openmohaa/code/renderer_gl3/tr_shader.c

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2006-2011 Robert Beckebans <trebor_7@users.sourceforge.net>
This file is part of XreaL source code.
XreaL source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
XreaL source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with XreaL source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// tr_shader.c -- this file deals with the parsing and definition of shaders
#include "tr_local.h"
#define MAX_GUIDETEXT_HASH 2048
static char **guideTextHashTable[MAX_GUIDETEXT_HASH];
#define MAX_SHADERTABLE_HASH 1024
static shaderTable_t *shaderTableHashTable[MAX_SHADERTABLE_HASH];
#define FILE_HASH_SIZE 1024
static shader_t *shaderHashTable[FILE_HASH_SIZE];
#define MAX_SHADERTEXT_HASH 2048
static char **shaderTextHashTable[MAX_SHADERTEXT_HASH];
static char *s_guideText;
static char *s_shaderText;
// the shader is parsed into these global variables, then copied into
// dynamically allocated memory if it is valid.
static shaderTable_t table;
static shaderStage_t stages[MAX_SHADER_STAGES];
static shader_t shader;
static texModInfo_t texMods[MAX_SHADER_STAGES][TR_MAX_TEXMODS];
static qboolean deferLoad;
// ydnar: these are here because they are only referenced while parsing a shader
static char implicitMap[MAX_QPATH];
static unsigned implicitStateBits;
static cullType_t implicitCullType;
/*
================
return a hash value for the filename
================
*/
static long generateHashValue(const char *fname, const int size)
{
int i;
// int len;
long hash;
char letter;
hash = 0;
i = 0;
// len = strlen(fname);
while(fname[i] != '\0')
// for(i = 0; i < len; i++)
{
letter = tolower(fname[i]);
if(letter == '.')
break; // don't include extension
if(letter == '\\')
letter = '/'; // damn path names
if(letter == PATH_SEP)
letter = '/'; // damn path names
hash += (long)(letter) * (i + 119);
i++;
}
hash = (hash ^ (hash >> 10) ^ (hash >> 20));
hash &= (size - 1);
return hash;
}
void R_RemapShader(const char *shaderName, const char *newShaderName, const char *timeOffset)
{
char strippedName[MAX_QPATH];
int hash;
shader_t *sh, *sh2;
qhandle_t h;
sh = R_FindShaderByName(shaderName);
if(sh == NULL || sh == tr.defaultShader)
{
h = RE_RegisterShader(shaderName);
sh = R_GetShaderByHandle(h);
}
if(sh == NULL || sh == tr.defaultShader)
{
ri.Printf(PRINT_WARNING, "WARNING: R_RemapShader: shader %s not found\n", shaderName);
return;
}
sh2 = R_FindShaderByName(newShaderName);
if(sh2 == NULL || sh2 == tr.defaultShader)
{
h = RE_RegisterShader(newShaderName);
sh2 = R_GetShaderByHandle(h);
}
if(sh2 == NULL || sh2 == tr.defaultShader)
{
ri.Printf(PRINT_WARNING, "WARNING: R_RemapShader: new shader %s not found\n", newShaderName);
return;
}
// remap all the shaders with the given name
// even tho they might have different lightmaps
COM_StripExtension(shaderName, strippedName, sizeof(strippedName));
hash = generateHashValue(strippedName, FILE_HASH_SIZE);
for(sh = shaderHashTable[hash]; sh; sh = sh->next)
{
if(Q_stricmp(sh->name, strippedName) == 0)
{
if(sh != sh2)
{
sh->remappedShader = sh2;
}
else
{
sh->remappedShader = NULL;
}
}
}
}
/*
===============
ParseVector
===============
*/
static qboolean ParseVector(char **text, int count, float *v)
{
char *token;
int i;
token = COM_ParseExt(text, qfalse);
if(strcmp(token, "("))
{
ri.Printf(PRINT_WARNING, "WARNING: missing parenthesis in shader '%s'\n", shader.name);
return qfalse;
}
for(i = 0; i < count; i++)
{
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing vector element in shader '%s'\n", shader.name);
return qfalse;
}
v[i] = atof(token);
}
token = COM_ParseExt(text, qfalse);
if(strcmp(token, ")"))
{
ri.Printf(PRINT_WARNING, "WARNING: missing parenthesis in shader '%s'\n", shader.name);
return qfalse;
}
return qtrue;
}
opstring_t opStrings[] = {
{"bad", OP_BAD}
,
{"&&", OP_LAND}
,
{"||", OP_LOR}
,
{">=", OP_GE}
,
{"<=", OP_LE}
,
{"==", OP_LEQ}
,
{"!=", OP_LNE}
,
{"+", OP_ADD}
,
{"-", OP_SUB}
,
{"/", OP_DIV}
,
{"%", OP_MOD}
,
{"*", OP_MUL}
,
{"neg", OP_NEG}
,
{"<", OP_LT}
,
{">", OP_GT}
,
{"(", OP_LPAREN}
,
{")", OP_RPAREN}
,
{"[", OP_LBRACKET}
,
{"]", OP_RBRACKET}
,
{"c", OP_NUM}
,
{"time", OP_TIME}
,
{"parm0", OP_PARM0}
,
{"parm1", OP_PARM1}
,
{"parm2", OP_PARM2}
,
{"parm3", OP_PARM3}
,
{"parm4", OP_PARM4}
,
{"parm5", OP_PARM5}
,
{"parm6", OP_PARM6}
,
{"parm7", OP_PARM7}
,
{"parm8", OP_PARM8}
,
{"parm9", OP_PARM9}
,
{"parm10", OP_PARM10}
,
{"parm11", OP_PARM11}
,
{"global0", OP_GLOBAL0}
,
{"global1", OP_GLOBAL1}
,
{"global2", OP_GLOBAL2}
,
{"global3", OP_GLOBAL3}
,
{"global4", OP_GLOBAL4}
,
{"global5", OP_GLOBAL5}
,
{"global6", OP_GLOBAL6}
,
{"global7", OP_GLOBAL7}
,
{"fragmentShaders", OP_FRAGMENTSHADERS}
,
{"frameBufferObjects", OP_FRAMEBUFFEROBJECTS}
,
{"sound", OP_SOUND}
,
{"distance", OP_DISTANCE}
,
{"table", OP_TABLE}
,
{NULL, OP_BAD}
};
static void GetOpType(char *token, expOperation_t * op)
{
opstring_t *opString;
char tableName[MAX_QPATH];
int hash;
shaderTable_t *tb;
if((token[0] >= '0' && token[0] <= '9') ||
//(token[0] == '-' && token[1] >= '0' && token[1] <= '9') ||
//(token[0] == '+' && token[1] >= '0' && token[1] <= '9') ||
(token[0] == '.' && token[1] >= '0' && token[1] <= '9'))
{
op->type = OP_NUM;
return;
}
Q_strncpyz(tableName, token, sizeof(tableName));
hash = generateHashValue(tableName, MAX_SHADERTABLE_HASH);
for(tb = shaderTableHashTable[hash]; tb; tb = tb->next)
{
if(Q_stricmp(tb->name, tableName) == 0)
{
// match found
op->type = OP_TABLE;
op->value = tb->index;
return;
}
}
for(opString = opStrings; opString->s; opString++)
{
if(!Q_stricmp(token, opString->s))
{
op->type = opString->type;
return;
}
}
op->type = OP_BAD;
}
static qboolean IsOperand(opcode_t oc)
{
switch (oc)
{
case OP_NUM:
case OP_TIME:
case OP_PARM0:
case OP_PARM1:
case OP_PARM2:
case OP_PARM3:
case OP_PARM4:
case OP_PARM5:
case OP_PARM6:
case OP_PARM7:
case OP_PARM8:
case OP_PARM9:
case OP_PARM10:
case OP_PARM11:
case OP_GLOBAL0:
case OP_GLOBAL1:
case OP_GLOBAL2:
case OP_GLOBAL3:
case OP_GLOBAL4:
case OP_GLOBAL5:
case OP_GLOBAL6:
case OP_GLOBAL7:
case OP_FRAGMENTSHADERS:
case OP_FRAMEBUFFEROBJECTS:
case OP_SOUND:
case OP_DISTANCE:
return qtrue;
default:
return qfalse;
}
}
static qboolean IsOperator(opcode_t oc)
{
switch (oc)
{
case OP_LAND:
case OP_LOR:
case OP_GE:
case OP_LE:
case OP_LEQ:
case OP_LNE:
case OP_ADD:
case OP_SUB:
case OP_DIV:
case OP_MOD:
case OP_MUL:
case OP_NEG:
case OP_LT:
case OP_GT:
case OP_TABLE:
return qtrue;
default:
return qfalse;
}
}
static int GetOpPrecedence(opcode_t oc)
{
switch (oc)
{
case OP_LOR:
return 1;
case OP_LAND:
return 2;
case OP_LEQ:
case OP_LNE:
return 3;
case OP_GE:
case OP_LE:
case OP_LT:
case OP_GT:
return 4;
case OP_ADD:
case OP_SUB:
return 5;
case OP_DIV:
case OP_MOD:
case OP_MUL:
return 6;
case OP_NEG:
return 7;
case OP_TABLE:
return 8;
default:
return 0;
}
}
static char *ParseExpressionElement(char **data_p)
{
int c = 0, len;
char *data;
const char **punc;
static char token[MAX_TOKEN_CHARS];
// multiple character punctuation tokens
const char *punctuation[] = {
"&&", "||", "<=", ">=", "==", "!=", NULL
};
if(!data_p)
{
ri.Error(ERR_FATAL, "ParseExpressionElement: NULL data_p");
}
data = *data_p;
len = 0;
token[0] = 0;
// make sure incoming data is valid
if(!data)
{
*data_p = NULL;
return token;
}
// skip whitespace
while(1)
{
// skip whitespace
while((c = *data) <= ' ')
{
if(!c)
{
*data_p = NULL;
return token;
}
else if(c == '\n')
{
data++;
*data_p = data;
return token;
}
else
{
data++;
}
}
c = *data;
// skip double slash comments
if(c == '/' && data[1] == '/')
{
data += 2;
while(*data && *data != '\n')
{
data++;
}
}
// skip /* */ comments
else if(c == '/' && data[1] == '*')
{
data += 2;
while(*data && (*data != '*' || data[1] != '/'))
{
data++;
}
if(*data)
{
data += 2;
}
}
else
{
// a real token to parse
break;
}
}
// handle quoted strings
if(c == '\"')
{
data++;
while(1)
{
c = *data++;
if((c == '\\') && (*data == '\"'))
{
// allow quoted strings to use \" to indicate the " character
data++;
}
else if(c == '\"' || !c)
{
token[len] = 0;
*data_p = (char *)data;
return token;
}
if(len < MAX_TOKEN_CHARS - 1)
{
token[len] = c;
len++;
}
}
}
// check for a number
if((c >= '0' && c <= '9') ||
//(c == '-' && data[1] >= '0' && data[1] <= '9') ||
//(c == '+' && data[1] >= '0' && data[1] <= '9') ||
(c == '.' && data[1] >= '0' && data[1] <= '9'))
{
do
{
if(len < MAX_TOKEN_CHARS - 1)
{
token[len] = c;
len++;
}
data++;
c = *data;
} while((c >= '0' && c <= '9') || c == '.');
// parse the exponent
if(c == 'e' || c == 'E')
{
if(len < MAX_TOKEN_CHARS - 1)
{
token[len] = c;
len++;
}
data++;
c = *data;
if(c == '-' || c == '+')
{
if(len < MAX_TOKEN_CHARS - 1)
{
token[len] = c;
len++;
}
data++;
c = *data;
}
do
{
if(len < MAX_TOKEN_CHARS - 1)
{
token[len] = c;
len++;
}
data++;
c = *data;
} while(c >= '0' && c <= '9');
}
if(len == MAX_TOKEN_CHARS)
{
len = 0;
}
token[len] = 0;
*data_p = (char *)data;
return token;
}
// check for a regular word
if((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c == '_'))
{
do
{
if(len < MAX_TOKEN_CHARS - 1)
{
token[len] = c;
len++;
}
data++;
c = *data;
}
while((c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c == '_') || (c >= '0' && c <= '9'));
if(len == MAX_TOKEN_CHARS)
{
len = 0;
}
token[len] = 0;
*data_p = (char *)data;
return token;
}
// check for multi-character punctuation token
for(punc = punctuation; *punc; punc++)
{
int l;
int j;
l = strlen(*punc);
for(j = 0; j < l; j++)
{
if(data[j] != (*punc)[j])
{
break;
}
}
if(j == l)
{
// a valid multi-character punctuation
memcpy(token, *punc, l);
token[l] = 0;
data += l;
*data_p = (char *)data;
return token;
}
}
// single character punctuation
token[0] = *data;
token[1] = 0;
data++;
*data_p = (char *)data;
return token;
}
/*
===============
ParseExpression
===============
*/
static void ParseExpression(char **text, expression_t * exp)
{
int i;
char *token;
expOperation_t op, op2;
expOperation_t inFixOps[MAX_EXPRESSION_OPS];
int numInFixOps;
// convert stack
expOperation_t tmpOps[MAX_EXPRESSION_OPS];
int numTmpOps;
numInFixOps = 0;
numTmpOps = 0;
exp->numOps = 0;
// push left parenthesis on the stack
op.type = OP_LPAREN;
op.value = 0;
inFixOps[numInFixOps++] = op;
while(1)
{
token = ParseExpressionElement(text);
if(token[0] == 0 || token[0] == ',')
break;
if(numInFixOps == MAX_EXPRESSION_OPS)
{
ri.Printf(PRINT_ALL, "WARNING: too many arithmetic expression operations in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
return;
}
GetOpType(token, &op);
switch (op.type)
{
case OP_BAD:
ri.Printf(PRINT_ALL, "WARNING: unknown token '%s' for arithmetic expression in shader '%s'\n", token,
shader.name);
break;
case OP_LBRACKET:
inFixOps[numInFixOps++] = op;
// add extra (
op2.type = OP_LPAREN;
op2.value = 0;
inFixOps[numInFixOps++] = op2;
break;
case OP_RBRACKET:
// add extra )
op2.type = OP_RPAREN;
op2.value = 0;
inFixOps[numInFixOps++] = op2;
inFixOps[numInFixOps++] = op;
break;
case OP_NUM:
op.value = atof(token);
inFixOps[numInFixOps++] = op;
break;
case OP_TABLE:
// value already set by GetOpType
inFixOps[numInFixOps++] = op;
break;
default:
op.value = 0;
inFixOps[numInFixOps++] = op;
break;
}
}
// push right parenthesis on the stack
op.type = OP_RPAREN;
op.value = 0;
inFixOps[numInFixOps++] = op;
for(i = 0; i < (numInFixOps - 1); i++)
{
op = inFixOps[i];
op2 = inFixOps[i + 1];
// convert OP_SUBs that should be unary into OP_NEG
if(op2.type == OP_SUB && op.type != OP_RPAREN && op.type != OP_TABLE && !IsOperand(op.type))
inFixOps[i + 1].type = OP_NEG;
}
#if 0
ri.Printf(PRINT_ALL, "infix:\n");
for(i = 0; i < numInFixOps; i++)
{
op = inFixOps[i];
switch (op.type)
{
case OP_NUM:
ri.Printf(PRINT_ALL, "%f ", op.value);
break;
case OP_TABLE:
ri.Printf(PRINT_ALL, "%s ", tr.shaderTables[(int)op.value]->name);
break;
default:
ri.Printf(PRINT_ALL, "%s ", opStrings[op.type].s);
break;
}
}
ri.Printf(PRINT_ALL, "\n");
#endif
// http://cis.stvincent.edu/swd/stl/stacks/stacks.html
// http://www.qiksearch.com/articles/cs/infix-postfix/
// http://www.experts-exchange.com/Programming/Programming_Languages/C/Q_20394130.html
//
// convert infix representation to postfix
//
for(i = 0; i < numInFixOps; i++)
{
op = inFixOps[i];
// if current operator in infix is digit
if(IsOperand(op.type))
{
exp->ops[exp->numOps++] = op;
}
// if current operator in infix is left parenthesis
else if(op.type == OP_LPAREN)
{
tmpOps[numTmpOps++] = op;
}
// if current operator in infix is operator
else if(IsOperator(op.type))
{
while(qtrue)
{
if(!numTmpOps)
{
ri.Printf(PRINT_ALL, "WARNING: invalid infix expression in shader '%s'\n", shader.name);
return;
}
else
{
// get top element
op2 = tmpOps[numTmpOps - 1];
if(IsOperator(op2.type))
{
if(GetOpPrecedence(op2.type) >= GetOpPrecedence(op.type))
{
exp->ops[exp->numOps++] = op2;
numTmpOps--;
}
else
{
break;
}
}
else
{
break;
}
}
}
tmpOps[numTmpOps++] = op;
}
// if current operator in infix is right parenthesis
else if(op.type == OP_RPAREN)
{
while(qtrue)
{
if(!numTmpOps)
{
ri.Printf(PRINT_ALL, "WARNING: invalid infix expression in shader '%s'\n", shader.name);
return;
}
else
{
// get top element
op2 = tmpOps[numTmpOps - 1];
if(op2.type != OP_LPAREN)
{
exp->ops[exp->numOps++] = op2;
numTmpOps--;
}
else
{
numTmpOps--;
break;
}
}
}
}
}
// everything went ok
exp->active = qtrue;
#if 0
ri.Printf(PRINT_ALL, "postfix:\n");
for(i = 0; i < exp->numOps; i++)
{
op = exp->ops[i];
switch (op.type)
{
case OP_NUM:
ri.Printf(PRINT_ALL, "%f ", op.value);
break;
case OP_TABLE:
ri.Printf(PRINT_ALL, "%s ", tr.shaderTables[(int)op.value]->name);
break;
default:
ri.Printf(PRINT_ALL, "%s ", opStrings[op.type].s);
break;
}
}
ri.Printf(PRINT_ALL, "\n");
#endif
}
/*
===============
NameToAFunc
===============
*/
static unsigned NameToAFunc(const char *funcname)
{
if(!Q_stricmp(funcname, "GT0"))
{
return GLS_ATEST_GT_0;
}
else if(!Q_stricmp(funcname, "LT128"))
{
return GLS_ATEST_LT_128;
}
else if(!Q_stricmp(funcname, "GE128"))
{
return GLS_ATEST_GE_128;
}
ri.Printf(PRINT_WARNING, "WARNING: invalid alphaFunc name '%s' in shader '%s'\n", funcname, shader.name);
return 0;
}
/*
===============
NameToSrcBlendMode
===============
*/
static int NameToSrcBlendMode(const char *name)
{
if(!Q_stricmp(name, "GL_ONE"))
{
return GLS_SRCBLEND_ONE;
}
else if(!Q_stricmp(name, "GL_ZERO"))
{
return GLS_SRCBLEND_ZERO;
}
else if(!Q_stricmp(name, "GL_DST_COLOR"))
{
return GLS_SRCBLEND_DST_COLOR;
}
else if(!Q_stricmp(name, "GL_ONE_MINUS_DST_COLOR"))
{
return GLS_SRCBLEND_ONE_MINUS_DST_COLOR;
}
else if(!Q_stricmp(name, "GL_SRC_ALPHA"))
{
return GLS_SRCBLEND_SRC_ALPHA;
}
else if(!Q_stricmp(name, "GL_ONE_MINUS_SRC_ALPHA"))
{
return GLS_SRCBLEND_ONE_MINUS_SRC_ALPHA;
}
else if(!Q_stricmp(name, "GL_DST_ALPHA"))
{
return GLS_SRCBLEND_DST_ALPHA;
}
else if(!Q_stricmp(name, "GL_ONE_MINUS_DST_ALPHA"))
{
return GLS_SRCBLEND_ONE_MINUS_DST_ALPHA;
}
else if(!Q_stricmp(name, "GL_SRC_ALPHA_SATURATE"))
{
return GLS_SRCBLEND_ALPHA_SATURATE;
}
ri.Printf(PRINT_WARNING, "WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name);
return GLS_SRCBLEND_ONE;
}
/*
===============
NameToDstBlendMode
===============
*/
static int NameToDstBlendMode(const char *name)
{
if(!Q_stricmp(name, "GL_ONE"))
{
return GLS_DSTBLEND_ONE;
}
else if(!Q_stricmp(name, "GL_ZERO"))
{
return GLS_DSTBLEND_ZERO;
}
else if(!Q_stricmp(name, "GL_SRC_ALPHA"))
{
return GLS_DSTBLEND_SRC_ALPHA;
}
else if(!Q_stricmp(name, "GL_ONE_MINUS_SRC_ALPHA"))
{
return GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA;
}
else if(!Q_stricmp(name, "GL_DST_ALPHA"))
{
return GLS_DSTBLEND_DST_ALPHA;
}
else if(!Q_stricmp(name, "GL_ONE_MINUS_DST_ALPHA"))
{
return GLS_DSTBLEND_ONE_MINUS_DST_ALPHA;
}
else if(!Q_stricmp(name, "GL_SRC_COLOR"))
{
return GLS_DSTBLEND_SRC_COLOR;
}
else if(!Q_stricmp(name, "GL_ONE_MINUS_SRC_COLOR"))
{
return GLS_DSTBLEND_ONE_MINUS_SRC_COLOR;
}
ri.Printf(PRINT_WARNING, "WARNING: unknown blend mode '%s' in shader '%s', substituting GL_ONE\n", name, shader.name);
return GLS_DSTBLEND_ONE;
}
/*
===============
NameToGenFunc
===============
*/
static genFunc_t NameToGenFunc(const char *funcname)
{
if(!Q_stricmp(funcname, "sin"))
{
return GF_SIN;
}
else if(!Q_stricmp(funcname, "square"))
{
return GF_SQUARE;
}
else if(!Q_stricmp(funcname, "triangle"))
{
return GF_TRIANGLE;
}
else if(!Q_stricmp(funcname, "sawtooth"))
{
return GF_SAWTOOTH;
}
else if(!Q_stricmp(funcname, "inversesawtooth"))
{
return GF_INVERSE_SAWTOOTH;
}
else if(!Q_stricmp(funcname, "noise"))
{
return GF_NOISE;
}
ri.Printf(PRINT_WARNING, "WARNING: invalid genfunc name '%s' in shader '%s'\n", funcname, shader.name);
return GF_SIN;
}
/*
===================
ParseWaveForm
===================
*/
static void ParseWaveForm(char **text, waveForm_t * wave)
{
char *token;
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name);
return;
}
wave->func = NameToGenFunc(token);
// BASE, AMP, PHASE, FREQ
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name);
return;
}
wave->base = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name);
return;
}
wave->amplitude = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name);
return;
}
wave->phase = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing waveform parm in shader '%s'\n", shader.name);
return;
}
wave->frequency = atof(token);
}
/*
===================
ParseTexMod
===================
*/
static qboolean ParseTexMod(char **text, shaderStage_t * stage)
{
const char *token;
texModInfo_t *tmi;
if(stage->bundle[0].numTexMods == TR_MAX_TEXMODS)
{
ri.Error(ERR_DROP, "ERROR: too many tcMod stages in shader '%s'\n", shader.name);
return qfalse;
}
tmi = &stage->bundle[0].texMods[stage->bundle[0].numTexMods];
stage->bundle[0].numTexMods++;
token = COM_ParseExt(text, qfalse);
// ri.Printf(PRINT_ALL, "using tcMod '%s' in shader '%s'\n", token, shader.name);
// turb
if(!Q_stricmp(token, "turb"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing tcMod turb parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->wave.base = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing tcMod turb in shader '%s'\n", shader.name);
return qfalse;
}
tmi->wave.amplitude = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing tcMod turb in shader '%s'\n", shader.name);
return qfalse;
}
tmi->wave.phase = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing tcMod turb in shader '%s'\n", shader.name);
return qfalse;
}
tmi->wave.frequency = atof(token);
tmi->type = TMOD_TURBULENT;
}
// scale
else if(!Q_stricmp(token, "scale"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing scale parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->scale[0] = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing scale parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->scale[1] = atof(token);
tmi->type = TMOD_SCALE;
}
// scroll
else if(!Q_stricmp(token, "scroll"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing scale scroll parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->scroll[0] = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing scale scroll parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->scroll[1] = atof(token);
tmi->type = TMOD_SCROLL;
}
// stretch
else if(!Q_stricmp(token, "stretch"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->wave.func = NameToGenFunc(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->wave.base = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->wave.amplitude = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->wave.phase = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing stretch parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->wave.frequency = atof(token);
tmi->type = TMOD_STRETCH;
}
// transform
else if(!Q_stricmp(token, "transform"))
{
MatrixIdentity(tmi->matrix);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->matrix[0] = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->matrix[1] = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->matrix[4] = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->matrix[5] = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->matrix[12] = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing transform parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->matrix[13] = atof(token);
tmi->type = TMOD_TRANSFORM;
}
// rotate
else if(!Q_stricmp(token, "rotate"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing tcMod rotate parms in shader '%s'\n", shader.name);
return qfalse;
}
tmi->rotateSpeed = atof(token);
tmi->type = TMOD_ROTATE;
}
// entityTranslate
else if(!Q_stricmp(token, "entityTranslate"))
{
tmi->type = TMOD_ENTITY_TRANSLATE;
}
else
{
ri.Printf(PRINT_WARNING, "WARNING: unknown tcMod '%s' in shader '%s'\n", token, shader.name);
return qfalse;
}
// Tr3B NOTE: some shaders using tcMod are messed up by artists so we need this bugfix
while(1)
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
break;
ri.Printf(PRINT_WARNING, "WARNING: obsolete tcMod parameter '%s' in shader '%s'\n", token, shader.name);
}
return qtrue;
}
static qboolean ParseMap(shaderStage_t * stage, char **text, char *buffer, int bufferSize)
{
int len;
char *token;
// examples
// map textures/caves/tembrick1crum_local.tga
// addnormals (textures/caves/tembrick1crum_local.tga, heightmap (textures/caves/tembrick1crum_bmp.tga, 3 ))
// heightmap( textures/hell/hellbones_d07bbump.tga, 8)
while(1)
{
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
// end of line
break;
}
Q_strcat(buffer, bufferSize, token);
Q_strcat(buffer, bufferSize, " ");
}
if(!buffer[0])
{
ri.Printf(PRINT_WARNING, "WARNING: 'map' missing parameter in shader '%s'\n", shader.name);
return qfalse;
}
len = strlen(buffer);
buffer[len - 1] = 0; // replace last ' ' with tailing zero
return qtrue;
}
static qboolean LoadMap(shaderStage_t * stage, char *buffer)
{
char *token;
int imageBits = 0;
filterType_t filterType;
wrapType_t wrapType;
qboolean uncompressed;
char *buffer_p = &buffer[0];
if(!buffer || !buffer[0])
{
ri.Printf(PRINT_WARNING, "WARNING: NULL parameter for LoadMap in shader '%s'\n", shader.name);
return qfalse;
}
// ri.Printf(PRINT_ALL, "LoadMap: buffer '%s'\n", buffer);
token = COM_ParseExt(&buffer_p, qfalse);
if(!Q_stricmp(token, "$whiteimage") || !Q_stricmp(token, "$white") || !Q_stricmp(token, "_white") ||
!Q_stricmp(token, "*white"))
{
stage->bundle[0].image[0] = tr.whiteImage;
return qtrue;
}
else if(!Q_stricmp(token, "$blackimage") || !Q_stricmp(token, "$black") || !Q_stricmp(token, "_black") ||
!Q_stricmp(token, "*black"))
{
stage->bundle[0].image[0] = tr.blackImage;
return qtrue;
}
else if(!Q_stricmp(token, "$flatimage") || !Q_stricmp(token, "$flat") || !Q_stricmp(token, "_flat") ||
!Q_stricmp(token, "*flat"))
{
stage->bundle[0].image[0] = tr.flatImage;
return qtrue;
}
#if defined(COMPAT_ET) || defined(COMPAT_Q3A)
else if(!Q_stricmp(token, "$lightmap"))
{
stage->type = ST_LIGHTMAP;
return qtrue;
}
#endif
// determine image options
if(stage->overrideNoPicMip || shader.noPicMip || stage->highQuality || stage->forceHighQuality)
{
imageBits |= IF_NOPICMIP;
}
if(stage->type == ST_NORMALMAP || stage->type == ST_HEATHAZEMAP || stage->type == ST_LIQUIDMAP)
{
imageBits |= IF_NORMALMAP;
}
if(stage->type == ST_NORMALMAP && shader.parallax)
{
imageBits |= IF_DISPLACEMAP;
}
if(stage->uncompressed || stage->highQuality || stage->forceHighQuality || shader.uncompressed)
{
imageBits |= IF_NOCOMPRESSION;
}
if(stage->forceHighQuality)
{
imageBits |= IF_NOCOMPRESSION;
}
if(stage->stateBits & (GLS_ATEST_BITS))
{
imageBits |= IF_ALPHATEST;
}
if(stage->overrideFilterType)
{
filterType = stage->filterType;
}
else
{
filterType = shader.filterType;
}
if(stage->overrideWrapType)
{
wrapType = stage->wrapType;
}
else
{
wrapType = shader.wrapType;
}
// try to load the image
stage->bundle[0].image[0] = R_FindImageFile(buffer, imageBits, filterType, wrapType, shader.name);
if(!stage->bundle[0].image[0])
{
ri.Printf(PRINT_WARNING, "WARNING: R_FindImageFile could not find image '%s' in shader '%s'\n", buffer, shader.name);
return qfalse;
}
return qtrue;
}
/*
===================
ParseStage
===================
*/
static qboolean ParseStage(shaderStage_t * stage, char **text)
{
char *token;
int colorMaskBits = 0;
int depthMaskBits = GLS_DEPTHMASK_TRUE, blendSrcBits = 0, blendDstBits = 0, atestBits = 0, depthFuncBits =
0, polyModeBits = 0;
qboolean depthMaskExplicit = qfalse;
int imageBits = 0;
filterType_t filterType;
char buffer[1024] = "";
qboolean loadMap = qfalse;
while(1)
{
token = COM_ParseExt(text, qtrue);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: no matching '}' found\n");
return qfalse;
}
if(token[0] == '}')
{
break;
}
// if(<condition>)
else if(!Q_stricmp(token, "if"))
{
ParseExpression(text, &stage->ifExp);
}
// map <name>
else if(!Q_stricmp(token, "map"))
{
if(!ParseMap(stage, text, buffer, sizeof(buffer)))
{
//ri.Printf(PRINT_WARNING, "WARNING: ParseMap could not create '%s' in shader '%s'\n", token, shader.name);
return qfalse;
}
else
{
loadMap = qtrue;
}
}
// lightmap <name>
else if(!Q_stricmp(token, "lightmap"))
{
#if defined(COMPAT_Q3A) || defined(COMPAT_ET)
if(!ParseMap(stage, text, buffer, sizeof(buffer)))
{
//ri.Printf(PRINT_WARNING, "WARNING: ParseMap could not create '%s' in shader '%s'\n", token, shader.name);
return qfalse;
}
else
{
loadMap = qtrue;
}
//stage->type = ST_LIGHTMAP;
#else
ri.Printf(PRINT_WARNING, "WARNING: lightmap keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
#endif
}
// remoteRenderMap <int> <int>
else if(!Q_stricmp(token, "remoteRenderMap"))
{
ri.Printf(PRINT_WARNING, "WARNING: remoteRenderMap keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
}
// mirrorRenderMap <int> <int>
else if(!Q_stricmp(token, "mirrorRenderMap"))
{
ri.Printf(PRINT_WARNING, "WARNING: mirrorRenderMap keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
}
// clampmap <name>
else if(!Q_stricmp(token, "clampmap"))
{
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parameter for 'clampmap' keyword in shader '%s'\n", shader.name);
return qfalse;
}
imageBits = 0;
if(stage->overrideNoPicMip || shader.noPicMip)
{
imageBits |= IF_NOPICMIP;
}
if(stage->overrideFilterType)
{
filterType = stage->filterType;
}
else
{
filterType = shader.filterType;
}
stage->bundle[0].image[0] = R_FindImageFile(token, imageBits, filterType, WT_CLAMP, shader.name);
if(!stage->bundle[0].image[0])
{
ri.Printf(PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token, shader.name);
return qfalse;
}
}
// animMap <frequency> <image1> .... <imageN>
else if(!Q_stricmp(token, "animMap"))
{
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parameter for 'animMmap' keyword in shader '%s'\n", shader.name);
return qfalse;
}
stage->bundle[0].imageAnimationSpeed = atof(token);
imageBits = 0;
if(stage->overrideNoPicMip || shader.noPicMip)
{
imageBits |= IF_NOPICMIP;
}
if(stage->overrideFilterType)
{
filterType = stage->filterType;
}
else
{
filterType = shader.filterType;
}
// parse up to MAX_IMAGE_ANIMATIONS animations
while(1)
{
int num;
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
break;
}
num = stage->bundle[0].numImages;
if(num < MAX_IMAGE_ANIMATIONS)
{
stage->bundle[0].image[num] = R_FindImageFile(token, imageBits, filterType, WT_REPEAT, shader.name);
if(!stage->bundle[0].image[num])
{
ri.Printf(PRINT_WARNING, "WARNING: R_FindImageFile could not find '%s' in shader '%s'\n", token,
shader.name);
return qfalse;
}
stage->bundle[0].numImages++;
}
}
}
else if(!Q_stricmp(token, "videoMap"))
{
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parameter for 'videoMap' keyword in shader '%s'\n", shader.name);
return qfalse;
}
stage->bundle[0].videoMapHandle = ri.CIN_PlayCinematic(token, 0, 0, 512, 512, (CIN_loop | CIN_silent | CIN_shader));
if(stage->bundle[0].videoMapHandle != -1)
{
stage->bundle[0].isVideoMap = qtrue;
stage->bundle[0].image[0] = tr.scratchImage[stage->bundle[0].videoMapHandle];
}
}
// soundmap [waveform]
else if(!Q_stricmp(token, "soundMap"))
{
ri.Printf(PRINT_WARNING, "WARNING: soundMap keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
}
// cubeMap <map>
else if(!Q_stricmp(token, "cubeMap") || !Q_stricmp(token, "cameraCubeMap"))
{
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parameter for 'cubeMap' keyword in shader '%s'\n", shader.name);
return qfalse;
}
imageBits = 0;
if(stage->overrideNoPicMip || shader.noPicMip)
{
imageBits |= IF_NOPICMIP;
}
if(stage->overrideFilterType)
{
filterType = stage->filterType;
}
else
{
filterType = shader.filterType;
}
stage->bundle[0].image[0] = R_FindCubeImage(token, imageBits, filterType, WT_EDGE_CLAMP, shader.name);
if(!stage->bundle[0].image[0])
{
ri.Printf(PRINT_WARNING, "WARNING: R_FindCubeImage could not find '%s' in shader '%s'\n", token, shader.name);
return qfalse;
}
}
// alphafunc <func>
else if(!Q_stricmp(token, "alphaFunc"))
{
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parameter for 'alphaFunc' keyword in shader '%s'\n", shader.name);
return qfalse;
}
atestBits = NameToAFunc(token);
}
// alphaTest <exp>
else if(!Q_stricmp(token, "alphaTest"))
{
atestBits = GLS_ATEST_GE_128;
ParseExpression(text, &stage->alphaTestExp);
}
// depthFunc <func>
else if(!Q_stricmp(token, "depthfunc"))
{
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parameter for 'depthfunc' keyword in shader '%s'\n", shader.name);
return qfalse;
}
if(!Q_stricmp(token, "lequal"))
{
depthFuncBits = 0;
}
else if(!Q_stricmp(token, "equal"))
{
depthFuncBits = GLS_DEPTHFUNC_EQUAL;
}
else
{
ri.Printf(PRINT_WARNING, "WARNING: unknown depthfunc '%s' in shader '%s'\n", token, shader.name);
continue;
}
}
// ignoreAlphaTest
else if(!Q_stricmp(token, "ignoreAlphaTest"))
{
depthFuncBits = 0;
}
// nearest
else if(!Q_stricmp(token, "nearest"))
{
stage->overrideFilterType = qtrue;
stage->filterType = FT_NEAREST;
}
// linear
else if(!Q_stricmp(token, "linear"))
{
stage->overrideFilterType = qtrue;
stage->filterType = FT_LINEAR;
stage->overrideNoPicMip = qtrue;
}
// noPicMip
else if(!Q_stricmp(token, "noPicMip"))
{
stage->overrideNoPicMip = qtrue;
}
// clamp
else if(!Q_stricmp(token, "clamp"))
{
stage->overrideWrapType = qtrue;
stage->wrapType = WT_CLAMP;
}
// edgeClamp
else if(!Q_stricmp(token, "edgeClamp"))
{
stage->overrideWrapType = qtrue;
stage->wrapType = WT_EDGE_CLAMP;
}
// zeroClamp
else if(!Q_stricmp(token, "zeroClamp"))
{
stage->overrideWrapType = qtrue;
stage->wrapType = WT_ZERO_CLAMP;
}
// alphaZeroClamp
else if(!Q_stricmp(token, "alphaZeroClamp"))
{
stage->overrideWrapType = qtrue;
stage->wrapType = WT_ALPHA_ZERO_CLAMP;
}
// noClamp
else if(!Q_stricmp(token, "noClamp"))
{
stage->overrideWrapType = qtrue;
stage->wrapType = WT_REPEAT;
}
// uncompressed
else if(!Q_stricmp(token, "uncompressed"))
{
stage->uncompressed = qtrue;
}
// highQuality
else if(!Q_stricmp(token, "highQuality"))
{
stage->highQuality = qtrue;
stage->overrideNoPicMip = qtrue;
}
// forceHighQuality
else if(!Q_stricmp(token, "forceHighQuality"))
{
stage->forceHighQuality = qtrue;
stage->overrideNoPicMip = qtrue;
}
// detail
else if(!Q_stricmp(token, "detail"))
{
ri.Printf(PRINT_WARNING, "WARNING: detail keyword not supported in shader '%s'\n", shader.name);
continue;
}
// ET fog
else if(!Q_stricmp(token, "fog"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for fog in shader '%s'\n", shader.name);
continue;
}
if(!Q_stricmp(token, "on"))
{
stage->noFog = qfalse;
}
else
{
stage->noFog = qtrue;
}
}
// blendfunc <srcFactor> <dstFactor>
// or blendfunc <add|filter|blend>
else if(!Q_stricmp(token, "blendfunc"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name);
continue;
}
// check for "simple" blends first
if(!Q_stricmp(token, "add"))
{
blendSrcBits = GLS_SRCBLEND_ONE;
blendDstBits = GLS_DSTBLEND_ONE;
}
else if(!Q_stricmp(token, "filter"))
{
blendSrcBits = GLS_SRCBLEND_DST_COLOR;
blendDstBits = GLS_DSTBLEND_ZERO;
}
else if(!Q_stricmp(token, "blend"))
{
blendSrcBits = GLS_SRCBLEND_SRC_ALPHA;
blendDstBits = GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA;
}
else if ( !Q_stricmp( token, "alphaadd" ) )
{
blendSrcBits = GLS_SRCBLEND_SRC_ALPHA;
blendDstBits = GLS_DSTBLEND_ONE;
}
else
{
// complex double blends
blendSrcBits = NameToSrcBlendMode(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for blendFunc in shader '%s'\n", shader.name);
continue;
}
blendDstBits = NameToDstBlendMode(token);
}
// clear depth mask for blended surfaces
if(!depthMaskExplicit)
{
depthMaskBits = 0;
}
}
// blend <srcFactor> , <dstFactor>
// or blend <add | filter | blend>
// or blend <diffusemap | bumpmap | specularmap>
else if(!Q_stricmp(token, "blend"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for blend in shader '%s'\n", shader.name);
continue;
}
// check for "simple" blends first
if(!Q_stricmp(token, "add"))
{
blendSrcBits = GLS_SRCBLEND_ONE;
blendDstBits = GLS_DSTBLEND_ONE;
}
else if(!Q_stricmp(token, "filter"))
{
blendSrcBits = GLS_SRCBLEND_DST_COLOR;
blendDstBits = GLS_DSTBLEND_ZERO;
}
else if(!Q_stricmp(token, "modulate"))
{
blendSrcBits = GLS_SRCBLEND_DST_COLOR;
blendDstBits = GLS_DSTBLEND_ZERO;
}
else if(!Q_stricmp(token, "blend"))
{
blendSrcBits = GLS_SRCBLEND_SRC_ALPHA;
blendDstBits = GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA;
}
else if(!Q_stricmp(token, "none"))
{
blendSrcBits = GLS_SRCBLEND_ZERO;
blendDstBits = GLS_DSTBLEND_ONE;
}
// check for other semantic meanings
else if(!Q_stricmp(token, "diffuseMap"))
{
stage->type = ST_DIFFUSEMAP;
}
else if(!Q_stricmp(token, "bumpMap"))
{
stage->type = ST_NORMALMAP;
}
else if(!Q_stricmp(token, "specularMap"))
{
stage->type = ST_SPECULARMAP;
}
else
{
// complex double blends
blendSrcBits = NameToSrcBlendMode(token);
token = COM_ParseExt(text, qfalse);
if(token[0] != ',')
{
ri.Printf(PRINT_WARNING, "WARNING: expecting ',', found '%s' instead for blend in shader '%s'\n", token,
shader.name);
continue;
}
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for blend in shader '%s'\n", shader.name);
continue;
}
blendDstBits = NameToDstBlendMode(token);
}
// clear depth mask for blended surfaces
if(!depthMaskExplicit && stage->type == ST_COLORMAP)
{
depthMaskBits = 0;
}
}
// stage <type>
else if(!Q_stricmp(token, "stage"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing parameters for stage in shader '%s'\n", shader.name);
continue;
}
if(!Q_stricmp(token, "colorMap"))
{
stage->type = ST_COLORMAP;
}
else if(!Q_stricmp(token, "diffuseMap"))
{
stage->type = ST_DIFFUSEMAP;
}
else if(!Q_stricmp(token, "normalMap") || !Q_stricmp(token, "bumpMap"))
{
stage->type = ST_NORMALMAP;
}
else if(!Q_stricmp(token, "specularMap"))
{
stage->type = ST_SPECULARMAP;
}
else if(!Q_stricmp(token, "reflectionMap"))
{
stage->type = ST_REFLECTIONMAP;
}
else if(!Q_stricmp(token, "refractionMap"))
{
stage->type = ST_REFRACTIONMAP;
}
else if(!Q_stricmp(token, "dispersionMap"))
{
stage->type = ST_DISPERSIONMAP;
}
else if(!Q_stricmp(token, "skyboxMap"))
{
stage->type = ST_SKYBOXMAP;
}
else if(!Q_stricmp(token, "screenMap"))
{
stage->type = ST_SCREENMAP;
}
else if(!Q_stricmp(token, "portalMap"))
{
stage->type = ST_PORTALMAP;
}
else if(!Q_stricmp(token, "heathazeMap"))
{
stage->type = ST_HEATHAZEMAP;
}
else if(!Q_stricmp(token, "liquidMap"))
{
stage->type = ST_LIQUIDMAP;
}
else if(!Q_stricmp(token, "attenuationMapXY"))
{
stage->type = ST_ATTENUATIONMAP_XY;
}
else if(!Q_stricmp(token, "attenuationMapZ"))
{
stage->type = ST_ATTENUATIONMAP_Z;
}
else
{
ri.Printf(PRINT_WARNING, "WARNING: unknown stage parameter '%s' in shader '%s'\n", token, shader.name);
continue;
}
}
// rgbGen
else if(!Q_stricmp(token, "rgbGen"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing parameters for rgbGen in shader '%s'\n", shader.name);
continue;
}
if(!Q_stricmp(token, "wave"))
{
ParseWaveForm(text, &stage->rgbWave);
stage->rgbGen = CGEN_WAVEFORM;
}
else if(!Q_stricmp(token, "const"))
{
vec3_t color;
ParseVector(text, 3, color);
stage->constantColor[0] = 255 * color[0];
stage->constantColor[1] = 255 * color[1];
stage->constantColor[2] = 255 * color[2];
stage->rgbGen = CGEN_CONST;
}
else if(!Q_stricmp(token, "identity"))
{
stage->rgbGen = CGEN_IDENTITY;
}
else if(!Q_stricmp(token, "identityLighting"))
{
stage->rgbGen = CGEN_IDENTITY_LIGHTING;
}
else if(!Q_stricmp(token, "entity"))
{
stage->rgbGen = CGEN_ENTITY;
}
else if(!Q_stricmp(token, "oneMinusEntity"))
{
stage->rgbGen = CGEN_ONE_MINUS_ENTITY;
}
else if(!Q_stricmp(token, "vertex"))
{
stage->rgbGen = CGEN_VERTEX;
if(stage->alphaGen == 0)
{
stage->alphaGen = AGEN_VERTEX;
}
}
else if(!Q_stricmp(token, "exactVertex"))
{
stage->rgbGen = CGEN_VERTEX;
}
else if(!Q_stricmp(token, "lightingDiffuse"))
{
//ri.Printf(PRINT_WARNING, "WARNING: obsolete rgbGen lightingDiffuse keyword not supported in shader '%s'\n", shader.name);
stage->type = ST_DIFFUSEMAP;
stage->rgbGen = CGEN_IDENTITY_LIGHTING;
}
else if(!Q_stricmp(token, "oneMinusVertex"))
{
stage->rgbGen = CGEN_ONE_MINUS_VERTEX;
}
// su44: MoHAA-specific shader keyword, not supported yet
else if ( !Q_stricmp( token, "lightingSpherical" ) )
{
//stage->rgbGen = CGEN_LIGHTING_SPHERICAL;
}
else if ( !Q_stricmp( token, "global" ) )
{ // su44: it's used in ui shaders, eg main_a and main_b from scripts/mohmenu.shader
stage->rgbGen = CGEN_IDENTITY;
}
else if ( !Q_stricmp( token, "static" ) )
{
//stage->rgbGen = CGEN_STATIC;
}
else if ( !Q_stricmp( token, "lightingGrid" ) )
{
//stage->rgbGen = CGEN_LIGHTING_GRID;
}
else
{
ri.Printf(PRINT_WARNING, "WARNING: unknown rgbGen parameter '%s' in shader '%s'\n", token, shader.name);
continue;
}
}
// rgb <arithmetic expression>
else if(!Q_stricmp(token, "rgb"))
{
stage->rgbGen = CGEN_CUSTOM_RGB;
ParseExpression(text, &stage->rgbExp);
}
// red <arithmetic expression>
else if(!Q_stricmp(token, "red"))
{
stage->rgbGen = CGEN_CUSTOM_RGBs;
ParseExpression(text, &stage->redExp);
}
// green <arithmetic expression>
else if(!Q_stricmp(token, "green"))
{
stage->rgbGen = CGEN_CUSTOM_RGBs;
ParseExpression(text, &stage->greenExp);
}
// blue <arithmetic expression>
else if(!Q_stricmp(token, "blue"))
{
stage->rgbGen = CGEN_CUSTOM_RGBs;
ParseExpression(text, &stage->blueExp);
}
// colored
else if(!Q_stricmp(token, "colored"))
{
stage->rgbGen = CGEN_ENTITY;
stage->alphaGen = AGEN_ENTITY;
}
// vertexColor
else if(!Q_stricmp(token, "vertexColor"))
{
stage->rgbGen = CGEN_VERTEX;
if(stage->alphaGen == 0)
{
stage->alphaGen = AGEN_VERTEX;
}
}
// inverseVertexColor
else if(!Q_stricmp(token, "inverseVertexColor"))
{
stage->rgbGen = CGEN_ONE_MINUS_VERTEX;
if(stage->alphaGen == 0)
{
stage->alphaGen = AGEN_ONE_MINUS_VERTEX;
}
}
// alphaGen
else if(!Q_stricmp(token, "alphaGen"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing parameters for alphaGen in shader '%s'\n", shader.name);
continue;
}
if(!Q_stricmp(token, "wave"))
{
ParseWaveForm(text, &stage->alphaWave);
stage->alphaGen = AGEN_WAVEFORM;
}
else if(!Q_stricmp(token, "const") || !Q_stricmp( token, "constant" ))
{
token = COM_ParseExt(text, qfalse);
stage->constantColor[3] = 255 * atof(token);
stage->alphaGen = AGEN_CONST;
}
else if(!Q_stricmp(token, "identity"))
{
stage->alphaGen = AGEN_IDENTITY;
}
else if(!Q_stricmp(token, "entity"))
{
stage->alphaGen = AGEN_ENTITY;
}
else if(!Q_stricmp(token, "oneMinusEntity"))
{
stage->alphaGen = AGEN_ONE_MINUS_ENTITY;
}
else if(!Q_stricmp(token, "vertex"))
{
stage->alphaGen = AGEN_VERTEX;
}
else if(!Q_stricmp(token, "lightingSpecular"))
{
ri.Printf(PRINT_WARNING, "WARNING: alphaGen lightingSpecular keyword not supported in shader '%s'\n", shader.name);
}
else if(!Q_stricmp(token, "oneMinusVertex"))
{
stage->alphaGen = AGEN_ONE_MINUS_VERTEX;
}
else if(!Q_stricmp(token, "portal"))
{
ri.Printf(PRINT_WARNING, "WARNING: alphaGen portal keyword not supported in shader '%s'\n", shader.name);
stage->type = ST_PORTALMAP;
Com_SkipRestOfLine(text);
}
// IneQuation: more alpha generation methods from FAKK2
else if (!Q_stricmp(token, "dot"))
{
ri.Printf(PRINT_ALL, "FIXME: ParseStage: stub alphaGen dot!!!\n");
// TODO
//stage->alphaGen = AGEN_DOT;
token = COM_ParseExt(text, qfalse);
if (token[0] == 0) {
//shader.agenDotMin = 0.f;
//shader.agenDotMax = 1.f;
ri.Printf(PRINT_WARNING, "WARNING: missing range params for alphaGen dot in shader '%s', defaulting to 0..1\n", shader.name);
}
/*else
shader.agenDotMin = atof(token);*/
token = COM_ParseExt(text, qfalse);
if (token[0] == 0) {
//shader.agenDotMin = 0.f;
//shader.agenDotMax = 1.f;
ri.Printf(PRINT_WARNING, "WARNING: missing range params for alphaGen dot in shader '%s', defaulting to 0..1\n", shader.name);
}
/*else
shader.agenDotMax = atof(token);*/
}
else if (!Q_stricmp(token, "oneMinusDot"))
{
ri.Printf(PRINT_ALL, "FIXME: ParseStage: stub alphaGen oneMinusDot!!!\n");
// TODO
//stage->alphaGen = AGEN_ONE_MINUS_DOT;
token = COM_ParseExt(text, qfalse);
if (token[0] == 0) {
//shader.agenDotMin = 0.f;
//shader.agenDotMax = 1.f;
ri.Printf(PRINT_WARNING, "WARNING: missing range params for alphaGen oneMinusDot in shader '%s', defaulting to 0..1\n", shader.name);
}
/*else
shader.agenDotMin = atof(token);*/
token = COM_ParseExt(text, qfalse);
if (token[0] == 0) {
//shader.agenDotMin = 0.f;
//shader.agenDotMax = 1.f;
ri.Printf(PRINT_WARNING, "WARNING: missing range params for alphaGen oneMinusDot in shader '%s', defaulting to 0..1\n", shader.name);
}
/*else
shader.agenDotMax = atof(token);*/
}
else if (!Q_stricmp(token, "skyAlpha"))
{
ri.Printf(PRINT_ALL, "FIXME: ParseStage: stub alphaGen skyAlpha!!!\n");
// TODO
//stage->alphaGen = AGEN_SKYALPHA;
}
else if (!Q_stricmp(token, "oneMinusSkyAlpha"))
{
ri.Printf(PRINT_ALL, "FIXME: ParseStage: stub alphaGen oneMinusSkyAlpha!!!\n");
// TODO
//stage->alphaGen = AGEN_ONE_MINUS_SKYALPHA;
}
// this one seems to have been introduced in MoHAA
else if (!Q_stricmp(token, "tCoord"))
{
ri.Printf(PRINT_ALL, "FIXME: ParseStage: stub alphaGen tCoord!!!\n");
// TODO
//stage->alphaGen = AGEN_TCOORD;
token = COM_ParseExt(text, qfalse);
if (token[0] == 0) {
//shader.tCoordS = 0.f;
//shader.tCoordT = 1.f;
ri.Printf(PRINT_WARNING, "WARNING: missing range params for alphaGen tCoord in shader '%s', defaulting to 0..1\n", shader.name);
}
/*else
shader.tCoordS = atof(token);*/
token = COM_ParseExt(text, qfalse);
if (token[0] == 0) {
//shader.tCoordS = 0.f;
//shader.tCoordT = 1.f;
ri.Printf(PRINT_WARNING, "WARNING: missing range params for alphaGen tCoord in shader '%s', defaulting to 0..1\n", shader.name);
}
/*else
shader.tCoordT = atof(token);*/
}
// su44: see shader firstaid_dm
else if ( !Q_stricmp( token, "distFade" ) )
{//usage: distFade 1024 512 ???
//stage->alphaGen = AGEN_DISTFADE;
token = COM_ParseExt(text, qfalse);
if (token[0] == 0) {
ri.Printf(PRINT_WARNING, "WARNING: missing distance1 parm for alphaGen distFade in shader '%s'\n", shader.name);
}
token = COM_ParseExt(text, qfalse);
if (token[0] == 0) {
ri.Printf(PRINT_WARNING, "WARNING: missing distance2 parm for alphaGen distFade in shader '%s'\n", shader.name);
}
}
// su44: see shader static_tree1sprite
else if (!Q_stricmp(token, "oneMinusDistFade"))
{
//stage->alphaGen = AGEN_ONEMINUSDISTFADE;
token = COM_ParseExt(text, qfalse);
if (token[0] == 0) {
ri.Printf(PRINT_WARNING, "WARNING: missing distance1 parm for alphaGen oneMinusDistFade in shader '%s'\n", shader.name);
}
token = COM_ParseExt(text, qfalse);
if (token[0] == 0) {
ri.Printf(PRINT_WARNING, "WARNING: missing distance2 parm for alphaGen oneMinusDistFade in shader '%s'\n", shader.name);
}
}
else
{
ri.Printf(PRINT_WARNING, "WARNING: unknown alphaGen parameter '%s' in shader '%s'\n", token, shader.name);
continue;
}
}
// alpha <arithmetic expression>
else if(!Q_stricmp(token, "alpha"))
{
stage->alphaGen = AGEN_CUSTOM;
ParseExpression(text, &stage->alphaExp);
}
// color <exp>, <exp>, <exp>, <exp>
else if(!Q_stricmp(token, "color"))
{
stage->rgbGen = CGEN_CUSTOM_RGBs;
stage->alphaGen = AGEN_CUSTOM;
ParseExpression(text, &stage->redExp);
ParseExpression(text, &stage->greenExp);
ParseExpression(text, &stage->blueExp);
ParseExpression(text, &stage->alphaExp);
}
// privatePolygonOffset <float>
else if(!Q_stricmp(token, "privatePolygonOffset"))
{
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parameter for 'privatePolygonOffset' keyword in shader '%s'\n",
shader.name);
return qfalse;
}
stage->privatePolygonOffset = qtrue;
stage->privatePolygonOffsetValue = atof(token);
}
// tcGen <function>
else if(!Q_stricmp(token, "texGen") || !Q_stricmp(token, "tcGen"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing texGen parm in shader '%s'\n", shader.name);
continue;
}
if(!Q_stricmp(token, "environment"))
{
//ri.Printf(PRINT_WARNING, "WARNING: texGen environment keyword not supported in shader '%s'\n", shader.name);
stage->tcGen_Environment = qtrue;
}
else if(!Q_stricmp(token, "lightmap"))
{
#if !defined(COMPAT_Q3A) && !defined(COMPAT_ET)
ri.Printf(PRINT_WARNING, "WARNING: texGen lightmap keyword not supported in shader '%s'\n", shader.name);
#endif
}
else if(!Q_stricmp(token, "texture") || !Q_stricmp(token, "base"))
{
#if !defined(COMPAT_Q3A) && !defined(COMPAT_ET)
ri.Printf(PRINT_WARNING, "WARNING: texGen texture keyword not supported in shader '%s'\n", shader.name);
#endif
}
else if(!Q_stricmp(token, "vector"))
{
ri.Printf(PRINT_WARNING, "WARNING: texGen vector keyword not supported in shader '%s'\n", shader.name);
}
else if(!Q_stricmp(token, "reflect"))
{
//ri.Printf(PRINT_WARNING, "WARNING: use stage reflectionmap instead of texGen reflect keyword shader '%s'\n",
// shader.name);
stage->type = ST_REFLECTIONMAP;
}
else if(!Q_stricmp(token, "skybox"))
{
//ri.Printf(PRINT_WARNING, "WARNING: use stage skyboxmap instead of texGen skybox keyword shader '%s'\n",
// shader.name);
stage->type = ST_SKYBOXMAP;
}
else
{
ri.Printf(PRINT_WARNING, "WARNING: unknown tcGen keyword '%s' not supported in shader '%s'\n", token, shader.name);
Com_SkipRestOfLine(text);
}
}
// tcMod <type> <...>
else if(!Q_stricmp(token, "tcMod"))
{
if(!ParseTexMod(text, stage))
{
return qfalse;
}
}
// scroll
else if(!Q_stricmp(token, "scroll") || !Q_stricmp(token, "translate"))
{
texModInfo_t *tmi;
if(stage->bundle[0].numTexMods == TR_MAX_TEXMODS)
{
ri.Error(ERR_DROP, "ERROR: too many tcMod stages in shader '%s'\n", shader.name);
return qfalse;
}
tmi = &stage->bundle[0].texMods[stage->bundle[0].numTexMods];
stage->bundle[0].numTexMods++;
ParseExpression(text, &tmi->sExp);
ParseExpression(text, &tmi->tExp);
tmi->type = TMOD_SCROLL2;
}
// scale
else if(!Q_stricmp(token, "scale"))
{
texModInfo_t *tmi;
if(stage->bundle[0].numTexMods == TR_MAX_TEXMODS)
{
ri.Error(ERR_DROP, "ERROR: too many tcMod stages in shader '%s'\n", shader.name);
return qfalse;
}
tmi = &stage->bundle[0].texMods[stage->bundle[0].numTexMods];
stage->bundle[0].numTexMods++;
ParseExpression(text, &tmi->sExp);
ParseExpression(text, &tmi->tExp);
tmi->type = TMOD_SCALE2;
}
// centerScale
else if(!Q_stricmp(token, "centerScale"))
{
texModInfo_t *tmi;
if(stage->bundle[0].numTexMods == TR_MAX_TEXMODS)
{
ri.Error(ERR_DROP, "ERROR: too many tcMod stages in shader '%s'\n", shader.name);
return qfalse;
}
tmi = &stage->bundle[0].texMods[stage->bundle[0].numTexMods];
stage->bundle[0].numTexMods++;
ParseExpression(text, &tmi->sExp);
ParseExpression(text, &tmi->tExp);
tmi->type = TMOD_CENTERSCALE;
}
// shear
else if(!Q_stricmp(token, "shear"))
{
texModInfo_t *tmi;
if(stage->bundle[0].numTexMods == TR_MAX_TEXMODS)
{
ri.Error(ERR_DROP, "ERROR: too many tcMod stages in shader '%s'\n", shader.name);
return qfalse;
}
tmi = &stage->bundle[0].texMods[stage->bundle[0].numTexMods];
stage->bundle[0].numTexMods++;
ParseExpression(text, &tmi->sExp);
ParseExpression(text, &tmi->tExp);
tmi->type = TMOD_SHEAR;
}
// rotate
else if(!Q_stricmp(token, "rotate"))
{
texModInfo_t *tmi;
if(stage->bundle[0].numTexMods == TR_MAX_TEXMODS)
{
ri.Error(ERR_DROP, "ERROR: too many tcMod stages in shader '%s'\n", shader.name);
return qfalse;
}
tmi = &stage->bundle[0].texMods[stage->bundle[0].numTexMods];
stage->bundle[0].numTexMods++;
ParseExpression(text, &tmi->rExp);
tmi->type = TMOD_ROTATE2;
}
// depthwrite
else if(!Q_stricmp(token, "depthwrite"))
{
depthMaskBits = GLS_DEPTHMASK_TRUE;
depthMaskExplicit = qtrue;
continue;
}
// maskRed
else if(!Q_stricmp(token, "maskRed"))
{
colorMaskBits |= GLS_REDMASK_FALSE;
}
// maskGreen
else if(!Q_stricmp(token, "maskGreen"))
{
colorMaskBits |= GLS_GREENMASK_FALSE;
}
// maskBlue
else if(!Q_stricmp(token, "maskBlue"))
{
colorMaskBits |= GLS_BLUEMASK_FALSE;
}
// maskAlpha
else if(!Q_stricmp(token, "maskAlpha"))
{
colorMaskBits |= GLS_ALPHAMASK_FALSE;
}
// maskColor
else if(!Q_stricmp(token, "maskColor"))
{
colorMaskBits |= GLS_REDMASK_FALSE | GLS_GREENMASK_FALSE | GLS_BLUEMASK_FALSE;
}
// maskDepth
else if(!Q_stricmp(token, "maskDepth"))
{
depthMaskBits &= ~GLS_DEPTHMASK_TRUE;
depthMaskExplicit = qfalse;
}
// wireFrame
else if(!Q_stricmp(token, "wireFrame"))
{
polyModeBits |= GLS_POLYMODE_LINE;
}
// refractionIndex <arithmetic expression>
else if(!Q_stricmp(token, "refractionIndex"))
{
ParseExpression(text, &stage->refractionIndexExp);
}
// fresnelPower <arithmetic expression>
else if(!Q_stricmp(token, "fresnelPower"))
{
ParseExpression(text, &stage->fresnelPowerExp);
}
// fresnelScale <arithmetic expression>
else if(!Q_stricmp(token, "fresnelScale"))
{
ParseExpression(text, &stage->fresnelScaleExp);
}
// fresnelBias <arithmetic expression>
else if(!Q_stricmp(token, "fresnelBias"))
{
ParseExpression(text, &stage->fresnelBiasExp);
}
// normalScale <arithmetic expression>
else if(!Q_stricmp(token, "normalScale"))
{
ParseExpression(text, &stage->normalScaleExp);
}
// fogDensity <arithmetic expression>
else if(!Q_stricmp(token, "fogDensity"))
{
ParseExpression(text, &stage->fogDensityExp);
}
// depthScale <arithmetic expression>
else if(!Q_stricmp(token, "depthScale"))
{
ParseExpression(text, &stage->depthScaleExp);
}
// deformMagnitude <arithmetic expression>
else if(!Q_stricmp(token, "deformMagnitude"))
{
ParseExpression(text, &stage->deformMagnitudeExp);
}
// blurMagnitude <arithmetic expression>
else if(!Q_stricmp(token, "blurMagnitude"))
{
ParseExpression(text, &stage->blurMagnitudeExp);
}
// wrapAroundLighting <arithmetic expression>
else if(!Q_stricmp(token, "wrapAroundLighting"))
{
ParseExpression(text, &stage->wrapAroundLightingExp);
}
// fragmentProgram <prog>
else if(!Q_stricmp(token, "fragmentProgram"))
{
ri.Printf(PRINT_WARNING, "WARNING: fragmentProgram keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
}
// vertexProgram <prog>
else if(!Q_stricmp(token, "vertexProgram"))
{
ri.Printf(PRINT_WARNING, "WARNING: vertexProgram keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
}
// program <prog>
else if(!Q_stricmp(token, "program"))
{
ri.Printf(PRINT_WARNING, "WARNING: program keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
}
// vertexParm <index> <exp0> [,exp1] [,exp2] [,exp3]
else if(!Q_stricmp(token, "vertexParm"))
{
ri.Printf(PRINT_WARNING, "WARNING: vertexParm keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
}
// fragmentMap <index> [options] <map>
else if(!Q_stricmp(token, "fragmentMap"))
{
ri.Printf(PRINT_WARNING, "WARNING: fragmentMap keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
}
// megaTexture <mega>
else if(!Q_stricmp(token, "megaTexture"))
{
ri.Printf(PRINT_WARNING, "WARNING: megaTexture keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
}
// glowStage
else if(!Q_stricmp(token, "glowStage"))
{
ri.Printf(PRINT_WARNING, "WARNING: glowStage keyword not supported in shader '%s'\n", shader.name);
}
// su44: added for MoHAA
else if(!Q_stricmp(token, "nextbundle"))
{
ri.Printf(PRINT_WARNING, "WARNING: MoHAA nextbundle keyword not supported in shader '%s'\n", shader.name);
}
else
{
ri.Printf(PRINT_WARNING, "WARNING: unknown shader stage parameter '%s' in shader '%s'\n", token, shader.name);
Com_SkipRestOfLine(text);
return qfalse;
}
}
// parsing succeeded
stage->active = qtrue;
// if cgen isn't explicitly specified, use either identity or identitylighting
if(stage->rgbGen == CGEN_BAD)
{
if(blendSrcBits == 0 || blendSrcBits == GLS_SRCBLEND_ONE || blendSrcBits == GLS_SRCBLEND_SRC_ALPHA)
{
stage->rgbGen = CGEN_IDENTITY_LIGHTING;
}
else
{
stage->rgbGen = CGEN_IDENTITY;
}
}
// implicitly assume that a GL_ONE GL_ZERO blend mask disables blending
if((blendSrcBits == GLS_SRCBLEND_ONE) && (blendDstBits == GLS_DSTBLEND_ZERO))
{
blendDstBits = blendSrcBits = 0;
depthMaskBits = GLS_DEPTHMASK_TRUE;
}
// tell shader if this stage has an alpha test
if(atestBits & GLS_ATEST_BITS)
{
shader.alphaTest = qtrue;
}
// compute state bits
stage->stateBits = colorMaskBits | depthMaskBits | blendSrcBits | blendDstBits | atestBits | depthFuncBits | polyModeBits;
// load image
if(loadMap && !LoadMap(stage, buffer))
{
return qfalse;
}
return qtrue;
}
/*
===============
ParseDeform
deformVertexes wave <spread> <waveform> <base> <amplitude> <phase> <frequency>
deformVertexes normal <frequency> <amplitude>
deformVertexes move <vector> <waveform> <base> <amplitude> <phase> <frequency>
deformVertexes bulge <bulgeWidth> <bulgeHeight> <bulgeSpeed>
deformVertexes projectionShadow
deformVertexes autoSprite
deformVertexes autoSprite2
deformVertexes text[0-7]
===============
*/
static void ParseDeform(char **text)
{
char *token;
deformStage_t *ds;
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing deform parm in shader '%s'\n", shader.name);
return;
}
if(shader.numDeforms == MAX_SHADER_DEFORMS)
{
ri.Printf(PRINT_WARNING, "WARNING: MAX_SHADER_DEFORMS in '%s'\n", shader.name);
return;
}
ds = &shader.deforms[shader.numDeforms];
shader.numDeforms++;
if(!Q_stricmp(token, "projectionShadow"))
{
ds->deformation = DEFORM_PROJECTION_SHADOW;
return;
}
if(!Q_stricmp(token, "autosprite"))
{
ds->deformation = DEFORM_AUTOSPRITE;
return;
}
if(!Q_stricmp(token, "autosprite2"))
{
ds->deformation = DEFORM_AUTOSPRITE2;
return;
}
if(!Q_stricmpn(token, "text", 4))
{
int n;
n = token[4] - '0';
if(n < 0 || n > 7)
{
n = 0;
}
ds->deformation = DEFORM_TEXT0 + n;
return;
}
if(!Q_stricmp(token, "bulge"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name);
return;
}
ds->bulgeWidth = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name);
return;
}
ds->bulgeHeight = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing deformVertexes bulge parm in shader '%s'\n", shader.name);
return;
}
ds->bulgeSpeed = atof(token);
ds->deformation = DEFORM_BULGE;
return;
}
if(!Q_stricmp(token, "wave"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name);
return;
}
if(atof(token) != 0)
{
ds->deformationSpread = 1.0f / atof(token);
}
else
{
ds->deformationSpread = 100.0f;
ri.Printf(PRINT_WARNING, "WARNING: illegal div value of 0 in deformVertexes command for shader '%s'\n", shader.name);
}
ParseWaveForm(text, &ds->deformationWave);
ds->deformation = DEFORM_WAVE;
return;
}
if(!Q_stricmp(token, "normal"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name);
return;
}
ds->deformationWave.amplitude = atof(token);
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name);
return;
}
ds->deformationWave.frequency = atof(token);
ds->deformation = DEFORM_NORMALS;
return;
}
if(!Q_stricmp(token, "move"))
{
int i;
for(i = 0; i < 3; i++)
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing deformVertexes parm in shader '%s'\n", shader.name);
return;
}
ds->moveVector[i] = atof(token);
}
ParseWaveForm(text, &ds->deformationWave);
ds->deformation = DEFORM_MOVE;
return;
}
if(!Q_stricmp(token, "sprite"))
{
ds->deformation = DEFORM_SPRITE;
return;
}
if(!Q_stricmp(token, "flare"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing deformVertexes flare parm in shader '%s'\n", shader.name);
return;
}
ds->flareSize = atof(token);
return;
}
ri.Printf(PRINT_WARNING, "WARNING: unknown deformVertexes subtype '%s' found in shader '%s'\n", token, shader.name);
}
/*
===============
ParseSkyParms
skyParms <outerbox> <cloudheight> <innerbox>
===============
*/
static void ParseSkyParms(char **text)
{
char *token;
char prefix[MAX_QPATH];
// outerbox
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name);
return;
}
if(strcmp(token, "-"))
{
Q_strncpyz(prefix, token, sizeof(prefix));
shader.sky.outerbox = R_FindCubeImage(prefix, IF_NONE, FT_DEFAULT, WT_EDGE_CLAMP, shader.name);
if(!shader.sky.outerbox)
{
ri.Printf(PRINT_WARNING, "WARNING: could not find cubemap '%s' for outer skybox in shader '%s'\n", prefix, shader.name);
shader.sky.outerbox = tr.blackCubeImage;
}
}
// cloudheight
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name);
return;
}
shader.sky.cloudHeight = atof(token);
if(!shader.sky.cloudHeight)
{
shader.sky.cloudHeight = 512;
}
#if defined(USE_D3D10)
// TODO
#else
R_InitSkyTexCoords(shader.sky.cloudHeight);
#endif
// innerbox
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: 'skyParms' missing parameter in shader '%s'\n", shader.name);
return;
}
if(strcmp(token, "-"))
{
Q_strncpyz(prefix, token, sizeof(prefix));
shader.sky.innerbox = R_FindCubeImage(prefix, IF_NONE, FT_DEFAULT, WT_EDGE_CLAMP, shader.name);
if(!shader.sky.innerbox)
{
ri.Printf(PRINT_WARNING, "WARNING: could not find cubemap '%s' for inner skybox in shader '%s'\n", prefix, shader.name);
shader.sky.innerbox = tr.blackCubeImage;
}
}
shader.isSky = qtrue;
}
/*
=================
ParseSort
=================
*/
static void ParseSort(char **text)
{
char *token;
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing sort parameter in shader '%s'\n", shader.name);
return;
}
if(!Q_stricmp(token, "portal") || !Q_stricmp(token, "subview"))
{
shader.sort = SS_PORTAL;
}
else if(!Q_stricmp(token, "sky") || !Q_stricmp(token, "environment"))
{
shader.sort = SS_ENVIRONMENT_FOG;
}
else if(!Q_stricmp(token, "opaque"))
{
shader.sort = SS_OPAQUE;
}
else if(!Q_stricmp(token, "decal"))
{
shader.sort = SS_DECAL;
}
else if(!Q_stricmp(token, "seeThrough"))
{
shader.sort = SS_SEE_THROUGH;
}
else if(!Q_stricmp(token, "banner"))
{
shader.sort = SS_BANNER;
}
else if(!Q_stricmp(token, "underwater"))
{
shader.sort = SS_UNDERWATER;
}
else if(!Q_stricmp(token, "far"))
{
shader.sort = SS_FAR;
}
else if(!Q_stricmp(token, "medium"))
{
shader.sort = SS_MEDIUM;
}
else if(!Q_stricmp(token, "close"))
{
shader.sort = SS_CLOSE;
}
else if(!Q_stricmp(token, "additive"))
{
shader.sort = SS_BLEND1;
}
else if(!Q_stricmp(token, "almostNearest"))
{
shader.sort = SS_ALMOST_NEAREST;
}
else if(!Q_stricmp(token, "nearest"))
{
shader.sort = SS_NEAREST;
}
else if(!Q_stricmp(token, "postProcess"))
{
shader.sort = SS_POST_PROCESS;
}
else
{
shader.sort = atof(token);
}
}
// this table is also present in xmap
typedef struct
{
char *name;
int clearSolid, surfaceFlags, contents;
} infoParm_t;
// *INDENT-OFF*
infoParm_t infoParms[] = {
// server relevant contents
#if defined(COMPAT_ET)
{"clipmissile", 1, 0, CONTENTS_MISSILECLIP}, // impact only specific weapons (rl, gl)
#endif
{"water", 1, 0, CONTENTS_WATER},
{"slag", 1, 0, CONTENTS_SLIME}, // uses the CONTENTS_SLIME flag, but the shader reference is changed to 'slag'
// to idendify that this doesn't work the same as 'slime' did.
#if !defined(COMPAT_ET)
{"slime", 1, 0, CONTENTS_SLIME}, // mildly damaging
#endif
{"lava", 1, 0, CONTENTS_LAVA}, // very damaging
{"playerclip", 1, 0, CONTENTS_PLAYERCLIP},
{"monsterclip", 1, 0, CONTENTS_MONSTERCLIP},
#if !defined(COMPAT_ET)
{"moveableclip", 1, 0, 0}, // FIXME
{"ikclip", 1, 0, 0}, // FIXME
#endif
{"nodrop", 1, 0, CONTENTS_NODROP}, // don't drop items or leave bodies (death fog, lava, etc)
{"nonsolid", 1, SURF_NONSOLID, 0}, // clears the solid flag
{"blood", 1, 0, CONTENTS_WATER},
// utility relevant attributes
{"origin", 1, 0, CONTENTS_ORIGIN}, // center of rotating brushes
{"trans", 0, 0, CONTENTS_TRANSLUCENT}, // don't eat contained surfaces
{"translucent", 0, 0, CONTENTS_TRANSLUCENT}, // don't eat contained surfaces
{"detail", 0, 0, CONTENTS_DETAIL}, // don't include in structural bsp
{"structural", 0, 0, CONTENTS_STRUCTURAL}, // force into structural bsp even if trnas
{"areaportal", 1, 0, CONTENTS_AREAPORTAL}, // divides areas
// {"clusterportal", 1, 0, CONTENTS_CLUSTERPORTAL}, // for bots
{"donotenter", 1, 0, CONTENTS_DONOTENTER}, // for bots
#if defined(COMPAT_ET)
{"donotenterlarge", 1, 0, CONTENTS_DONOTENTER_LARGE}, // for larger bots
#else
{"botclip", 1, 0, CONTENTS_BOTCLIP}, // for bots
#endif
{"fog", 1, 0, CONTENTS_FOG}, // carves surfaces entering
{"sky", 0, SURF_SKY, 0}, // emit light from an environment map
// {"lightfilter", 0, SURF_LIGHTFILTER, 0}, // filter light going through it
{"alphashadow", 0, SURF_ALPHASHADOW, 0}, // test light on a per-pixel basis
{"hint", 0, SURF_HINT, 0}, // use as a primary splitter
// server attributes
{"slick", 0, SURF_SLICK, 0},
#if !defined(COMPAT_ET)
// {"collision", 0, SURF_COLLISION, 0},
#endif
{"noimpact", 0, SURF_NOIMPACT, 0}, // don't make impact explosions or marks
{"nomarks", 0, SURF_NOMARKS, 0}, // don't make impact marks, but still explode
{"nooverlays", 0, SURF_NOMARKS, 0}, // don't make impact marks, but still explode
{"ladder", 0, SURF_LADDER, 0},
{"nodamage", 0, SURF_NODAMAGE, 0},
#if defined(COMPAT_ET)
{"monsterslick", 0, SURF_MONSTERSLICK, 0}, // surf only slick for monsters
#endif
#if !defined(COMPAT_ET)
// {"flesh", 0, SURF_FLESH, 0},
#endif
{"glass", 0, SURF_GLASS, 0}, //----(SA) added
// {"splash", 0, SURF_SPLASH, 0}, //----(SA) added
// steps
#if defined(COMPAT_ET)
{"metal", 0, SURF_METAL, 0},
{"metalsteps", 0, SURF_METAL, 0},
#else
// {"metal", 0, SURF_METALSTEPS, 0},
// {"metalsteps", 0, SURF_METALSTEPS, 0},
#endif
#if !defined(COMPAT_ET)
// {"wallwalk", 0, SURF_WALLWALK, 0},
#endif
{"nosteps", 0, SURF_NOSTEPS, 0},
{"woodsteps", 0, SURF_WOOD, 0},
{"grasssteps", 0, SURF_GRASS, 0},
{"gravelsteps", 0, SURF_GRAVEL, 0},
{"carpetsteps", 0, SURF_CARPET, 0},
{"snowsteps", 0, SURF_SNOW, 0},
// {"roofsteps", 0, SURF_ROOF, 0}, // tile roof
// {"rubble", 0, SURF_RUBBLE, 0},
// drawsurf attributes
{"nodraw", 0, SURF_NODRAW, 0}, // don't generate a drawsurface (or a lightmap)
// {"pointlight", 0, SURF_POINTLIGHT, 0}, // sample lighting at vertexes
{"nolightmap", 0, SURF_NOLIGHTMAP, 0}, // don't generate a lightmap
{"nodlight", 0, 0, 0}, // OBSELETE: don't ever add dynamic lights
#if !defined(COMPAT_ET)
// {"dust", 0, SURF_DUST, 0}, // leave a dust trail when walking on this surface
#endif
// monster ai
#if defined(COMPAT_ET)
{"monsterslicknorth", 0, SURF_MONSLICK_N, 0},
{"monsterslickeast", 0, SURF_MONSLICK_E, 0},
{"monsterslicksouth", 0, SURF_MONSLICK_S, 0},
{"monsterslickwest", 0, SURF_MONSLICK_W, 0},
#endif
// unsupported Doom3 surface types for sound effects and blood splats
#if defined(COMPAT_ET)
{"metal", 0, SURF_METAL, 0},
#else
// {"metal", 0, SURF_METALSTEPS, 0},
#endif
{"stone", 0, 0, 0},
{"wood", 0, SURF_WOOD, 0},
{"cardboard", 0, 0, 0},
{"liquid", 0, 0, 0},
{"glass", 0, 0, 0},
{"plastic", 0, 0, 0},
{"ricochet", 0, 0, 0},
{"surftype10", 0, 0, 0},
{"surftype11", 0, 0, 0},
{"surftype12", 0, 0, 0},
{"surftype13", 0, 0, 0},
{"surftype14", 0, 0, 0},
{"surftype15", 0, 0, 0},
// other unsupported Doom3 surface types
{"trigger", 0, 0, 0},
{"flashlight_trigger",0,0, 0},
{"aassolid", 0, 0, 0},
{"aasobstacle", 0, 0, 0},
{"nullNormal", 0, 0, 0},
{"discrete", 0, 0, 0},
};
// *INDENT-ON*
/*
===============
ParseSurfaceParm
surfaceparm <name>
===============
*/
static qboolean SurfaceParm(const char *token)
{
int numInfoParms = sizeof(infoParms) / sizeof(infoParms[0]);
int i;
for(i = 0; i < numInfoParms; i++)
{
if(!Q_stricmp(token, infoParms[i].name))
{
shader.surfaceFlags |= infoParms[i].surfaceFlags;
shader.contentFlags |= infoParms[i].contents;
#if 0
if(infoParms[i].clearSolid)
{
si->contents &= ~CONTENTS_SOLID;
}
#endif
return qtrue;
}
}
return qfalse;
}
static void ParseSurfaceParm(char **text)
{
char *token;
token = COM_ParseExt(text, qfalse);
SurfaceParm(token);
}
static void ParseDiffuseMap(shaderStage_t * stage, char **text)
{
char buffer[1024] = "";
stage->active = qtrue;
stage->type = ST_DIFFUSEMAP;
stage->rgbGen = CGEN_IDENTITY;
stage->stateBits = GLS_DEFAULT;
if(!r_compressDiffuseMaps->integer)
{
stage->forceHighQuality = qtrue;
}
if(ParseMap(stage, text, buffer, sizeof(buffer)))
{
LoadMap(stage, buffer);
}
}
static void ParseNormalMap(shaderStage_t * stage, char **text)
{
char buffer[1024] = "";
stage->active = qtrue;
stage->type = ST_NORMALMAP;
stage->rgbGen = CGEN_IDENTITY;
stage->stateBits = GLS_DEFAULT;
if(!r_compressNormalMaps->integer)
{
stage->forceHighQuality = qtrue;
}
if(r_highQualityNormalMapping->integer)
{
stage->overrideFilterType = qtrue;
stage->filterType = FT_LINEAR;
stage->overrideNoPicMip = qtrue;
}
if(ParseMap(stage, text, buffer, sizeof(buffer)))
{
LoadMap(stage, buffer);
}
}
static void ParseSpecularMap(shaderStage_t * stage, char **text)
{
char buffer[1024] = "";
stage->active = qtrue;
stage->type = ST_SPECULARMAP;
stage->rgbGen = CGEN_IDENTITY;
stage->stateBits = GLS_DEFAULT;
if(!r_compressSpecularMaps->integer)
{
stage->forceHighQuality = qtrue;
}
if(ParseMap(stage, text, buffer, sizeof(buffer)))
{
LoadMap(stage, buffer);
}
}
static void ParseGlowMap(shaderStage_t * stage, char **text)
{
char buffer[1024] = "";
stage->active = qtrue;
stage->type = ST_COLORMAP;
stage->rgbGen = CGEN_IDENTITY;
stage->stateBits = GLS_SRCBLEND_ONE | GLS_DSTBLEND_ONE; // blend add
if(ParseMap(stage, text, buffer, sizeof(buffer)))
{
LoadMap(stage, buffer);
}
}
static void ParseReflectionMap(shaderStage_t * stage, char **text)
{
char buffer[1024] = "";
stage->active = qtrue;
stage->type = ST_REFLECTIONMAP;
stage->rgbGen = CGEN_IDENTITY;
stage->stateBits = GLS_DEFAULT;
stage->overrideWrapType = qtrue;
stage->wrapType = WT_EDGE_CLAMP;
if(ParseMap(stage, text, buffer, sizeof(buffer)))
{
LoadMap(stage, buffer);
}
}
static void ParseReflectionMapBlended(shaderStage_t * stage, char **text)
{
char buffer[1024] = "";
stage->active = qtrue;
stage->type = ST_REFLECTIONMAP;
stage->rgbGen = CGEN_IDENTITY;
stage->stateBits = GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ONE;
stage->overrideWrapType = qtrue;
stage->wrapType = WT_EDGE_CLAMP;
if(ParseMap(stage, text, buffer, sizeof(buffer)))
{
LoadMap(stage, buffer);
}
}
static void ParseLightFalloffImage(shaderStage_t * stage, char **text)
{
char buffer[1024] = "";
stage->active = qtrue;
stage->type = ST_ATTENUATIONMAP_Z;
stage->rgbGen = CGEN_IDENTITY;
stage->stateBits = GLS_DEFAULT;
stage->overrideWrapType = qtrue;
stage->wrapType = WT_EDGE_CLAMP;
if(ParseMap(stage, text, buffer, sizeof(buffer)))
{
LoadMap(stage, buffer);
}
}
/*
====================
FindShaderInShaderText
Scans the combined text description of all the shader template files for
the given guide name.
return NULL if not found
If found, it will return a valid template
=====================
*/
static char *FindGuideInGuideText(const char *guideName)
{
char *token, *p;
int i, hash;
if(!s_guideText)
{
// no guides loaded at all
return NULL;
}
hash = generateHashValue(guideName, MAX_GUIDETEXT_HASH);
for(i = 0; guideTextHashTable[hash][i]; i++)
{
p = guideTextHashTable[hash][i];
token = COM_ParseExt(&p, qtrue);
if(!Q_stricmp(token, guideName))
{
//ri.Printf(PRINT_ALL, "found guide '%s' by hashing\n", guideName);
return p;
}
}
p = s_guideText;
if(!p)
{
return NULL;
}
// look for label
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(token[0] == 0)
{
break;
}
if(Q_stricmp(token, "guide") && Q_stricmp(token, "inlineGuide"))
{
ri.Printf(PRINT_WARNING, "WARNING: expected guide or inlineGuide found '%s'\n", token);
break;
}
// parse guide name
token = COM_ParseExt(&p, qtrue);
if(!Q_stricmp(token, guideName))
{
ri.Printf(PRINT_ALL, "found guide '%s' by linear search\n", guideName);
return p;
}
// skip parameters
token = COM_ParseExt(&p, qtrue);
if(Q_stricmp(token, "("))
{
ri.Printf(PRINT_WARNING, "WARNING: expected ( found '%s'\n", token);
break;
}
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(!token[0])
break;
if(!Q_stricmp(token, ")"))
break;
}
if(Q_stricmp(token, ")"))
{
ri.Printf(PRINT_WARNING, "WARNING: expected ) found '%s'\n", token);
break;
}
// skip guide body
Com_SkipBracedSection(&p);
}
return NULL;
}
/*
=================
CreateShaderByGuide
=================
*/
#define MAX_GUIDE_PARAMETERS 16
static char *CreateShaderByGuide(const char *guideName, char *shaderText)
{
int i;
char *guideText;
char *token;
char *p;
static char buffer[4096];
char name[MAX_QPATH];
int numGuideParms;
char guideParms[MAX_GUIDE_PARAMETERS][MAX_QPATH];
int numShaderParms;
char shaderParms[MAX_GUIDE_PARAMETERS][MAX_QPATH];
Com_Memset(buffer, 0, sizeof(buffer));
Com_Memset(guideParms, 0, sizeof(guideParms));
Com_Memset(shaderParms, 0, sizeof(shaderParms));
// attempt to define shader from an explicit parameter file
guideText = FindGuideInGuideText(guideName);
if(guideText)
{
shader.createdByGuide = qtrue;
// parse guide parameters
numGuideParms = 0;
token = COM_ParseExt(&guideText, qtrue);
if(Q_stricmp(token, "("))
{
ri.Printf(PRINT_WARNING, "WARNING: expected ( found '%s'\n", token);
return NULL;
}
while(1)
{
token = COM_ParseExt(&guideText, qtrue);
if(!token[0])
break;
if(!Q_stricmp(token, ")"))
break;
if(numGuideParms >= MAX_GUIDE_PARAMETERS - 1)
{
ri.Printf(PRINT_ALL, "WARNING: more than %i guide parameters are not allowed\n", MAX_GUIDE_PARAMETERS);
return NULL;
}
//ri.Printf(PRINT_ALL, "guide parameter %i = '%s'\n", numGuideParms, token);
Q_strncpyz(guideParms[numGuideParms], token, MAX_QPATH);
numGuideParms++;
}
if(Q_stricmp(token, ")"))
{
ri.Printf(PRINT_ALL, "WARNING: expected ) found '%s'\n", token);
return NULL;
}
// parse shader parameters
numShaderParms = 0;
token = COM_ParseExt(&shaderText, qtrue);
if(Q_stricmp(token, "("))
{
ri.Printf(PRINT_ALL, "WARNING: expected ( found '%s'\n", token);
return NULL;
}
while(1)
{
token = COM_ParseExt(&shaderText, qtrue);
if(!token[0])
break;
if(!Q_stricmp(token, ")"))
break;
if(numShaderParms >= MAX_GUIDE_PARAMETERS - 1)
{
ri.Printf(PRINT_ALL, "WARNING: more than %i guide parameters are not allowed\n", MAX_GUIDE_PARAMETERS);
return NULL;
}
//ri.Printf(PRINT_ALL, "shader parameter %i = '%s'\n", numShaderParms, token);
Q_strncpyz(shaderParms[numShaderParms], token, MAX_QPATH);
numShaderParms++;
}
if(Q_stricmp(token, ")"))
{
ri.Printf(PRINT_ALL, "WARNING: expected ) found '%s'\n", token);
return NULL;
}
if(numGuideParms != numShaderParms)
{
ri.Printf(PRINT_WARNING, "WARNING: %i numGuideParameters != %i numShaderParameters\n", numGuideParms, numShaderParms);
return NULL;
}
#if 0
for(i = 0; i < numGuideParms; i++)
{
ri.Printf(PRINT_ALL, "guide parameter '%s' = '%s'\n", guideParms[i], shaderParms[i]);
}
#endif
token = COM_ParseExt(&guideText, qtrue);
if(Q_stricmp(token, "{"))
{
ri.Printf(PRINT_ALL, "WARNING: expected { found '%s'\n", token);
return NULL;
}
// create buffer
while(1)
{
// begin new line
token = COM_ParseExt(&guideText, qtrue);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: no concluding '}' in guide %s\n", guideName);
return NULL;
}
// end of guide definition
if(token[0] == '}')
{
break;
}
Q_strncpyz(name, token, sizeof(name));
#if 0
// adjust name by guide parameters if necessary
for(i = 0; i < numGuideParms; i++)
{
if((p = Q_stristr(name, (const char *)guideParms)))
{
//ri.Printf(PRINT_ALL, "guide parameter '%s' = '%s'\n", guideParms[i], shaderParms[i]);
Q_strreplace(name, sizeof(name), guideParms[i], shaderParms[i]);
}
}
#endif
Q_strcat(buffer, sizeof(buffer), name);
Q_strcat(buffer, sizeof(buffer), " ");
// parse rest of line
while(1)
{
token = COM_ParseExt(&guideText, qfalse);
if(!token[0])
{
// end of line
break;
}
Q_strncpyz(name, token, sizeof(name));
// adjust name by guide parameters if necessary
for(i = 0; i < numGuideParms; i++)
{
if((p = Q_stristr(name, (const char *)guideParms)))
{
//ri.Printf(PRINT_ALL, "guide parameter '%s' = '%s'\n", guideParms[i], shaderParms[i]);
Q_strreplace(name, sizeof(name), guideParms[i], shaderParms[i]);
}
}
Q_strcat(buffer, sizeof(buffer), name);
Q_strcat(buffer, sizeof(buffer), " ");
}
Q_strcat(buffer, sizeof(buffer), "\n");
}
if(Q_stricmp(token, "}"))
{
ri.Printf(PRINT_ALL, "WARNING: expected } found '%s'\n", token);
return NULL;
}
Q_strcat(buffer, sizeof(buffer), "}");
ri.Printf(PRINT_ALL, "----- '%s' -----\n%s\n----------\n", shader.name, buffer);
return buffer;
}
return NULL;
}
/*
=================
ParseShader
The current text pointer is at the explicit text definition of the
shader. Parse it into the global shader variable. Later functions
will optimize it.
=================
*/
static qboolean ParseShader(char *_text)
{
char **text;
char *token;
int s;
s = 0;
shader.explicitlyDefined = qtrue;
text = &_text;
token = COM_ParseExt(text, qtrue);
if(token[0] != '{')
{
if(!(_text = CreateShaderByGuide(token, _text)))
{
ri.Printf(PRINT_WARNING, "WARNING: couldn't create shader '%s' by template '%s'\n", shader.name, token);
//ri.Printf(PRINT_WARNING, "WARNING: expecting '{', found '%s' instead in shader '%s'\n", token, shader.name);
return qfalse;
}
else
{
text = &_text;
}
}
while(1)
{
token = COM_ParseExt(text, qtrue);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: no concluding '}' in shader %s\n", shader.name);
return qfalse;
}
// end of shader definition
if(token[0] == '}')
{
break;
}
// stage definition
else if(token[0] == '{')
{
if(s >= (MAX_SHADER_STAGES - 1))
{
ri.Printf(PRINT_WARNING, "WARNING: too many stages in shader %s\n", shader.name);
return qfalse;
}
if(!ParseStage(&stages[s], text))
{
return qfalse;
}
stages[s].active = qtrue;
s++;
continue;
}
// skip stuff that only the QuakeEdRadient needs
else if(!Q_stricmpn(token, "qer", 3))
{
Com_SkipRestOfLine(text);
continue;
}
// skip description
else if(!Q_stricmp(token, "description"))
{
Com_SkipRestOfLine(text);
continue;
}
// skip renderbump
else if(!Q_stricmp(token, "renderbump"))
{
Com_SkipRestOfLine(text);
continue;
}
// skip unsmoothedTangents
else if(!Q_stricmp(token, "unsmoothedTangents"))
{
ri.Printf(PRINT_WARNING, "WARNING: unsmoothedTangents keyword not supported in shader '%s'\n", shader.name);
continue;
}
// skip guiSurf
else if(!Q_stricmp(token, "guiSurf"))
{
Com_SkipRestOfLine(text);
continue;
}
// skip decalInfo
else if(!Q_stricmp(token, "decalInfo"))
{
ri.Printf(PRINT_WARNING, "WARNING: decalInfo keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
continue;
}
// skip Quake4's extra material types
else if(!Q_stricmp(token, "materialType"))
{
ri.Printf(PRINT_WARNING, "WARNING: materialType keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
continue;
}
// skip Prey's extra material types
else if(!Q_stricmpn(token, "matter", 6))
{
//ri.Printf(PRINT_WARNING, "WARNING: materialType keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
continue;
}
// sun parms
else if(!Q_stricmp(token, "xmap_sun"))
{
float a, b;
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for 'xmap_sun' keyword in shader '%s'\n", shader.name);
continue;
}
tr.sunLight[0] = atof(token);
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for 'xmap_sun' keyword in shader '%s'\n", shader.name);
continue;
}
tr.sunLight[1] = atof(token);
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for 'xmap_sun' keyword in shader '%s'\n", shader.name);
continue;
}
tr.sunLight[2] = atof(token);
VectorNormalize(tr.sunLight);
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for 'xmap_sun' keyword in shader '%s'\n", shader.name);
continue;
}
a = atof(token);
VectorScale(tr.sunLight, a, tr.sunLight);
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for 'xmap_sun' keyword in shader '%s'\n", shader.name);
continue;
}
a = atof(token);
a = a / 180 * M_PI;
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for 'xmap_sun' keyword in shader '%s'\n", shader.name);
continue;
}
b = atof(token);
b = b / 180 * M_PI;
tr.sunDirection[0] = cos(a) * cos(b);
tr.sunDirection[1] = sin(a) * cos(b);
tr.sunDirection[2] = sin(b);
continue;
}
// noShadows
else if(!Q_stricmp(token, "noShadows"))
{
shader.noShadows = qtrue;
continue;
}
// noSelfShadow
else if(!Q_stricmp(token, "noSelfShadow"))
{
ri.Printf(PRINT_WARNING, "WARNING: noSelfShadow keyword not supported in shader '%s'\n", shader.name);
continue;
}
// forceShadows
else if(!Q_stricmp(token, "forceShadows"))
{
ri.Printf(PRINT_WARNING, "WARNING: forceShadows keyword not supported in shader '%s'\n", shader.name);
continue;
}
// forceOverlays
else if(!Q_stricmp(token, "forceOverlays"))
{
ri.Printf(PRINT_WARNING, "WARNING: forceOverlays keyword not supported in shader '%s'\n", shader.name);
continue;
}
// noPortalFog
else if(!Q_stricmp(token, "noPortalFog"))
{
ri.Printf(PRINT_WARNING, "WARNING: noPortalFog keyword not supported in shader '%s'\n", shader.name);
continue;
}
// fogLight
else if(!Q_stricmp(token, "fogLight"))
{
ri.Printf(PRINT_WARNING, "WARNING: fogLight keyword not supported in shader '%s'\n", shader.name);
shader.fogLight = qtrue;
continue;
}
// blendLight
else if(!Q_stricmp(token, "blendLight"))
{
ri.Printf(PRINT_WARNING, "WARNING: blendLight keyword not supported in shader '%s'\n", shader.name);
shader.blendLight = qtrue;
continue;
}
// ambientLight
else if(!Q_stricmp(token, "ambientLight"))
{
ri.Printf(PRINT_WARNING, "WARNING: ambientLight keyword not supported in shader '%s'\n", shader.name);
shader.ambientLight = qtrue;
continue;
}
// volumetricLight
else if(!Q_stricmp(token, "volumetricLight"))
{
shader.volumetricLight = qtrue;
continue;
}
// translucent
else if(!Q_stricmp(token, "translucent"))
{
shader.translucent = qtrue;
continue;
}
// forceOpaque
else if(!Q_stricmp(token, "forceOpaque"))
{
shader.forceOpaque = qtrue;
continue;
}
// forceSolid
else if(!Q_stricmp(token, "forceSolid") || !Q_stricmp(token, "solid"))
{
continue;
}
else if(!Q_stricmp(token, "deformVertexes") || !Q_stricmp(token, "deform"))
{
ParseDeform(text);
continue;
}
else if(!Q_stricmp(token, "tesssize"))
{
Com_SkipRestOfLine(text);
continue;
}
// skip noFragment
if(!Q_stricmp(token, "noFragment"))
{
continue;
}
// skip stuff that only the xmap needs
else if(!Q_stricmpn(token, "xmap", 4) || !Q_stricmpn(token, "q3map", 5))
{
Com_SkipRestOfLine(text);
continue;
}
// skip stuff that only xmap or the server needs
else if(!Q_stricmp(token, "surfaceParm"))
{
ParseSurfaceParm(text);
continue;
}
// no mip maps
else if(!Q_stricmp(token, "nomipmap") || !Q_stricmp(token, "nomipmaps"))
{
shader.filterType = FT_LINEAR;
shader.noPicMip = qtrue;
continue;
}
// no picmip adjustment
else if(!Q_stricmp(token, "nopicmip"))
{
shader.noPicMip = qtrue;
continue;
}
// RF, allow each shader to permit compression if available
else if(!Q_stricmp(token, "allowcompress"))
{
shader.uncompressed = qfalse;
continue;
}
else if(!Q_stricmp(token, "nocompress"))
{
shader.uncompressed = qtrue;
continue;
}
// polygonOffset
else if(!Q_stricmp(token, "polygonOffset"))
{
shader.polygonOffset = qtrue;
token = COM_ParseExt(text, qfalse);
if(token[0])
{
shader.polygonOffsetValue = atof(token);
}
continue;
}
// parallax mapping
else if(!Q_stricmp(token, "parallax"))
{
shader.parallax = qtrue;
continue;
}
// entityMergable, allowing sprite surfaces from multiple entities
// to be merged into one batch. This is a savings for smoke
// puffs and blood, but can't be used for anything where the
// shader calcs (not the surface function) reference the entity color or scroll
else if(!Q_stricmp(token, "entityMergable"))
{
shader.entityMergable = qtrue;
continue;
}
// fogParms
else if(!Q_stricmp(token, "fogParms"))
{
/*
ri.Printf(PRINT_WARNING, "WARNING: fogParms keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
*/
if(!ParseVector(text, 3, shader.fogParms.color))
{
return qfalse;
}
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for 'fogParms' keyword in shader '%s'\n", shader.name);
continue;
}
shader.fogParms.depthForOpaque = atof(token);
//shader.fogVolume = qtrue;
shader.sort = SS_FOG;
// skip any old gradient directions
Com_SkipRestOfLine(text);
continue;
}
// noFog
else if(!Q_stricmp(token, "noFog"))
{
shader.noFog = qtrue;
continue;
}
// portal
else if(!Q_stricmp(token, "portal"))
{
shader.sort = SS_PORTAL;
shader.isPortal = qtrue;
token = COM_ParseExt(text, qfalse);
if(token[0])
{
shader.portalRange = atof(token);
}
else
{
shader.portalRange = 256;
}
continue;
}
// portal or mirror
else if(!Q_stricmp(token, "mirror"))
{
shader.sort = SS_PORTAL;
shader.isPortal = qtrue;
continue;
}
// skyparms <cloudheight> <outerbox> <innerbox>
else if(!Q_stricmp(token, "skyparms"))
{
ParseSkyParms(text);
continue;
}
// This is fixed fog for the skybox/clouds determined solely by the shader
// it will not change in a level and will not be necessary
// to force clients to use a sky fog the server says to.
// skyfogvars <(r,g,b)> <dist>
else if(!Q_stricmp(token, "skyfogvars"))
{
vec3_t fogColor;
if(!ParseVector(text, 3, fogColor))
{
return qfalse;
}
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing density value for sky fog\n");
continue;
}
if(atof(token) > 1)
{
ri.Printf(PRINT_WARNING, "WARNING: last value for skyfogvars is 'density' which needs to be 0.0-1.0\n");
continue;
}
#if defined(COMPAT_ET)
RE_SetFog(FOG_SKY, 0, 5, fogColor[0], fogColor[1], fogColor[2], atof(token));
#endif
continue;
}
// ET waterfogvars
else if(!Q_stricmp(token, "waterfogvars"))
{
vec3_t watercolor;
float fogvar;
if(!ParseVector(text, 3, watercolor))
{
return qfalse;
}
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing density/distance value for water fog\n");
continue;
}
fogvar = atof(token);
//----(SA) right now allow one water color per map. I'm sure this will need
// to change at some point, but I'm not sure how to track fog parameters
// on a "per-water volume" basis yet.
#if defined(COMPAT_ET)
if(fogvar == 0)
{ // '0' specifies "use the map values for everything except the fog color
// TODO
}
else if(fogvar > 1)
{ // distance "linear" fog
RE_SetFog(FOG_WATER, 0, fogvar, watercolor[0], watercolor[1], watercolor[2], 1.1);
}
else
{ // density "exp" fog
RE_SetFog(FOG_WATER, 0, 5, watercolor[0], watercolor[1], watercolor[2], fogvar);
}
#endif
continue;
}
// ET fogvars
else if(!Q_stricmp(token, "fogvars"))
{
vec3_t fogColor;
float fogDensity;
int fogFar;
if(!ParseVector(text, 3, fogColor))
{
return qfalse;
}
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing density value for the fog\n");
continue;
}
//----(SA) NOTE: fogFar > 1 means the shader is setting the farclip, < 1 means setting
// density (so old maps or maps that just need softening fog don't have to care about farclip)
fogDensity = atof(token);
if(fogDensity > 1)
{ // linear
fogFar = fogDensity;
}
else
{
fogFar = 5;
}
#if defined(COMPAT_ET)
RE_SetFog(FOG_MAP, 0, fogFar, fogColor[0], fogColor[1], fogColor[2], fogDensity);
RE_SetFog(FOG_CMD_SWITCHFOG, FOG_MAP, 50, 0, 0, 0, 0);
#endif
continue;
}
// ET sunshader <name>
else if(!Q_stricmp(token, "sunshader"))
{
int tokenLen;
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing shader name for 'sunshader'\n");
continue;
}
/*
RB: don't call tr.sunShader = R_FindShader(token, SHADER_3D_STATIC, qtrue);
because it breaks the computation of the current shader
*/
tokenLen = strlen(token) + 1;
tr.sunShaderName = ri.Hunk_Alloc(sizeof(char) * tokenLen, h_low);
Q_strncpyz(tr.sunShaderName, token, tokenLen);
}
//----(SA) added
else if(!Q_stricmp(token, "lightgridmulamb"))
{
// ambient multiplier for lightgrid
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing value for 'lightgrid ambient multiplier'\n");
continue;
}
if(atof(token) > 0)
{
tr.lightGridMulAmbient = atof(token);
}
}
else if(!Q_stricmp(token, "lightgridmuldir"))
{
// directional multiplier for lightgrid
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing value for 'lightgrid directional multiplier'\n");
continue;
}
if(atof(token) > 0)
{
tr.lightGridMulDirected = atof(token);
}
}
//----(SA) end
// light <value> determines flaring in xmap, not needed here
else if(!Q_stricmp(token, "light"))
{
token = COM_ParseExt(text, qfalse);
continue;
}
// cull <face>
else if(!Q_stricmp(token, "cull"))
{
token = COM_ParseExt(text, qfalse);
if(token[0] == 0)
{
ri.Printf(PRINT_WARNING, "WARNING: missing cull parms in shader '%s'\n", shader.name);
continue;
}
if(!Q_stricmp(token, "none") || !Q_stricmp(token, "twoSided") || !Q_stricmp(token, "disable"))
{
shader.cullType = CT_TWO_SIDED;
}
else if(!Q_stricmp(token, "back") || !Q_stricmp(token, "backside") || !Q_stricmp(token, "backsided"))
{
shader.cullType = CT_BACK_SIDED;
}
else
{
ri.Printf(PRINT_WARNING, "WARNING: invalid cull parm '%s' in shader '%s'\n", token, shader.name);
}
continue;
}
// twoSided
else if(!Q_stricmp(token, "twoSided"))
{
shader.cullType = CT_TWO_SIDED;
continue;
}
// backSided
else if(!Q_stricmp(token, "backSided"))
{
shader.cullType = CT_BACK_SIDED;
continue;
}
// clamp
else if(!Q_stricmp(token, "clamp"))
{
shader.wrapType = WT_CLAMP;
continue;
}
// edgeClamp
else if(!Q_stricmp(token, "edgeClamp"))
{
shader.wrapType = WT_EDGE_CLAMP;
continue;
}
// zeroClamp
else if(!Q_stricmp(token, "zeroclamp"))
{
shader.wrapType = WT_ZERO_CLAMP;
continue;
}
// alphaZeroClamp
else if(!Q_stricmp(token, "alphaZeroClamp"))
{
shader.wrapType = WT_ALPHA_ZERO_CLAMP;
continue;
}
// sort
else if(!Q_stricmp(token, "sort"))
{
ParseSort(text);
continue;
}
// ydnar: implicit default mapping to eliminate redundant/incorrect explicit shader stages
else if(!Q_stricmpn(token, "implicit", 8))
{
//ri.Printf(PRINT_WARNING, "WARNING: keyword '%s' not supported in shader '%s'\n", token, shader.name);
//Com_SkipRestOfLine(text);
// set implicit mapping state
if(!Q_stricmp(token, "implicitBlend"))
{
implicitStateBits = GLS_DEPTHMASK_TRUE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA;
implicitCullType = CT_TWO_SIDED;
}
else if(!Q_stricmp(token, "implicitMask"))
{
implicitStateBits = GLS_DEPTHMASK_TRUE | GLS_ATEST_GE_128;
implicitCullType = CT_TWO_SIDED;
}
else // "implicitMap"
{
implicitStateBits = GLS_DEPTHMASK_TRUE;
implicitCullType = CT_FRONT_SIDED;
}
// get image
token = COM_ParseExt(text, qfalse);
if(token[0] != '\0')
{
Q_strncpyz(implicitMap, token, sizeof(implicitMap));
}
else
{
implicitMap[0] = '-';
implicitMap[1] = '\0';
}
continue;
}
// spectrum
else if(!Q_stricmp(token, "spectrum"))
{
ri.Printf(PRINT_WARNING, "WARNING: spectrum keyword not supported in shader '%s'\n", shader.name);
token = COM_ParseExt(text, qfalse);
if(!token[0])
{
ri.Printf(PRINT_WARNING, "WARNING: missing parm for 'spectrum' keyword in shader '%s'\n", shader.name);
continue;
}
shader.spectrum = qtrue;
shader.spectrumValue = atoi(token);
continue;
}
// diffuseMap <image>
else if(!Q_stricmp(token, "diffuseMap"))
{
ParseDiffuseMap(&stages[s], text);
s++;
continue;
}
// normalMap <image>
else if(!Q_stricmp(token, "normalMap") || !Q_stricmp(token, "bumpMap"))
{
ParseNormalMap(&stages[s], text);
s++;
continue;
}
// specularMap <image>
else if(!Q_stricmp(token, "specularMap"))
{
ParseSpecularMap(&stages[s], text);
s++;
continue;
}
// glowMap <image>
else if(!Q_stricmp(token, "glowMap"))
{
ParseGlowMap(&stages[s], text);
s++;
continue;
}
// reflectionMap <image>
else if(!Q_stricmp(token, "reflectionMap"))
{
ParseReflectionMap(&stages[s], text);
s++;
continue;
}
// reflectionMapBlended <image>
else if(!Q_stricmp(token, "reflectionMapBlended"))
{
ParseReflectionMapBlended(&stages[s], text);
s++;
continue;
}
// lightMap <image>
else if(!Q_stricmp(token, "lightMap"))
{
ri.Printf(PRINT_WARNING, "WARNING: obsolete lightMap keyword not supported in shader '%s'\n", shader.name);
Com_SkipRestOfLine(text);
continue;
}
// lightFalloffImage <image>
else if(!Q_stricmp(token, "lightFalloffImage"))
{
ParseLightFalloffImage(&stages[s], text);
s++;
continue;
}
// Doom 3 DECAL_MACRO
else if(!Q_stricmp(token, "DECAL_MACRO"))
{
shader.polygonOffset = qtrue;
shader.polygonOffsetValue = 1;
shader.sort = SS_DECAL;
SurfaceParm("discrete");
SurfaceParm("noShadows");
continue;
}
// Prey DECAL_ALPHATEST_MACRO
else if(!Q_stricmp(token, "DECAL_ALPHATEST_MACRO"))
{
// what's different?
shader.polygonOffset = qtrue;
shader.polygonOffsetValue = 1;
shader.sort = SS_DECAL;
SurfaceParm("discrete");
SurfaceParm("noShadows");
continue;
}
else if(SurfaceParm(token))
{
continue;
}
// su44:: all keywords below were added for compatibility with MoHAA
else if(!Q_stricmp(token, "force32bit"))
{
continue;
}
else
{
ri.Printf(PRINT_WARNING, "WARNING: unknown general shader parameter '%s' in '%s'\n", token, shader.name);
return qfalse;
}
}
// ignore shaders that don't have any stages, unless it is a sky or fog
if(s == 0 && !shader.forceOpaque && !shader.isSky && !(shader.contentFlags & CONTENTS_FOG) && implicitMap[0] == '\0')
{
return qfalse;
}
return qtrue;
}
/*
========================================================================================
SHADER OPTIMIZATION AND FOGGING
========================================================================================
*/
/*
typedef struct
{
int blendA;
int blendB;
int multitextureEnv;
int multitextureBlend;
} collapse_t;
static collapse_t collapse[] = {
{0, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO,
GL_MODULATE, 0},
{0, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR,
GL_MODULATE, 0},
{GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR,
GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR},
{GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR,
GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR},
{GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO,
GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR},
{GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO, GLS_DSTBLEND_SRC_COLOR | GLS_SRCBLEND_ZERO,
GL_MODULATE, GLS_DSTBLEND_ZERO | GLS_SRCBLEND_DST_COLOR},
{0, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE,
GL_ADD, 0},
{GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE,
GL_ADD, GLS_DSTBLEND_ONE | GLS_SRCBLEND_ONE},
#if 0
{0, GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA | GLS_SRCBLEND_SRC_ALPHA,
GL_DECAL, 0},
#endif
{-1}
};
*/
/*
================
CollapseMultitexture
=================
*/
// *INDENT-OFF*
static void CollapseStages()
{
// int abits, bbits;
int i, j;
qboolean hasDiffuseStage;
qboolean hasNormalStage;
qboolean hasSpecularStage;
qboolean hasReflectionStage;
shaderStage_t tmpDiffuseStage;
shaderStage_t tmpNormalStage;
shaderStage_t tmpSpecularStage;
shaderStage_t tmpReflectionStage;
#if defined(COMPAT_Q3A) || defined(COMPAT_ET)
int idxColorStage;
shaderStage_t tmpColorStage;
int idxLightmapStage;
shaderStage_t tmpLightmapStage;
#endif
shader_t tmpShader;
int numStages = 0;
shaderStage_t tmpStages[MAX_SHADER_STAGES];
if(!r_collapseStages->integer)
{
return;
}
//ri.Printf(PRINT_ALL, "...collapsing '%s'\n", shader.name);
Com_Memcpy(&tmpShader, &shader, sizeof(shader));
Com_Memset(&tmpStages[0], 0, sizeof(stages));
//Com_Memcpy(&tmpStages[0], &stages[0], sizeof(stages));
for(j = 0; j < MAX_SHADER_STAGES; j++)
{
hasDiffuseStage = qfalse;
hasNormalStage = qfalse;
hasSpecularStage = qfalse;
hasReflectionStage = qfalse;
Com_Memset(&tmpDiffuseStage, 0, sizeof(shaderStage_t));
Com_Memset(&tmpNormalStage, 0, sizeof(shaderStage_t));
Com_Memset(&tmpSpecularStage, 0, sizeof(shaderStage_t));
#if defined(COMPAT_Q3A) || defined(COMPAT_ET)
idxColorStage = -1;
Com_Memset(&tmpColorStage, 0, sizeof(shaderStage_t));
idxLightmapStage = -1;
Com_Memset(&tmpLightmapStage, 0, sizeof(shaderStage_t));
#endif
if(!stages[j].active)
continue;
if(
#if !defined(COMPAT_Q3A) && !defined(COMPAT_ET)
stages[j].type == ST_COLORMAP ||
#endif
stages[j].type == ST_REFRACTIONMAP ||
stages[j].type == ST_DISPERSIONMAP ||
stages[j].type == ST_SKYBOXMAP ||
stages[j].type == ST_SCREENMAP ||
stages[j].type == ST_PORTALMAP ||
stages[j].type == ST_HEATHAZEMAP ||
stages[j].type == ST_LIQUIDMAP ||
stages[j].type == ST_ATTENUATIONMAP_XY ||
stages[j].type == ST_ATTENUATIONMAP_Z)
{
// only merge lighting relevant stages
tmpStages[numStages] = stages[j];
numStages++;
continue;
}
#if 0 //defined(COMPAT_Q3A) || defined(COMPAT_ET)
for(i = 0; i < 2; i++)
{
if((j + i) >= MAX_SHADER_STAGES)
continue;
if(!stages[j + i].active)
continue;
if(stages[j + i].type == ST_COLORMAP && idxColorStage == -1)
{
idxColorStage = j + i;
tmpColorStage = stages[j + i];
}
else if(stages[j + i].type == ST_LIGHTMAP && idxLightmapStage == -1)
{
idxLightmapStage = j + i;
tmpLightmapStage = stages[j + i];
}
}
// try to merge color/lightmap to diffuse
if( idxColorStage != -1 &&
idxLightmapStage != -1 &&
// TODO check color stage no alphaGen
(tmpLightmapStage.stateBits & ( GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO))
)
{
ri.Printf(PRINT_ALL, "color/lightmap combo\n");
tmpShader.collapseType = COLLAPSE_color_lightmap;
tmpStages[numStages] = tmpColorStage;
tmpStages[numStages].type = ST_DIFFUSEMAP;
tmpStages[numStages].stateBits &= ~(GLS_DSTBLEND_BITS | GLS_SRCBLEND_BITS);
//tmpStages[numStages].stateBits |= GLS_DEPTHMASK_TRUE;
//tmpStages[numStages].bundle[TB_NORMALMAP] = tmpNormalStage.bundle[0];
numStages++;
j += 1;
continue;
}
/*
else if(idxLightmapStage > idxColorStage)
{
tmpStages[numStages] = tmpColorStage;
numStages++;
tmpStages[numStages] = tmpLightmapStage;
numStages++;
continue;
}
else
{
tmpStages[numStages] = tmpLightmapStage;
numStages++;
tmpStages[numStages] = tmpColorStage;
numStages++;
continue;
}
*/
#endif
for(i = 0; i < 3; i++)
{
if((j + i) >= MAX_SHADER_STAGES)
continue;
if(!stages[j + i].active)
continue;
if(stages[j + i].type == ST_DIFFUSEMAP && !hasDiffuseStage)
{
hasDiffuseStage = qtrue;
tmpDiffuseStage = stages[j+i];
}
else if(stages[j + i].type == ST_NORMALMAP && !hasNormalStage)
{
hasNormalStage = qtrue;
tmpNormalStage = stages[j+i];
}
else if(stages[j + i].type == ST_SPECULARMAP && !hasSpecularStage)
{
hasSpecularStage = qtrue;
tmpSpecularStage = stages[j+i];
}
else if(stages[j + i].type == ST_REFLECTIONMAP && !hasReflectionStage)
{
hasReflectionStage = qtrue;
tmpReflectionStage = stages[j + i];
}
}
// NOTE: Tr3B - merge as many stages as possible
// try to merge diffuse/normal/specular
if( hasDiffuseStage &&
hasNormalStage &&
hasSpecularStage
)
{
//ri.Printf(PRINT_ALL, "lighting_DBS\n");
tmpShader.collapseType = COLLAPSE_lighting_DBS;
tmpStages[numStages] = tmpDiffuseStage;
tmpStages[numStages].type = ST_COLLAPSE_lighting_DBS;
tmpStages[numStages].bundle[TB_NORMALMAP] = tmpNormalStage.bundle[0];
tmpStages[numStages].bundle[TB_SPECULARMAP] = tmpSpecularStage.bundle[0];
numStages++;
j += 2;
continue;
}
// try to merge diffuse/normal
else if(hasDiffuseStage &&
hasNormalStage
)
{
//ri.Printf(PRINT_ALL, "lighting_DB\n");
tmpShader.collapseType = COLLAPSE_lighting_DB;
tmpStages[numStages] = tmpDiffuseStage;
tmpStages[numStages].type = ST_COLLAPSE_lighting_DB;
tmpStages[numStages].bundle[TB_NORMALMAP] = tmpNormalStage.bundle[0];
numStages++;
j += 1;
continue;
}
// try to merge env/normal
else if(hasReflectionStage &&
hasNormalStage
)
{
//ri.Printf(PRINT_ALL, "reflection_CB\n");
tmpShader.collapseType = COLLAPSE_reflection_CB;
tmpStages[numStages] = tmpReflectionStage;
tmpStages[numStages].type = ST_COLLAPSE_reflection_CB;
tmpStages[numStages].bundle[TB_NORMALMAP] = tmpNormalStage.bundle[0];
numStages++;
j += 1;
continue;
}
// if there was no merge option just copy stage
else
{
tmpStages[numStages] = stages[j];
numStages++;
}
}
// clear unused stages
Com_Memset(&tmpStages[numStages], 0, sizeof(stages[0]) * (MAX_SHADER_STAGES - numStages));
tmpShader.numStages = numStages;
// copy result
Com_Memcpy(&stages[0], &tmpStages[0], sizeof(stages));
Com_Memcpy(&shader, &tmpShader, sizeof(shader));
}
// *INDENT-ON*
/*
=============
FixRenderCommandList
https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493
Arnout: this is a nasty issue. Shaders can be registered after drawsurfaces are generated
but before the frame is rendered. This will, for the duration of one frame, cause drawsurfaces
to be rendered with bad shaders. To fix this, need to go through all render commands and fix
sortedIndex.
==============
*/
static void FixRenderCommandList(int newShader)
{
renderCommandList_t *cmdList = &backEndData[tr.smpFrame]->commands;
if(cmdList)
{
const void *curCmd = cmdList->cmds;
while(1)
{
switch (*(const int *)curCmd)
{
case RC_SET_COLOR:
{
const setColorCommand_t *sc_cmd = (const setColorCommand_t *)curCmd;
curCmd = (const void *)(sc_cmd + 1);
break;
}
case RC_STRETCH_PIC:
{
const stretchPicCommand_t *sp_cmd = (const stretchPicCommand_t *)curCmd;
curCmd = (const void *)(sp_cmd + 1);
break;
}
case RC_DRAW_VIEW:
{
int i;
drawSurf_t *drawSurf;
const drawViewCommand_t *dv_cmd = (const drawViewCommand_t *)curCmd;
for(i = 0, drawSurf = dv_cmd->viewParms.drawSurfs; i < dv_cmd->viewParms.numDrawSurfs; i++, drawSurf++)
{
if(drawSurf->shaderNum >= newShader)
{
drawSurf->shaderNum++;
}
}
curCmd = (const void *)(dv_cmd + 1);
break;
}
case RC_DRAW_BUFFER:
{
const drawBufferCommand_t *db_cmd = (const drawBufferCommand_t *)curCmd;
curCmd = (const void *)(db_cmd + 1);
break;
}
case RC_SWAP_BUFFERS:
{
const swapBuffersCommand_t *sb_cmd = (const swapBuffersCommand_t *)curCmd;
curCmd = (const void *)(sb_cmd + 1);
break;
}
case RC_END_OF_LIST:
default:
return;
}
}
}
}
/*
==============
SortNewShader
Positions the most recently created shader in the tr.sortedShaders[]
array so that the shader->sort key is sorted reletive to the other
shaders.
Sets shader->sortedIndex
==============
*/
static void SortNewShader(void)
{
int i;
float sort;
shader_t *newShader;
newShader = tr.shaders[tr.numShaders - 1];
sort = newShader->sort;
for(i = tr.numShaders - 2; i >= 0; i--)
{
if(tr.sortedShaders[i]->sort <= sort)
{
break;
}
tr.sortedShaders[i + 1] = tr.sortedShaders[i];
tr.sortedShaders[i + 1]->sortedIndex++;
}
// Arnout: fix rendercommandlist
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=493
//FixRenderCommandList(i + 1);
newShader->sortedIndex = i + 1;
tr.sortedShaders[i + 1] = newShader;
}
/*
====================
GeneratePermanentShader
====================
*/
static shader_t *GeneratePermanentShader(void)
{
shader_t *newShader;
int i, b;
int size, hash;
if(tr.numShaders == MAX_SHADERS)
{
ri.Printf(PRINT_WARNING, "WARNING: GeneratePermanentShader - MAX_SHADERS hit\n");
return tr.defaultShader;
}
newShader = ri.Hunk_Alloc(sizeof(shader_t), h_low);
*newShader = shader;
if(shader.sort <= SS_OPAQUE)
{
newShader->fogPass = FP_EQUAL;
}
else if(shader.contentFlags & CONTENTS_FOG)
{
newShader->fogPass = FP_LE;
}
tr.shaders[tr.numShaders] = newShader;
newShader->index = tr.numShaders;
tr.sortedShaders[tr.numShaders] = newShader;
newShader->sortedIndex = tr.numShaders;
tr.numShaders++;
for(i = 0; i < newShader->numStages; i++)
{
if(!stages[i].active)
{
break;
}
newShader->stages[i] = ri.Hunk_Alloc(sizeof(stages[i]), h_low);
*newShader->stages[i] = stages[i];
for(b = 0; b < MAX_TEXTURE_BUNDLES; b++)
{
size = newShader->stages[i]->bundle[b].numTexMods * sizeof(texModInfo_t);
newShader->stages[i]->bundle[b].texMods = ri.Hunk_Alloc(size, h_low);
Com_Memcpy(newShader->stages[i]->bundle[b].texMods, stages[i].bundle[b].texMods, size);
}
}
SortNewShader();
hash = generateHashValue(newShader->name, FILE_HASH_SIZE);
newShader->next = shaderHashTable[hash];
shaderHashTable[hash] = newShader;
return newShader;
}
/*
====================
GeneratePermanentShaderTable
====================
*/
static void GeneratePermanentShaderTable(float *values, int numValues)
{
shaderTable_t *newTable;
int i;
int hash;
if(tr.numTables == MAX_SHADER_TABLES)
{
ri.Printf(PRINT_WARNING, "WARNING: GeneratePermanentShaderTables - MAX_SHADER_TABLES hit\n");
return;
}
newTable = ri.Hunk_Alloc(sizeof(shaderTable_t), h_low);
*newTable = table;
tr.shaderTables[tr.numTables] = newTable;
newTable->index = tr.numTables;
tr.numTables++;
newTable->numValues = numValues;
newTable->values = ri.Hunk_Alloc(sizeof(float) * numValues, h_low);
// ri.Printf(PRINT_ALL, "values: \n");
for(i = 0; i < numValues; i++)
{
newTable->values[i] = values[i];
// ri.Printf(PRINT_ALL, "%f", newTable->values[i]);
// if(i != numValues -1)
// ri.Printf(PRINT_ALL, ", ");
}
// ri.Printf(PRINT_ALL, "\n");
hash = generateHashValue(newTable->name, MAX_SHADERTABLE_HASH);
newTable->next = shaderTableHashTable[hash];
shaderTableHashTable[hash] = newTable;
}
/*
=========================
FinishShader
Returns a freshly allocated shader with all the needed info
from the current global working shader
=========================
*/
static shader_t *FinishShader(void)
{
int stage;
// set sky stuff appropriate
if(shader.isSky)
{
if(shader.noFog)
{
shader.sort = SS_ENVIRONMENT_NOFOG;
}
else
{
shader.sort = SS_ENVIRONMENT_FOG;
}
}
if(shader.forceOpaque)
{
shader.sort = SS_OPAQUE;
}
// set polygon offset
if(shader.polygonOffset && !shader.sort)
{
shader.sort = SS_DECAL;
}
// all light materials need at least one z attenuation stage as first stage
if(shader.type == SHADER_LIGHT)
{
if(stages[0].type != ST_ATTENUATIONMAP_Z)
{
// move up subsequent stages
memmove(&stages[1], &stages[0], sizeof(stages[0]) * (MAX_SHADER_STAGES - 1));
stages[0].active = qtrue;
stages[0].type = ST_ATTENUATIONMAP_Z;
stages[0].rgbGen = CGEN_IDENTITY;
stages[0].stateBits = GLS_DEFAULT;
stages[0].overrideWrapType = qtrue;
stages[0].wrapType = WT_EDGE_CLAMP;
LoadMap(&stages[0], "lights/squarelight1a.tga");
}
// force following shader stages to be xy attenuation stages
for(stage = 1; stage < MAX_SHADER_STAGES; stage++)
{
shaderStage_t *pStage = &stages[stage];
if(!pStage->active)
{
break;
}
pStage->type = ST_ATTENUATIONMAP_XY;
}
}
// set appropriate stage information
for(stage = 0; stage < MAX_SHADER_STAGES; stage++)
{
shaderStage_t *pStage = &stages[stage];
if(!pStage->active)
{
break;
}
// check for a missing texture
switch (pStage->type)
{
case ST_LIQUIDMAP:
#if defined(COMPAT_Q3A) || defined(COMPAT_ET)
case ST_LIGHTMAP:
#endif
// skip
break;
case ST_COLORMAP:
default:
{
if(!pStage->bundle[0].image[0])
{
ri.Printf(PRINT_WARNING, "Shader %s has a colormap stage with no image\n", shader.name);
pStage->active = qfalse;
continue;
}
break;
}
case ST_DIFFUSEMAP:
{
if(!shader.isSky)
{
shader.interactLight = qtrue;
}
if(!pStage->bundle[0].image[0])
{
ri.Printf(PRINT_WARNING, "Shader %s has a diffusemap stage with no image\n", shader.name);
pStage->bundle[0].image[0] = tr.defaultImage;
}
break;
}
case ST_NORMALMAP:
{
if(!pStage->bundle[0].image[0])
{
ri.Printf(PRINT_WARNING, "Shader %s has a normalmap stage with no image\n", shader.name);
pStage->bundle[0].image[0] = tr.flatImage;
}
break;
}
case ST_SPECULARMAP:
{
if(!pStage->bundle[0].image[0])
{
ri.Printf(PRINT_WARNING, "Shader %s has a specularmap stage with no image\n", shader.name);
pStage->bundle[0].image[0] = tr.blackImage;
}
break;
}
case ST_ATTENUATIONMAP_XY:
{
if(!pStage->bundle[0].image[0])
{
ri.Printf(PRINT_WARNING, "Shader %s has a xy attenuationmap stage with no image\n", shader.name);
pStage->active = qfalse;
continue;
}
break;
}
case ST_ATTENUATIONMAP_Z:
{
if(!pStage->bundle[0].image[0])
{
ri.Printf(PRINT_WARNING, "Shader %s has a z attenuationmap stage with no image\n", shader.name);
pStage->active = qfalse;
continue;
}
break;
}
}
if(shader.forceOpaque)
{
pStage->stateBits |= GLS_DEPTHMASK_TRUE;
}
if(shader.isSky && pStage->noFog)
{
shader.sort = SS_ENVIRONMENT_NOFOG;
}
// determine sort order and fog color adjustment
if((pStage->stateBits & (GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS)) &&
(stages[0].stateBits & (GLS_SRCBLEND_BITS | GLS_DSTBLEND_BITS)))
{
int blendSrcBits = pStage->stateBits & GLS_SRCBLEND_BITS;
int blendDstBits = pStage->stateBits & GLS_DSTBLEND_BITS;
// fog color adjustment only works for blend modes that have a contribution
// that aproaches 0 as the modulate values aproach 0 --
// GL_ONE, GL_ONE
// GL_ZERO, GL_ONE_MINUS_SRC_COLOR
// GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA
// modulate, additive
if(((blendSrcBits == GLS_SRCBLEND_ONE) && (blendDstBits == GLS_DSTBLEND_ONE)) ||
((blendSrcBits == GLS_SRCBLEND_ZERO) && (blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_COLOR)))
{
pStage->adjustColorsForFog = ACFF_MODULATE_RGB;
}
// strict blend
else if((blendSrcBits == GLS_SRCBLEND_SRC_ALPHA) &&
(blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA))
{
pStage->adjustColorsForFog = ACFF_MODULATE_ALPHA;
}
// premultiplied alpha
else if((blendSrcBits == GLS_SRCBLEND_ONE) && (blendDstBits == GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA))
{
pStage->adjustColorsForFog = ACFF_MODULATE_RGBA;
}
else
{
// we can't adjust this one correctly, so it won't be exactly correct in fog
}
// don't screw with sort order if this is a portal or environment
if(!shader.sort)
{
// see through item, like a grill or grate
if(pStage->stateBits & GLS_DEPTHMASK_TRUE)
{
shader.sort = SS_SEE_THROUGH;
}
else
{
shader.sort = SS_BLEND0;
}
}
}
}
shader.numStages = stage;
// there are times when you will need to manually apply a sort to
// opaque alpha tested shaders that have later blend passes
if(!shader.sort)
{
if(shader.translucent && !shader.forceOpaque)
shader.sort = SS_DECAL;
else
shader.sort = SS_OPAQUE;
}
// HACK: allow alpha tested surfaces to create shadowmaps
if(r_shadows->integer >= SHADOWING_ESM16)
{
if(shader.noShadows && shader.alphaTest)
{
shader.noShadows = qfalse;
}
}
// look for multitexture potential
CollapseStages();
// fogonly shaders don't have any normal passes
if(shader.numStages == 0 && !shader.isSky)
{
shader.sort = SS_FOG;
}
return GeneratePermanentShader();
}
//========================================================================================
//bani - dynamic shader list
typedef struct dynamicshader dynamicshader_t;
struct dynamicshader
{
char *shadertext;
dynamicshader_t *next;
};
static dynamicshader_t *dshader = NULL;
/*
====================
RE_LoadDynamicShader
bani - load a new dynamic shader
if shadertext is NULL, looks for matching shadername and removes it
returns qtrue if request was successful, qfalse if the gods were angered
====================
*/
qboolean RE_LoadDynamicShader(const char *shadername, const char *shadertext)
{
#if 1
const char *func_err = "WARNING: RE_LoadDynamicShader";
dynamicshader_t *dptr, *lastdptr;
char *q, *token;
ri.Printf(PRINT_WARNING, "RE_LoadDynamicShader( name = '%s', text = '%s' )\n", shadername, shadertext);
if(!shadername && shadertext)
{
ri.Printf(PRINT_WARNING, "%s called with NULL shadername and non-NULL shadertext:\n%s\n", func_err, shadertext);
return qfalse;
}
if(shadername && strlen(shadername) >= MAX_QPATH)
{
ri.Printf(PRINT_WARNING, "%s shadername %s exceeds MAX_QPATH\n", func_err, shadername);
return qfalse;
}
//empty the whole list
if(!shadername && !shadertext)
{
dptr = dshader;
while(dptr)
{
lastdptr = dptr->next;
ri.Free(dptr->shadertext);
ri.Free(dptr);
dptr = lastdptr;
}
dshader = NULL;
return qtrue;
}
//walk list for existing shader to delete, or end of the list
dptr = dshader;
lastdptr = NULL;
while(dptr)
{
q = dptr->shadertext;
token = COM_ParseExt(&q, qtrue);
if((token[0] != 0) && !Q_stricmp(token, shadername))
{
//request to nuke this dynamic shader
if(!shadertext)
{
if(!lastdptr)
{
dshader = NULL;
}
else
{
lastdptr->next = dptr->next;
}
ri.Free(dptr->shadertext);
ri.Free(dptr);
return qtrue;
}
ri.Printf(PRINT_WARNING, "%s shader %s already exists!\n", func_err, shadername);
return qfalse;
}
lastdptr = dptr;
dptr = dptr->next;
}
//cant add a new one with empty shadertext
if(!shadertext || !strlen(shadertext))
{
ri.Printf(PRINT_WARNING, "%s new shader %s has NULL shadertext!\n", func_err, shadername);
return qfalse;
}
//create a new shader
dptr = (dynamicshader_t *) ri.Malloc(sizeof(*dptr));
if(!dptr)
{
Com_Error(ERR_FATAL, "Couldn't allocate struct for dynamic shader %s\n", shadername);
}
if(lastdptr)
{
lastdptr->next = dptr;
}
dptr->shadertext = ri.Malloc(strlen(shadertext) + 1);
if(!dptr->shadertext)
{
Com_Error(ERR_FATAL, "Couldn't allocate buffer for dynamic shader %s\n", shadername);
}
Q_strncpyz(dptr->shadertext, shadertext, strlen(shadertext) + 1);
dptr->next = NULL;
if(!dshader)
{
dshader = dptr;
}
// ri.Printf( PRINT_ALL, "Loaded dynamic shader [%s] with shadertext [%s]\n", shadername, shadertext );
return qtrue;
#else
return qfalse;
#endif
}
//========================================================================================
/*
====================
FindShaderInShaderText
Scans the combined text description of all the shader files for
the given shader name.
return NULL if not found
If found, it will return a valid shader
=====================
*/
static char *FindShaderInShaderText(const char *shaderName)
{
char *token, *p;
int i, hash;
hash = generateHashValue(shaderName, MAX_SHADERTEXT_HASH);
for(i = 0; shaderTextHashTable[hash][i]; i++)
{
p = shaderTextHashTable[hash][i];
token = COM_ParseExt(&p, qtrue);
if(!Q_stricmp(token, shaderName))
{
//ri.Printf(PRINT_ALL, "found shader '%s' by hashing\n", shaderName);
return p;
}
}
p = s_shaderText;
if(!p)
{
return NULL;
}
// look for label
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(token[0] == 0)
{
break;
}
if(!Q_stricmp(token, shaderName))
{
//ri.Printf(PRINT_ALL, "found shader '%s' by linear search\n", shaderName);
return p;
}
// su44: in MoHAA, there is a single shader called "table"
// which conflicts with "table" keyword used by Doom3 and Xreal.
// See scripts/items.shader from pak0.pk3.
#if 0
// skip shader tables
else if(!Q_stricmp(token, "table"))
{
// skip table name
token = COM_ParseExt(&p, qtrue);
Com_SkipBracedSection(&p);
}
#endif
// support shader templates
else if(!Q_stricmp(token, "guide"))
{
// parse shader name
token = COM_ParseExt(&p, qtrue);
if(!Q_stricmp(token, shaderName))
{
ri.Printf(PRINT_ALL, "found shader '%s' by linear search\n", shaderName);
return p;
}
// skip guide name
token = COM_ParseExt(&p, qtrue);
// skip parameters
token = COM_ParseExt(&p, qtrue);
if(Q_stricmp(token, "("))
{
break;
}
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(!token[0])
break;
if(!Q_stricmp(token, ")"))
break;
}
if(Q_stricmp(token, ")"))
{
break;
}
}
else
{
// skip the shader body
Com_SkipBracedSection(&p);
}
}
return NULL;
}
/*
==================
R_FindShaderByName
Will always return a valid shader, but it might be the
default shader if the real one can't be found.
==================
*/
shader_t *R_FindShaderByName(const char *name)
{
char strippedName[MAX_QPATH];
int hash;
shader_t *sh;
if((name == NULL) || (name[0] == 0))
{ // bk001205
return tr.defaultShader;
}
COM_StripExtension(name, strippedName, sizeof(strippedName));
hash = generateHashValue(strippedName, FILE_HASH_SIZE);
// see if the shader is already loaded
for(sh = shaderHashTable[hash]; sh; sh = sh->next)
{
// NOTE: if there was no shader or image available with the name strippedName
// then a default shader is created with type == SHADER_3D_DYNAMIC, so we
// have to check all default shaders otherwise for every call to R_FindShader
// with that same strippedName a new default shader is created.
if(Q_stricmp(sh->name, strippedName) == 0)
{
// match found
return sh;
}
}
return tr.defaultShader;
}
/*
===============
R_FindShader
Will always return a valid shader, but it might be the
default shader if the real one can't be found.
In the interest of not requiring an explicit shader text entry to
be defined for every single image used in the game, three default
shader behaviors can be auto-created for any image:
If type == SHADER_2D, then the image will be used
for 2D rendering unless an explicit shader is found
If type == SHADER_3D_DYNAMIC, then the image will have
dynamic diffuse lighting applied to it, as apropriate for most
entity skin surfaces.
If type == SHADER_3D_STATIC, then the image will use
the vertex rgba modulate values, as apropriate for misc_model
pre-lit surfaces.
===============
*/
shader_t *R_FindShader(const char *name, shaderType_t type, qboolean mipRawImage)
{
char strippedName[MAX_QPATH];
char fileName[MAX_QPATH];
int i, hash;
char *shaderText;
image_t *image;
shader_t *sh;
if(name[0] == 0)
{
return tr.defaultShader;
}
COM_StripExtension(name, strippedName, sizeof(strippedName));
hash = generateHashValue(strippedName, FILE_HASH_SIZE);
// see if the shader is already loaded
for(sh = shaderHashTable[hash]; sh; sh = sh->next)
{
// NOTE: if there was no shader or image available with the name strippedName
// then a default shader is created with type == SHADER_3D_DYNAMIC, so we
// have to check all default shaders otherwise for every call to R_FindShader
// with that same strippedName a new default shader is created.
if((sh->type == type || sh->defaultShader) && !Q_stricmp(sh->name, strippedName))
{
// match found
return sh;
}
}
// make sure the render thread is stopped, because we are probably
// going to have to upload an image
if(r_smp->integer)
{
R_SyncRenderThread();
}
// clear the global shader
Com_Memset(&shader, 0, sizeof(shader));
Com_Memset(&stages, 0, sizeof(stages));
Q_strncpyz(shader.name, strippedName, sizeof(shader.name));
shader.type = type;
for(i = 0; i < MAX_SHADER_STAGES; i++)
{
stages[i].bundle[0].texMods = texMods[i];
}
// ydnar: default to no implicit mappings
implicitMap[0] = '\0';
implicitStateBits = GLS_DEFAULT;
implicitCullType = CT_FRONT_SIDED;
// attempt to define shader from an explicit parameter file
shaderText = FindShaderInShaderText(strippedName);
if(shaderText)
{
// enable this when building a pak file to get a global list
// of all explicit shaders
if(r_printShaders->integer)
{
ri.Printf(PRINT_ALL, "...loading explicit shader '%s'\n", strippedName);
}
if(!ParseShader(shaderText))
{
// had errors, so use default shader
shader.defaultShader = qtrue;
sh = FinishShader();
return sh;
}
// ydnar: allow implicit mappings
if(implicitMap[0] == '\0')
{
sh = FinishShader();
return sh;
}
}
// ydnar: allow implicit mapping ('-' = use shader name)
if(implicitMap[0] == '\0' || implicitMap[0] == '-')
{
Q_strncpyz(fileName, strippedName, sizeof(fileName));
}
else
{
Q_strncpyz(fileName, implicitMap, sizeof(fileName));
}
// ydnar: implicit shaders were breaking nopicmip/nomipmaps
if(!mipRawImage)
{
//shader.noMipMaps = qtrue;
shader.noPicMip = qtrue;
}
// if not defined in the in-memory shader descriptions,
// look for a single supported image file
image = R_FindImageFile(fileName, mipRawImage ? IF_NONE : IF_NOPICMIP,
mipRawImage ? FT_DEFAULT : FT_LINEAR, mipRawImage ? WT_REPEAT : WT_CLAMP, shader.name);
if(!image)
{
ri.Printf(PRINT_DEVELOPER, "Couldn't find image file for shader %s\n", name);
shader.defaultShader = qtrue;
return FinishShader();
}
// set implicit cull type
if(implicitCullType && !shader.cullType)
{
shader.cullType = implicitCullType;
}
// create the default shading commands
switch (shader.type)
{
case SHADER_2D:
{
// GUI elements
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_VERTEX;
stages[0].alphaGen = AGEN_VERTEX;
stages[0].stateBits = GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA;
break;
}
case SHADER_3D_DYNAMIC:
{
// dynamic colors at vertexes
stages[0].type = ST_DIFFUSEMAP;
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_IDENTITY_LIGHTING;
stages[0].stateBits = implicitStateBits;
break;
}
case SHADER_3D_STATIC:
{
// explicit colors at vertexes
stages[0].type = ST_DIFFUSEMAP;
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_VERTEX;
stages[0].stateBits = implicitStateBits;
break;
}
case SHADER_LIGHT:
{
stages[0].type = ST_ATTENUATIONMAP_Z;
stages[0].bundle[0].image[0] = tr.noFalloffImage; // FIXME should be attenuationZImage
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_IDENTITY;
stages[0].stateBits = GLS_DEFAULT;
stages[1].type = ST_ATTENUATIONMAP_XY;
stages[1].bundle[0].image[0] = image;
stages[1].active = qtrue;
stages[1].rgbGen = CGEN_IDENTITY;
stages[1].stateBits = GLS_DEFAULT;
//stages[1].stateBits |= GLS_SRCBLEND_DST_COLOR | GLS_DSTBLEND_ZERO;
break;
}
default:
break;
}
return FinishShader();
}
qhandle_t RE_RegisterShaderFromImage(const char *name, image_t * image, qboolean mipRawImage)
{
int i, hash;
shader_t *sh;
hash = generateHashValue(name, FILE_HASH_SIZE);
// see if the shader is already loaded
for(sh = shaderHashTable[hash]; sh; sh = sh->next)
{
// NOTE: if there was no shader or image available with the name strippedName
// then a default shader is created with type == SHADER_3D_DYNAMIC, so we
// have to check all default shaders otherwise for every call to R_FindShader
// with that same strippedName a new default shader is created.
if((sh->type == SHADER_2D || sh->defaultShader) && !Q_stricmp(sh->name, name))
{
// match found
return sh->index;
}
}
// make sure the render thread is stopped, because we are probably
// going to have to upload an image
if(r_smp->integer)
{
R_SyncRenderThread();
}
// clear the global shader
Com_Memset(&shader, 0, sizeof(shader));
Com_Memset(&stages, 0, sizeof(stages));
Q_strncpyz(shader.name, name, sizeof(shader.name));
shader.type = SHADER_2D;
for(i = 0; i < MAX_SHADER_STAGES; i++)
{
stages[i].bundle[0].texMods = texMods[i];
}
// create the default shading commands
// GUI elements
stages[0].bundle[0].image[0] = image;
stages[0].active = qtrue;
stages[0].rgbGen = CGEN_VERTEX;
stages[0].alphaGen = AGEN_VERTEX;
stages[0].stateBits = GLS_DEPTHTEST_DISABLE | GLS_SRCBLEND_SRC_ALPHA | GLS_DSTBLEND_ONE_MINUS_SRC_ALPHA;
sh = FinishShader();
return sh->index;
}
/*
====================
RE_RegisterShader
This is the exported shader entry point for the rest of the system
It will always return an index that will be valid.
This should really only be used for explicit shaders, because there is no
way to ask for different implicit lighting modes (vertex, lightmap, etc)
====================
*/
qhandle_t RE_RegisterShader(const char *name)
{
shader_t *sh;
if(strlen(name) >= MAX_QPATH)
{
Com_Printf("Shader name exceeds MAX_QPATH\n");
return 0;
}
sh = R_FindShader(name, SHADER_2D, qtrue);
// we want to return 0 if the shader failed to
// load for some reason, but R_FindShader should
// still keep a name allocated for it, so if
// something calls RE_RegisterShader again with
// the same name, we don't try looking for it again
if(sh->defaultShader)
{
return 0;
}
return sh->index;
}
/*
====================
RE_RegisterShaderNoMip
For menu graphics that should never be picmiped
====================
*/
qhandle_t RE_RegisterShaderNoMip(const char *name)
{
shader_t *sh;
if(strlen(name) >= MAX_QPATH)
{
Com_Printf("Shader name exceeds MAX_QPATH\n");
return 0;
}
sh = R_FindShader(name, SHADER_2D, qfalse);
// we want to return 0 if the shader failed to
// load for some reason, but R_FindShader should
// still keep a name allocated for it, so if
// something calls RE_RegisterShader again with
// the same name, we don't try looking for it again
if(sh->defaultShader)
{
return 0;
}
return sh->index;
}
/*
====================
RE_RegisterShaderLightAttenuation
For different Doom3 style light effects
====================
*/
qhandle_t RE_RegisterShaderLightAttenuation(const char *name)
{
shader_t *sh;
if(strlen(name) >= MAX_QPATH)
{
Com_Printf("Shader name exceeds MAX_QPATH\n");
return 0;
}
sh = R_FindShader(name, SHADER_LIGHT, qfalse);
// we want to return 0 if the shader failed to
// load for some reason, but R_FindShader should
// still keep a name allocated for it, so if
// something calls RE_RegisterShader again with
// the same name, we don't try looking for it again
if(sh->defaultShader)
{
return 0;
}
return sh->index;
}
/*
====================
R_GetShaderByHandle
When a handle is passed in by another module, this range checks
it and returns a valid (possibly default) shader_t to be used internally.
====================
*/
shader_t *R_GetShaderByHandle(qhandle_t hShader)
{
if(hShader < 0)
{
ri.Printf(PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader); // bk: FIXME name
return tr.defaultShader;
}
if(hShader >= tr.numShaders)
{
ri.Printf(PRINT_WARNING, "R_GetShaderByHandle: out of range hShader '%d'\n", hShader);
return tr.defaultShader;
}
return tr.shaders[hShader];
}
/*
===============
R_ShaderList_f
Dump information on all valid shaders to the console
A second parameter will cause it to print in sorted order
===============
*/
void R_ShaderList_f(void)
{
int i;
int count;
shader_t *shader;
char *s = NULL;
ri.Printf(PRINT_ALL, "-----------------------\n");
if(ri.Cmd_Argc() > 1)
{
s = ri.Cmd_Argv(1);
}
count = 0;
for(i = 0; i < tr.numShaders; i++)
{
if(ri.Cmd_Argc() > 2)
{
shader = tr.sortedShaders[i];
}
else
{
shader = tr.shaders[i];
}
if(s && Q_stricmpn(shader->name, s, strlen(s)) != 0)
continue;
ri.Printf(PRINT_ALL, "%i ", shader->numStages);
switch (shader->type)
{
case SHADER_2D:
ri.Printf(PRINT_ALL, "2D ");
break;
case SHADER_3D_DYNAMIC:
ri.Printf(PRINT_ALL, "3D_D ");
break;
case SHADER_3D_STATIC:
ri.Printf(PRINT_ALL, "3D_S ");
break;
case SHADER_LIGHT:
ri.Printf(PRINT_ALL, "ATTN ");
break;
}
/*
if(shader->collapseType == COLLAPSE_genericMulti)
{
if(shader->collapseTextureEnv == GL_ADD)
{
ri.Printf(PRINT_ALL, "MT(a) ");
}
else if(shader->collapseTextureEnv == GL_MODULATE)
{
ri.Printf(PRINT_ALL, "MT(m) ");
}
else if(shader->collapseTextureEnv == GL_DECAL)
{
ri.Printf(PRINT_ALL, "MT(d) ");
}
}
else */
if(shader->collapseType == COLLAPSE_lighting_DB)
{
ri.Printf(PRINT_ALL, "lighting_DB ");
}
else if(shader->collapseType == COLLAPSE_lighting_DBS)
{
ri.Printf(PRINT_ALL, "lighting_DBS ");
}
else if(shader->collapseType == COLLAPSE_reflection_CB)
{
ri.Printf(PRINT_ALL, "reflection_CB ");
}
else
{
ri.Printf(PRINT_ALL, " ");
}
if(shader->createdByGuide)
{
ri.Printf(PRINT_ALL, "G ");
}
else if(shader->explicitlyDefined)
{
ri.Printf(PRINT_ALL, "E ");
}
else
{
ri.Printf(PRINT_ALL, " ");
}
if(shader->sort == SS_BAD)
{
ri.Printf(PRINT_ALL, "SS_BAD ");
}
else if(shader->sort == SS_PORTAL)
{
ri.Printf(PRINT_ALL, "SS_PORTAL ");
}
else if(shader->sort == SS_ENVIRONMENT_FOG)
{
ri.Printf(PRINT_ALL, "SS_ENVIRONMENT_FOG ");
}
else if(shader->sort == SS_ENVIRONMENT_NOFOG)
{
ri.Printf(PRINT_ALL, "SS_ENVIRONMENT_NOFOG");
}
else if(shader->sort == SS_OPAQUE)
{
ri.Printf(PRINT_ALL, "SS_OPAQUE ");
}
else if(shader->sort == SS_DECAL)
{
ri.Printf(PRINT_ALL, "SS_DECAL ");
}
else if(shader->sort == SS_SEE_THROUGH)
{
ri.Printf(PRINT_ALL, "SS_SEE_THROUGH ");
}
else if(shader->sort == SS_BANNER)
{
ri.Printf(PRINT_ALL, "SS_BANNER ");
}
else if(shader->sort == SS_FOG)
{
ri.Printf(PRINT_ALL, "SS_FOG ");
}
else if(shader->sort == SS_UNDERWATER)
{
ri.Printf(PRINT_ALL, "SS_UNDERWATER ");
}
else if(shader->sort == SS_WATER)
{
ri.Printf(PRINT_ALL, "SS_WATER ");
}
else if(shader->sort == SS_FAR)
{
ri.Printf(PRINT_ALL, "SS_FAR ");
}
else if(shader->sort == SS_MEDIUM)
{
ri.Printf(PRINT_ALL, "SS_MEDIUM ");
}
else if(shader->sort == SS_CLOSE)
{
ri.Printf(PRINT_ALL, "SS_CLOSE ");
}
else if(shader->sort == SS_BLEND0)
{
ri.Printf(PRINT_ALL, "SS_BLEND0 ");
}
else if(shader->sort == SS_BLEND1)
{
ri.Printf(PRINT_ALL, "SS_BLEND1 ");
}
else if(shader->sort == SS_BLEND2)
{
ri.Printf(PRINT_ALL, "SS_BLEND2 ");
}
else if(shader->sort == SS_BLEND3)
{
ri.Printf(PRINT_ALL, "SS_BLEND3 ");
}
else if(shader->sort == SS_BLEND6)
{
ri.Printf(PRINT_ALL, "SS_BLEND6 ");
}
else if(shader->sort == SS_ALMOST_NEAREST)
{
ri.Printf(PRINT_ALL, "SS_ALMOST_NEAREST ");
}
else if(shader->sort == SS_NEAREST)
{
ri.Printf(PRINT_ALL, "SS_NEAREST ");
}
else if(shader->sort == SS_POST_PROCESS)
{
ri.Printf(PRINT_ALL, "SS_POST_PROCESS ");
}
else
{
ri.Printf(PRINT_ALL, " ");
}
if(shader->interactLight)
{
ri.Printf(PRINT_ALL, "IA ");
}
else
{
ri.Printf(PRINT_ALL, " ");
}
if(shader->defaultShader)
{
ri.Printf(PRINT_ALL, ": %s (DEFAULTED)\n", shader->name);
}
else
{
ri.Printf(PRINT_ALL, ": %s\n", shader->name);
}
count++;
}
ri.Printf(PRINT_ALL, "%i total shaders\n", count);
ri.Printf(PRINT_ALL, "------------------\n");
}
void R_ShaderExp_f(void)
{
int i;
int len;
char buffer[1024] = "";
char *buffer_p = &buffer[0];
expression_t exp;
strcpy(shader.name, "dummy");
ri.Printf(PRINT_ALL, "-----------------------\n");
for(i = 1; i < ri.Cmd_Argc(); i++)
{
strcat(buffer, ri.Cmd_Argv(i));
strcat(buffer, " ");
}
len = strlen(buffer);
buffer[len - 1] = 0; // replace last " " with tailing zero
ParseExpression(&buffer_p, &exp);
ri.Printf(PRINT_ALL, "%i total ops\n", exp.numOps);
ri.Printf(PRINT_ALL, "%f result\n", RB_EvalExpression(&exp, 0));
ri.Printf(PRINT_ALL, "------------------\n");
}
/*
====================
ScanAndLoadShaderGuides
Finds and loads all .guide files, combining them into
a single large text block that can be scanned for shader template names
=====================
*/
#define MAX_GUIDE_FILES 1024
static void ScanAndLoadGuideFiles(void)
{
char **guideFiles;
char *buffers[MAX_GUIDE_FILES];
char *p;
int numGuides;
int i;
char *oldp, *token, *hashMem;
int guideTextHashTableSizes[MAX_GUIDETEXT_HASH], hash, size;
char filename[MAX_QPATH];
long sum = 0;
int num;
ri.Printf(PRINT_ALL, "----- ScanAndLoadGuideFiles -----\n");
s_guideText = NULL;
Com_Memset(guideTextHashTableSizes, 0, sizeof(guideTextHashTableSizes));
Com_Memset(guideTextHashTable, 0, sizeof(guideTextHashTable));
// scan for guide files
guideFiles = ri.FS_ListFiles( "guides", ".guide", qfalse, &numGuides );
if(!guideFiles || !numGuides)
{
ri.Printf(PRINT_WARNING, "WARNING: no shader guide files found\n");
return;
}
if(numGuides > MAX_GUIDE_FILES)
{
numGuides = MAX_GUIDE_FILES;
}
// build single large buffer
for(i = 0; i < numGuides; i++)
{
Com_sprintf(filename, sizeof(filename), "guides/%s", guideFiles[i]);
sum += ri.FS_ReadFile(filename, NULL);
}
s_guideText = ri.Hunk_Alloc(sum + numGuides * 2, h_low);
// load in reverse order, so doubled templates are overriden properly
for(i = numGuides - 1; i >= 0; i--)
{
Com_sprintf(filename, sizeof(filename), "guides/%s", guideFiles[i]);
ri.Printf(PRINT_DEVELOPER, "...loading '%s'\n", filename);
sum += ri.FS_ReadFile(filename, (void **)&buffers[i]);
if(!buffers[i])
{
ri.Error(ERR_DROP, "Couldn't load %s", filename);
}
strcat(s_guideText, "\n");
p = &s_guideText[strlen(s_guideText)];
strcat(s_guideText, buffers[i]);
ri.FS_FreeFile(buffers[i]);
buffers[i] = p;
COM_Compress(p);
}
size = 0;
//
for(i = 0; i < numGuides; i++)
{
Com_sprintf(filename, sizeof(filename), "guides/%s", guideFiles[i]);
COM_BeginParseSession(filename);
// pointer to the first shader file
p = buffers[i];
// look for label
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(token[0] == 0)
{
break;
}
if(Q_stricmp(token, "guide") && Q_stricmp(token, "inlineGuide"))
{
COM_ParseWarning("expected guide or inlineGuide found '%s'\n", token);
break;
}
// parse guide name
token = COM_ParseExt(&p, qtrue);
//ri.Printf(PRINT_ALL, "guide: '%s'\n", token);
hash = generateHashValue(token, MAX_GUIDETEXT_HASH);
guideTextHashTableSizes[hash]++;
size++;
// skip parameters
token = COM_ParseExt(&p, qtrue);
if(Q_stricmp(token, "("))
{
COM_ParseWarning("expected ( found '%s'\n", token);
break;
}
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(!token[0])
break;
if(!Q_stricmp(token, ")"))
break;
}
if(Q_stricmp(token, ")"))
{
COM_ParseWarning("expected ) found '%s'\n", token);
break;
}
// skip guide body
Com_SkipBracedSection(&p);
// if we passed the pointer to the next shader file
if(i < numGuides - 1)
{
if(p > buffers[i + 1])
{
break;
}
}
}
}
size += MAX_GUIDETEXT_HASH;
hashMem = ri.Hunk_Alloc(size * sizeof(char *), h_low);
for(i = 0; i < MAX_GUIDETEXT_HASH; i++)
{
guideTextHashTable[i] = (char **)hashMem;
hashMem = ((char *)hashMem) + ((guideTextHashTableSizes[i] + 1) * sizeof(char *));
}
Com_Memset(guideTextHashTableSizes, 0, sizeof(guideTextHashTableSizes));
//
for(i = 0; i < numGuides; i++)
{
Com_sprintf(filename, sizeof(filename), "guides/%s", guideFiles[i]);
COM_BeginParseSession(filename);
// pointer to the first shader file
p = buffers[i];
// look for label
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(token[0] == 0)
{
break;
}
if(Q_stricmp(token, "guide") && Q_stricmp(token, "inlineGuide"))
{
COM_ParseWarning("expected guide or inlineGuide found '%s'\n", token);
break;
}
// parse guide name
oldp = p;
token = COM_ParseExt(&p, qtrue);
//ri.Printf(PRINT_ALL, "...hashing guide '%s'\n", token);
hash = generateHashValue(token, MAX_GUIDETEXT_HASH);
guideTextHashTable[hash][guideTextHashTableSizes[hash]++] = oldp;
// skip parameters
token = COM_ParseExt(&p, qtrue);
if(Q_stricmp(token, "("))
{
COM_ParseWarning("expected ( found '%s'\n", token);
break;
}
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(!token[0])
break;
if(!Q_stricmp(token, ")"))
break;
}
if(Q_stricmp(token, ")"))
{
COM_ParseWarning("expected ) found '%s'\n", token);
break;
}
// skip guide body
Com_SkipBracedSection(&p);
// if we passed the pointer to the next shader file
if(i < numGuides - 1)
{
if(p > buffers[i + 1])
{
break;
}
}
}
}
// free up memory
ri.FS_FreeFileList(guideFiles);
}
/*
====================
ScanAndLoadShaderFiles
Finds and loads all .shader files, combining them into
a single large text block that can be scanned for shader names
=====================
*/
#define MAX_SHADER_FILES 4096
static void ScanAndLoadShaderFiles(void)
{
char **shaderFiles;
char *buffers[MAX_SHADER_FILES];
char *p;
int numShaders;
int i;
char *oldp, *token, *hashMem;
int shaderTextHashTableSizes[MAX_SHADERTEXT_HASH], hash, size;
char filename[MAX_QPATH];
long sum = 0;
ri.Printf(PRINT_ALL, "----- ScanAndLoadShaderFiles -----\n");
// scan for shader files
#if defined(COMPAT_Q3A) || defined(COMPAT_ET)
shaderFiles = ri.FS_ListFiles("scripts", ".shader", qfalse, &numShaders);
#else
shaderFiles = ri.FS_ListFiles("materials", ".mtr", qfalse, &numShaders);
#endif
if(!shaderFiles || !numShaders)
{
ri.Printf(PRINT_WARNING, "WARNING: no shader files found\n");
return;
}
if(numShaders > MAX_SHADER_FILES)
{
numShaders = MAX_SHADER_FILES;
}
// build single large buffer
for(i = 0; i < numShaders; i++)
{
#if defined(COMPAT_Q3A) || defined(COMPAT_ET)
Com_sprintf(filename, sizeof(filename), "scripts/%s", shaderFiles[i]);
#else
Com_sprintf(filename, sizeof(filename), "materials/%s", shaderFiles[i]);
#endif
sum += ri.FS_ReadFile(filename, NULL);
}
s_shaderText = ri.Hunk_Alloc(sum + numShaders * 2, h_low);
// load in reverse order, so doubled shaders are overriden properly
for(i = numShaders - 1; i >= 0; i--)
{
#if defined(COMPAT_Q3A) || defined(COMPAT_ET)
Com_sprintf(filename, sizeof(filename), "scripts/%s", shaderFiles[i]);
#else
Com_sprintf(filename, sizeof(filename), "materials/%s", shaderFiles[i]);
#endif
ri.Printf(PRINT_DEVELOPER, "...loading '%s'\n", filename);
sum += ri.FS_ReadFile(filename, (void **)&buffers[i]);
if(!buffers[i])
{
ri.Error(ERR_DROP, "Couldn't load %s", filename);
}
strcat(s_shaderText, "\n");
p = &s_shaderText[strlen(s_shaderText)];
strcat(s_shaderText, buffers[i]);
ri.FS_FreeFile(buffers[i]);
buffers[i] = p;
COM_Compress(p);
}
Com_Memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes));
size = 0;
for(i = 0; i < numShaders; i++)
{
#if defined(COMPAT_Q3A) || defined(COMPAT_ET)
Com_sprintf(filename, sizeof(filename), "scripts/%s", shaderFiles[i]);
#else
Com_sprintf(filename, sizeof(filename), "materials/%s", shaderFiles[i]);
#endif
COM_BeginParseSession(filename);
// pointer to the first shader file
p = buffers[i];
// look for label
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(token[0] == 0)
{
break;
}
// su44: in MoHAA, there is a single shader called "table"
// which conflicts with "table" keyword used by Doom3 and Xreal.
// See scripts/items.shader from pak0.pk3.
#if 0
// skip shader tables
if(!Q_stricmp(token, "table"))
{
// skip table name
token = COM_ParseExt(&p, qtrue);
Com_SkipBracedSection(&p);
}
// support shader templates
else
#endif
if(!Q_stricmp(token, "guide"))
{
// parse shader name
token = COM_ParseExt(&p, qtrue);
//ri.Printf(PRINT_ALL, "...guided '%s'\n", token);
hash = generateHashValue(token, MAX_SHADERTEXT_HASH);
shaderTextHashTableSizes[hash]++;
size++;
// skip guide name
token = COM_ParseExt(&p, qtrue);
// skip parameters
token = COM_ParseExt(&p, qtrue);
if(Q_stricmp(token, "("))
{
COM_ParseWarning("expected ( found '%s'\n", token);
break;
}
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(!token[0])
break;
if(!Q_stricmp(token, ")"))
break;
}
if(Q_stricmp(token, ")"))
{
COM_ParseWarning("expected ) found '%s'\n", token);
break;
}
}
else
{
hash = generateHashValue(token, MAX_SHADERTEXT_HASH);
shaderTextHashTableSizes[hash]++;
size++;
Com_SkipBracedSection(&p);
}
// if we passed the pointer to the next shader file
if(i < numShaders - 1)
{
if(p > buffers[i + 1])
{
break;
}
}
}
}
size += MAX_SHADERTEXT_HASH;
hashMem = ri.Hunk_Alloc(size * sizeof(char *), h_low);
for(i = 0; i < MAX_SHADERTEXT_HASH; i++)
{
shaderTextHashTable[i] = (char **)hashMem;
hashMem = ((char *)hashMem) + ((shaderTextHashTableSizes[i] + 1) * sizeof(char *));
}
Com_Memset(shaderTextHashTableSizes, 0, sizeof(shaderTextHashTableSizes));
//
for(i = 0; i < numShaders; i++)
{
#if defined(COMPAT_Q3A) || defined(COMPAT_ET)
Com_sprintf(filename, sizeof(filename), "scripts/%s", shaderFiles[i]);
#else
Com_sprintf(filename, sizeof(filename), "materials/%s", shaderFiles[i]);
#endif
COM_BeginParseSession(filename);
// pointer to the first shader file
p = buffers[i];
// look for label
while(1)
{
oldp = p;
token = COM_ParseExt(&p, qtrue);
if(token[0] == 0)
{
break;
}
// su44: in MoHAA, there is a single shader called "table"
// which conflicts with "table" keyword used by Doom3 and Xreal.
// See scripts/items.shader from pak0.pk3.
#if 0
// parse shader tables
if(!Q_stricmp(token, "table"))
{
int depth;
float values[FUNCTABLE_SIZE];
int numValues;
shaderTable_t *tb;
qboolean alreadyCreated;
Com_Memset(&table, 0, sizeof(table));
token = COM_ParseExt(&p, qtrue);
Q_strncpyz(table.name, token, sizeof(table.name));
// check if already created
alreadyCreated = qfalse;
hash = generateHashValue(table.name, MAX_SHADERTABLE_HASH);
for(tb = shaderTableHashTable[hash]; tb; tb = tb->next)
{
if(Q_stricmp(tb->name, table.name) == 0)
{
// match found
alreadyCreated = qtrue;
break;
}
}
depth = 0;
numValues = 0;
do
{
token = COM_ParseExt(&p, qtrue);
if(!Q_stricmp(token, "snap"))
{
table.snap = qtrue;
}
else if(!Q_stricmp(token, "clamp"))
{
table.clamp = qtrue;
}
else if(token[0] == '{')
{
depth++;
}
else if(token[0] == '}')
{
depth--;
}
else if(token[0] == ',')
{
continue;
}
else
{
if(numValues == FUNCTABLE_SIZE)
{
ri.Printf(PRINT_WARNING, "WARNING: FUNCTABLE_SIZE hit\n");
break;
}
values[numValues++] = atof(token);
}
} while(depth && p);
if(!alreadyCreated)
{
ri.Printf(PRINT_DEVELOPER, "...generating '%s'\n", table.name);
GeneratePermanentShaderTable(values, numValues);
}
}
// support shader templates
else
#endif
if(!Q_stricmp(token, "guide"))
{
// parse shader name
oldp = p;
token = COM_ParseExt(&p, qtrue);
//ri.Printf(PRINT_ALL, "...guided '%s'\n", token);
hash = generateHashValue(token, MAX_SHADERTEXT_HASH);
shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = oldp;
// skip guide name
token = COM_ParseExt(&p, qtrue);
// skip parameters
token = COM_ParseExt(&p, qtrue);
if(Q_stricmp(token, "("))
{
COM_ParseWarning("expected ( found '%s'\n", token);
break;
}
while(1)
{
token = COM_ParseExt(&p, qtrue);
if(!token[0])
break;
if(!Q_stricmp(token, ")"))
break;
}
if(Q_stricmp(token, ")"))
{
COM_ParseWarning("expected ) found '%s'\n", token);
break;
}
}
else
{
hash = generateHashValue(token, MAX_SHADERTEXT_HASH);
shaderTextHashTable[hash][shaderTextHashTableSizes[hash]++] = oldp;
// skip shaderbody
Com_SkipBracedSection(&p);
}
// if we passed the pointer to the next shader file
if(i < numShaders - 1)
{
if(p > buffers[i + 1])
{
break;
}
}
}
}
// free up memory
ri.FS_FreeFileList(shaderFiles);
}
/*
====================
CreateInternalShaders
====================
*/
static void CreateInternalShaders(void)
{
ri.Printf(PRINT_ALL, "----- CreateInternalShaders -----\n");
tr.numShaders = 0;
// init the default shader
Com_Memset(&shader, 0, sizeof(shader));
Com_Memset(&stages, 0, sizeof(stages));
Q_strncpyz(shader.name, "<default>", sizeof(shader.name));
shader.type = SHADER_3D_DYNAMIC;
stages[0].type = ST_DIFFUSEMAP;
stages[0].bundle[0].image[0] = tr.defaultImage;
stages[0].active = qtrue;
stages[0].stateBits = GLS_DEFAULT;
tr.defaultShader = FinishShader();
// light shader
/*
Q_strncpyz(shader.name, "<light>", sizeof(shader.name));
stages[0].type = ST_ATTENUATIONMAP_Z;
stages[0].bundle[0].image[0] = tr.attenuationZImage;
stages[0].active = qtrue;
stages[0].stateBits = GLS_DEFAULT;
stages[1].type = ST_ATTENUATIONMAP_XY;
stages[1].bundle[0].image[0] = tr.attenuationXYImage;
stages[1].active = qtrue;
stages[1].stateBits = GLS_DEFAULT;
tr.defaultLightShader = FinishShader();
*/
}
static void CreateExternalShaders(void)
{
ri.Printf(PRINT_ALL, "----- CreateExternalShaders -----\n");
tr.flareShader = R_FindShader("flareShader", SHADER_3D_DYNAMIC, qtrue);
tr.sunShader = R_FindShader("sun", SHADER_3D_DYNAMIC, qtrue);
tr.defaultPointLightShader = R_FindShader("lights/defaultPointLight", SHADER_LIGHT, qtrue);
tr.defaultProjectedLightShader = R_FindShader("lights/defaultProjectedLight", SHADER_LIGHT, qtrue);
tr.defaultDynamicLightShader = R_FindShader("lights/defaultDynamicLight", SHADER_LIGHT, qtrue);
}
/*
==================
R_InitShaders
==================
*/
void R_InitShaders(void)
{
Com_Memset(shaderTableHashTable, 0, sizeof(shaderTableHashTable));
Com_Memset(shaderHashTable, 0, sizeof(shaderHashTable));
deferLoad = qfalse;
CreateInternalShaders();
ScanAndLoadGuideFiles();
ScanAndLoadShaderFiles();
CreateExternalShaders();
}