openmohaa/code/gamespy/sv_gamespy.c

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/*
===========================================================================
Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../qcommon/q_shared.h"
#include "../server/server.h"
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#include "sv_gqueryreporting.h"
#include "gcdkey/gcdkeys.h"
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static char gamemode[128];
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static qboolean gcdInitialized = qfalse;
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static const char *SECRET_GS_KEYS[] = {"M5Fdwc", "h2P1c9", "y32FDc"};
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static const unsigned int GCD_GAME_IDS[] = {
0,
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641,
802,
};
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static const char *GS_GAME_NAME[] = {"mohaa", "mohaas", "mohaab"};
static const unsigned int GAMESPY_DEFAULT_PORT = 12300;
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void qr_send_statechanged(qr_t qrec);
void qr_shutdown(qr_t qrec);
void qr_process_queries(qr_t qrec);
int qr_init(
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qr_t *qrec,
char *ip,
int baseport,
char *gamename,
char *secret_key,
qr_querycallback_t qr_basic_callback,
qr_querycallback_t qr_info_callback,
qr_querycallback_t qr_rules_callback,
qr_querycallback_t qr_players_callback,
void *userdata
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);
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static const char *ConvertMapFilename(const char *mapname)
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{
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static char converted[1024];
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const char *name = strstr(mapname, "/");
if (!name) {
return mapname;
}
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strcpy(converted, name + 1);
return converted;
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}
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static void basic_callback(char *outbuf, int maxlen, void *userdata)
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{
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switch (com_target_game->integer) {
case TG_MOH:
Info_SetValueForKey(outbuf, "gamename", TARGET_GAME_NAME_MOH);
Info_SetValueForKey(outbuf, "gamever", TARGET_GAME_VERSION_MOH);
break;
case TG_MOHTA:
Info_SetValueForKey(outbuf, "gamename", TARGET_GAME_NAME_MOHTA);
Info_SetValueForKey(outbuf, "gamever", TARGET_GAME_VERSION_MOHTA);
break;
case TG_MOHTT:
Info_SetValueForKey(outbuf, "gamename", TARGET_GAME_NAME_MOH);
Info_SetValueForKey(outbuf, "gamever", TARGET_GAME_VERSION_MOHTT);
break;
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}
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Info_SetValueForKey(outbuf, "location", va("%i", sv_location->integer));
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if (sv_debug_gamespy->integer) {
Com_DPrintf("Basic callback, sent: %s\n\n", outbuf);
}
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}
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static void info_callback(char *outbuf, int maxlen, void *userdata)
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{
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char infostring[1024];
qboolean allowlean = qfalse;
infostring[0] = 0;
Info_SetValueForKey(infostring, "hostname", sv_hostname->string);
Info_SetValueForKey(infostring, "hostport", Cvar_Get("net_port", "12203", 32)->string);
Info_SetValueForKey(infostring, "mapname", ConvertMapFilename(svs.mapName));
Info_SetValueForKey(infostring, "gametype", g_gametypestring->string);
Info_SetValueForKey(infostring, "numplayers", va("%i", SV_NumClients()));
Info_SetValueForKey(infostring, "maxplayers", va("%i", svs.iNumClients - sv_privateClients->integer));
Info_SetValueForKey(infostring, "gamemode", gamemode);
Info_SetValueForKey(infostring, "gametype_i", va("%i", g_gametype->integer));
Info_SetValueForKey(infostring, "dedicated", Cvar_Get("ui_dedicated", "0", 0)->string);
Info_SetValueForKey(infostring, "sprinton", Cvar_Get("sv_sprinton", "1", 0)->string);
Info_SetValueForKey(infostring, "realism", Cvar_Get("g_realismmode", "0", 0)->string);
Info_SetValueForKey(infostring, "pure", va("%i", sv_pure->integer));
if ((Cvar_VariableIntegerValue("dmflags") & 0x40000) != 0) {
allowlean = 1;
}
Info_SetValueForKey(infostring, "allowlean", va("%i", allowlean));
if (strlen(infostring) < maxlen) {
strcpy(outbuf, infostring);
}
if (sv_debug_gamespy->integer) {
Com_DPrintf("Info callback, sent: %s\n\n", outbuf);
}
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}
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static void rules_callback(char *outbuf, int maxlen, void *userdata)
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{
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char infostring[1024];
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infostring[0] = 0;
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Info_SetValueForKey(infostring, "timelimit", Cvar_VariableString("timelimit"));
Info_SetValueForKey(infostring, "fraglimit", Cvar_VariableString("fraglimit"));
Info_SetValueForKey(infostring, "rankedserver", Cvar_VariableString("g_rankedserver"));
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if (strlen(infostring) < maxlen) {
strcpy(outbuf, infostring);
}
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if (sv_debug_gamespy->integer) {
Com_DPrintf("Rules callback, sent: %s\n\n", outbuf);
}
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}
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static void players_callback(char *outbuf, int maxlen, void *userdata)
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{
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int i;
char infostring[128];
size_t infolen;
size_t currlen = 0;
for (i = 0; i < svs.iNumClients; i++) {
playerState_t *ps = SV_GameClientNum(i);
Com_sprintf(
infostring,
128,
"\\player_%d\\%s\\frags_%d\\%d\\deaths_%d\\%d\\ping_%d\\%d",
i,
svs.clients[i].name,
i,
ps->stats[STAT_KILLS],
i,
ps->stats[STAT_DEATHS],
i,
svs.clients[i].ping
);
infolen = strlen(infostring);
if (currlen + infolen < maxlen) {
strcat(outbuf, infostring);
currlen += infolen;
}
}
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}
void SV_GamespyHeartbeat()
{
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if (!g_gametype->integer || !sv_gamespy->integer) {
return;
}
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if (sv_debug_gamespy->integer) {
Com_DPrintf("GameSpy Heartbeat\n");
}
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qr_send_statechanged(NULL);
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}
void SV_ProcessGamespyQueries()
{
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if (!g_gametype->integer || !sv_gamespy->integer) {
return;
}
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qr_process_queries(NULL);
gcd_think();
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}
void SV_ShutdownGamespy()
{
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if (!g_gametype->integer || !sv_gamespy->integer) {
return;
}
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strcpy(gamemode, "exiting");
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if (gcdInitialized) {
gcd_shutdown();
gcdInitialized = 0;
}
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qr_send_statechanged(NULL);
qr_shutdown(NULL);
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}
qboolean SV_InitGamespy()
{
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cvar_t *net_ip;
cvar_t *net_gamespy_port;
char secret_key[9];
const char *secret_gs_key;
const char *gs_game_name;
int gcd_game_id;
if (com_target_game->integer > ARRAY_LEN(SECRET_GS_KEYS)) {
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Com_Error(ERR_DROP, "Invalid target game %d for GameSpy", com_target_game->integer);
return qfalse;
}
secret_gs_key = SECRET_GS_KEYS[com_target_game->integer];
gcd_game_id = GCD_GAME_IDS[com_target_game->integer];
gs_game_name = GS_GAME_NAME[com_target_game->integer];
sv_debug_gamespy = Cvar_Get("sv_debuggamespy", "0", 0);
sv_location = Cvar_Get("sv_location", "1", CVAR_ARCHIVE);
sv_gamespy = Cvar_Get("sv_gamespy", "1", CVAR_LATCH);
if (!sv_gamespy->integer || !g_gametype->integer) {
return qfalse;
}
strcpy(gamemode, "openplaying");
strcpy(secret_key, secret_gs_key);
net_ip = Cvar_Get("net_ip", "localhost", CVAR_LATCH);
net_gamespy_port = Cvar_Get("net_gamespy_port", va("%i", GAMESPY_DEFAULT_PORT), CVAR_LATCH);
if (qr_init(
NULL,
net_ip->string,
net_gamespy_port->integer,
gs_game_name,
secret_key,
basic_callback,
info_callback,
rules_callback,
players_callback,
NULL
)) {
Com_DPrintf("Error starting query sockets in SV_GamespyInit\n");
return qfalse;
}
if (!sv_gamespy->integer) {
strcpy(gamemode, "exiting");
qr_send_statechanged(NULL);
}
if (!gcdInitialized) {
if (gcd_game_id) {
gcd_init(gcd_game_id);
}
gcdInitialized = 1;
}
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return qtrue;
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}