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61
code/game/decals.h
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61
code/game/decals.h
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// decals.h: Decal entities
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#ifndef __DECAL_H__
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#define __DECAL_H__
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#include "g_local.h"
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#include "entity.h"
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class Decal : public Entity
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{
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private:
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str shader;
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public:
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CLASS_PROTOTYPE( Decal );
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Decal();
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void setDirection( Vector dir );
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void setShader( str shader );
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void setOrientation( str deg );
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void setRadius( float rad );
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virtual void Archive( Archiver &arc );
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};
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inline void Decal::Archive
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(
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Archiver &arc
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)
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{
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Entity::Archive( arc );
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arc.ArchiveString( &shader );
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if ( arc.Loading() )
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{
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setShader( shader );
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}
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}
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#endif // __DECAL_H__
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