openmohaa/code/skeletor/skeletor_model_files.cpp

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/*
===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// skeletor_model_files.cpp : Skeletor model files
#include "q_shared.h"
#include "qcommon.h"
#include "skeletor.h"
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int CreateRotationBoneFileData(
const char *newBoneName, const char *newBoneParentName, SkelVec3 basePos, boneFileData_t *fileData
)
{
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char *saveChannelName;
char *rotChannelName;
boneData_t *boneData;
strncpy(fileData->name, newBoneName, sizeof(fileData->name));
strncpy(fileData->parent, newBoneParentName, sizeof(fileData->parent));
fileData->boneType = SKELBONE_ROTATION;
fileData->ofsBaseData = sizeof(boneFileData_t);
boneData = (boneData_t *)((char *)fileData + fileData->ofsBaseData);
boneData->offset[0] = basePos[0];
boneData->offset[1] = basePos[1];
boneData->offset[2] = basePos[2];
boneData->length = 1.0f;
boneData->weight = 1.0f;
boneData->bendRatio = 1.0f;
fileData->ofsChannelNames = fileData->ofsBaseData + 24;
saveChannelName = (char *)((char *)fileData + fileData->ofsChannelNames);
rotChannelName = (char *)Skel_Alloc(strlen(newBoneName) + 5);
ConvertToRotationName(newBoneName, rotChannelName);
strcpy(saveChannelName, rotChannelName);
fileData->ofsBoneNames = fileData->ofsChannelNames + (int)strlen(rotChannelName) + 1;
fileData->ofsEnd = fileData->ofsBoneNames;
return fileData->ofsEnd;
}
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int CreatePosRotBoneFileData(char *newBoneName, char *newBoneParentName, boneFileData_t *fileData)
{
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int channelNamesLength;
char *saveChannelName;
char *rotChannelName;
char *posChannelName;
boneData_t *boneData;
strncpy(fileData->name, newBoneName, sizeof(fileData->name));
strncpy(fileData->parent, newBoneParentName, sizeof(fileData->parent));
fileData->boneType = SKELBONE_POSROT;
fileData->ofsBaseData = sizeof(boneFileData_t);
boneData = (boneData_t *)((char *)fileData + fileData->ofsBaseData);
boneData->offset[0] = 1.0f;
boneData->offset[1] = 1.0f;
boneData->offset[2] = 1.0f;
fileData->ofsChannelNames = fileData->ofsBaseData + 12;
saveChannelName = (char *)((char *)fileData + fileData->ofsChannelNames);
rotChannelName = (char *)Skel_Alloc(strlen(newBoneName) + 5);
ConvertToRotationName(newBoneName, rotChannelName);
strcpy(saveChannelName, rotChannelName);
Skel_Free(rotChannelName);
channelNamesLength = (int)strlen(saveChannelName);
saveChannelName = (char *)((char *)fileData + fileData->ofsChannelNames + channelNamesLength);
posChannelName = (char *)Skel_Alloc(strlen(newBoneName) + 5);
ConvertToPositionName(newBoneName, posChannelName);
strcpy(saveChannelName, posChannelName);
Skel_Free(posChannelName);
channelNamesLength += (int)strlen(saveChannelName);
fileData->ofsBoneNames = fileData->ofsChannelNames + channelNamesLength + 2;
fileData->ofsEnd = fileData->ofsBoneNames;
return fileData->ofsEnd;
}
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void CreatePosRotBoneData(const char *newBoneName, const char *newBoneParentName, boneData_t *boneData)
{
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char *rotChannelName;
char *posChannelName;
boneData->channel = skeletor_c::m_boneNames.RegisterChannel(newBoneName);
if (!strcmp(newBoneParentName, "worldbone")) {
boneData->parent = -1;
} else {
boneData->parent = skeletor_c::m_boneNames.RegisterChannel(newBoneParentName);
assert(boneData->parent >= 0);
}
boneData->boneType = SKELBONE_POSROT;
rotChannelName = (char *)Skel_Alloc(strlen(newBoneName) + 5);
ConvertToRotationName(newBoneName, rotChannelName);
boneData->channelIndex[0] = skeletor_c::m_channelNames.RegisterChannel(rotChannelName);
if (boneData->channelIndex[0] < 0) {
SKEL_Warning("Channel named %s not added. (Bone will not work without it)\n", rotChannelName);
boneData->boneType = SKELBONE_ZERO;
}
Skel_Free(rotChannelName);
posChannelName = (char *)Skel_Alloc(strlen(newBoneName) + 5);
ConvertToPositionName(newBoneName, posChannelName);
boneData->channelIndex[1] = skeletor_c::m_channelNames.RegisterChannel(posChannelName);
if (boneData->channelIndex[1] < 0) {
SKEL_Warning("Channel named %s not added. (Bone will not work without it)\n", posChannelName);
boneData->boneType = SKELBONE_ZERO;
}
Skel_Free(posChannelName);
boneData->numChannels = 2;
boneData->numRefs = 0;
}
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int CreateIKShoulderBoneFileData(
const char *newBoneName, const char *newBoneParentName, SkelQuat baseOrient, SkelVec3 basePos, boneData_t *boneData
)
{
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// FIXME: stub
return 0;
}
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int CreateIKElbowBoneFileData(
const char *newBoneName, const char *newBoneParentName, SkelVec3 basePos, boneData_t *boneData
)
{
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// FIXME: stub
return 0;
}
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int CreateIKWristBoneFileData(
const char *newBoneName,
const char *newBoneParentName,
const char *shoulderBoneName,
SkelVec3 basePos,
boneFileData_t *fileData
)
{
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// FIXME: stub
return 0;
}
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int CreateHoseRotBoneFileData(
char *newBoneName,
char *newBoneParentName,
char *targetBoneName,
float bendRatio,
float bendMax,
float spinRatio,
hoseRotType_t hoseRotType,
SkelVec3 basePos,
boneFileData_t *fileData
)
{
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// FIXME: stub
return 0;
}
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int CreateAvRotBoneFileData(
char *newBoneName,
char *newBoneParentName,
char *baseBoneName,
char *targetBoneName,
float rotRatio,
SkelVec3 basePos,
boneFileData_t *fileData
)
{
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// FIXME: stub
return 0;
}
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void skeletor_c::LoadMorphTargetNames(skelHeaderGame_t *modelHeader)
{
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int numTargets;
char *newTargetName;
int i;
int newChannel;
int morphTargetIndex;
numTargets = modelHeader->numMorphTargets;
newTargetName = modelHeader->pMorphTargets;
for (i = 0; i < numTargets; i++) {
newChannel = m_channelNames.RegisterChannel(newTargetName);
morphTargetIndex = m_morphTargetList.AddChannel(newChannel);
if (!strncmp(newTargetName, "EYES_left", 9)) {
m_targetLookLeft = morphTargetIndex;
} else if (!strncmp(newTargetName, "EYES_right", 10)) {
m_targetLookRight = morphTargetIndex;
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} else if (!strncmp(newTargetName, "EYES_up", 7)) {
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m_targetLookUp = morphTargetIndex;
} else if (!strncmp(newTargetName, "EYES_down", 9)) {
m_targetLookDown = morphTargetIndex;
} else if (!strncmp(newTargetName, "EYES_blink", 9)) {
m_targetBlink = morphTargetIndex;
}
newTargetName += strlen(newTargetName) + 1;
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}
}