2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../client/client.h"
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2023-05-08 22:58:54 +02:00
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static cvar_t in_mouse_real;
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cvar_t* in_mouse = NULL;
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2023-05-28 22:54:19 +02:00
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void IN_Init(void *windowsData) {
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2023-05-08 22:58:54 +02:00
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memset(&in_mouse_real, 0, sizeof(in_mouse_real));
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in_mouse_real.integer = 0;
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in_mouse = &in_mouse_real;
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2016-03-27 11:49:47 +02:00
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}
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void IN_Restart( void ) {
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}
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void IN_Frame (void) {
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}
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void IN_Shutdown( void ) {
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}
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void Sys_SendKeyEvents (void) {
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}
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void Key_KeynameCompletion( void( *callback )( const char *s ) ) {
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}
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2023-05-08 22:58:54 +02:00
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void IN_Activate(qboolean active) {
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}
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void IN_MouseEvent(int mstate) {
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}
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