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102
code/game/armor.cpp
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102
code/game/armor.cpp
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// armor.cpp: Standard armor that prevents a percentage of damage per hit.
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//
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#include "g_local.h"
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#include "armor.h"
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CLASS_DECLARATION( Item, Armor, NULL )
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{
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{ NULL, NULL }
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};
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Armor::Armor()
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{
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if ( LoadingSavegame )
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{
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// no need to proceed if loading a game
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return;
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}
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if ( DM_FLAG( DF_NO_ARMOR ) )
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{
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PostEvent( EV_Remove, EV_REMOVE );
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return;
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}
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setAmount( 0 );
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}
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void Armor::Setup
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(
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const char *model,
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int amount
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)
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{
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assert( model );
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setModel( model );
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setAmount( amount );
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}
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void Armor::Add
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(
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int num
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)
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{
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// Armor never adds, it only replaces
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amount = num;
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if ( amount >= MaxAmount() )
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{
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amount = MaxAmount();
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}
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}
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qboolean Armor::Pickupable
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(
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Entity *other
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)
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{
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if ( !other->isSubclassOf( Sentient ) )
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{
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return false;
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}
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else
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{
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Sentient * sent;
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Item * item;
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sent = ( Sentient * )other;
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item = sent->FindItem( getName() );
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// If our armor is > than our current armor or armor has no value, then leave it alone.
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if ( item && ( ( item->getAmount() >= this->getAmount() ) || !this->getAmount() ) )
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{
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return false;
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}
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}
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return true;
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}
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