openmohaa/code/uilib/uirect2d.h

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
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#pragma once
#include "uipoint2d.h"
#include "uisize2d.h"
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class UIRect2D {
public:
UIPoint2D pos;
UISize2D size;
public:
UIRect2D();
UIRect2D( float x, float y, float width, float height );
UIRect2D( const UIPoint2D& pos, const UISize2D& size );
float getMinX() const;
float getMinY() const;
float getMaxX() const;
float getMaxY() const;
UIPoint2D getUpperLeft() const;
UIPoint2D getUpperRight() const;
UIPoint2D getLowerLeft() const;
UIPoint2D getLowerRight() const;
bool contains( const UIPoint2D& pos ) const;
bool contains( float x, float y ) const;
bool contains( int x, int y ) const;
bool contains( const UIRect2D& pos ) const;
bool intersects( const UIRect2D& pos ) const;
};
inline
UIRect2D::UIRect2D()
{
}
inline
UIRect2D::UIRect2D
(
float x,
float y,
float width,
float height
)
{
pos = UIPoint2D( x, y );
size = UISize2D( width, height );
}
inline
UIRect2D::UIRect2D
(
const UIPoint2D& pos,
const UISize2D& size
)
{
this->pos = pos;
this->size = size;
}
inline
float UIRect2D::getMinX
(
void
) const
{
return pos.x;
}
inline
float UIRect2D::getMinY
(
void
) const
{
return pos.y;
}
inline
float UIRect2D::getMaxX
(
void
) const
{
return pos.x + size.width;
}
inline
float UIRect2D::getMaxY
(
void
) const
{
return pos.y + size.height;
}
inline
UIPoint2D UIRect2D::getUpperLeft
(
void
) const
{
return UIPoint2D( getMinX(), getMinY() );
}
inline
UIPoint2D UIRect2D::getUpperRight
(
void
) const
{
return UIPoint2D( getMaxX(), getMinY() );
}
inline
UIPoint2D UIRect2D::getLowerLeft
(
void
) const
{
return UIPoint2D( getMinX(), getMaxY() );
}
inline
UIPoint2D UIRect2D::getLowerRight
(
void
) const
{
return UIPoint2D( getMaxX(), getMaxY() );
}
inline
bool UIRect2D::contains
(
const UIPoint2D& pos
) const
{
return pos.x >= this->pos.x && pos.x <= this->pos.x + size.width
&& pos.y >= this->pos.y && pos.y <= this->pos.y + size.height;
}
inline
bool UIRect2D::contains
(
float x,
float y
) const
{
return x >= this->pos.x && x <= this->pos.x + size.width
&& y >= this->pos.y && y <= this->pos.y + size.height;
}
inline
bool UIRect2D::contains
(
int x,
int y
) const
{
return x >= this->pos.x && x <= this->pos.x + size.width
&& y >= this->pos.y && y <= this->pos.y + size.height;
}
inline
bool UIRect2D::contains
(
const UIRect2D& pos
) const
{
return pos.pos.x >= this->pos.x && pos.pos.x <= this->pos.x + size.width
&& pos.pos.y >= this->pos.y && pos.pos.y <= this->pos.y + size.height;
}
inline
bool UIRect2D::intersects
(
const UIRect2D& pos
) const
{
// FIXME: stub
return false;
}