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85
code/cgame_hook/script/centity.h
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85
code/cgame_hook/script/centity.h
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#ifndef __CENTITY_H__
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#define __CENTITY_H__
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#include "simpleentity.h"
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#define MT_PHYSICS (1<<0) // This entity has physics
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extern Event EV_Touch;
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class Entity : public SimpleEntity {
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public:
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int entnum;
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centity_t *centity;
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qboolean fShader;
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qhandle_t customshader;
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str shader;
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str model;
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qhandle_t modelhandle;
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dtiki_t *tiki;
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int renderFx;
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float scale;
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int moveType;
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SafePtr< Entity > attached;
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str attached_tagname;
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int attached_use_angles;
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Vector attached_offset;
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Vector absmin, absmax;
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Vector mins, maxs;
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private:
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qboolean canThink;
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protected:
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frameInfo_t *frame;
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int numframes;
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public:
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CLASS_PROTOTYPE( Entity );
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virtual void Archive( Archiver &arc );
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Entity();
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virtual ~Entity();
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frameInfo_t *GetFrameInfo( int index );
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int GetNumFrames();
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void GetTag( const char *tagname, orientation_t *orient );
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virtual void Think();
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bool IsTouching( Entity *ent );
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float getScale();
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qboolean inRadius( Vector org, float rad );
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void setModel( const char *name );
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virtual void setOrigin( Vector origin );
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void setScale( float scale );
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void AssignNumber( int ent_num );
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qboolean CanThink( void );
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int GetNumber( void );
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void SetShader( const char *name );
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void turnThinkOn( void );
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void turnThinkOff( void );
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void EventAttach( Event *ev );
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void EventDetach( Event *ev );
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void EventGetModel( Event *ev );
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void EventGetScale( Event *ev );
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void EventSetModel( Event *ev );
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void EventSetScale( Event *ev );
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void EventSetSize( Event *ev );
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};
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Entity * CL_GetCEntity( int ent_num );
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centity_t * CL_GetEntity( int ent_num );
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void CL_ProcessCEntities();
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extern Container< SafePtr< Entity > > s_entities;
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#endif /* __CENTITY_H__ */
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