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Fixed call to GSICancelAvailableCheck() causing socket 0 (STDIN) to be closed, any read() afterwards would hang
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1 changed files with 2 additions and 2 deletions
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@ -31,6 +31,7 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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static char gamemode[128];
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static qboolean gcdInitialized = qfalse;
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extern GSIACResult __GSIACResult;
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static const char *SECRET_GS_KEYS[] =
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{
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@ -313,8 +314,7 @@ qboolean SV_InitGamespy()
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}
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// this will set the GSI as available for cdkey authorization
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GSICancelAvailableCheck();
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GSIAvailableCheckThink();
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__GSIACResult = GSIACAvailable;
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if (!gcdInitialized) {
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if (gcd_game_id) {
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