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Use a more recent version of the gqueryreporting code
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2 changed files with 586 additions and 504 deletions
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@ -49,10 +49,10 @@ ERROR CONSTANTS
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These constants are returned from qr_init to signal an error condition
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***************/
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#define E_GOA_WSOCKERROR 1
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#define E_GOA_BINDERROR 2
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#define E_GOA_DNSERROR 3
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#define E_GOA_CONNERROR 4
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#define E_GOA_WSOCKERROR 1
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#define E_GOA_BINDERROR 2
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#define E_GOA_DNSERROR 3
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#define E_GOA_CONNERROR 4
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/*********
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NUM_PORTS_TO_TRY
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----------------
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@ -62,6 +62,20 @@ as the base port. Generally there is no reason to modify this value.
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***********/
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#define NUM_PORTS_TO_TRY 100
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/********
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DEFINES
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********/
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#define MASTER_SERVER_HOST "master.333networks.com"
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#define MASTER_PORT 27900
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//#define MASTER_ADDR "master." GSI_DOMAIN_NAME
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#define MASTER_ADDR MASTER_SERVER_HOST
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#define FIRST_HB_TIME 30000 /* 30 sec */
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#define HB_TIME 300000 /* 5 minutes */
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#define MAX_FIRST_COUNT 10 /* 10 tries = 5 minutes */
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#define MAX_DATA_SIZE 1400
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#define INBUF_LEN 256
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#define BUF_SIZE 1400
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/* The hostname of the master server.
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If the app resolves the hostname, an
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IP can be stored here before calling
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@ -85,8 +99,9 @@ Simply fill outbuf with the correct data for the query type (consult the sample
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apps and the GameSpy Developer Spec).
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outbuf should be a NULL terminated ANSI string.
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********/
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typedef void (*qr_querycallback_t)(char *outbuf, int maxlen, void *userdata);
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typedef void (*qr_custom_handler_t)(const char *query, struct sockaddr *sender);
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typedef void (*qr_querycallback_t)(char* outbuf, int maxlen, void* userdata);
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typedef void (*qr_cdkey_process_t)(char* buf, int len, struct sockaddr* fromaddr);
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/***********
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qr_t
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@ -99,8 +114,6 @@ that require it. A single global instance will be used, similar to how the
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original Developer SDK worked
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************/
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typedef struct qr_implementation_s *qr_t;
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/************
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QR_INIT
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--------
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@ -125,13 +138,16 @@ This creates/binds the sockets needed for heartbeats and queries/replies.
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Returns
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0 is successful, otherwise one of the E_GOA constants above.
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************/
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int qr_init(/*[out]*/qr_t *qrec, const char *ip, int baseport, const char *gamename, const char *secret_key,
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qr_querycallback_t qr_basic_callback,
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qr_querycallback_t qr_info_callback,
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qr_querycallback_t qr_rules_callback,
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qr_querycallback_t qr_players_callback,
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void *userdata);
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int qr_init(/*[out]*/ qr_t* qrec,
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const char* ip,
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int baseport,
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const char* gamename,
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const char* secret_key,
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qr_querycallback_t qr_basic_callback,
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qr_querycallback_t qr_info_callback,
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qr_querycallback_t qr_rules_callback,
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qr_querycallback_t qr_players_callback,
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void* userdata);
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/*******************
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QR_PROCESS_QUERIES
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@ -180,20 +196,16 @@ void qr_shutdown(qr_t qrec);
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void qr_check_queries(qr_t qrec);
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/********
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DEFINES
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********/
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#define MASTER_PORT 27900
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#define MASTER_ADDR MASTER_SERVER_HOST
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#define FIRST_HB_TIME 30000 /* 30 sec */
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#define HB_TIME 300000 /* 5 minutes */
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#define MAX_FIRST_COUNT 10 /* 10 tries = 5 minutes */
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#define MAX_DATA_SIZE 1400
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#define INBUF_LEN 256
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#define BUF_SIZE 1400
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#define MASTER_SERVER_HOST "master.333networks.com"
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void qr_send_exiting(qr_t qrec);
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int get_master_count();
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void clear_master_list();
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int get_sockaddrin(const char *host, int port, struct sockaddr_in *saddr, struct hostent **savehent);
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void add_master(struct sockaddr_in *addr);
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#ifdef __cplusplus
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}
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#endif
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