openmohaa/code/uilib/uicheckbox.cpp

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "ui_local.h"
Event EV_UICheckBox_SetCheckedCommand
(
"checked_command",
EV_DEFAULT,
"s",
"command",
"Command to execute when checkbox is checked"
);
Event EV_UICheckBox_SetUncheckedCommand
(
"unchecked_command",
EV_DEFAULT,
"s",
"command",
"Command to execute when checkbox is unchecked" // text not present in original executable
);
Event EV_UICheckBox_SetCheckedShader
(
"checked_shader",
EV_DEFAULT,
"s",
"shader",
"Set the shader of the small button when it is checked"
);
Event EV_UICheckBox_SetUncheckedShader
(
"unchecked_shader",
EV_DEFAULT,
"s",
"shader",
"Set the shader of the small button when it is unchecked"
);
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CLASS_DECLARATION( UIWidget, UICheckBox, NULL )
{
{&W_LeftMouseDown, &UICheckBox::Pressed },
{&W_LeftMouseUp, &UICheckBox::Released },
{&W_MouseEntered, &UICheckBox::MouseEntered },
{&W_MouseExited, &UICheckBox::MouseExited },
{&EV_UICheckBox_SetCheckedCommand, &UICheckBox::SetCheckedCommand },
{&EV_UICheckBox_SetUncheckedCommand, &UICheckBox::SetUncheckedCommand},
{&EV_UICheckBox_SetCheckedShader, &UICheckBox::SetCheckedShader },
{&EV_UICheckBox_SetUncheckedShader, &UICheckBox::SetUncheckedShader },
{NULL, NULL }
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};
UICheckBox::UICheckBox()
{
AllowActivate(qtrue);
m_check_height = 14.0;
m_check_width = 14.0;
m_indent = 8.0;
m_depressed = qfalse;
m_checked_material = NULL;
m_unchecked_material = NULL;
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}
void UICheckBox::Draw()
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{
if (!m_depressed)
{
Draw3DBox(0.0f, 0.0f, m_frame.size.width, m_frame.size.height, 0, m_border_color, m_local_alpha);
}
SetColor(m_foreground_color, m_local_alpha);
UColor color = m_checked ? UBlue : UBlack;
UIReggedMaterial* material = m_checked ? m_checked_material : m_unchecked_material;
float width = m_check_width * m_vVirtualScale[0];
float height = m_check_height * m_vVirtualScale[1];
float x = m_vVirtualScale[0] * m_indent;
float y = (m_frame.size.height - height) * 0.5f;
if (material)
{
material->ReregisterMaterial();
uii.Rend_DrawPicStretched(x, y, width, height, 0.0f, 0.0f, 1.0f, 1.0f, material->GetMaterial());
}
else
{
DrawBox(x, y, width, height, color, m_local_alpha);
}
float titleX = m_indent * 1.5f + m_check_width;
float titleY = (m_frame.size.height / m_vVirtualScale[1] - getTitleHeight()) * 0.5f - 1.0f;
return DrawTitle(titleX, titleY);
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}
void UICheckBox::CharEvent(int ch)
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{
// Support ticking checkboxes with spacebar
if (ch == ' ')
{
m_checked = !m_checked;
UpdateCvar();
}
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}
void UICheckBox::Pressed(Event *ev)
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{
m_depressed = qtrue;
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}
void UICheckBox::Released(Event *ev)
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{
m_checked = !m_checked;
// Handle additional commands:
// this is for checkboxes that either change multiple cvars,
// or that set a cvar with a non-bool value.
// e.g.: the Invert Mouse checkbox originally flips cvar m_invert_pitch,
// but also does ("set m_pitch -0.022" : "set m_pitch 0.022") commands using this
str command = m_checked ? m_checked_command : m_unchecked_command;
Cbuf_AddText(command.c_str());
m_depressed = qfalse;
UpdateCvar();
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}
void UICheckBox::UpdateCvar()
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{
if (m_cvarname.length())
{
UI_SetCvarInt(m_cvarname, m_checked);
}
if (m_command.length()) // always seems to be NULL, could be remnant code
{
const char* text_to_append = m_checked ? " 1\n" : " 0\n";
m_command.append(text_to_append);
Cbuf_AddText(m_command.c_str());
}
if (m_commandhandler) // always seems to be NULL, could be remnant code
{
const char *checkedInt = va("%d", m_checked);
m_commandhandler(checkedInt, NULL);
}
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}
void UICheckBox::MouseEntered(Event *ev)
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{
auto num = ev->GetInteger(3);
uWinMan.ActivateControl(this);
if (num)
{
m_depressed = qtrue;
}
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}
void UICheckBox::MouseExited(Event *ev)
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{
m_depressed = qfalse;
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}
void UICheckBox::SetCheckedCommand(Event *ev)
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{
m_checked_command = ev->GetString(1);
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}
void UICheckBox::SetUncheckedCommand(Event *ev)
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{
m_unchecked_command = ev->GetString(1);
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}
void UICheckBox::SetCheckedShader(Event *ev)
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{
str shader = ev->GetString(1);
m_checked_material = uWinMan.RegisterShader(shader);
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}
void UICheckBox::SetUncheckedShader(Event *ev)
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{
str shader = ev->GetString(1);
m_unchecked_material = uWinMan.RegisterShader(shader);
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}
void UICheckBox::UpdateData(void)
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{
if (m_cvarname.length())
{
m_checked = UI_GetCvarInt(m_cvarname.c_str(), 0);
}
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}
bool UICheckBox::isChecked()
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{
return m_checked;
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}