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code/game/decals.cpp
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91
code/game/decals.cpp
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// decals.cpp: Decal entities
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#include "decals.h"
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CLASS_DECLARATION( Entity, Decal, NULL )
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{
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{ NULL, NULL }
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};
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Decal::Decal
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(
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)
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{
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edict->s.eType = ET_DECAL;
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edict->s.modelindex = 1; // must be non-zero
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PostEvent( EV_Remove, FRAMETIME );
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}
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void Decal::setDirection
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(
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Vector dir
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)
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{
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edict->s.surfaces[0] = DirToByte( dir );
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}
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void Decal::setShader
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(
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str decal_shader
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)
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{
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str temp_shader;
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shader = decal_shader;
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edict->s.tag_num = gi.imageindex( shader.c_str() );
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temp_shader = shader + ".spr";
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CacheResource( temp_shader );
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}
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void Decal::setOrientation
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(
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str deg
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)
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{
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Vector ang;
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if ( !deg.icmp( "random" ) )
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ang[2] = random() * 360;
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else
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ang[2] = atof( deg );
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setAngles( ang );
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}
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void Decal::setRadius
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(
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float rad
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)
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{
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edict->s.scale = rad;
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}
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