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188
code/game/VehicleSoundEntity.cpp
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188
code/game/VehicleSoundEntity.cpp
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// VehicleSoundENtity.cpp : Make sounds for vehicles
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#include "VehicleSoundEntity.h"
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#include "weapon.h"
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#include "vehicle.h"
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Event EV_VehicleSoundEntity_PostSpawn
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(
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"vehiclesoundentity_post",
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EV_DEFAULT,
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NULL,
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NULL,
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"PostSpawn of a Vehicle Sound Entity"
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);
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Event EV_VehicleSoundEntity_UpdateTraces
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(
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"vehiclesoudnentity_updatetraces",
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EV_DEFAULT,
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NULL,
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NULL,
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"Updates the traces of a Vehicle Sound Entity"
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);
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CLASS_DECLARATION( Entity, VehicleSoundEntity, NULL )
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{
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{ &EV_VehicleSoundEntity_PostSpawn, &VehicleSoundEntity::EventPostSpawn },
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{ &EV_VehicleSoundEntity_UpdateTraces, &VehicleSoundEntity::EventUpdateTraces },
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{ NULL, NULL }
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};
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VehicleSoundEntity::VehicleSoundEntity()
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{
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if( LoadingSavegame )
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{
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return;
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}
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gi.Error( ERR_DROP, "VehicleSoundEntity Created with no parameters!\n" );
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}
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VehicleSoundEntity::VehicleSoundEntity( Vehicle *owner )
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{
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m_pVehicle = owner;
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m_bDoSoundStuff = false;
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m_iTraceSurfaceFlags = 0;
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PostEvent( EV_VehicleSoundEntity_PostSpawn, EV_POSTSPAWN );
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}
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void VehicleSoundEntity::Start
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(
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void
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)
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{
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m_bDoSoundStuff = true;
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}
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void VehicleSoundEntity::Stop
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(
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void
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)
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{
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m_bDoSoundStuff = false;
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}
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void VehicleSoundEntity::Think
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(
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void
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)
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{
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DoSoundStuff();
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}
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void VehicleSoundEntity::EventPostSpawn
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(
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Event *ev
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)
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{
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setModel( "models/vehicles/vehiclesoundentity.tik" );
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PostEvent( EV_VehicleSoundEntity_UpdateTraces, 1.0f );
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flags |= FL_THINK;
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}
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void VehicleSoundEntity::EventUpdateTraces
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(
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Event *ev
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)
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{
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if( m_bDoSoundStuff )
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{
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m_pVehicle->SetSlotsNonSolid();
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trace_t trace = G_Trace(
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origin,
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vec3_origin,
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vec3_origin,
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Vector( origin[ 0 ], origin[ 1 ], origin[ 2 ] - 256.0f ),
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m_pVehicle->edict,
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MASK_SOUND,
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qfalse,
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"VehicleSoundEntity::DoSoundStuff"
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);
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if( trace.fraction >= 1.0f )
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m_iTraceSurfaceFlags = 0;
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else
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m_iTraceSurfaceFlags = trace.surfaceFlags;
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m_pVehicle->SetSlotsSolid();
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}
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PostEvent( EV_VehicleSoundEntity_UpdateTraces, 1.0f );
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}
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void VehicleSoundEntity::DoSoundStuff
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(
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void
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)
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{
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float pitch;
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if( !m_bDoSoundStuff )
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{
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StopLoopSound();
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return;
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}
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pitch = ( velocity.length() - m_pVehicle->m_fSoundMinSpeed ) / ( m_pVehicle->m_fSoundMaxSpeed - m_pVehicle->m_fSoundMinSpeed );
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if( pitch > 1.0f ) {
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pitch = 1.0f;
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} else if( pitch < 0.0f ) {
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pitch = 0.0f;
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}
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pitch *= m_pVehicle->m_fSoundMinPitch + ( m_pVehicle->m_fSoundMaxPitch - m_pVehicle->m_fSoundMinPitch );
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if( m_iTraceSurfaceFlags & SURF_DIRT )
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{
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LoopSound( m_pVehicle->m_sSoundSet + "treat_snd_dirt", -1.0f, -1.0f, -1.0f, pitch );
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}
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else if( m_iTraceSurfaceFlags & SURF_GRASS )
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{
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LoopSound( m_pVehicle->m_sSoundSet + "treat_snd_grass", -1.0f, -1.0f, -1.0f, pitch );
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}
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else if( m_iTraceSurfaceFlags & SURF_WOOD )
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{
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LoopSound( m_pVehicle->m_sSoundSet + "treat_snd_wood", -1.0f, -1.0f, -1.0f, pitch );
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}
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else if( m_iTraceSurfaceFlags & SURF_MUD )
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{
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LoopSound( m_pVehicle->m_sSoundSet + "treat_snd_mud", -1.0f, -1.0f, -1.0f, pitch );
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}
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else if( m_iTraceSurfaceFlags & ( SURF_GRAVEL | SURF_ROCK ) )
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{
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LoopSound( m_pVehicle->m_sSoundSet + "treat_snd_stone", -1.0f, -1.0f, -1.0f, pitch );
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}
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else
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{
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StopLoopSound();
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}
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}
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