openmohaa/code/uilib/uilabel.h

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
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#pragma once
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class linkstring
{
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public:
str value;
str string;
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linkstring(str value, str string);
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};
inline linkstring::linkstring(str value, str string)
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{
this->value = value;
this->string = string;
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}
class UILabel : public UIWidget
{
str label;
Container<linkstring *> m_linkstrings;
qboolean m_bLinkCvarToShader;
str m_sCurrentShaderName;
str m_sOneShotSoundName;
str m_sLoopingSoundName;
qboolean m_bOneShotTriggered;
float m_fOneShotSoundTime;
int m_iNextOneShotTime;
float m_fLoopingSoundStartVolume;
float m_fLoopingSoundHoldStartTime;
float m_fLoopingSoundEndVolume;
float m_fLoopingSoundRampTime;
int m_iNextStateTime;
int m_iSoundState;
int m_iLastEnterTime;
int m_iLastDrawTime;
protected:
qboolean m_bOutlinedText;
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public:
CLASS_PROTOTYPE(UILabel);
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private:
void MouseEntered(Event *ev);
void MouseExited(Event *ev);
void LinkString(Event *ev);
int FindLinkString(str val);
void LabelLayoutShader(Event *ev);
void LabelLayoutTileShader(Event *ev);
// Added in 2.0
//====
void OneShotSound(Event *ev);
void LoopingSound(Event *ev);
void EventSetOutlinedText(Event *ev);
//====
void SetLinkCvarToShader(Event *ev);
void FrameInitialized() override; // Added in 2.0
void ProcessSounds(); // Added in 2.0
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public:
UILabel();
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void SetLabel(str lab);
void Draw(void) override;
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};