openmohaa/code/gamespy/common/gsCommon.h

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2023-02-04 21:00:01 +01:00
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#ifndef __GSCOMMON_H__
#define __GSCOMMON_H__
// Common is more like "all"
// Build settings (set by developer project)
//#define GS_MEM_MANAGED // use GameSpy memory manager for SDK allocations
//#define GS_COMMON_DEBUG // use GameSpy debug utilities for SDK debug output
//#define GS_WINSOCK2 // use winsock2
//#define GS_UNICODE // Use widechar (UCS2) SDK interface.
//#define GS_NO_FILE // disable file storage (on by default for PS2/DS)
//#define GS_NO_THREAD // no multi-thread support
//#define GS_PEER // MUST be defined if you are using Peer SDK
#ifdef GS_PEER
#define UNIQUEID // enable unique id support
#endif
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#include "gsPlatform.h"
#include "gsPlatformSocket.h"
#include "gsPlatformThread.h"
#include "gsPlatformUtil.h"
// platform independent
#include "gsMemory.h"
#include "gsDebug.h"
#include "gsAssert.h"
#include "gsStringUtil.h"
//#include "md5.h"
//#include "darray.h"
//#include "hashtable.h"
#define GSI_MIN(a,b) (((a) < (b)?(a):(b)))
#define GSI_MAX(a,b) (((a) > (b)?(a):(b)))
#define GSI_LIMIT(x, minx, maxx) (((x) < (minx)? (minx) : ((x) > (maxx)? (maxx) : (x))))
#define GSI_WRAP(x, minx, maxx) (((x) < (minx)? (maxx-1 ) : ((x) >= (maxx)? (minx) : (x))))
#define GSI_DIM( x ) ( sizeof( x ) / sizeof((x)[ 0 ]))
///////////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
#endif // __GSCOMMON_H__