openmohaa/code/qcommon/containerclass.h

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/*
===========================================================================
Copyright (C) 2008 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// containerclass.h: C++ Class Container for use with SafePtr
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#pragma once
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#include "container.h"
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template<class Type>
class ContainerClass : public Class
{
Container<Type> value;
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public:
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virtual ~ContainerClass() { value.FreeObjectList(); }
virtual void Archive(Archiver& arc);
int AddObject(const Type& obj) { return value.AddObject(obj); }
int AddUniqueObject(const Type& obj) { return value.AddUniqueObject(obj); }
void AddObjectAt(int index, const Type& obj)
{
return value.AddObjectAt(index, obj);
}
Type* AddressOfObjectAt(int index)
{
return value.AddressOfObjectAt(index);
}
void ClearObjectList(void) { return value.ClearObjectList(); }
void Fix(void) { return value.Fix(); }
void FreeObjectList(void) { return value.FreeObjectList(); }
int IndexOfObject(const Type& obj) { return value.IndexOfObject(obj); }
void InsertObjectAt(int index, const Type& obj)
{
return value.InsertObjectAt(index, obj);
}
int NumObjects(void) const { return value.NumObjects(); }
Type& ObjectAt(const size_t index) const { return value.ObjectAt(index); }
bool ObjectInList(const Type& obj) { return value.ObjectInList(obj); }
void RemoveObjectAt(int index) { return value.RemoveObjectAt(index); }
void RemoveObject(const Type& obj) { return value.RemoveObject(obj); }
void Reset(void) { return value.Reset(); }
void Resize(int maxelements) { return value.Resize(maxelements); }
void SetObjectAt(int index, const Type& obj)
{
return value.SetObjectAt(index, obj);
}
void Sort(int (*compare)(const void* elem1, const void* elem2))
{
return value.Sort(compare);
}
Type& operator[](const int index) const { return value[index]; }
Container<Type>& operator=(const Container<Type>& container)
{
return value = container;
}
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};