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101
code/game/grenadehint.cpp
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101
code/game/grenadehint.cpp
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// grenadehint.cpp: Grenade hint for actors.
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#include "grenadehint.h"
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CLASS_DECLARATION( SimpleEntity, GrenadeHint, "info_grenadehint" )
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{
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{ NULL, NULL }
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};
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GrenadeHint *GrenadeHint::gm_pFirst;
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GrenadeHint::GrenadeHint()
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{
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m_pNext = gm_pFirst;
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gm_pFirst = this;
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}
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void GrenadeHint::ResetHints
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(
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void
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)
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{
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gm_pFirst = NULL;
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}
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int GrenadeHint::GetClosestSet
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(
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GrenadeHint **ppHints,
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int nHints,
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Vector& vOrg,
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float fMaxRangeSquared
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)
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{
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int i;
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int nFound = 0;
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GrenadeHint *pHint;
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Vector vDelta;
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float afRangeSquared[ 256 ];
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float fRangeSquared;
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if( nHints > 256 )
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nHints = 256;
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// iterate through all grenade hints and get the closest
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for( pHint = gm_pFirst; pHint != NULL; pHint = pHint->m_pNext )
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{
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vDelta = pHint->origin - vOrg;
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fRangeSquared = VectorLengthSquared( vDelta );
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if( fRangeSquared > fMaxRangeSquared )
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{
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for( i = nFound; i > 0; i-- )
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{
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if( fRangeSquared > afRangeSquared[ i - 1 ] )
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break;
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if( i < nFound || nFound < nHints )
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{
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afRangeSquared[ i ] = afRangeSquared[ i - 1 ];
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ppHints[ i ] = ppHints[ i - 1 ];
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}
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}
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if( i < nHints )
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{
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afRangeSquared[ i ] = fRangeSquared;
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ppHints[ i ] = pHint;
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if( nFound < nHints )
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nFound++;
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}
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}
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}
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return nFound;
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}
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