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code/botlib/l_memory.h
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code/botlib/l_memory.h
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: l_memory.h
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*
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* desc: memory management
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*
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* $Archive: /source/code/botlib/l_memory.h $
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*
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*****************************************************************************/
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//#define MEMDEBUG
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#ifdef MEMDEBUG
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#define GetMemory(size) GetMemoryDebug(size, #size, __FILE__, __LINE__);
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#define GetClearedMemory(size) GetClearedMemoryDebug(size, #size, __FILE__, __LINE__);
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//allocate a memory block of the given size
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void *GetMemoryDebug(unsigned long size, char *label, char *file, int line);
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//allocate a memory block of the given size and clear it
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void *GetClearedMemoryDebug(unsigned long size, char *label, char *file, int line);
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//
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#define GetHunkMemory(size) GetHunkMemoryDebug(size, #size, __FILE__, __LINE__);
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#define GetClearedHunkMemory(size) GetClearedHunkMemoryDebug(size, #size, __FILE__, __LINE__);
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//allocate a memory block of the given size
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void *GetHunkMemoryDebug(unsigned long size, char *label, char *file, int line);
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//allocate a memory block of the given size and clear it
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void *GetClearedHunkMemoryDebug(unsigned long size, char *label, char *file, int line);
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#else
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//allocate a memory block of the given size
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void *GetMemory(unsigned long size);
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//allocate a memory block of the given size and clear it
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void *GetClearedMemory(unsigned long size);
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//
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#ifdef BSPC
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#define GetHunkMemory GetMemory
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#define GetClearedHunkMemory GetClearedMemory
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#else
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//allocate a memory block of the given size
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void *GetHunkMemory(unsigned long size);
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//allocate a memory block of the given size and clear it
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void *GetClearedHunkMemory(unsigned long size);
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#endif
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#endif
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//free the given memory block
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void FreeMemory(void *ptr);
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//returns the amount available memory
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int AvailableMemory(void);
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//prints the total used memory size
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void PrintUsedMemorySize(void);
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//print all memory blocks with label
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void PrintMemoryLabels(void);
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//returns the size of the memory block in bytes
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int MemoryByteSize(void *ptr);
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//free all allocated memory
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void DumpMemory(void);
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