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Use CurrentThink() to get the current think
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parent
43bb5ce653
commit
0906124867
1 changed files with 6 additions and 5 deletions
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@ -1,6 +1,6 @@
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/*
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/*
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===========================================================================
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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This file is part of OpenMoHAA source code.
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@ -7771,6 +7771,7 @@ void Actor::InitThinkStates(void)
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for (size_t i = 0; i < NUM_THINKSTATES; i++) {
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for (size_t i = 0; i < NUM_THINKSTATES; i++) {
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m_ThinkMap[i] = THINK_VOID;
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m_ThinkMap[i] = THINK_VOID;
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}
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}
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for (size_t i = 0; i < NUM_THINKLEVELS; i++) {
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for (size_t i = 0; i < NUM_THINKLEVELS; i++) {
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m_Think[i] = THINK_VOID;
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m_Think[i] = THINK_VOID;
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m_ThinkStates[i] = THINKSTATE_VOID;
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m_ThinkStates[i] = THINKSTATE_VOID;
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@ -7814,7 +7815,7 @@ Suspend current think state.
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*/
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*/
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void Actor::SuspendState(void)
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void Actor::SuspendState(void)
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{
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{
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GlobalFuncs_t *think = &GlobalFuncs[m_Think[m_ThinkLevel]];
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GlobalFuncs_t *think = &GlobalFuncs[CurrentThink()];
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if (think->SuspendState) {
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if (think->SuspendState) {
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(this->*think->SuspendState)();
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(this->*think->SuspendState)();
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@ -7830,7 +7831,7 @@ Resume current think state.
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*/
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*/
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void Actor::ResumeState(void)
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void Actor::ResumeState(void)
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{
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{
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GlobalFuncs_t *think = &GlobalFuncs[m_Think[m_ThinkLevel]];
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GlobalFuncs_t *think = &GlobalFuncs[CurrentThink()];
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if (think->ResumeState) {
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if (think->ResumeState) {
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(this->*think->ResumeState)();
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(this->*think->ResumeState)();
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@ -7849,7 +7850,7 @@ void Actor::BeginState(void)
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GlobalFuncs_t *think;
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GlobalFuncs_t *think;
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m_Think[m_ThinkLevel] = m_ThinkMap[m_ThinkState];
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m_Think[m_ThinkLevel] = m_ThinkMap[m_ThinkState];
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think = &GlobalFuncs[m_Think[m_ThinkLevel]];
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think = &GlobalFuncs[CurrentThink()];
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if (think->BeginState) {
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if (think->BeginState) {
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(this->*think->BeginState)();
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(this->*think->BeginState)();
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@ -7890,7 +7891,7 @@ Restart current think state.
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*/
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*/
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void Actor::RestartState(void)
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void Actor::RestartState(void)
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{
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{
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GlobalFuncs_t *think = &GlobalFuncs[m_Think[m_ThinkLevel]];
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GlobalFuncs_t *think = &GlobalFuncs[CurrentThink()];
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if (think->RestartState) {
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if (think->RestartState) {
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(this->*think->RestartState)();
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(this->*think->RestartState)();
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