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299
code/game/lodthing.cpp
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299
code/game/lodthing.cpp
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// lodthing.cpp : Level of detail manager
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#include "lodthing.h"
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#include "player.h"
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Event EV_LODTool_Spawn
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(
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"lod_spawn",
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EV_CONSOLE,
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"s",
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"model",
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"Edit LOD on the specified model"
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);
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Event EV_LODTool_Think
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(
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"lod_think",
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EV_DEFAULT,
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NULL,
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NULL,
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"Called every frame to process the view thing."
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);
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Event EV_LODTool_SetModel
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(
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"lod_model",
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EV_DEFAULT,
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NULL,
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NULL,
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"Set the model of the current viewthing"
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);
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Event EV_LODTool_SetYaw
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(
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"lod_yaw",
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EV_CONSOLE,
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"f",
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"yaw",
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"Set the yaw of the model"
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);
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Event EV_LODTool_SetRoll
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(
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"lod_roll",
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EV_CONSOLE,
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"f",
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"roll",
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"Set the roll of the model"
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);
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Event EV_LODTool_SetAngles
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(
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"lod_angles",
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EV_CONSOLE,
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"f[0,360]f[0,360]f[0,360]",
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"pitch yaw roll",
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"Set the angles of the model"
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);
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Event EV_LODTool_Discard
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(
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"lod_discard",
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EV_CONSOLE,
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NULL,
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NULL,
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"Discard LOD changes"
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);
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LODMaster LODModel;
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CLASS_DECLARATION( Listener, LODMaster, "lodmaster" )
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{
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{ &EV_LODTool_Spawn, &LODMaster::Spawn },
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{ &EV_LODTool_SetYaw, &LODMaster::PassEvent },
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{ &EV_LODTool_SetRoll, &LODMaster::PassEvent },
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{ &EV_LODTool_SetAngles, &LODMaster::PassEvent },
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{ &EV_LODTool_Discard, &LODMaster::PassEvent },
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{ NULL, NULL }
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};
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void LODMaster::Init
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(
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void
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)
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{
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gi.AddCommand( "lod_spawn", NULL );
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gi.AddCommand( "lod_yaw", NULL );
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gi.AddCommand( "lod_pitch", NULL );
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gi.AddCommand( "lod_roll", NULL );
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gi.AddCommand( "lod_angles", NULL );
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gi.AddCommand( "lod_discard", NULL );
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}
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void LODMaster::Spawn
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(
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Event *ev
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)
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{
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const char *mdl;
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Vector forward, up, delta;
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Entity *ent;
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LODSlave *m_lodmodel;
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mdl = ev->GetString( 1 );
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if( !mdl || !*mdl )
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{
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ScriptError( "Must specify a model name" );
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}
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gi.Cvar_Set( "lod_tikiname", mdl );
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gi.Cvar_Set( "lod_tool", "1" );
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ent = g_entities->entity;
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if( ent->IsSubclassOfPlayer() )
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{
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( ( Player* )ent )->SetFov( 80 );
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ent->setOriginEvent( Vector( 2000, 0, 0 ) );
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}
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if( m_current )
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{
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m_current->PostEvent( EV_Remove, 0 );
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}
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m_lodmodel = new LODSlave;
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m_current = m_lodmodel;
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ent->angles.AngleVectorsLeft( &forward, NULL, &up );
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m_lodmodel->m_baseorigin = Vector( -1600, 0, 0 );
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m_lodmodel->setOrigin( m_lodmodel->m_baseorigin );
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m_lodmodel->m_baseorigin = m_lodmodel->origin;
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delta = Vector( "1 0 0" );
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delta.toAngles();
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m_lodmodel->setAngles( delta );
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m_lodmodel->setScale( 1.0f );
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Event *event = new Event( EV_LODTool_SetModel );
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event->AddString( mdl );
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m_lodmodel->ProcessEvent( event );
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if( !m_lodmodel->edict->tiki )
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{
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m_current = NULL;
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ScriptError( "Error in model '%s', LOD model not spawned.", mdl );
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}
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for( int i = 0; i < MAX_FRAMEINFOS; i++ )
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{
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m_lodmodel->Pause( i );
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}
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gi.SendConsoleCommand( "cg_drawvidemodel 0\n" );
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gi.SendConsoleCommand( "cg_shadows 0\n" );
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gi.SendConsoleCommand( "ui_compass 0\n" );
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gi.SendConsoleCommand( "r_fastsky 1\n" );
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gi.SendConsoleCommand( "r_drawworld 0\n" );
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}
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void LODMaster::PassEvent
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(
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Event *ev
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)
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{
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if( !m_current )
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{
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ScriptError( "No LOD Model" );
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}
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Event *event = new Event( ev );
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m_current->ProcessEvent( event );
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}
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CLASS_DECLARATION( Animate, LODSlave, "lodslave" )
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{
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{ &EV_LODTool_Think, &LODSlave::ThinkEvent },
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{ &EV_LODTool_SetModel, &LODSlave::SetModelEvent },
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{ &EV_LODTool_Discard, &LODSlave::Delete },
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{ NULL, NULL }
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};
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void LODSlave::UpdateCvars
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(
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qboolean quiet,
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qboolean updateFrame
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)
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{
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}
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LODSlave::LODSlave
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(
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void
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)
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{
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m_baseorigin = origin;
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LODModel.m_current = this;
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edict->s.eType = ET_MODELANIM_SKEL;
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edict->s.renderfx |= RF_SHADOW;
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edict->s.renderfx |= RF_ADDITIVE_DLIGHT;
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PostEvent( EV_LODTool_Think, level.frametime );
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}
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static float lod_yaw = 0.0f;
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void LODSlave::ThinkEvent
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(
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Event *ev
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)
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{
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cvar_t *cvar;
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Entity *ent;
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Vector position;
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PostEvent( EV_LODTool_Think, level.frametime );
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lod_yaw += 2.0f;
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if( lod_yaw > 180.0f ) {
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lod_yaw = lod_yaw - 360.0f;
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}
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cvar = gi.Cvar_Get( "lod_pitch_val", "", 0 );
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angles[ 0 ] = cvar->value;
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angles[ 1 ] = lod_yaw;
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setAngles( angles );
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ent = g_entities->entity;
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if( ent->IsSubclassOfPlayer() )
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{
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( ( Player * )ent )->SetFov( 80.0 );
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ent->setOrigin( Vector( -4000, 0, 0 ) );
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}
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cvar = gi.Cvar_Get( "lod_position", "", 0 );
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sscanf( cvar->string, "%f %f %f", &position[ 0 ], &position[ 1 ], &position[ 2 ] );
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cvar = gi.Cvar_Get( "lod_zee_val", "", 0 );
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position[ 2 ] -= cvar->value;
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setOrigin( position );
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}
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void LODSlave::SetModelEvent
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(
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Event *ev
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)
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{
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str modelname = ev->GetString( 1 );
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setModel( modelname );
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if( edict->tiki )
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{
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NewAnim( "idle" );
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SetFrame();
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}
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}
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void LODSlave::Delete
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(
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Event *ev
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)
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{
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ScriptError( "DELETE" );
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}
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