openmohaa/code/client/cl_uilangame.cpp

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/*
===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cl_ui.h"
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CLASS_DECLARATION(UIListCtrl, UILANGameClass, NULL) {
{NULL, NULL}
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};
UILANGameClass::UILANGameClass()
{
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// FIXME: stub
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}
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void UILANGameClass::Draw(void)
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{
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// FIXME: stub
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}
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void UILANGameClass::UpdateUIElement(void)
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{
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// FIXME: stub
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}
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void UILANGameClass::SetupServers(void)
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{
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// FIXME: stub
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}
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void UILANGameClass::SelectServer(Event *ev)
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{
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// FIXME: stub
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}
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void UILANGameClass::JoinServer(Event *ev)
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{
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// FIXME: stub
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}
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qboolean UILANGameClass::KeyEvent(int key, unsigned int time)
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{
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// FIXME: stub
return qfalse;
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}