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74 lines
1.2 KiB
C
74 lines
1.2 KiB
C
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/******
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gserver.h
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GameSpy C Engine SDK
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Copyright 1999 GameSpy Industries, Inc
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Suite E-204
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2900 Bristol Street
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Costa Mesa, CA 92626
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(714)549-7689
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Fax(714)549-0757
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******
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Please see the GameSpy C Engine SDK documentation for more
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information
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******/
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#include "goaceng.h"
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#ifndef _GSERVER_H_
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#define _GSERVER_H_
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#ifdef __cplusplus
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extern "C" {
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#endif
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#if defined(applec) || defined(THINK_C) || defined(__MWERKS__) && !defined(__KATANA__)
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#include "::hashtable.h"
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#else
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#include "../hashtable.h"
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#endif
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struct GServerImplementation
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{
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unsigned long ip;
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unsigned short port;
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short ping;
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GQueryType querytype;
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HashTable keyvals;
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HashTable keylist;
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};
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typedef struct
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{
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char *key;
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char *value;
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} GKeyValuePair;
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/*
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typedef struct
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{
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char *key, *value;
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} GKeyValuePair;
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*/
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typedef struct
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{
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KeyEnumFn EnumFn;
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void *instance;
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HashTable keylist;
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} GEnumData;
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void ServerFree(void *elem);
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GServer ServerNew(unsigned long ip, unsigned short port, GQueryType qtype, HashTable keylist);
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void ServerParseKeyVals(GServer server, char *keyvals);
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int GStringHash(const void *elem, int numbuckets);
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int GCaseInsensitiveCompare(const void *entry1, const void *entry2);
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void GStringFree(void *elem);
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#ifdef __cplusplus
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}
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#endif
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#endif
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