openmohaa/code/renderergl2/new/tr_scene.c

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2023-05-27 21:02:16 +02:00
/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../tr_local.h"
extern int r_firstSceneDrawSurf;
extern int r_numdlights;
extern int r_firstSceneDlight;
extern int r_numentities;
extern int r_firstSceneEntity;
extern int r_numpolys;
extern int r_firstScenePoly;
extern int r_numpolyverts;
void RE_AddRefSpriteToScene(const refEntity_t* ent) {
// FIXME: unimplemented
}
/*
=====================
R_AddTerrainMarkSurfaces
=====================
*/
void R_AddTerrainMarkSurfaces(void) {
// FIXME: unimplemented
}
/*
=====================
RE_AddTerrainMarkToScene
=====================
*/
void RE_AddTerrainMarkToScene(int iTerrainIndex, qhandle_t hShader, int numVerts, const polyVert_t* verts, int renderfx) {
// FIXME: unimplemented
}
//=================================================================================
/*
=====================
RE_GetRenderEntity
=====================
*/
refEntity_t* RE_GetRenderEntity(int entityNumber) {
int i;
for (i = 0; i < r_numentities; i++) {
if (backEndData->entities[i].e.entityNumber == entityNumber) {
return &backEndData->entities[i].e;
}
}
return NULL;
}