openmohaa/code/fgame/VehicleSoundEntity.cpp

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// VehicleSoundENtity.cpp : Make sounds for vehicles
#include "VehicleSoundEntity.h"
#include "weapon.h"
#include "vehicle.h"
Event EV_VehicleSoundEntity_PostSpawn
(
"vehiclesoundentity_post",
EV_DEFAULT,
NULL,
NULL,
"PostSpawn of a Vehicle Sound Entity"
);
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Event EV_VehicleSoundEntity_UpdateTraces
(
"vehiclesoudnentity_updatetraces",
EV_DEFAULT,
NULL,
NULL,
"Updates the traces of a Vehicle Sound Entity"
);
CLASS_DECLARATION(Entity, VehicleSoundEntity, NULL) {
{&EV_VehicleSoundEntity_PostSpawn, &VehicleSoundEntity::EventPostSpawn },
{&EV_VehicleSoundEntity_UpdateTraces, &VehicleSoundEntity::EventUpdateTraces},
{NULL, NULL }
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};
VehicleSoundEntity::VehicleSoundEntity()
{
if (LoadingSavegame) {
return;
}
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gi.Error(ERR_DROP, "VehicleSoundEntity Created with no parameters!\n");
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}
VehicleSoundEntity::VehicleSoundEntity(Vehicle *owner)
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{
m_pVehicle = owner;
m_bDoSoundStuff = false;
m_iTraceSurfaceFlags = 0;
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PostEvent(EV_VehicleSoundEntity_PostSpawn, EV_POSTSPAWN);
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}
void VehicleSoundEntity::Start(void)
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{
m_bDoSoundStuff = true;
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}
void VehicleSoundEntity::Stop(void)
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{
m_bDoSoundStuff = false;
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}
void VehicleSoundEntity::Think(void)
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{
DoSoundStuff();
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}
void VehicleSoundEntity::EventPostSpawn(Event *ev)
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{
setModel("models/vehicles/vehiclesoundentity.tik");
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PostEvent(EV_VehicleSoundEntity_UpdateTraces, 1.0f);
flags |= FL_THINK;
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}
void VehicleSoundEntity::EventUpdateTraces(Event *ev)
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{
if (m_bDoSoundStuff) {
m_pVehicle->SetSlotsNonSolid();
trace_t trace = G_Trace(
origin,
vec3_origin,
vec3_origin,
Vector(origin[0], origin[1], origin[2] - 256.0f),
m_pVehicle->edict,
MASK_SOUND,
qfalse,
"VehicleSoundEntity::DoSoundStuff"
);
if (trace.fraction >= 1.0f) {
m_iTraceSurfaceFlags = 0;
} else {
m_iTraceSurfaceFlags = trace.surfaceFlags;
}
m_pVehicle->SetSlotsSolid();
}
PostEvent(EV_VehicleSoundEntity_UpdateTraces, 1.0f);
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}
void VehicleSoundEntity::DoSoundStuff(void)
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{
float pitch;
if (!m_bDoSoundStuff) {
StopLoopSound();
return;
}
pitch = (velocity.length() - m_pVehicle->m_fSoundMinSpeed)
/ (m_pVehicle->m_fSoundMaxSpeed - m_pVehicle->m_fSoundMinSpeed);
if (pitch > 1.0f) {
pitch = 1.0f;
} else if (pitch < 0.0f) {
pitch = 0.0f;
}
pitch *= m_pVehicle->m_fSoundMinPitch + (m_pVehicle->m_fSoundMaxPitch - m_pVehicle->m_fSoundMinPitch);
if (m_iTraceSurfaceFlags & SURF_DIRT) {
LoopSound(m_pVehicle->m_sSoundSet + "tread_snd_dirt", -1.0f, -1.0f, -1.0f, pitch);
} else if (m_iTraceSurfaceFlags & SURF_GRASS) {
LoopSound(m_pVehicle->m_sSoundSet + "tread_snd_grass", -1.0f, -1.0f, -1.0f, pitch);
} else if (m_iTraceSurfaceFlags & SURF_WOOD) {
LoopSound(m_pVehicle->m_sSoundSet + "tread_snd_wood", -1.0f, -1.0f, -1.0f, pitch);
} else if (m_iTraceSurfaceFlags & SURF_MUD) {
LoopSound(m_pVehicle->m_sSoundSet + "tread_snd_mud", -1.0f, -1.0f, -1.0f, pitch);
} else if (m_iTraceSurfaceFlags & (SURF_GRAVEL | SURF_ROCK) || m_iTraceSurfaceFlags == 0) {
LoopSound(m_pVehicle->m_sSoundSet + "tread_snd_stone", -1.0f, -1.0f, -1.0f, pitch);
} else {
StopLoopSound();
}
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}