openmohaa/code/cgame/cg_servercmds.c

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/*
===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
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// DESCRIPTION:
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// cg_servercmds.c -- text commands sent by the server
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#include "cg_local.h"
static const char* IsWeaponAllowed(int dmFlags, int flags) {
return (dmFlags & flags) ? "0" : "1";
}
static qboolean QueryLandminesAllowed2(const char* mapname, int dmflags) {
if (dmflags & DF_WEAPON_NO_LANDMINE) {
return qfalse;
}
if (dmflags & DF_WEAPON_LANDMINE_ALWAYS) {
return qtrue;
}
if (!Q_stricmpn(mapname, "obj/obj_", 8u))
return qfalse;
if (!Q_stricmpn(mapname, "dm/mohdm", 8u))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Bahnhof_DM"))
return qfalse;
if (!Q_stricmp(mapname, "obj/MP_Ardennes_TOW"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Bazaar_DM"))
return qfalse;
if (!Q_stricmp(mapname, "obj/MP_Berlin_TOW"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Brest_DM"))
return qfalse;
if (!Q_stricmp(mapname, "obj/MP_Druckkammern_TOW"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Gewitter_DM"))
return qfalse;
if (!Q_stricmp(mapname, "obj/MP_Flughafen_TOW"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Holland_DM"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Malta_DM"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Stadt_DM"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Unterseite_DM"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Verschneit_DM"))
return qfalse;
if (!Q_stricmp(mapname, "lib/mp_ship_lib"))
return qfalse;
if (!Q_stricmp(mapname, "DM/MP_Verschneit_DM"))
return qfalse;
if (!Q_stricmp(mapname, "lib/mp_ship_lib"))
return qfalse;
return qtrue;
}
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/*
================
CG_ParseServerinfo
This is called explicitly when the gamestate is first received,
and whenever the server updates any serverinfo flagged cvars
================
*/
void CG_ParseServerinfo(void)
{
const char* info;
const char* mapname;
char map[MAX_QPATH];
char* spawnpos;
const char* version;
info = CG_ConfigString(CS_SERVERINFO);
cgs.gametype = atoi(Info_ValueForKey(info, "g_gametype"));
cgs.dmflags = atoi(Info_ValueForKey(info, "dmflags"));
cgs.teamflags = atoi(Info_ValueForKey(info, "teamflags"));
cgs.fraglimit = atoi(Info_ValueForKey(info, "fraglimit"));
cgs.timelimit = atoi(Info_ValueForKey(info, "timelimit"));
cgs.maxclients = atoi(Info_ValueForKey(info, "sv_maxclients"));
version = Info_ValueForKey(info, "version");
if (strstr(version, "Spearhead")) {
cgi.Cvar_Set("g_servertype", "1");
} else {
cgi.Cvar_Set("g_servertype", "2");
}
cgi.Cvar_Set("cg_gametype", Info_ValueForKey(info, "g_gametype"));
cgi.Cvar_Set("cg_fraglimit", Info_ValueForKey(info, "fraglimit"));
cgi.Cvar_Set("cg_timelimit", Info_ValueForKey(info, "timelimit"));
cgi.Cvar_Set("cg_maxclients", Info_ValueForKey(info, "sv_gametype"));
cgi.Cvar_Set("cg_obj_alliedtext1", Info_ValueForKey(info, "g_obj_alliedtext1"));
cgi.Cvar_Set("cg_obj_alliedtext2", Info_ValueForKey(info, "g_obj_alliedtext2"));
cgi.Cvar_Set("cg_obj_alliedtext3", Info_ValueForKey(info, "g_obj_alliedtext3"));
cgi.Cvar_Set("cg_obj_axistext1", Info_ValueForKey(info, "cg_obj_axistext1"));
cgi.Cvar_Set("cg_obj_axistext2", Info_ValueForKey(info, "cg_obj_axistext2"));
cgi.Cvar_Set("cg_obj_axistext3", Info_ValueForKey(info, "cg_obj_axistext3"));
cgi.Cvar_Set("cg_scoreboardpic", Info_ValueForKey(info, "g_scoreboardpic"));
cgi.Cvar_Set("cg_scoreboardpicover", Info_ValueForKey(info, "g_scoreboardpicover"));
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cgs.mapChecksum = atoi(Info_ValueForKey(info, "sv_mapChecksum"));
mapname = Info_ValueForKey(info, "mapname");
cgi.Cvar_Set("cg_weapon_rifle", IsWeaponAllowed(cgs.dmflags, DF_WEAPON_NO_RIFLE));
cgi.Cvar_Set("cg_weapon_sniper", IsWeaponAllowed(cgs.dmflags, DF_WEAPON_NO_SNIPER));
cgi.Cvar_Set("cg_weapon_mg", IsWeaponAllowed(cgs.dmflags, DF_WEAPON_NO_MG));
cgi.Cvar_Set("cg_weapon_smg", IsWeaponAllowed(cgs.dmflags, DF_WEAPON_NO_SMG));
cgi.Cvar_Set("cg_weapon_rocket", IsWeaponAllowed(cgs.dmflags, DF_WEAPON_NO_ROCKET));
cgi.Cvar_Set("cg_weapon_shotgun", IsWeaponAllowed(cgs.dmflags, DF_WEAPON_NO_SHOTGUN));
cgi.Cvar_Set("cg_weapon_landmine", QueryLandminesAllowed2(mapname, cgs.dmflags) ? "1" : "0");
spawnpos = strchr(mapname, '$');
if (spawnpos) {
Q_strncpyz(map, mapname, spawnpos - mapname + 1);
} else {
strcpy(map, mapname);
}
Com_sprintf(cgs.mapname, sizeof(cgs.mapname), "maps/%s.bsp", map);
// hide/show huds
if (cgs.gametype)
{
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_timelimit\n");
if (cgs.fraglimit)
{
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_fraglimit\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_score\n");
}
else
{
cgi.Cmd_Execute(EXEC_NOW, "ui_addhud hud_score\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fraglimit\n");
}
}
else
{
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_timelimit\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_fraglimit\n");
cgi.Cmd_Execute(EXEC_NOW, "ui_removehud hud_score\n");
}
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}
/*
================
CG_ConfigStringModified
================
*/
static void CG_ConfigStringModified(void)
{
int num;
num = atoi(cgi.Argv(1));
// get the gamestate from the client system, which will have the
// new configstring already integrated
cgi.GetGameState(&cgs.gameState);
CG_ProcessConfigString(num);
}
/*
================
CG_ParseStats
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================
*/
static void CG_ParseStats()
{
cgi.Cvar_Set("ui_NumObjectives", cgi.Argv(1));
cgi.Cvar_Set("ui_NumComplete", cgi.Argv(2));
cgi.Cvar_Set("ui_NumShotsFired", cgi.Argv(3));
cgi.Cvar_Set("ui_NumHits", cgi.Argv(4));
cgi.Cvar_Set("ui_Accuracy", cgi.Argv(5));
cgi.Cvar_Set("ui_PreferredWeapon", cgi.Argv(6));
cgi.Cvar_Set("ui_NumHitsTaken", cgi.Argv(7));
cgi.Cvar_Set("ui_NumObjectsDestroyed", cgi.Argv(8));
cgi.Cvar_Set("ui_NumEnemysKilled", cgi.Argv(9));
cgi.Cvar_Set("ui_HeadShots", cgi.Argv(10));
cgi.Cvar_Set("ui_TorsoShots", cgi.Argv(11));
cgi.Cvar_Set("ui_LeftLegShots", cgi.Argv(12));
cgi.Cvar_Set("ui_RightLegShots", cgi.Argv(13));
cgi.Cvar_Set("ui_GroinShots", cgi.Argv(14));
cgi.Cvar_Set("ui_LeftArmShots", cgi.Argv(15));
cgi.Cvar_Set("ui_RightArmShots", cgi.Argv(16));
cgi.Cvar_Set("ui_GunneryEvaluation", cgi.Argv(17));
cgi.Cvar_Set("ui_gotmedal", cgi.Argv(18));
cgi.Cvar_Set("ui_success", cgi.Argv(19));
cgi.Cvar_Set("ui_failed", cgi.Argv(20));
}
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/*
================
CG_Stopwatch_f
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================
*/
static void CG_Stopwatch_f()
{
if (cgi.Argc() < 3) {
Com_Error(ERR_DROP, "stopwatch didn't have 2 parameters");
}
if (cgi.protocol >= PROTOCOL_MOHTA_MIN) {
cgi.stopWatch->iStartTime = atoi(cgi.Argv(1));
} else {
// The base game has it wrong
cgi.stopWatch->iStartTime = 1000 * atoi(cgi.Argv(1));
}
cgi.stopWatch->iEndTime = cgi.stopWatch->iStartTime + 1000 * atoi(cgi.Argv(2));
}
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/*
================
CG_ServerLag_f
================
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*/
static void CG_ServerLag_f()
{
cgs.serverLagTime = cg.time;
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}
/*
=================
CG_ServerCommand
The string has been tokenized and can be retrieved with
Cmd_Argc() / Cmd_Argv()
=================
*/
static void CG_ServerCommand(void)
{
const char* cmd;
cmd = cgi.Argv(0);
if (!cmd[0]) {
// server claimed the command
return;
}
if (!strcmp(cmd, "cs")) {
CG_ConfigStringModified();
return;
}
if (!strcmp(cmd, "print") || !strcmp(cmd, "hudprint")) {
cgi.Printf("%s", cgi.Argv(1));
if (!strcmp(cmd, "hudprint")) {
CG_HudPrint_f();
}
return;
}
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else if (!strcmp(cmd, "printdeathmsg")) {
const char* s1, * s2, * s3, * s4, * s5;
const char* result1, * result2;
int hudColor;
result1 = NULL;
result2 = NULL;
s1 = cgi.Argv(1);
s2 = cgi.Argv(2);
s3 = cgi.Argv(3);
s4 = cgi.Argv(4);
s5 = cgi.Argv(5);
if (*s5 == tolower(*s5)) {
hudColor = 4;
} else {
hudColor = 5;
}
if (*s1 != 'x')
result1 = cgi.LV_ConvertString(s1);
if (*s2 != 'x')
result2 = cgi.LV_ConvertString(s2);
if (tolower(*s5) == 's')
{
cgi.Printf("%c%s %s\n", hudColor, s4, result1);
}
else if (tolower(*s5) == 'p')
{
if (*s2 == 'x')
cgi.Printf("%c%s %s %s\n", hudColor, s4, result1, s3);
else
cgi.Printf("%c%s %s %s%s\n", hudColor, s4, result1, s3, result2);
}
else if (tolower(*s5) == 'w')
{
cgi.Printf("%c%s %s\n", hudColor, s4, result1);
}
else
{
cgi.Printf("%s", cgi.Argv(1));
}
return;
}
if (!strcmp(cmd, "stufftext")) {
cgi.Cmd_Stuff(cgi.Argv(1));
cgi.Cmd_Stuff("\n");
return;
}
if (!strcmp(cmd, "scores")) {
CG_ParseScores();
return;
}
if (!strcmp(cmd, "stats")) {
CG_ParseStats();
return;
}
if (!strcmp(cmd, "stopwatch")) {
CG_Stopwatch_f();
return;
}
if (!strcmp(cmd, "svlag")) {
CG_ServerLag_f();
return;
}
cgi.Printf("Unknown client game command: %s\n", cmd);
}
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/*
====================
CG_ExecuteNewServerCommands
Execute all of the server commands that were received along
with this this snapshot.
====================
*/
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void CG_ExecuteNewServerCommands(int latestSequence, qboolean differentServer)
{
while (cgs.serverCommandSequence < latestSequence) {
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if (cgi.GetServerCommand(++cgs.serverCommandSequence, differentServer)) {
CG_ServerCommand();
}
}
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}