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857
code/client/cl_parse.cpp
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857
code/client/cl_parse.cpp
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@ -0,0 +1,857 @@
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/*
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||||
===========================================================================
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||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Quake III Arena source code; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
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||||
// cl_parse.c -- parse a message received from the server
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#include "client.h"
|
||||
|
||||
char *svc_strings[256] = {
|
||||
"svc_bad",
|
||||
|
||||
"svc_nop",
|
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"svc_gamestate",
|
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"svc_configstring",
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"svc_baseline",
|
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"svc_serverCommand",
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"svc_download",
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"svc_snapshot",
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"svc_centerprint",
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"svc_locprint",
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"svc_cgameMessage"
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};
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msg_t *cl_currentMSG;
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|
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void SHOWNET( msg_t *msg, char *s) {
|
||||
if ( cl_shownet->integer >= 2) {
|
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Com_Printf ("%3i:%s\n", msg->readcount-1, s);
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}
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||||
}
|
||||
|
||||
|
||||
/*
|
||||
=========================================================================
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|
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MESSAGE PARSING
|
||||
|
||||
=========================================================================
|
||||
*/
|
||||
|
||||
/*
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||||
==================
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||||
CL_DeltaEntity
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Parses deltas from the given base and adds the resulting entity
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||||
to the current frame
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||||
==================
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*/
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void CL_DeltaEntity (msg_t *msg, clSnapshot_t *frame, int newnum, entityState_t *old,
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qboolean unchanged) {
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entityState_t *state;
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|
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// save the parsed entity state into the big circular buffer so
|
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// it can be used as the source for a later delta
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state = &cl.parseEntities[cl.parseEntitiesNum & (MAX_PARSE_ENTITIES-1)];
|
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|
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if ( unchanged ) {
|
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*state = *old;
|
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} else {
|
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MSG_ReadDeltaEntity( msg, old, state, newnum );
|
||||
}
|
||||
|
||||
if ( state->number == (MAX_GENTITIES-1) ) {
|
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return; // entity was delta removed
|
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}
|
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cl.parseEntitiesNum++;
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frame->numEntities++;
|
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}
|
||||
|
||||
/*
|
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==================
|
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CL_ParsePacketEntities
|
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|
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==================
|
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*/
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void CL_ParsePacketEntities( msg_t *msg, clSnapshot_t *oldframe, clSnapshot_t *newframe) {
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int newnum;
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entityState_t *oldstate;
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int oldindex, oldnum;
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|
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newframe->parseEntitiesNum = cl.parseEntitiesNum;
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newframe->numEntities = 0;
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// delta from the entities present in oldframe
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oldindex = 0;
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oldstate = NULL;
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if (!oldframe) {
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oldnum = 99999;
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} else {
|
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
|
||||
} else {
|
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oldstate = &cl.parseEntities[
|
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
|
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oldnum = oldstate->number;
|
||||
}
|
||||
}
|
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|
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while ( 1 ) {
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// read the entity index number
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newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
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|
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if ( newnum == (MAX_GENTITIES-1) ) {
|
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break;
|
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}
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|
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if ( msg->readcount > msg->cursize ) {
|
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Com_Error (ERR_DROP,"CL_ParsePacketEntities: end of message");
|
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}
|
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|
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while ( oldnum < newnum ) {
|
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// one or more entities from the old packet are unchanged
|
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
|
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}
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CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
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|
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oldindex++;
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|
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if ( oldindex >= oldframe->numEntities ) {
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oldnum = 99999;
|
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} else {
|
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oldstate = &cl.parseEntities[
|
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(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
|
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oldnum = oldstate->number;
|
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}
|
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}
|
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if (oldnum == newnum) {
|
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// delta from previous state
|
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if ( cl_shownet->integer == 3 ) {
|
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Com_Printf ("%3i: delta: %i\n", msg->readcount, newnum);
|
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}
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CL_DeltaEntity( msg, newframe, newnum, oldstate, qfalse );
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|
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oldindex++;
|
||||
|
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if ( oldindex >= oldframe->numEntities ) {
|
||||
oldnum = 99999;
|
||||
} else {
|
||||
oldstate = &cl.parseEntities[
|
||||
(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
|
||||
oldnum = oldstate->number;
|
||||
}
|
||||
continue;
|
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}
|
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|
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if ( oldnum > newnum ) {
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// delta from baseline
|
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if ( cl_shownet->integer == 3 ) {
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Com_Printf ("%3i: baseline: %i\n", msg->readcount, newnum);
|
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}
|
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CL_DeltaEntity( msg, newframe, newnum, &cl.entityBaselines[newnum], qfalse );
|
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continue;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
// any remaining entities in the old frame are copied over
|
||||
while ( oldnum != 99999 ) {
|
||||
// one or more entities from the old packet are unchanged
|
||||
if ( cl_shownet->integer == 3 ) {
|
||||
Com_Printf ("%3i: unchanged: %i\n", msg->readcount, oldnum);
|
||||
}
|
||||
CL_DeltaEntity( msg, newframe, oldnum, oldstate, qtrue );
|
||||
|
||||
oldindex++;
|
||||
|
||||
if ( oldindex >= oldframe->numEntities ) {
|
||||
oldnum = 99999;
|
||||
} else {
|
||||
oldstate = &cl.parseEntities[
|
||||
(oldframe->parseEntitiesNum + oldindex) & (MAX_PARSE_ENTITIES-1)];
|
||||
oldnum = oldstate->number;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
/*
|
||||
================
|
||||
CL_ParseSnapshot
|
||||
|
||||
If the snapshot is parsed properly, it will be copied to
|
||||
cl.snap and saved in cl.snapshots[]. If the snapshot is invalid
|
||||
for any reason, no changes to the state will be made at all.
|
||||
================
|
||||
*/
|
||||
void CL_ParseSnapshot( msg_t *msg ) {
|
||||
int len;
|
||||
clSnapshot_t *old;
|
||||
clSnapshot_t newSnap;
|
||||
int deltaNum;
|
||||
int oldMessageNum;
|
||||
int i, packetNum;
|
||||
|
||||
// get the reliable sequence acknowledge number
|
||||
// NOTE: now sent with all server to client messages
|
||||
//clc.reliableAcknowledge = MSG_ReadLong( msg );
|
||||
|
||||
// read in the new snapshot to a temporary buffer
|
||||
// we will only copy to cl.snap if it is valid
|
||||
Com_Memset (&newSnap, 0, sizeof(newSnap));
|
||||
|
||||
// we will have read any new server commands in this
|
||||
// message before we got to svc_snapshot
|
||||
newSnap.serverCommandNum = clc.serverCommandSequence;
|
||||
|
||||
newSnap.serverTime = MSG_ReadLong( msg );
|
||||
newSnap.serverTimeResidual = MSG_ReadByte( msg );
|
||||
|
||||
newSnap.messageNum = clc.serverMessageSequence;
|
||||
|
||||
deltaNum = MSG_ReadByte( msg );
|
||||
if ( !deltaNum ) {
|
||||
newSnap.deltaNum = -1;
|
||||
} else {
|
||||
newSnap.deltaNum = newSnap.messageNum - deltaNum;
|
||||
}
|
||||
newSnap.snapFlags = MSG_ReadByte( msg );
|
||||
|
||||
// If the frame is delta compressed from data that we
|
||||
// no longer have available, we must suck up the rest of
|
||||
// the frame, but not use it, then ask for a non-compressed
|
||||
// message
|
||||
if ( newSnap.deltaNum <= 0 ) {
|
||||
newSnap.valid = qtrue; // uncompressed frame
|
||||
old = NULL;
|
||||
clc.demowaiting = qfalse; // we can start recording now
|
||||
} else {
|
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old = &cl.snapshots[newSnap.deltaNum & PACKET_MASK];
|
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if ( !old->valid ) {
|
||||
// should never happen
|
||||
Com_Printf ("Delta from invalid frame (not supposed to happen!).\n");
|
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} else if ( old->messageNum != newSnap.deltaNum ) {
|
||||
// The frame that the server did the delta from
|
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// is too old, so we can't reconstruct it properly.
|
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Com_Printf ("Delta frame too old.\n");
|
||||
} else if ( cl.parseEntitiesNum - old->parseEntitiesNum > MAX_PARSE_ENTITIES-128 ) {
|
||||
Com_Printf ("Delta parseEntitiesNum too old.\n");
|
||||
} else {
|
||||
newSnap.valid = qtrue; // valid delta parse
|
||||
}
|
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}
|
||||
|
||||
// read areamask
|
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len = MSG_ReadByte( msg );
|
||||
|
||||
if(len > sizeof(newSnap.areamask))
|
||||
{
|
||||
Com_Error (ERR_DROP,"CL_ParseSnapshot: Invalid size %d for areamask.", len);
|
||||
return;
|
||||
}
|
||||
|
||||
MSG_ReadData( msg, &newSnap.areamask, len);
|
||||
|
||||
// read playerinfo
|
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SHOWNET( msg, "playerstate" );
|
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if ( old ) {
|
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MSG_ReadDeltaPlayerstate( msg, &old->ps, &newSnap.ps );
|
||||
} else {
|
||||
MSG_ReadDeltaPlayerstate( msg, NULL, &newSnap.ps );
|
||||
}
|
||||
|
||||
// read packet entities
|
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SHOWNET( msg, "packet entities" );
|
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CL_ParsePacketEntities( msg, old, &newSnap );
|
||||
|
||||
MSG_ReadSounds( msg, newSnap.sounds, &newSnap.number_of_sounds );
|
||||
|
||||
// if not valid, dump the entire thing now that it has
|
||||
// been properly read
|
||||
if ( !newSnap.valid ) {
|
||||
return;
|
||||
}
|
||||
|
||||
// clear the valid flags of any snapshots between the last
|
||||
// received and this one, so if there was a dropped packet
|
||||
// it won't look like something valid to delta from next
|
||||
// time we wrap around in the buffer
|
||||
oldMessageNum = cl.snap.messageNum + 1;
|
||||
|
||||
if ( newSnap.messageNum - oldMessageNum >= PACKET_BACKUP ) {
|
||||
oldMessageNum = newSnap.messageNum - ( PACKET_BACKUP - 1 );
|
||||
}
|
||||
for ( ; oldMessageNum < newSnap.messageNum ; oldMessageNum++ ) {
|
||||
cl.snapshots[oldMessageNum & PACKET_MASK].valid = qfalse;
|
||||
}
|
||||
|
||||
if( cl.snap.valid && ( newSnap.snapFlags ^ cl.snap.snapFlags ) & SNAPFLAG_SERVERCOUNT ) {
|
||||
cl.serverStartTime = newSnap.serverTime;
|
||||
}
|
||||
|
||||
// copy to the current good spot
|
||||
cl.snap = newSnap;
|
||||
cl.snap.ping = 999;
|
||||
// calculate ping time
|
||||
for ( i = 0 ; i < PACKET_BACKUP ; i++ ) {
|
||||
packetNum = ( clc.netchan.outgoingSequence - 1 - i ) & PACKET_MASK;
|
||||
if ( cl.snap.ps.commandTime >= cl.outPackets[ packetNum ].p_serverTime ) {
|
||||
cl.snap.ping = cls.realtime - cl.outPackets[ packetNum ].p_realtime;
|
||||
break;
|
||||
}
|
||||
}
|
||||
// save the frame off in the backup array for later delta comparisons
|
||||
cl.snapshots[cl.snap.messageNum & PACKET_MASK] = cl.snap;
|
||||
|
||||
if (cl_shownet->integer == 3) {
|
||||
Com_Printf( " snapshot:%i delta:%i ping:%i\n", cl.snap.messageNum,
|
||||
cl.snap.deltaNum, cl.snap.ping );
|
||||
}
|
||||
|
||||
cl.newSnapshots = qtrue;
|
||||
}
|
||||
|
||||
|
||||
//=====================================================================
|
||||
|
||||
int cl_connectedToPureServer;
|
||||
int cl_connectedToCheatServer;
|
||||
|
||||
/*
|
||||
==================
|
||||
CL_SystemInfoChanged
|
||||
|
||||
The systeminfo configstring has been changed, so parse
|
||||
new information out of it. This will happen at every
|
||||
gamestate, and possibly during gameplay.
|
||||
==================
|
||||
*/
|
||||
void CL_SystemInfoChanged( void ) {
|
||||
char *systemInfo;
|
||||
const char *s, *t;
|
||||
char key[BIG_INFO_KEY];
|
||||
char value[BIG_INFO_VALUE];
|
||||
qboolean gameSet;
|
||||
|
||||
systemInfo = cl.gameState.stringData + cl.gameState.stringOffsets[ CS_SYSTEMINFO ];
|
||||
// NOTE TTimo:
|
||||
// when the serverId changes, any further messages we send to the server will use this new serverId
|
||||
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=475
|
||||
// in some cases, outdated cp commands might get sent with this news serverId
|
||||
cl.serverId = atoi( Info_ValueForKey( systemInfo, "sv_serverid" ) );
|
||||
|
||||
// don't set any vars when playing a demo
|
||||
if ( clc.demoplaying ) {
|
||||
return;
|
||||
}
|
||||
|
||||
s = Info_ValueForKey( systemInfo, "sv_cheats" );
|
||||
cl_connectedToCheatServer = atoi( s );
|
||||
if ( !cl_connectedToCheatServer ) {
|
||||
Cvar_SetCheatState();
|
||||
}
|
||||
|
||||
// check pure server string
|
||||
s = Info_ValueForKey( systemInfo, "sv_paks" );
|
||||
t = Info_ValueForKey( systemInfo, "sv_pakNames" );
|
||||
FS_PureServerSetLoadedPaks( s, t );
|
||||
|
||||
s = Info_ValueForKey( systemInfo, "sv_referencedPaks" );
|
||||
t = Info_ValueForKey( systemInfo, "sv_referencedPakNames" );
|
||||
FS_PureServerSetReferencedPaks( s, t );
|
||||
|
||||
gameSet = qfalse;
|
||||
// scan through all the variables in the systeminfo and locally set cvars to match
|
||||
s = systemInfo;
|
||||
while ( s ) {
|
||||
int cvar_flags;
|
||||
|
||||
Info_NextPair( &s, key, value );
|
||||
if ( !key[0] ) {
|
||||
break;
|
||||
}
|
||||
|
||||
// ehw!
|
||||
if (!Q_stricmp(key, "fs_game"))
|
||||
{
|
||||
if(FS_CheckDirTraversal(value))
|
||||
{
|
||||
Com_Printf(S_COLOR_YELLOW "WARNING: Server sent invalid fs_game value %s\n", value);
|
||||
continue;
|
||||
}
|
||||
|
||||
gameSet = qtrue;
|
||||
}
|
||||
|
||||
if((cvar_flags = Cvar_Flags(key)) == CVAR_NONEXISTENT)
|
||||
Cvar_Get(key, value, CVAR_SERVER_CREATED | CVAR_ROM);
|
||||
else
|
||||
{
|
||||
// If this cvar may not be modified by a server discard the value.
|
||||
if(!(cvar_flags & (CVAR_SYSTEMINFO | CVAR_SERVER_CREATED)))
|
||||
{
|
||||
Com_Printf(S_COLOR_YELLOW "WARNING: server is not allowed to set %s=%s\n", key, value);
|
||||
continue;
|
||||
}
|
||||
|
||||
Cvar_Set(key, value);
|
||||
}
|
||||
}
|
||||
// if game folder should not be set and it is set at the client side
|
||||
if ( !gameSet && *Cvar_VariableString("fs_game") ) {
|
||||
Cvar_Set( "fs_game", "" );
|
||||
}
|
||||
// wombat: we ignore server's sv_pure for now
|
||||
//cl_connectedToPureServer = Cvar_VariableValue( "sv_pure" );
|
||||
cl_connectedToPureServer = 0;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CL_ParseServerInfo
|
||||
==================
|
||||
*/
|
||||
static void CL_ParseServerInfo(void)
|
||||
{
|
||||
const char *serverInfo;
|
||||
|
||||
serverInfo = cl.gameState.stringData
|
||||
+ cl.gameState.stringOffsets[ CS_SERVERINFO ];
|
||||
|
||||
clc.sv_allowDownload = atoi(Info_ValueForKey(serverInfo,
|
||||
"sv_allowDownload"));
|
||||
Q_strncpyz(clc.sv_dlURL,
|
||||
Info_ValueForKey(serverInfo, "sv_dlURL"),
|
||||
sizeof(clc.sv_dlURL));
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
CL_ParseGamestate
|
||||
==================
|
||||
*/
|
||||
void CL_ParseGamestate( msg_t *msg ) {
|
||||
int i;
|
||||
entityState_t *es;
|
||||
int newnum;
|
||||
entityState_t nullstate;
|
||||
int cmd;
|
||||
char *s;
|
||||
|
||||
Con_Close();
|
||||
|
||||
clc.connectPacketCount = 0;
|
||||
|
||||
// wipe local client state
|
||||
CL_ClearState();
|
||||
|
||||
// a gamestate always marks a server command sequence
|
||||
clc.serverCommandSequence = MSG_ReadLong( msg );
|
||||
|
||||
// parse all the configstrings and baselines
|
||||
cl.gameState.dataCount = 1; // leave a 0 at the beginning for uninitialized configstrings
|
||||
while ( 1 ) {
|
||||
cmd = MSG_ReadByte( msg );
|
||||
|
||||
if ( cmd == svc_EOF ) {
|
||||
break;
|
||||
}
|
||||
|
||||
if ( cmd == svc_configstring ) {
|
||||
int len;
|
||||
|
||||
i = MSG_ReadShort( msg );
|
||||
if ( i < 0 || i >= MAX_CONFIGSTRINGS ) {
|
||||
Com_Error( ERR_DROP, "configstring > MAX_CONFIGSTRINGS" );
|
||||
}
|
||||
s = MSG_ReadString( msg );
|
||||
len = strlen( s );
|
||||
|
||||
if ( len + 1 + cl.gameState.dataCount > MAX_GAMESTATE_CHARS ) {
|
||||
Com_Error( ERR_DROP, "MAX_GAMESTATE_CHARS exceeded" );
|
||||
}
|
||||
// append it to the gameState string buffer
|
||||
cl.gameState.stringOffsets[ i ] = cl.gameState.dataCount;
|
||||
Com_Memcpy( cl.gameState.stringData + cl.gameState.dataCount, s, len + 1 );
|
||||
cl.gameState.dataCount += len + 1;
|
||||
} else if ( cmd == svc_baseline ) {
|
||||
newnum = MSG_ReadBits( msg, GENTITYNUM_BITS );
|
||||
if ( newnum < 0 || newnum >= MAX_GENTITIES ) {
|
||||
Com_Error( ERR_DROP, "Baseline number out of range: %i", newnum );
|
||||
}
|
||||
//Com_Memset (&nullstate, 0, sizeof(nullstate));
|
||||
MSG_GetNullEntityState(&nullstate);
|
||||
es = &cl.entityBaselines[ newnum ];
|
||||
MSG_ReadDeltaEntity( msg, &nullstate, es, newnum );
|
||||
} else {
|
||||
Com_Error( ERR_DROP, "CL_ParseGamestate: bad command byte %i", cmd );
|
||||
}
|
||||
}
|
||||
|
||||
clc.clientNum = MSG_ReadLong(msg);
|
||||
// read the checksum feed
|
||||
clc.checksumFeed = MSG_ReadLong( msg );
|
||||
|
||||
// parse useful values out of CS_SERVERINFO
|
||||
CL_ParseServerInfo();
|
||||
|
||||
// parse serverId and other cvars
|
||||
CL_SystemInfoChanged();
|
||||
|
||||
// stop recording now so the demo won't have an unnecessary level load at the end.
|
||||
if(cl_autoRecordDemo->integer && clc.demorecording)
|
||||
CL_StopRecord_f();
|
||||
|
||||
// reinitialize the filesystem if the game directory has changed
|
||||
FS_ConditionalRestart( clc.checksumFeed );
|
||||
|
||||
// This used to call CL_StartHunkUsers, but now we enter the download state before loading the
|
||||
// cgame
|
||||
CL_InitDownloads();
|
||||
|
||||
// make sure the game starts
|
||||
Com_Unpause();
|
||||
}
|
||||
|
||||
|
||||
//=====================================================================
|
||||
|
||||
int CL_MSG_ReadBits( int bits )
|
||||
{
|
||||
return MSG_ReadBits( cl_currentMSG, bits );
|
||||
}
|
||||
|
||||
int CL_MSG_ReadChar( void )
|
||||
{
|
||||
return MSG_ReadChar( cl_currentMSG );
|
||||
}
|
||||
|
||||
int CL_MSG_ReadByte( void )
|
||||
{
|
||||
return MSG_ReadByte( cl_currentMSG );
|
||||
}
|
||||
|
||||
int CL_MSG_ReadSVC( void )
|
||||
{
|
||||
return MSG_ReadSVC( cl_currentMSG );
|
||||
}
|
||||
|
||||
int CL_MSG_ReadShort( void )
|
||||
{
|
||||
return MSG_ReadShort( cl_currentMSG );
|
||||
}
|
||||
|
||||
int CL_MSG_ReadLong( void )
|
||||
{
|
||||
return MSG_ReadLong( cl_currentMSG );
|
||||
}
|
||||
|
||||
float CL_MSG_ReadFloat( void )
|
||||
{
|
||||
return MSG_ReadFloat( cl_currentMSG );
|
||||
}
|
||||
|
||||
char *CL_MSG_ReadString( void )
|
||||
{
|
||||
return MSG_ReadString( cl_currentMSG );
|
||||
}
|
||||
|
||||
char *CL_MSG_ReadStringLine( void )
|
||||
{
|
||||
return MSG_ReadStringLine( cl_currentMSG );
|
||||
}
|
||||
|
||||
float CL_MSG_ReadAngle8( void )
|
||||
{
|
||||
return MSG_ReadAngle8( cl_currentMSG );
|
||||
}
|
||||
|
||||
float CL_MSG_ReadAngle16( void )
|
||||
{
|
||||
return MSG_ReadAngle16( cl_currentMSG );
|
||||
}
|
||||
|
||||
void CL_MSG_ReadData( void *data, int len )
|
||||
{
|
||||
return MSG_ReadData( cl_currentMSG, data, len );
|
||||
}
|
||||
|
||||
float CL_MSG_ReadCoord( void )
|
||||
{
|
||||
return MSG_ReadCoord( cl_currentMSG );
|
||||
}
|
||||
|
||||
void CL_MSG_ReadDir( vec3_t dir )
|
||||
{
|
||||
MSG_ReadDir( cl_currentMSG, dir );
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_ParseDownload
|
||||
|
||||
A download message has been received from the server
|
||||
=====================
|
||||
*/
|
||||
void CL_ParseDownload ( msg_t *msg ) {
|
||||
int size;
|
||||
unsigned char data[MAX_MSGLEN];
|
||||
int block;
|
||||
|
||||
if (!*clc.downloadTempName) {
|
||||
Com_Printf("Server sending download, but no download was requested\n");
|
||||
CL_AddReliableCommand( "stopdl" );
|
||||
return;
|
||||
}
|
||||
|
||||
// read the data
|
||||
block = MSG_ReadShort ( msg );
|
||||
|
||||
if ( !block )
|
||||
{
|
||||
// block zero is special, contains file size
|
||||
clc.downloadSize = MSG_ReadLong ( msg );
|
||||
|
||||
Cvar_SetValue( "cl_downloadSize", clc.downloadSize );
|
||||
|
||||
if (clc.downloadSize < 0)
|
||||
{
|
||||
Com_Error( ERR_DROP, "%s", MSG_ReadString( msg ) );
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
size = MSG_ReadShort ( msg );
|
||||
if (size < 0 || size > sizeof(data))
|
||||
{
|
||||
Com_Error(ERR_DROP, "CL_ParseDownload: Invalid size %d for download chunk.", size);
|
||||
return;
|
||||
}
|
||||
|
||||
MSG_ReadData(msg, data, size);
|
||||
|
||||
if (clc.downloadBlock != block) {
|
||||
Com_DPrintf( "CL_ParseDownload: Expected block %d, got %d\n", clc.downloadBlock, block);
|
||||
return;
|
||||
}
|
||||
|
||||
// open the file if not opened yet
|
||||
if (!clc.download)
|
||||
{
|
||||
clc.download = FS_SV_FOpenFileWrite( clc.downloadTempName );
|
||||
|
||||
if (!clc.download) {
|
||||
Com_Printf( "Could not create %s\n", clc.downloadTempName );
|
||||
CL_AddReliableCommand( "stopdl" );
|
||||
CL_NextDownload();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
if (size)
|
||||
FS_Write( data, size, clc.download );
|
||||
|
||||
CL_AddReliableCommand( va("nextdl %d", clc.downloadBlock) );
|
||||
clc.downloadBlock++;
|
||||
|
||||
clc.downloadCount += size;
|
||||
|
||||
// So UI gets access to it
|
||||
Cvar_SetValue( "cl_downloadCount", clc.downloadCount );
|
||||
|
||||
if (!size) { // A zero length block means EOF
|
||||
if (clc.download) {
|
||||
FS_FCloseFile( clc.download );
|
||||
clc.download = 0;
|
||||
|
||||
// rename the file
|
||||
FS_SV_Rename ( clc.downloadTempName, clc.downloadName );
|
||||
}
|
||||
*clc.downloadTempName = *clc.downloadName = 0;
|
||||
Cvar_Set( "cl_downloadName", "" );
|
||||
|
||||
// send intentions now
|
||||
// We need this because without it, we would hold the last nextdl and then start
|
||||
// loading right away. If we take a while to load, the server is happily trying
|
||||
// to send us that last block over and over.
|
||||
// Write it twice to help make sure we acknowledge the download
|
||||
CL_WritePacket();
|
||||
CL_WritePacket();
|
||||
|
||||
// get another file if needed
|
||||
CL_NextDownload ();
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_ParseCommandString
|
||||
|
||||
Command strings are just saved off until cgame asks for them
|
||||
when it transitions a snapshot
|
||||
=====================
|
||||
*/
|
||||
void CL_ParseCommandString( msg_t *msg ) {
|
||||
char *s;
|
||||
int seq;
|
||||
int index;
|
||||
|
||||
seq = MSG_ReadLong( msg );
|
||||
s = MSG_ReadString( msg );
|
||||
|
||||
// see if we have already executed stored it off
|
||||
if ( clc.serverCommandSequence >= seq ) {
|
||||
return;
|
||||
}
|
||||
clc.serverCommandSequence = seq;
|
||||
|
||||
index = seq & (MAX_RELIABLE_COMMANDS-1);
|
||||
Q_strncpyz( clc.serverCommands[ index ], s, sizeof( clc.serverCommands[ index ] ) );
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_ParseCGMessage
|
||||
|
||||
MOHAA does this inside its cgame. its some big function with a 37-switch case
|
||||
but unless we properly read the CG message, we don't know when the message
|
||||
hase finished
|
||||
=====================
|
||||
*/
|
||||
void CL_ParseCGMessage( msg_t *msg ) {
|
||||
cl_currentMSG = msg;
|
||||
cge->CG_ParseCGMessage();
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_ParseLocationprint
|
||||
=====================
|
||||
*/
|
||||
void CL_ParseLocationprint( msg_t *msg ) {
|
||||
int x, y;
|
||||
char *string;
|
||||
|
||||
x = MSG_ReadShort( msg );
|
||||
y = MSG_ReadShort( msg );
|
||||
string = MSG_ReadString(msg);
|
||||
|
||||
// FIXME
|
||||
//UI_UpdateLocationPrint( x, y, string, 1.0 );
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_ParseCenterprint
|
||||
=====================
|
||||
*/
|
||||
void CL_ParseCenterprint( msg_t *msg ) {
|
||||
char *string;
|
||||
|
||||
string = MSG_ReadString( msg );
|
||||
|
||||
// FIXME
|
||||
//UI_UpdateCenterPrintf( string, 1.0 );
|
||||
}
|
||||
|
||||
/*
|
||||
=====================
|
||||
CL_ParseServerMessage
|
||||
=====================
|
||||
*/
|
||||
void CL_ParseServerMessage( msg_t *msg ) {
|
||||
int cmd;
|
||||
//Com_Printf( "ParseServerMessage: %i\n", msg->cursize );
|
||||
if ( cl_shownet->integer == 1 ) {
|
||||
Com_Printf ("%i ",msg->cursize);
|
||||
} else if ( cl_shownet->integer >= 2 ) {
|
||||
Com_Printf ("------------------\n");
|
||||
}
|
||||
|
||||
MSG_Bitstream(msg);
|
||||
|
||||
// get the reliable sequence acknowledge number
|
||||
clc.reliableAcknowledge = MSG_ReadLong( msg );
|
||||
//
|
||||
if ( clc.reliableAcknowledge < clc.reliableSequence - MAX_RELIABLE_COMMANDS ) {
|
||||
clc.reliableAcknowledge = clc.reliableSequence;
|
||||
}
|
||||
|
||||
//
|
||||
// parse the message
|
||||
//
|
||||
while ( 1 ) {
|
||||
if ( msg->readcount > msg->cursize ) {
|
||||
Com_Error (ERR_DROP,"CL_ParseServerMessage: read past end of server message");
|
||||
break;
|
||||
}
|
||||
|
||||
cmd = MSG_ReadByte( msg );
|
||||
// Com_Printf( "CL_ParseServerMessage: cmd %i\n", cmd );
|
||||
if ( cmd == svc_EOF) {
|
||||
SHOWNET( msg, "END OF MESSAGE" );
|
||||
break;
|
||||
}
|
||||
|
||||
if ( cl_shownet->integer >= 2 ) {
|
||||
if ( !svc_strings[cmd] ) {
|
||||
Com_Printf( "%3i:BAD CMD %i\n", msg->readcount-1, cmd );
|
||||
} else {
|
||||
SHOWNET( msg, svc_strings[cmd] );
|
||||
}
|
||||
}
|
||||
|
||||
// other commands
|
||||
switch ( cmd ) {
|
||||
default:
|
||||
Com_Error (ERR_DROP,"CL_ParseServerMessage: Illegible server message\n");
|
||||
break;
|
||||
case svc_nop:
|
||||
break;
|
||||
case svc_serverCommand:
|
||||
CL_ParseCommandString( msg );
|
||||
break;
|
||||
case svc_gamestate:
|
||||
CL_ParseGamestate( msg );
|
||||
break;
|
||||
case svc_snapshot:
|
||||
CL_ParseSnapshot( msg );
|
||||
break;
|
||||
case svc_download:
|
||||
CL_ParseDownload( msg );
|
||||
break;
|
||||
case svc_centerprint:
|
||||
CL_ParseCenterprint( msg );
|
||||
break;
|
||||
case svc_locprint:
|
||||
CL_ParseLocationprint( msg );
|
||||
break;
|
||||
case svc_cgameMessage:
|
||||
if( !cge ) {
|
||||
Com_Error(ERR_DROP,"CL_ParseServerMessage: tried to parse cg message without cgame loaded\n");
|
||||
}
|
||||
CL_ParseCGMessage( msg );
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
Loading…
Add table
Add a link
Reference in a new issue