2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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2023-10-15 20:23:58 +02:00
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Copyright (C) 2023 the OpenMoHAA team
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2016-03-27 11:49:47 +02:00
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "ui_local.h"
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2023-10-15 20:23:58 +02:00
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#include "localization.h"
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2016-03-27 11:49:47 +02:00
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CLASS_DECLARATION( UIWidget, UIList, NULL )
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{
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2023-05-20 02:15:52 +02:00
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{ &W_LeftMouseDown, &UIList::Pressed },
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{ &W_LeftMouseUp, &UIList::Released },
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{ &EV_Layout_AddListItem, &UIList::LayoutAddListItem },
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2016-03-27 11:49:47 +02:00
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{ NULL, NULL }
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};
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UIList::UIList()
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{
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2023-05-20 02:15:52 +02:00
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m_arrow_width = 15.0;
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m_arrow_width = 0.0;
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m_currentItem = 0;
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m_next_arrow_region = 0;
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m_prev_arrow_region = 0;
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m_prev_arrow_depressed = 0;
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m_next_arrow_depressed = 0;
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AllowActivate(true);
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m_prev_arrow = uWinMan.RegisterShader("gfx/2d/arrow_left.tga");
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if (!m_prev_arrow) {
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uii.Sys_Printf("UIList::Ulist : Could not register shader gfx/2d/arrow_left.tga");
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}
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m_next_arrow = uWinMan.RegisterShader("gfx/2d/arrow_right.tga");
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if (!m_next_arrow) {
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uii.Sys_Printf("UIList::Ulist : Could not register shader gfx/2d/arrow_right.tga");
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}
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2016-03-27 11:49:47 +02:00
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}
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2023-05-20 14:57:06 +02:00
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UIList::~UIList()
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{
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for (int i = m_itemlist.NumObjects(); i > 0; i--)
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{
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UIListItem* item = m_itemlist.ObjectAt(i);
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m_itemlist.RemoveObjectAt(i);
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delete item;
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}
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if (m_prev_arrow_region) delete m_prev_arrow_region;
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if (m_next_arrow_region) delete m_next_arrow_region;
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}
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2016-03-27 11:49:47 +02:00
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void UIList::Draw
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(
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void
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)
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{
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2023-10-15 20:23:58 +02:00
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// draw the item text
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if (m_currentItem)
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{
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str itemText;
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UIListItem *item = m_itemlist.ObjectAt(m_currentItem);
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if (item->itemalias)
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{
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itemText = item->itemalias;
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}
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else if (item->itemname)
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{
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itemText = item->itemname;
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}
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float textX = 0.5f * m_frame.size.width - 0.5f * m_font->getWidth(itemText, -1);
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float textY = 0.5f * (m_frame.size.height - m_font->getHeight(m_bVirtual)) - 1.0f;
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m_font->setColor(m_foreground_color);
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const char *text = Sys_LV_CL_ConvertString(itemText);
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m_font->Print(textX, textY, text, -1, m_bVirtual);
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}
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// draw the previous arrow
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Draw3DBox(
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0.0f,
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0.0f,
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m_arrow_width,
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m_frame.size.height,
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m_prev_arrow_depressed,
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m_border_color,
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m_local_alpha);
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m_prev_arrow->ReregisterMaterial();
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float height = m_frame.size.height - 4.0;
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float width = m_arrow_width - 4.0;
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uii.Rend_DrawPicStretched(
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2.0f,
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2.0f,
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width,
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height,
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0.0f,
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0.0f,
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1.0f,
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1.0f,
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m_prev_arrow->GetMaterial());
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// draw the next arrow
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float x = m_frame.size.width - m_arrow_width;
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float y = 0.0f;
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Draw3DBox(
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x,
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y,
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m_arrow_width,
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m_frame.size.height,
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m_next_arrow_depressed,
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m_border_color,
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m_local_alpha);
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m_next_arrow->ReregisterMaterial();
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uii.Rend_DrawPicStretched(
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x + 2.0f,
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y + 2.0f,
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width,
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height,
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0.0f,
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0.0f,
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1.0f,
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1.0f,
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m_next_arrow->GetMaterial());
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2016-03-27 11:49:47 +02:00
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}
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qboolean UIList::KeyEvent
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(
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int key,
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unsigned int time
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)
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{
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2023-05-20 02:15:52 +02:00
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switch (key)
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{
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case K_RIGHTARROW:
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ScrollNext();
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UpdateData();
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if (m_commandhandler) {
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m_commandhandler(m_itemlist.ObjectAt(m_currentItem)->itemname.c_str(), NULL);
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}
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return qtrue;
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case K_LEFTARROW:
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ScrollPrev();
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UpdateData();
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if (m_commandhandler) {
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m_commandhandler(m_itemlist.ObjectAt(m_currentItem)->itemname.c_str(), NULL);
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}
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return qtrue;
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default:
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return qfalse;
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}
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2016-03-27 11:49:47 +02:00
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}
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void UIList::CharEvent
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(
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int ch
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)
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{
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}
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void UIList::Pressed
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(
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Event *ev
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)
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{
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2023-10-15 20:23:58 +02:00
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m_held = qtrue;
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m_depressed = qtrue;
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float mouse_xpos = ev->GetFloat(1);
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float mouse_ypos = ev->GetFloat(2);
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int buttons = ev->GetInteger(3); // unused
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// previous arrow is clicked
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if (m_prev_arrow_region->contains(mouse_xpos, mouse_ypos))
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{
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m_prev_arrow_depressed = qtrue;
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ScrollPrev();
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return;
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}
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// next arrow is clicked
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if (m_next_arrow_region->contains(mouse_xpos, mouse_ypos))
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{
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m_next_arrow_depressed = qtrue;
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ScrollNext();
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}
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2016-03-27 11:49:47 +02:00
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}
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void UIList::Released
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(
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Event *ev
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)
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{
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2023-10-15 20:23:58 +02:00
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m_held = qfalse;
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m_depressed = qfalse;
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m_prev_arrow_depressed = qfalse;
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m_next_arrow_depressed = qfalse;
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2016-03-27 11:49:47 +02:00
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}
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void UIList::ScrollNext
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(
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void
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)
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{
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2023-05-20 02:15:52 +02:00
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m_currentItem++;
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if (m_currentItem > m_itemlist.NumObjects()) {
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m_currentItem = m_itemlist.NumObjects();
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}
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2016-03-27 11:49:47 +02:00
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}
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void UIList::ScrollPrev
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(
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void
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)
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{
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2023-05-20 02:15:52 +02:00
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m_currentItem--;
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if (m_currentItem < 1) {
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m_currentItem = 1;
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}
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2016-03-27 11:49:47 +02:00
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}
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void UIList::FrameInitialized
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(
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void
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)
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{
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2023-05-20 02:15:52 +02:00
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m_prev_arrow_region = new UIRect2D(m_clippedframe.pos.x, m_clippedframe.pos.y, m_arrow_width, m_frame.size.height);
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m_next_arrow_region = new UIRect2D(m_clippedframe.size.width - m_arrow_width + m_clippedframe.pos.x, m_clippedframe.pos.y, m_arrow_width, m_frame.size.height);
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2016-03-27 11:49:47 +02:00
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}
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void UIList::LayoutAddListItem
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(
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Event *ev
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)
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{
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2023-10-15 20:23:58 +02:00
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str item = ev->GetString(1);
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str alias;
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if (ev->NumArgs() > 1)
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{
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alias = ev->GetString(2);
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}
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AddItem(item, alias);
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2016-03-27 11:49:47 +02:00
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}
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void UIList::AddItem
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(
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str item,
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str alias
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)
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{
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2023-10-15 20:23:58 +02:00
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UIListItem *listItem = new UIListItem();
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listItem->itemname = item;
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listItem->itemalias = alias;
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m_itemlist.AddObject(listItem);
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m_currentItem = 1;
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2016-03-27 11:49:47 +02:00
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}
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void UIList::UpdateUIElement
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(
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void
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)
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{
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2023-10-15 20:23:58 +02:00
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if (!m_cvarname)
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{
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return;
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}
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const char *cvarstring = UI_GetCvarString(m_cvarname, NULL);
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if (!cvarstring)
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{
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m_currentItem = 1;
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return;
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}
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for (int i = 1; i <= m_itemlist.NumObjects(); i++)
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{
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UIListItem *obj = m_itemlist.ObjectAt(i);
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if (obj->itemname == cvarstring)
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{
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m_currentItem = i;
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break;
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}
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}
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2016-03-27 11:49:47 +02:00
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}
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void UIList::UpdateData
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(
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void
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)
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{
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2023-10-15 20:23:58 +02:00
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if (!m_currentItem)
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{
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return;
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}
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if (m_cvarname)
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{
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UIListItem *item = m_itemlist.ObjectAt(m_currentItem);
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if (item->itemname)
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{
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uii.Cvar_Set(m_cvarname, item->itemname);
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}
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}
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if (m_command)
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{
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UIListItem *item = m_itemlist.ObjectAt(m_currentItem);
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m_command.append(' ');
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m_command.append(item->itemname);
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m_command.append('\n');
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Cbuf_AddText(m_command.c_str());
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}
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2016-03-27 11:49:47 +02:00
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}
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CLASS_DECLARATION( UIList, UIListIndex, NULL )
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{
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{ NULL, NULL }
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};
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qboolean UIListIndex::KeyEvent
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(
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int key,
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unsigned int time
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)
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{
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2023-05-20 02:15:52 +02:00
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switch (key)
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{
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case K_RIGHTARROW:
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ScrollNext();
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UpdateData();
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return qtrue;
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case K_LEFTARROW:
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ScrollPrev();
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UpdateData();
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return qtrue;
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default:
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return qfalse;
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}
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2016-03-27 11:49:47 +02:00
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}
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