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83
code/client/cl_uiloadsave.cpp
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83
code/client/cl_uiloadsave.cpp
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "cl_ui.h"
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CLASS_DECLARATION( UIListCtrl, UIFAKKLoadGameClass, NULL )
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{
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{ NULL, NULL }
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};
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UIFAKKLoadGameClass::UIFAKKLoadGameClass()
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{
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// FIXME: stub
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}
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void UIFAKKLoadGameClass::SelectGame( Event *ev )
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{
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// FIXME: stub
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}
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void UIFAKKLoadGameClass::LoadGame( Event *ev )
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{
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// FIXME: stub
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}
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void UIFAKKLoadGameClass::SaveGame( Event *ev )
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{
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// FIXME: stub
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}
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void UIFAKKLoadGameClass::RemoveGame( Event *ev )
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{
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// FIXME: stub
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}
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void UIFAKKLoadGameClass::DeleteGame( Event *ev )
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{
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// FIXME: stub
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}
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void UIFAKKLoadGameClass::NoDeleteGame( Event *ev )
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{
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// FIXME: stub
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}
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qboolean UIFAKKLoadGameClass::KeyEvent( int key, unsigned int time )
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{
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// FIXME: stub
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return qfalse;
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}
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void UIFAKKLoadGameClass::UpdateUIElement( void )
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{
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// FIXME: stub
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}
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void UIFAKKLoadGameClass::SetupFiles( void )
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{
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// FIXME: stub
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}
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void UI_SetupFiles( void ) {
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// FIXME: stub
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}
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