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102
code/game/VehicleSlot.h
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102
code/game/VehicleSlot.h
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// VehicleSlot.h
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//
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#ifndef __VEHICLESLOT_H__
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#define __VEHICLESLOT_H__
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#include "g_local.h"
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#include "class.h"
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#include "entity.h"
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#define SLOT_FREE 1
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#define SLOT_BUSY 2
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#define SLOT_UNUSED 4
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class cVehicleSlot : public Class {
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public:
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SafePtr<Entity> ent;
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int flags;
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int boneindex;
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int enter_boneindex;
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private:
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damage_t prev_takedamage;
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solid_t prev_solid;
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int prev_contents;
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public:
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cVehicleSlot();
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virtual void NotSolid( void );
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virtual void Solid( void );
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virtual void Archive( Archiver& arc );
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};
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inline
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void cVehicleSlot::Archive
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(
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Archiver& arc
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)
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{
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Class::Archive( arc );
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arc.ArchiveSafePointer( &ent );
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arc.ArchiveInteger( &flags );
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arc.ArchiveInteger( &boneindex );
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arc.ArchiveInteger( &enter_boneindex );
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ArchiveEnum( prev_takedamage, damage_t );
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ArchiveEnum( prev_solid, solid_t );
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arc.ArchiveInteger( &prev_contents );
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}
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class cTurretSlot : public cVehicleSlot {
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damage_t owner_prev_takedamage;
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solid_t owner_prev_solid;
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int owner_prev_contents;
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public:
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cTurretSlot();
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virtual void NotSolid( void );
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virtual void Solid( void );
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virtual void Archive( Archiver& arc );
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};
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inline
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void cTurretSlot::Archive
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(
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Archiver& arc
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)
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{
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cVehicleSlot::Archive( arc );
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ArchiveEnum( owner_prev_takedamage, damage_t );
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ArchiveEnum( owner_prev_solid, solid_t );
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arc.ArchiveInteger( &owner_prev_contents );
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}
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#endif // __VEHICLESLOT_H__
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