Event *ev );
|
||||
void MathFrexp( Event *ev );
|
||||
void MathLdexp( Event *ev );
|
||||
void MathLog( Event *ev );
|
||||
void MathLog10( Event *ev );
|
||||
void MathModf( Event *ev );
|
||||
void MathPow( Event *ev );
|
||||
void MathSqrt( Event *ev );
|
||||
void MathCeil( Event *ev );
|
||||
void MathFloor( Event *ev );
|
||||
void MathFmod( Event *ev );
|
||||
void StringBytesCopy( Event *ev );
|
||||
void Md5File( Event *ev );
|
||||
void Md5String( Event *ev );
|
||||
void RegisterEvent( Event *ev );
|
||||
void RestoreSound( Event *ev );
|
||||
void RemoveArchivedClass( Event *ev );
|
||||
void ServerStufftext( Event *ev );
|
||||
void SetTimer( Event *ev );
|
||||
void TeamGetScore( Event *ev );
|
||||
void TeamSetScore( Event *ev );
|
||||
void TeamSwitchDelay( Event *ev );
|
||||
void TraceDetails( Event *ev );
|
||||
void TypeOfVariable( Event *ev );
|
||||
void UnregisterEvent( Event *ev );
|
||||
void VisionGetNaked( Event *ev );
|
||||
void VisionSetNaked( Event *ev );
|
||||
void CancelWaiting( Event *ev );
|
||||
|
||||
void Abs( Event *ev );
|
||||
void AddObjective( Event *ev );
|
||||
void AddObjective( int index, int status, str text, Vector location );
|
||||
void ClearObjectiveLocation( Event *ev );
|
||||
void ClearObjectiveLocation( void );
|
||||
void SetObjectiveLocation( Event *ev );
|
||||
void SetObjectiveLocation( Vector vLocation );
|
||||
void SetCurrentObjective( Event *ev );
|
||||
void SetCurrentObjective( int iObjective );
|
||||
void AllAIOff( Event *ev );
|
||||
void AllAIOn( Event *ev );
|
||||
void EventTeamWin( Event *ev );
|
||||
|
||||
void Angles_PointAt( Event *ev );
|
||||
void Angles_ToForward( Event *ev );
|
||||
void Angles_ToLeft( Event *ev );
|
||||
void Angles_ToUp( Event *ev );
|
||||
|
||||
void Assert( Event *ev );
|
||||
void Cache( Event *ev );
|
||||
|
||||
void CastBoolean( Event *ev );
|
||||
void CastEntity( Event *ev );
|
||||
void CastFloat( Event *ev );
|
||||
void CastInt( Event *ev );
|
||||
void CastString( Event *ev );
|
||||
|
||||
void CreateReturnThread( Event *ev );
|
||||
void CreateThread( Event *ev );
|
||||
void ExecuteReturnScript( Event *ev );
|
||||
void ExecuteScript( Event *ev );
|
||||
|
||||
void EventCreateListener( Event *ev );
|
||||
void EventDelayThrow( Event *ev );
|
||||
void EventEnd( Event *ev );
|
||||
void EventTimeout( Event *ev );
|
||||
void EventError( Event *ev );
|
||||
void EventGoto( Event *ev );
|
||||
void EventRegisterCommand( Event *ev );
|
||||
void EventGetCvar( Event *ev );
|
||||
void EventSetCvar( Event *ev );
|
||||
void EventSightTrace( Event *ev );
|
||||
void EventTrace( Event *ev );
|
||||
void EventThrow( Event *ev );
|
||||
void EventWait( Event *ev );
|
||||
void EventWaitFrame( Event *ev );
|
||||
|
||||
void EventIsAlive( Event *ev );
|
||||
|
||||
void EventEarthquake( Event *ev );
|
||||
void MapEvent( Event *ev );
|
||||
void CueCamera( Event *ev );
|
||||
void CuePlayer( Event *ev );
|
||||
|
||||
void FreezePlayer( Event *ev );
|
||||
void ReleasePlayer( Event *ev );
|
||||
void EventDrawHud( Event *ev );
|
||||
|
||||
void EventRadiusDamage( Event *ev );
|
||||
|
||||
void GetSelf( Event *ev );
|
||||
|
||||
void IPrintln( Event *ev );
|
||||
void IPrintln_NoLoc( Event *ev );
|
||||
void IPrintlnBold( Event *ev );
|
||||
void IPrintlnBold_NoLoc( Event *ev );
|
||||
void Println( Event *ev );
|
||||
void Print( Event *ev );
|
||||
void MPrintln( Event *ev );
|
||||
void MPrint( Event *ev );
|
||||
void EventPrint3D( Event *ev );
|
||||
|
||||
void EventBspTransition( Event *ev );
|
||||
void EventLevelTransition( Event *ev );
|
||||
void EventMissionTransition( Event *ev );
|
||||
|
||||
void EventGetBoundKey1( Event *ev );
|
||||
void EventGetBoundKey2( Event *ev );
|
||||
void EventLocConvertString( Event *ev );
|
||||
|
||||
void RandomFloat( Event *ev );
|
||||
void RandomInt( Event *ev );
|
||||
|
||||
void Spawn( Event *ev );
|
||||
Listener *SpawnInternal( Event *ev );
|
||||
void SpawnReturn( Event *ev );
|
||||
|
||||
void ForceMusicEvent( Event *ev );
|
||||
void SoundtrackEvent( Event *ev );
|
||||
void RestoreSoundtrackEvent( Event *ev );
|
||||
|
||||
void EventVectorAdd( Event *ev );
|
||||
void EventVectorCloser( Event *ev );
|
||||
void EventVectorCross( Event *ev );
|
||||
void EventVectorDot( Event *ev );
|
||||
void EventVectorLength( Event *ev );
|
||||
void EventVectorNormalize( Event *ev );
|
||||
void EventVectorScale( Event *ev );
|
||||
void EventVectorSubtract( Event *ev );
|
||||
void EventVectorToAngles( Event *ev );
|
||||
void EventVectorWithin( Event *ev );
|
||||
|
||||
|
||||
void FadeIn( Event *ev );
|
||||
void FadeOut( Event *ev );
|
||||
void ClearFade( Event *ev );
|
||||
void Letterbox( Event *ev );
|
||||
void ClearLetterbox( Event *ev );
|
||||
void MusicEvent( Event *ev );
|
||||
void MusicVolumeEvent( Event *ev );
|
||||
void RestoreMusicVolumeEvent( Event *ev );
|
||||
void SetCinematic( Event *ev );
|
||||
void SetNonCinematic( Event *ev );
|
||||
void StuffCommand( Event *ev );
|
||||
void KillEnt( Event *ev );
|
||||
void RemoveEnt( Event *ev );
|
||||
void KillClass( Event *ev );
|
||||
void RemoveClass( Event *ev );
|
||||
void CameraCommand( Event *ev );
|
||||
void SetLightStyle( Event *ev );
|
||||
void CenterPrint( Event *ev );
|
||||
void LocationPrint( Event *ev );
|
||||
void TriggerEvent( Event *ev );
|
||||
void ServerEvent( Event *ev );
|
||||
void MissionFailed( Event *ev );
|
||||
};
|
||||
|
||||
extern qboolean disable_team_change;
|
||||
extern qboolean disable_team_spectate;
|
||||
extern str vision_current;
|
||||
|
||||
extern Event EV_ScriptThread_Trace;
|
||||
extern Event EV_ScriptThread_SightTrace;
|
||||
extern Event EV_ScriptThread_VisionSetNaked;
|
||||
extern Event EV_ScriptThread_CancelWaiting;
|
||||
|
||||
extern con_set< str, ScriptThreadLabel > m_scriptCmds;
|
||||
extern ScriptMaster Director;
|
||||
|
||||
class LightStyleClass : public Class
|
||||
{
|
||||
private:
|
||||
CLASS_PROTOTYPE( LightStyleClass );
|
||||
|
||||
str styles[ MAX_LIGHTSTYLES ];
|
||||
|
||||
public:
|
||||
|
||||
void SetLightStyle( int index, str style );
|
||||
void Archive( Archiver &arc );
|
||||
};
|
||||
|
||||
extern LightStyleClass lightStyles;
|
||||
|
||||
typedef enum scriptedEvType_e
|
||||
{
|
||||
SE_DEFAULT,
|
||||
SE_CONNECTED,
|
||||
SE_DISCONNECTED,
|
||||
SE_SPAWN,
|
||||
SE_DAMAGE,
|
||||
SE_KILL,
|
||||
SE_KEYPRESS,
|
||||
SE_INTERMISSION,
|
||||
SE_SERVERCOMMAND,
|
||||
SE_CHANGETEAM,
|
||||
SE_MAX
|
||||
|
||||
} scriptedEvType_t;
|
||||
|
||||
class ScriptEvent : public Class
|
||||
{
|
||||
public:
|
||||
ScriptThreadLabel label;
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( ScriptEvent );
|
||||
|
||||
virtual void Archive( Archiver& arc );
|
||||
|
||||
bool IsRegistered( void );
|
||||
void Trigger( Event *ev );
|
||||
};
|
||||
|
||||
inline void ScriptEvent::Archive
|
||||
(
|
||||
Archiver& arc
|
||||
)
|
||||
|
||||
{
|
||||
label.Archive( arc );
|
||||
}
|
||||
|
||||
inline bool ScriptEvent::IsRegistered
|
||||
(
|
||||
void
|
||||
)
|
||||
|
||||
{
|
||||
return label.IsSet();
|
||||
}
|
||||
|
||||
inline void ScriptEvent::Trigger
|
||||
(
|
||||
Event *ev
|
||||
)
|
||||
|
||||
{
|
||||
if( label.IsSet() )
|
||||
{
|
||||
label.Execute( NULL, ev );
|
||||
}
|
||||
|
||||
delete ev;
|
||||
}
|
||||
|
||||
extern ScriptEvent scriptedEvents[];
|
||||
|
||||
typedef struct mutex_thread_list_s {
|
||||
SafePtr< ScriptThread > m_pThread;
|
||||
struct mutex_thread_list_s *next;
|
||||
struct mutex_thread_list_s *prev;
|
||||
} mutex_thread_list_t;
|
||||
|
||||
class ScriptMutex : public Listener {
|
||||
public:
|
||||
SafePtr< ScriptThread > m_pLockThread;
|
||||
int m_iLockCount;
|
||||
mutex_thread_list_t m_list;
|
||||
|
||||
private:
|
||||
void setOwner( ScriptThread *pThread );
|
||||
void Lock( mutex_thread_list_t *pList );
|
||||
|
||||
public:
|
||||
CLASS_PROTOTYPE( ScriptMutex );
|
||||
|
||||
ScriptMutex();
|
||||
~ScriptMutex();
|
||||
|
||||
virtual void StoppedNotify( void );
|
||||
|
||||
void Lock( void );
|
||||
void Unlock( void );
|
||||
};
|
||||
|
||||
#endif /* scriptmaster.h */
|
Loading…
Add table
Add a link
Reference in a new issue