openmohaa/code/uilib/uislider.h

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/*
===========================================================================
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Copyright (C) 2024 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
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#pragma once
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typedef enum { SLIDER_FLOAT, SLIDER_INTEGER } slidertype_t;
class UISlider : public UIWidget {
bool m_initialized;
float m_minvalue;
float m_maxvalue;
int m_minx;
int m_maxx;
int m_arrow_width;
float m_value;
float m_oldvalue;
float m_sliderwidth; // Note: this is actually the width of only the thumb, not the whole slider
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UIRect2D m_sliderregion;
UIRect2D m_prev_arrow_region;
UIRect2D m_next_arrow_region;
slidertype_t m_slidertype;
float m_stepsize;
bool m_prev_arrow_depressed;
bool m_next_arrow_depressed;
bool m_thumb_depressed;
UIReggedMaterial *m_bar_material;
UIReggedMaterial *m_prev_arrow_material;
UIReggedMaterial *m_next_arrow_material;
UIReggedMaterial *m_thumbmaterial;
UIReggedMaterial *m_prev_arrow_material_pressed;
UIReggedMaterial *m_next_arrow_material_pressed;
UIReggedMaterial *m_thumbmaterial_pressed;
public:
CLASS_PROTOTYPE( UISlider );
private:
void setThumb( void );
void Pressed( Event *ev );
void Released( Event *ev );
void Increment( void );
void Decrement( void );
void AutoIncrement( Event *ev );
void AutoDecrement( Event *ev );
void MouseExited( Event *ev );
void MouseEntered( Event *ev );
void MouseDragged( Event *ev );
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void LayoutSetRange( Event *ev );
void LayoutSetType( Event *ev );
void LayoutSetStep( Event *ev );
void LayoutSliderBGShader( Event *ev );
void LayoutSliderThumbShader( Event *ev );
void LayoutSliderLeftShader( Event *ev );
void LayoutSliderRightShader( Event *ev );
public:
UISlider();
void Draw( void ) override;
void FrameInitialized( void ) override;
qboolean KeyEvent( int key, unsigned int time ) override;
void UpdateData( void ) override;
void UpdateUIElement( void ) override;
void setType( slidertype_t type );
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void setRange( float min, float max );
void setStep( float value );
};