openmohaa/code/renderergl1/tr_util.cpp

441 lines
9.6 KiB
C++
Raw Normal View History

2023-05-08 14:33:37 +02:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tr_util.c -- renderer utility
#include "tr_local.h"
2023-07-09 15:13:39 +02:00
#include "../qcommon/str.h"
2023-05-08 14:33:37 +02:00
2023-05-16 14:11:53 +02:00
static byte cntColor[4];
2023-05-08 14:33:37 +02:00
static float cntSt[ 2 ];
2023-07-09 15:13:39 +02:00
static int Numbers[12][8] = {
{ 1, 3, 4, 5, 6, 7, 0, 0 },
{ 4, 5, 0, 0, 0, 0, 0, 0 },
{ 1, 4, 2, 7, 3, 0, 0, 0 },
{ 1, 4, 2, 5, 3, 0, 0, 0 },
{ 6, 4, 2, 5, 0, 0, 0, 0 },
{ 1, 6, 2, 5, 3, 0, 0, 0 },
{ 1, 6, 2, 5, 7, 3, 0, 0 },
{ 1, 8, 0, 0, 0, 0, 0, 0 },
{ 1, 2, 3, 4, 5, 6, 7, 0 },
{ 1, 6, 4, 2, 5, 3, 0, 0 },
{ 9, 10, 11, 12, 0, 0, 0, 0 },
{ 2, 0, 0, 0, 0, 0, 0, 0 }
};
static float Lines[13][4] = {
{ 0.0, 0.0, 0.0, 0.0 },
{ -4.0, 8.0, 4.0, 8.0 },
{ -4.0, 4.0, 4.0, 4.0 },
{ -4.0, 0.0, 4.0, 0.0 },
{ 4.0, 8.0, 4.0, 4.0 },
{ 4.0, 4.0, 4.0, 0.0 },
{ -4.0, 8.0, -4.0, 4.0 },
{ -4.0, 4.0, -4.0, 0.0 },
{ 4.0, 8.0, -4.0, 0.0 },
{ -1.0, 2.0, 1.0, 2.0 },
{ 1.0, 2.0, 1.0, 0.0 },
{ -1.0, 0.0, 1.0, 0.0 },
{ -1.0, 0.0, -1.0, 2.0 }
};
2023-05-08 14:33:37 +02:00
/*
===============
RB_StreamBegin
===============
*/
void RB_StreamBegin( shader_t *shader ) {
2023-05-10 20:29:49 +02:00
RB_BeginSurface( shader );
2023-05-08 14:33:37 +02:00
}
/*
===============
RB_StreamEnd
===============
*/
void RB_StreamEnd( void ) {
int i;
if( tess.numVertexes <= 2 ) {
RB_EndSurface();
return;
}
tess.indexes[ 0 ] = 0;
tess.indexes[ 1 ] = 1;
tess.indexes[ 2 ] = 2;
for( i = 0; i < tess.numVertexes - 2; i++ ) {
tess.indexes[ i * 3 + 0 ] = ( i & 1 ) + i;
tess.indexes[ i * 3 + 1 ] = i - ( ( i & 1 ) - 1 );
tess.indexes[ i * 3 + 2 ] = i + 2;
tess.numIndexes += 3;
}
RB_EndSurface();
}
/*
===============
RB_StreamBeginDrawSurf
===============
*/
void RB_StreamBeginDrawSurf( void ) {
backEnd.dsStreamVert = tess.numVertexes;
}
/*
===============
RB_StreamEndDrawSurf
===============
*/
void RB_StreamEndDrawSurf( void ) {
int numverts;
int i;
if( tess.numVertexes - backEnd.dsStreamVert <= 2 ) {
tess.numVertexes = backEnd.dsStreamVert;
return;
}
numverts = tess.numVertexes - backEnd.dsStreamVert - 2;
for( i = 0; i < numverts; i++ ) {
tess.indexes[ i + tess.numIndexes ] = ( i & 1 ) + i + backEnd.dsStreamVert;
tess.indexes[ i + tess.numIndexes + 1 ] = i + backEnd.dsStreamVert - ( ( i & 1 ) - 1 );
tess.indexes[ i + tess.numIndexes + 2 ] = i + backEnd.dsStreamVert + 2;
tess.numIndexes += 3;
}
}
/*
===============
addTriangle
===============
*/
static void addTriangle( void ) {
tess.texCoords[ tess.numVertexes ][ 0 ][ 0 ] = cntSt[ 0 ];
tess.texCoords[ tess.numVertexes ][ 0 ][ 1 ] = cntSt[ 1 ];
tess.vertexColors[ tess.numVertexes ][ 0 ] = cntColor[ 0 ];
tess.vertexColors[ tess.numVertexes ][ 1 ] = cntColor[ 1 ];
tess.vertexColors[ tess.numVertexes ][ 2 ] = cntColor[ 2 ];
tess.vertexColors[ tess.numVertexes ][ 3 ] = cntColor[ 3 ];
tess.vertexColorValid = qtrue;
tess.numVertexes++;
}
/*
===============
RB_Vertex3fv
===============
*/
void RB_Vertex3fv( vec3_t v ) {
VectorCopy( v, tess.xyz[ tess.numVertexes ] );
addTriangle();
}
/*
===============
RB_Vertex3f
===============
*/
void RB_Vertex3f( vec_t x, vec_t y, vec_t z ) {
tess.xyz[ tess.numVertexes ][ 0 ] = x;
tess.xyz[ tess.numVertexes ][ 1 ] = y;
tess.xyz[ tess.numVertexes ][ 2 ] = z;
addTriangle();
}
/*
===============
RB_Vertex2f
===============
*/
void RB_Vertex2f( vec_t x, vec_t y ) {
RB_Vertex3f( x, y, 0 );
}
/*
===============
RB_Color4f
===============
*/
void RB_Color4f( vec_t r, vec_t g, vec_t b, vec_t a ) {
2023-05-16 14:11:53 +02:00
cntColor[ 0 ] = r * tr.identityLightByte;
cntColor[ 1 ] = g * tr.identityLightByte;
cntColor[ 2 ] = b * tr.identityLightByte;
cntColor[ 3 ] = a * 255.0;
2023-05-08 14:33:37 +02:00
}
/*
===============
RB_Color3f
===============
*/
void RB_Color3f( vec_t r, vec_t g, vec_t b ) {
RB_Color4f( r, g, b, 1.0 );
}
/*
===============
RB_Color3fv
===============
*/
void RB_Color3fv( vec3_t col ) {
RB_Color3f( col[ 0 ], col[ 1 ], col[ 2 ] );
}
/*
===============
RB_Color4bv
===============
*/
void RB_Color4bv( unsigned char *colors ) {
2023-05-16 14:11:53 +02:00
cntColor[ 0 ] = colors[ 0 ];
cntColor[ 1 ] = colors[ 1 ];
cntColor[ 2 ] = colors[ 2 ];
cntColor[ 3 ] = colors[ 3 ];
2023-05-08 14:33:37 +02:00
}
/*
===============
RB_Texcoord2f
===============
*/
void RB_Texcoord2f( float s, float t ) {
cntSt[ 0 ] = s;
cntSt[ 1 ] = t;
}
/*
===============
RB_Texcoord2fv
===============
*/
void RB_Texcoord2fv( vec2_t st ) {
cntSt[ 0 ] = st[ 0 ];
cntSt[ 1 ] = st[ 1 ];
}
/*
===============
R_DrawDebugNumber
===============
*/
void R_DrawDebugNumber( const vec3_t org, float number, float scale, float r, float g, float b, int precision ) {
2023-07-09 15:13:39 +02:00
vec3_t up, right;
vec3_t pos1, pos2;
vec3_t start;
str text;
char format[20];
int i;
int j;
int l;
int num;
VectorCopy(tr.viewParms.ori.axis[2], up);
VectorCopy(tr.viewParms.ori.axis[1], right);
VectorNegate(right, right);
VectorNormalize(up);
VectorNormalize(right);
VectorScale(up, scale, up);
VectorScale(right, scale, right);
if (precision > 0) {
2024-09-20 21:53:48 +02:00
Com_sprintf(format, sizeof(format), "%%.%df", precision);
text = va(format, number);
2023-07-09 15:13:39 +02:00
} else {
text = va("%d", (int)number);
2023-07-09 15:13:39 +02:00
}
// NOTE: this cast here is needed!
// Otherwise the compiler will do very nasty implicit casting of negative
// numbers to unsigned numbers, resulting in incorrect values.
// -------------------v
VectorMA(org, 5 - 5 * (int)text.length(), right, start);
2023-07-09 15:13:39 +02:00
// Draw each character/digit of the text
for (i = 0; i < text.length(); i++) {
2023-07-09 15:13:39 +02:00
if (text[i] == '.') {
num = 10;
}
else if (text[i] == '-') {
num = 11;
}
else {
num = text[i] - '0';
}
// Get the first line index for the number to be drawn
l = Numbers[num][0];
2023-07-09 15:13:39 +02:00
// Draw each line of the character/digit
for (j = 0; j < 8 && l; ++j, l = Numbers[num][j]) {
pos1[0] = start[0] + Lines[l][0] * right[0] + Lines[l][1] * up[0];
pos1[1] = start[1] + Lines[l][0] * right[1] + Lines[l][1] * up[1];
pos1[2] = start[2] + Lines[l][0] * right[2] + Lines[l][1] * up[2];
2023-07-09 15:13:39 +02:00
pos2[0] = start[0] + Lines[l][2] * right[0] + Lines[l][3] * up[0];
pos2[1] = start[1] + Lines[l][2] * right[1] + Lines[l][3] * up[1];
pos2[2] = start[2] + Lines[l][2] * right[2] + Lines[l][3] * up[2];
2023-07-09 15:13:39 +02:00
R_DebugLine(pos1, pos2, r, g, b, 1.0);
}
VectorMA(start, 10.0, right, start);
2023-07-09 15:13:39 +02:00
}
2023-05-08 14:33:37 +02:00
}
/*
===============
R_DebugRotatedBBox
===============
*/
2023-07-09 14:37:43 +02:00
void R_DebugRotatedBBox( const vec3_t org, const vec3_t ang, const vec3_t mins, const vec3_t maxs, float r, float g, float b, float alpha ) {
int i;
vec3_t tmp;
vec3_t points[8];
vec3_t axis[3];
AnglesToAxis(ang, axis);
for (i = 0; i < 8; i++) {
if (i & 1) {
tmp[0] = mins[0];
} else {
tmp[0] = maxs[0];
}
if (i & 2) {
tmp[1] = mins[1];
}
else {
tmp[1] = maxs[1];
}
if (i & 4) {
tmp[2] = mins[2];
} else {
tmp[2] = maxs[2];
}
points[i][0] = tmp[0] * axis[0][0];
points[i][1] = tmp[0] * axis[0][1];
points[i][2] = tmp[0] * axis[0][2];
points[i][0] += tmp[1] * axis[1][0];
points[i][1] += tmp[1] * axis[1][1];
points[i][2] += tmp[1] * axis[1][2];
points[i][0] += tmp[2] * axis[2][0];
points[i][1] += tmp[2] * axis[2][1];
points[i][2] += tmp[2] * axis[2][2];
points[i][0] += org[0];
points[i][1] += org[1];
points[i][2] += org[2];
}
2023-05-08 14:33:37 +02:00
2023-07-09 14:37:43 +02:00
R_DebugLine(points[0], points[1], r, g, b, alpha);
R_DebugLine(points[1], points[3], r, g, b, alpha);
R_DebugLine(points[3], points[2], r, g, b, alpha);
R_DebugLine(points[2], points[0], r, g, b, alpha);
R_DebugLine(points[4], points[5], r, g, b, alpha);
R_DebugLine(points[5], points[7], r, g, b, alpha);
R_DebugLine(points[7], points[6], r, g, b, alpha);
R_DebugLine(points[6], points[4], r, g, b, alpha);
for (i = 0; i < 4; i++) {
R_DebugLine(points[i], points[i + 4], r, g, b, alpha);
}
2023-05-08 14:33:37 +02:00
}
/*
===============
RE_GetShaderWidth
===============
*/
int RE_GetShaderWidth( qhandle_t hShader ) {
shader_t *shader;
if( hShader ) {
shader = R_GetShaderByHandle( hShader );
} else {
shader = tr.defaultShader;
}
2023-05-09 19:13:37 +02:00
return shader->unfoggedStages[ 0 ]->bundle[ 0 ].image[ 0 ]->uploadWidth;
2023-05-08 14:33:37 +02:00
}
/*
===============
RE_GetShaderHeight
===============
*/
int RE_GetShaderHeight( qhandle_t hShader ) {
shader_t *shader;
if( hShader ) {
shader = R_GetShaderByHandle( hShader );
}
else {
shader = tr.defaultShader;
}
2023-05-09 19:13:37 +02:00
return shader->unfoggedStages[ 0 ]->bundle[ 0 ].image[ 0 ]->uploadHeight;
2023-05-08 14:33:37 +02:00
}
/*
===============
RE_GetShaderName
===============
*/
const char* RE_GetShaderName(qhandle_t hShader) {
shader_t* shader;
if (hShader) {
shader = R_GetShaderByHandle(hShader);
} else {
shader = tr.defaultShader;
}
return shader->name;
}
/*
===============
RE_GetModelName
===============
*/
const char* RE_GetModelName(qhandle_t hModel) {
model_t *model;
if (!hModel) {
return "";
}
model = R_GetModelByHandle(hModel);
return model->name;
}