Added source files for OpenAL FAKK (unimplemented)

This commit is contained in:
smallmodel 2024-01-07 19:47:58 +01:00
parent 110ffc3a01
commit 04e0242422
No known key found for this signature in database
GPG key ID: 9F2D623CEDF08512
12 changed files with 1398 additions and 10 deletions

View file

@ -128,15 +128,6 @@ if (NOT BUILD_NO_CLIENT)
set_target_properties(openmohaa PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX}) set_target_properties(openmohaa PROPERTIES DEBUG_POSTFIX ${CMAKE_DEBUG_POSTFIX})
target_link_libraries(openmohaa PRIVATE jpeg8) target_link_libraries(openmohaa PRIVATE jpeg8)
if (USE_OPENAL)
# Try to use OpenAL
find_package(OpenAL)
if (OPENAL_FOUND)
target_compile_definitions(openmohaa PRIVATE USE_OPENAL=1)
target_include_directories(openmohaa PRIVATE ${OPENAL_INCLUDE_DIR})
target_link_libraries(openmohaa PRIVATE ${OPENAL_LIBRARY})
endif()
endif()
if (MSVC) if (MSVC)
target_link_options(openmohaa PRIVATE "/MANIFEST:NO") target_link_options(openmohaa PRIVATE "/MANIFEST:NO")

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@ -8,7 +8,6 @@ file(GLOB_RECURSE SOURCES_UILIB "../uilib/*.c*")
# Made as an interface and not static, as static only links used methods # Made as an interface and not static, as static only links used methods
add_library(omohclient INTERFACE) add_library(omohclient INTERFACE)
target_sources(omohclient INTERFACE ${SOURCES_CLIENT} ${SOURCES_UILIB})
target_compile_definitions(omohclient INTERFACE APP_MODULE) target_compile_definitions(omohclient INTERFACE APP_MODULE)
target_compile_features(omohclient INTERFACE cxx_nullptr) target_compile_features(omohclient INTERFACE cxx_nullptr)
target_compile_features(omohclient INTERFACE c_variadic_macros) target_compile_features(omohclient INTERFACE c_variadic_macros)
@ -18,5 +17,33 @@ target_link_libraries(omohclient INTERFACE gcd)
# Sound stuff # Sound stuff
target_compile_definitions(omohclient INTERFACE USE_CODEC_MP3) target_compile_definitions(omohclient INTERFACE USE_CODEC_MP3)
if (USE_SOUND_NEW)
# Try to use OpenAL
find_package(OpenAL)
if (OPENAL_FOUND)
target_compile_definitions(omohclient INTERFACE USE_SOUND_NEW=1)
if (MSVC)
target_include_directories(omohclient INTERFACE ${OPENAL_INCLUDE_DIR}/AL)
else()
target_include_directories(omohclient INTERFACE ${OPENAL_INCLUDE_DIR})
endif()
target_link_libraries(omohclient INTERFACE ${OPENAL_LIBRARY})
endif()
list(FILTER SOURCES_CLIENT EXCLUDE REGEX "./snd_([a-zA-Z0-9_]+)\.c$")
endif()
if (USE_OPENAL)
# Try to use OpenAL
find_package(OpenAL)
if (OPENAL_FOUND)
target_compile_definitions(omohclient INTERFACE USE_OPENAL=1)
target_include_directories(omohclient INTERFACE ${OPENAL_INCLUDE_DIR}/AL)
target_link_libraries(omohclient INTERFACE ${OPENAL_LIBRARY})
endif()
endif()
target_sources(omohclient INTERFACE ${SOURCES_CLIENT} ${SOURCES_UILIB})
add_subdirectory("../libmad-0.15.1b" "./libmad") add_subdirectory("../libmad-0.15.1b" "./libmad")
target_link_libraries(omohclient INTERFACE libmad) target_link_libraries(omohclient INTERFACE libmad)

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@ -334,6 +334,9 @@ writing the actual data can begin
*/ */
qboolean CL_OpenAVIForWriting( const char *fileName ) qboolean CL_OpenAVIForWriting( const char *fileName )
{ {
return qfalse;
// Removed in OPM
#if 0
if( afd.fileOpen ) if( afd.fileOpen )
return qfalse; return qfalse;
@ -425,6 +428,7 @@ qboolean CL_OpenAVIForWriting( const char *fileName )
afd.fileOpen = qtrue; afd.fileOpen = qtrue;
return qtrue; return qtrue;
#endif
} }
/* /*

View file

@ -1091,6 +1091,8 @@ static void RoQReset( void ) {
static void RoQInterrupt(void) static void RoQInterrupt(void)
{ {
// Removed in OPM
#if 0
byte *framedata; byte *framedata;
short sbuf[32768]; short sbuf[32768];
int ssize; int ssize;
@ -1214,6 +1216,7 @@ redump:
// assert(cinTable[currentHandle].RoQFrameSize <= 65536); // assert(cinTable[currentHandle].RoQFrameSize <= 65536);
// r = FS_Read( cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile ); // r = FS_Read( cin.file, cinTable[currentHandle].RoQFrameSize+8, cinTable[currentHandle].iFile );
cinTable[currentHandle].RoQPlayed += cinTable[currentHandle].RoQFrameSize+8; cinTable[currentHandle].RoQPlayed += cinTable[currentHandle].RoQFrameSize+8;
#endif
} }
/****************************************************************************** /******************************************************************************
@ -1397,6 +1400,9 @@ CIN_PlayCinematic
================== ==================
*/ */
int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) { int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBits ) {
return 0;
// Removed in OPM
#if 0
unsigned short RoQID; unsigned short RoQID;
char name[MAX_OSPATH]; char name[MAX_OSPATH];
int i; int i;
@ -1478,6 +1484,7 @@ int CIN_PlayCinematic( const char *arg, int x, int y, int w, int h, int systemBi
RoQShutdown(); RoQShutdown();
return -1; return -1;
#endif
} }
void CIN_SetExtents (int handle, int x, int y, int w, int h) { void CIN_SetExtents (int handle, int x, int y, int w, int h) {

View file

@ -769,7 +769,9 @@ void CL_ShutdownAll(qboolean shutdownRef) {
CL_cURL_Shutdown(); CL_cURL_Shutdown();
#endif #endif
// clear sounds // clear sounds
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
S_DisableSounds(); S_DisableSounds();
#endif
// shutdown CGame // shutdown CGame
CL_ShutdownCGame(); CL_ShutdownCGame();
// shutdown UI // shutdown UI
@ -1547,7 +1549,11 @@ void CL_Vid_Restart_f( void ) {
SV_FinishSvsTimeFixups(); SV_FinishSvsTimeFixups();
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
S_Init(); S_Init();
#else
S_Init(qtrue);
#endif
if (clc.state > CA_CONNECTED && clc.state != CA_CINEMATIC) if (clc.state > CA_CONNECTED && clc.state != CA_CINEMATIC)
{ {
@ -1569,8 +1575,13 @@ handles will be invalid
================= =================
*/ */
void CL_Snd_Restart_f( void ) { void CL_Snd_Restart_f( void ) {
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
S_Shutdown(); S_Shutdown();
S_Init(); S_Init();
#else
S_Shutdown(qfalse);
S_Init(qfalse);
#endif
CL_Vid_Restart_f(); CL_Vid_Restart_f();
} }
@ -3387,7 +3398,9 @@ void CL_Init( void ) {
Cvar_Set( "cl_running", "1" ); Cvar_Set( "cl_running", "1" );
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
S_Init2(); S_Init2();
#endif
// fixme: should we leave it? // fixme: should we leave it?
CL_GenerateQKey(); CL_GenerateQKey();
@ -3428,7 +3441,11 @@ void CL_Shutdown(const char* finalmsg, qboolean disconnect, qboolean quit) {
if(disconnect) if(disconnect)
CL_Disconnect(); CL_Disconnect();
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
S_Shutdown(); S_Shutdown();
#else
S_Shutdown(qtrue);
#endif
CL_ShutdownRef(); CL_ShutdownRef();
CL_ShutdownUI(); CL_ShutdownUI();

View file

@ -22,6 +22,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../snd_local.h" #include "../snd_local.h"
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
void S_Init2() void S_Init2()
{ {
S_Init(); S_Init();
@ -448,3 +450,5 @@ void S_LoadData(soundsystemsavegame_t* pSave) {
void S_SaveData(soundsystemsavegame_t* pSave) { void S_SaveData(soundsystemsavegame_t* pSave) {
// FIXME: unimplemented // FIXME: unimplemented
} }
#endif

231
code/client/snd_dma_new.cpp Normal file
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@ -0,0 +1,231 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#if USE_SOUND_NEW
# include "snd_local.h"
typedef struct {
vec3_t origin;
vec3_t velocity;
sfx_t *sfx;
int mergeFrame;
} loopSound_t;
# define MAX_SFX 1400
# define MAX_SFX_INFOS 1000
# define MAX_LOOP_SOUNDS 64
qboolean s_bLastInitSound = qfalse;
qboolean s_bSoundStarted = qfalse;
qboolean s_bSoundPaused = qfalse;
qboolean s_bTryUnpause = qfalse;
int s_iListenerNumber = 0;
float s_fAmbientVolume = 1.f;
int number_of_sfx_infos = 0;
cvar_t *s_volume;
cvar_t *s_loadas8bit;
cvar_t *s_khz;
cvar_t *s_show;
cvar_t *s_testsound;
cvar_t *s_separation;
cvar_t *s_musicVolume;
cvar_t *s_ambientVolume;
sfx_info_t sfx_infos[MAX_SFX_INFOS];
sfx_t s_knownSfx[MAX_SFX];
int s_numSfx;
s_entity_t s_entity[MAX_GENTITIES];
static int s_registrationSequence;
static qboolean s_inRegistration;
cvar_t *s_mixPreStep;
cvar_t *s_dialogscale;
int numLoopSounds;
loopSound_t loopSounds[MAX_LOOP_SOUNDS];
void S_SoundInfo_f()
{
// FIXME: unimplemented
}
void S_SoundDump_f()
{
// FIXME: unimplemented
}
void S_Init(qboolean full_startup)
{
// FIXME: unimplemented
}
void S_Shutdown(qboolean full_shutdown)
{
// FIXME: unimplemented
}
qboolean S_NameExists(const char *name)
{
// FIXME: unimplemented
return qfalse;
}
sfx_t *S_FindName(const char *name, int sequenceNumber)
{
// FIXME: unimplemented
return NULL;
}
void S_BeginRegistration()
{
// FIXME: unimplemented
}
void S_DefaultSound(sfx_t *sfx)
{
// FIXME: unimplemented
}
qboolean S_IsSoundRegistered(const char *name)
{
// FIXME: unimplemented
return qfalse;
}
sfxHandle_t S_RegisterSound(const char *name, int streamed, qboolean force_load)
{
// FIXME: unimplemented
return 0;
}
float S_GetSoundTime(sfxHandle_t handle)
{
// FIXME: unimplemented
return 0;
}
void S_EndRegistration()
{
// FIXME: unimplemented
}
void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t vel, qboolean use_listener)
{
// FIXME: unimplemented
}
void S_SetGlobalAmbientVolumeLevel(float volume)
{
// FIXME: unimplemented
}
void S_StartSound(
const vec3_t origin,
int entnum,
int entchannel,
sfxHandle_t sfxHandle,
float volume,
float min_dist,
float pitch,
float maxDist,
int streamed
)
{
// FIXME: unimplemented
}
void S_StartLocalSound(const char *sound_name, qboolean force_load)
{
// FIXME: unimplemented
}
void S_StartLocalSoundChannel(const char *sound_name, qboolean force_load, soundChannel_t channel)
{
// FIXME: unimplemented
}
void S_StopAllSounds(qboolean stop_music)
{
// FIXME: unimplemented
}
void S_ClearLoopingSounds()
{
// FIXME: unimplemented
}
void S_AddLoopingSound(
const vec3_t origin,
const vec3_t velocity,
sfxHandle_t sfxHandle,
float volume,
float min_dist,
float max_dist,
float pitch,
int flags
)
{
// FIXME: unimplemented
}
void S_Respatialize(int entityNum, const vec3_t head, vec3_t axis[3])
{
// FIXME: unimplemented
}
void S_Update()
{
// FIXME: unimplemented
}
void S_StopSound(int entnum, int channel)
{
// FIXME: unimplemented
}
void S_SetReverb(int reverb_type, float reverb_level)
{
// FIXME: unimplemented
}
void S_Play()
{
// FIXME: unimplemented
}
void S_SoundList()
{
// FIXME: unimplemented
}
void S_ClearSoundBuffer()
{
// TODO: Remove once AL is fully implemented
}
#endif

View file

@ -27,6 +27,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#include "../qcommon/qcommon.h" #include "../qcommon/qcommon.h"
#include "snd_public.h" #include "snd_public.h"
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
#define PAINTBUFFER_SIZE 4096 // this is in samples #define PAINTBUFFER_SIZE 4096 // this is in samples
#define SND_CHUNK_SIZE 1024 // samples #define SND_CHUNK_SIZE 1024 // samples
@ -281,3 +283,7 @@ void S_PaintChannelFrom16_altivec( portable_samplepair_t paintbuffer[PAINTBUFFER
#ifdef __cplusplus #ifdef __cplusplus
} }
#endif #endif
#else
# include "snd_local_new.h"
#endif

142
code/client/snd_local_new.h Normal file
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@ -0,0 +1,142 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../qcommon/q_shared.h"
#include "../qcommon/qcommon.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
int format;
float rate;
float width;
int channels;
int samples;
int dataofs;
int datasize;
} wavinfo_t;
typedef struct sfx_s {
int iFlags;
int length;
int width;
byte *data;
char name[64];
int registration_sequence;
int sfx_info_index;
float time_length;
wavinfo_t info;
unsigned int buffer;
} sfx_t;
typedef struct {
unsigned short wFormatTag;
unsigned short nChannels;
unsigned int nSamplesPerSec;
unsigned int nAvgBytesPerSec;
unsigned short nBlockAlign;
unsigned short wBitsPerSample;
unsigned short cbSize;
} wavinfo_x_t;
typedef struct {
char name[64];
int loop_start;
int loop_end;
int max_number_playing;
float max_factor;
} sfx_info_t;
typedef struct {
vec3_t position;
vec3_t velocity;
int time;
qboolean use_listener;
} s_entity_t;
typedef struct {
char alias[32];
char path[64];
int mood_num;
int flags;
float volume;
float fadetime;
int current_pos;
int current_state;
} song_t;
typedef struct {
int iFlags;
char szName[64];
} sfxsavegame_t;
typedef struct {
qboolean bPlaying;
int iStatus;
sfxsavegame_t sfx;
int iEntNum;
int iEntChannel;
vec3_t vOrigin;
float fVolume;
int iBaseRate;
float fNewPitchMult;
float fMinDist;
float fMaxDist;
int iStartTime;
int iTime;
int iNextCheckObstructionTime;
int iEndTime;
int iFlags;
int iOffset;
int iLoopCount;
} channelbasesavegame_t;
typedef struct {
channelbasesavegame_t Channels[96];
} soundsystemsavegame_t;
sfx_t *S_FindName(const char *name, int sequenceNumber);
void S_DefaultSound(sfx_t *sfx);
void S_LoadData(soundsystemsavegame_t *pSave);
void S_SaveData(soundsystemsavegame_t *pSave);
void S_ClearSoundBuffer();
#define S_StopAllSounds2 S_StopAllSounds
#ifdef __cplusplus
}
#endif

View file

@ -0,0 +1,757 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#if USE_SOUND_NEW
# include "snd_local.h"
# include "snd_openal_new.h"
typedef struct {
char *funcname;
void **funcptr;
bool required;
} extensions_table_t;
# define MAX_MUSIC_SONGS 16
static int s_iNextLoopingWarning = 0;
static int s_iReverbType = 0;
static float s_fReverbLevel = 0;
static bool s_bReverbChanged = false;
static bool s_bFading = false;
static float s_fFadeVolume = 1.f;
cvar_t *s_milesdriver;
cvar_t *s_openaldevice;
cvar_t *s_reverb;
cvar_t *s_show_cpu;
cvar_t *s_show_num_active_sounds;
cvar_t *s_show_sounds;
cvar_t *s_speaker_type;
cvar_t *s_obstruction_cal_time;
cvar_t *s_lastSoundTime;
static float reverb_table[] = {
0.5f, 0.25f, 0.417f, 0.653f, 0.208f, 0.5f, 0.403f, 0.5f, 0.5f,
0.361f, 0.5f, 0.153f, 0.361f, 0.44400001f, 0.25f, 0.111f, 0.111f, 0.19400001f,
1.0f, 0.097000003f, 0.208f, 0.65200001f, 1.0f, 0.875f, 0.139f, 0.486f,
};
static vec3_t vec_zero = {0, 0, 0};
int s_iNumMilesAudioProviders = 0;
bool s_bProvidersEmunerated = false;
static bool al_initialized = false;
static bool al_use_reverb = false;
static float al_current_volume = 0;
static unsigned int al_frequency = 22050;
static void *al_context_id = NULL;
static ALCdevice *al_device = NULL;
static ALboolean (*_alutLoadMP3_LOKI)(unsigned int buffer, const byte *data, int length);
static void (*_alReverbScale_LOKI)();
static void (*_alReverbDelay_LOKI)();
static qboolean music_active = qfalse;
int music_current_mood = 0;
int music_fallback_mood = 0;
float old_music_volume = 1.f;
float music_volume = 1.f;
float new_music_volume = 1.f;
float music_volume_fade_time = 0;
long int music_volume_start_time = 0;
int music_volume_direction = 0;
int music_volume_changed = 0;
int music_loaded = 0;
int music_numsongs = 0;
int music_currentsong = 0;
song_t music_songs[MAX_MUSIC_SONGS];
openal_internal_t openal;
static float s_fFadeStartTime;
static float s_fFadeStopTime;
static char current_soundtrack[128];
static void __alDieIfError(char *file)
{
// FIXME: unimplemented
}
static void S_OPENAL_NukeSource(ALuint *srcptr)
{
// FIXME: unimplemented
}
static void S_OPENAL_NukeBuffer(ALuint *bufptr)
{
// FIXME: unimplemented
}
static void S_OPENAL_NukeChannel(openal_channel *channel)
{
// FIXME: unimplemented
}
static void S_OPENAL_NukeContext()
{
// FIXME: unimplemented
}
static bool S_OPENAL_InitContext()
{
// FIXME: unimplemented
return false;
}
static bool S_OPENAL_InitExtensions()
{
// FIXME: unimplemented
return false;
}
static bool S_OPENAL_InitChannel(int idx, openal_channel *chan)
{
// FIXME: unimplemented
return false;
}
qboolean S_OPENAL_Init()
{
// FIXME: unimplemented
return qfalse;
}
void S_OPENAL_Shutdown()
{
// FIXME: unimplemented
}
void S_FadeSound(float fTime)
{
// FIXME: unimplemented
}
float S_GetBaseVolume()
{
// FIXME: unimplemented
return 0;
}
qboolean S_NeedFullRestart()
{
// FIXME: unimplemented
return qfalse;
}
void S_PrintInfo()
{
// FIXME: unimplemented
}
static void S_DumpStatus(const char *pszChanName, int iChanNum, openal_channel *channel)
{
// FIXME: unimplemented
}
void S_DumpInfo()
{
// FIXME: unimplemented
}
static void S_OPENAL_Pitch()
{
// FIXME: unimplemented
}
static bool S_OPENAL_LoadMP3(const char *_path, openal_channel *chan)
{
// FIXME: unimplemented
return false;
}
static void S_OPENAL_PlayMP3()
{
// FIXME: unimplemented
}
static void S_OPENAL_StopMP3()
{
// FIXME: unimplemented
}
void MUSIC_Pause()
{
// FIXME: unimplemented
}
void MUSIC_Unpause()
{
// FIXME: unimplemented
}
void S_PauseSound()
{
// FIXME: unimplemented
}
void S_UnpauseSound()
{
// FIXME: unimplemented
}
static qboolean S_OPENAL_ShouldPlay(sfx_t *pSfx)
{
// FIXME: unimplemented
return qfalse;
}
static qboolean S_OPENAL_ShouldStart(float *vOrigin, float fMinDist, float fMaxDist)
{
// FIXME: unimplemented
return qfalse;
}
static int S_OPENAL_PickChannelBase(int iEntNum, int iEntChannel, int iFirstChannel, int iLastChannel)
{
// FIXME: unimplemented
return 0;
}
static int S_OPENAL_PickChannel3D(int iEntNum, int iEntChannel)
{
// FIXME: unimplemented
return 0;
}
static int S_OPENAL_PickChannel2D(int iEntNum, int iEntChannel)
{
// FIXME: unimplemented
return 0;
}
static int S_OPENAL_PickChannel2DStreamed(int iEntNum, int iEntChannel)
{
// FIXME: unimplemented
return 0;
}
void callbackServer(int entnum, int channel_number, const char *name)
{
// FIXME: unimplemented
}
static void S_OPENAL_Start2DSound(
float *vOrigin,
int iEntNum,
int iEntChannel,
sfx_t *pSfx,
float fVolume,
float fMinDistance,
float fPitch,
float fMaxDistance
)
{
// FIXME: unimplemented
}
void S_OPENAL_StartSound(
float *vOrigin,
int iEntNum,
int iEntChannel,
sfxHandle_t sfxHandle,
float fVolume,
float fMinDist,
float fPitch,
float fMaxDist,
qboolean bStreamed
)
{
// FIXME: unimplemented
}
void S_OPENAL_AddLoopingSound(
float *vOrigin,
float *vVelocity,
sfxHandle_t sfxHandle,
float fVolume,
float fMinDist,
float fMaxDist,
float fPitch,
int iFlags
)
{
// FIXME: unimplemented
}
void S_OPENAL_StopLoopingSound(openal_loop_sound_t *pLoopSound)
{
// FIXME: unimplemented
}
void S_OPENAL_ClearLoopingSounds()
{
// FIXME: unimplemented
}
void S_OPENAL_StopLoopingSounds()
{
// FIXME: unimplemented
}
void S_OPENAL_StopSound(int iEntNum)
{
// FIXME: unimplemented
}
void S_OPENAL_StopAllSounds(qboolean bStopMusic)
{
// FIXME: unimplemented
}
static int S_OPENAL_Start2DLoopSound(
openal_loop_sound_t *pLoopSound, float fVolume, float fVolumeToPlay, float fMinDistance, float *vLoopOrigin
)
{
// FIXME: unimplemented
return 0;
}
static int S_OPENAL_Start3DLoopSound(
openal_loop_sound_t *pLoopSound,
float fVolumeToPlay,
float fMinDistance,
float fMaxDistance,
float *vLoopOrigin,
float *vListenerOrigin
)
{
// FIXME: unimplemented
return 0;
}
static bool S_OPENAL_UpdateLoopSound(
openal_loop_sound_t *pLoopSound,
float fVolumeToPlay,
float fMinDistance,
float fMaxDistance,
float *vListenerOrigin,
float *vTempAxis,
float *vLoopOrigin
)
{
// FIXME: unimplemented
return false;
}
void S_OPENAL_AddLoopSounds(float *vTempAxis)
{
// FIXME: unimplemented
}
void S_OPENAL_Respatialize(int iEntNum, float *vHeadPos, float (*vAxis)[3])
{
// FIXME: unimplemented
}
static int S_OPENAL_SpatializeStereoSound(float *listener_origin, float *listener_left, float *origin)
{
// FIXME: unimplemented
return 0;
}
static void S_OPENAL_reverb(int iChannel, int iReverbType, float fReverbLevel)
{
// FIXME: unimplemented
}
void S_OPENAL_SetReverb(int iType, float fLevel)
{
// FIXME: unimplemented
}
void S_OPENAL_Update()
{
// FIXME: unimplemented
}
qboolean S_IsSoundPlaying(int channel_number, const char *sfxName)
{
// FIXME: unimplemented
return qfalse;
}
static void S_StoreBase(channelbasesavegame_t *pBase, openal_channel *pChannel)
{
// FIXME: unimplemented
}
static void
S_StartSoundFromBase(channelbasesavegame_t *pBase, openal_channel *pChannel, sfx_t *pSfx, bool bStartUnpaused)
{
// FIXME: unimplemented
}
static void S_LoadBase(channelbasesavegame_t *pBase, openal_channel *pChannel, bool bStartUnpaused)
{
// FIXME: unimplemented
}
void S_SaveData(soundsystemsavegame_t *pSave)
{
// FIXME: unimplemented
}
void S_ReLoad(soundsystemsavegame_t *pSave)
{
// FIXME: unimplemented
}
static void S_InitBase(channelbasesavegame_t *pBase)
{
// FIXME: unimplemented
}
void S_LoadData(soundsystemsavegame_t *pSave)
{
// FIXME: unimplemented
}
void openal_channel::set_velocity(float v0, float v1, float v2)
{
// FIXME: unimplemented
}
void openal_channel::set_position(float v0, float v1, float v2)
{
// FIXME: unimplemented
}
void openal_channel::set_gain(float gain)
{
// FIXME: unimplemented
}
void openal_channel::set_no_3d()
{
// FIXME: unimplemented
}
void openal_channel::set_3d()
{
// FIXME: unimplemented
}
void openal_channel::play()
{
// FIXME: unimplemented
}
void openal_channel::pause()
{
// FIXME: unimplemented
}
void openal_channel::stop()
{
// FIXME: unimplemented
}
ALint openal_channel::get_state()
{
// FIXME: unimplemented
return 0;
}
bool openal_channel::is_free()
{
// FIXME: unimplemented
return false;
}
bool openal_channel::is_paused()
{
// FIXME: unimplemented
return false;
}
bool openal_channel::is_playing()
{
// FIXME: unimplemented
return false;
}
void openal_channel::force_free()
{
// FIXME: unimplemented
}
bool openal_channel::set_sfx(sfx_t *pSfx)
{
// FIXME: unimplemented
return false;
}
void openal_channel::start_sample()
{
// FIXME: unimplemented
}
void openal_channel::stop_sample()
{
// FIXME: unimplemented
}
void openal_channel::resume_sample()
{
// FIXME: unimplemented
}
void openal_channel::end_sample()
{
// FIXME: unimplemented
}
void openal_channel::set_sample_pan(S32 pan)
{
// FIXME: unimplemented
}
void openal_channel::set_sample_playback_rate(S32 rate)
{
// FIXME: unimplemented
}
S32 openal_channel::sample_playback_rate()
{
// FIXME: unimplemented
return 0;
}
S32 openal_channel::sample_volume()
{
// FIXME: unimplemented
return 0;
}
U32 openal_channel::sample_offset()
{
// FIXME: unimplemented
return 0;
}
U32 openal_channel::sample_ms_offset()
{
// FIXME: unimplemented
return 0;
}
U32 openal_channel::sample_loop_count()
{
// FIXME: unimplemented
return 0;
}
void openal_channel::set_sample_offset(U32 offset)
{
// FIXME: unimplemented
}
void openal_channel::set_sample_ms_offset(U32 offset)
{
// FIXME: unimplemented
}
void openal_channel::set_sample_loop_count(S32 count)
{
// FIXME: unimplemented
}
void openal_channel::set_sample_loop_block(S32 start_offset, S32 end_offset)
{
// FIXME: unimplemented
}
U32 openal_channel::sample_status()
{
// FIXME: unimplemented
return 0;
}
qboolean MUSIC_LoadSoundtrackFile(const char *filename)
{
// FIXME: unimplemented
return qfalse;
}
qboolean MUSIC_SongValid(const char *mood)
{
// FIXME: unimplemented
return qfalse;
}
qboolean MUSIC_Loaded()
{
// FIXME: unimplemented
return qfalse;
}
void Music_Update()
{
// FIXME: unimplemented
}
void MUSIC_SongEnded()
{
// FIXME: unimplemented
}
void MUSIC_NewSoundtrack(const char *name)
{
// FIXME: unimplemented
}
void MUSIC_UpdateMood(int current, int fallback)
{
// FIXME: unimplemented
}
void MUSIC_UpdateVolume(float volume, float fade_time)
{
// FIXME: unimplemented
}
void MUSIC_StopAllSongs()
{
// FIXME: unimplemented
}
void MUSIC_FreeAllSongs()
{
// FIXME: unimplemented
}
qboolean MUSIC_Playing()
{
// FIXME: unimplemented
return qfalse;
}
int MUSIC_FindSong(const char *name)
{
// FIXME: unimplemented
return 0;
}
void S_loadsoundtrack()
{
// FIXME: unimplemented
}
const char *S_CurrentSoundtrack()
{
// FIXME: unimplemented
return NULL;
}
void S_PlaySong()
{
// FIXME: unimplemented
}
int MUSIC_CurrentSongChannel()
{
// FIXME: unimplemented
return 0;
}
void MUSIC_StopChannel(int channel_number)
{
// FIXME: unimplemented
}
qboolean MUSIC_PlaySong(const char *alias)
{
// FIXME: unimplemented
return qfalse;
}
void MUSIC_UpdateMusicVolumes()
{
// FIXME: unimplemented
}
void MUSIC_CheckForStoppedSongs()
{
// FIXME: unimplemented
}
void S_TriggeredMusic_SetupHandle(const char *pszName, int iLoopCount, int iOffset, qboolean autostart)
{
// FIXME: unimplemented
}
void S_TriggeredMusic_Start()
{
// FIXME: unimplemented
}
void S_TriggeredMusic_StartLoop()
{
// FIXME: unimplemented
}
void S_TriggeredMusic_Stop()
{
// FIXME: unimplemented
}
void S_TriggeredMusic_Pause()
{
// FIXME: unimplemented
}
void S_TriggeredMusic_Unpause()
{
// FIXME: unimplemented
}
void S_TriggeredMusic_PlayIntroMusic()
{
// FIXME: unimplemented
}
void S_StopMovieAudio()
{
// FIXME: unimplemented
}
void S_SetupMovieAudio(const char *pszMovieName)
{
// FIXME: unimplemented
}
int S_CurrentMoviePosition()
{
// FIXME: unimplemented
return 0;
}
#endif

View file

@ -0,0 +1,129 @@
/*
===========================================================================
Copyright (C) 2024 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "qal.h"
typedef int S32;
typedef unsigned int U32;
typedef enum {
FADE_NONE,
FADE_IN,
FADE_OUT
} fade_t;
typedef struct {
vec3_t vOrigin;
vec3_t vRelativeOrigin;
vec3_t vVelocity;
sfx_t *pSfx;
qboolean bPlaying;
int iChannel;
float fVolume;
float fPitch;
int iStartTime;
qboolean bInUse;
qboolean bCombine;
float fBaseVolume;
float fMinDist;
float fMaxDist;
int iFlags;
} openal_loop_sound_t;
struct openal_channel {
sfx_t *pSfx;
int iEntNum;
int iEntChannel;
vec3_t vOrigin;
float fVolume;
int iBaseRate;
float fNewPitchMult;
float fMinDist;
float fMaxDist;
int iStartTime;
int iTime;
int iEndTime;
int iFlags;
int iPausedOffset;
int song_number;
fade_t fading;
int fade_time;
int fade_start_time;
ALuint source;
ALuint buffer;
ALubyte *bufferdata;
void play();
void stop();
void pause();
void set_no_3d();
void set_3d();
ALint get_state();
void set_gain(float gain);
void set_velocity(float v0, float v1, float v2);
void set_position(float v0, float v1, float v2);
bool is_free();
bool is_paused();
bool is_playing();
void force_free();
bool set_sfx(sfx_t *pSfx);
void start_sample();
void stop_sample();
void resume_sample();
void end_sample();
void set_sample_pan(S32 pan);
void set_sample_playback_rate(S32 pan);
S32 sample_playback_rate();
S32 sample_volume();
U32 sample_offset();
U32 sample_ms_offset();
U32 sample_loop_count();
void set_sample_offset(U32 offset);
void set_sample_ms_offset(U32 offset);
void set_sample_loop_count(S32 count);
void set_sample_loop_block(S32 start_offset, S32 end_offset);
U32 sample_status();
};
struct openal_internal_t {
openal_channel chan_3D[32];
openal_channel chan_2D[32];
openal_channel chan_2D_stream[32];
openal_channel chan_song[2];
openal_channel chan_mp3;
openal_channel chan_trig_music;
openal_channel chan_movie;
openal_channel *channel[101];
openal_loop_sound_t loop_sounds[64];
openal_channel movieChannel;
sfx_t movieSFX;
char tm_filename[64];
int tm_loopcount;
};

View file

@ -20,6 +20,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
=========================================================================== ===========================================================================
*/ */
#if !defined(USE_SOUND_NEW) || !USE_SOUND_NEW
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
@ -89,3 +91,74 @@ void S_MasterGain(float gain);
#endif #endif
#include "new/snd_public_new.h" #include "new/snd_public_new.h"
#else
#ifdef __cplusplus
extern "C" {
#endif
void S_SoundInfo_f();
void S_SoundDump_f();
void S_Init(qboolean full_startup);
void S_Shutdown(qboolean full_shutdown);
qboolean S_NameExists(const char* name);
void S_BeginRegistration();
qboolean S_IsSoundRegistered(const char* name);
sfxHandle_t S_RegisterSound(const char* name, int streamed, qboolean force_load);
float S_GetSoundTime(sfxHandle_t handle);
void S_EndRegistration();
void S_UpdateEntity(int entityNum, const vec3_t origin, const vec3_t vel, qboolean use_listener);
void S_SetGlobalAmbientVolumeLevel(float volume);
void S_StartSound(const vec3_t origin, int entnum, int entchannel, sfxHandle_t sfxHandle, float volume, float min_dist, float pitch, float maxDist, int streamed);
void S_StartLocalSound(const char* sound_name, qboolean force_load);
void S_StartLocalSoundChannel(const char* sound_name, qboolean force_load, soundChannel_t channel);
void S_StopAllSounds(qboolean stop_music);
void S_ClearLoopingSounds();
void S_AddLoopingSound(const vec3_t origin, const vec3_t velocity, sfxHandle_t sfxHandle, float volume, float min_dist, float max_dist, float pitch, int flags);
void S_Respatialize(int entityNum, const vec3_t head, vec3_t axis[3]);
void S_Update();
void S_StopSound(int entnum, int channel);
void S_SetReverb(int reverb_type, float reverb_level);
void S_Play();
void S_SoundList();
qboolean S_IsSoundPlaying(int channel_number, const char* sfxName);
void S_FadeSound(float fTime);
qboolean MUSIC_LoadSoundtrackFile(const char* filename);
qboolean MUSIC_SongValid(const char* mood);
qboolean MUSIC_Loaded();
void Music_Update();
void MUSIC_SongEnded();
void MUSIC_NewSoundtrack(const char* name);
void MUSIC_UpdateMood(int current, int fallback);
void MUSIC_UpdateVolume(float volume, float fade_time);
void MUSIC_StopAllSongs();
void MUSIC_FreeAllSongs();
qboolean MUSIC_Playing();
int MUSIC_FindSong(const char* name);
void S_loadsoundtrack();
const char* S_CurrentSoundtrack();
void S_PlaySong();
int MUSIC_CurrentSongChannel();
void MUSIC_StopChannel(int channel_number);
qboolean MUSIC_PlaySong(const char* alias);
void MUSIC_UpdateMusicVolumes();
void MUSIC_CheckForStoppedSongs();
void S_TriggeredMusic_SetupHandle(const char* pszName, int iLoopCount, int iOffset, qboolean autostart);
void S_TriggeredMusic_Start();
void S_TriggeredMusic_StartLoop();
void S_TriggeredMusic_Stop();
void S_TriggeredMusic_Pause();
void S_TriggeredMusic_Unpause();
void S_TriggeredMusic_PlayIntroMusic();
void S_StopMovieAudio();
void S_SetupMovieAudio(const char* pszMovieName);
int S_CurrentMoviePosition();
#ifdef __cplusplus
}
#endif
#endif