openmohaa/code/client/cl_uisoundpicker.cpp

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/*
===========================================================================
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Copyright (C) 2023 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "cl_ui.h"
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CLASS_DECLARATION(FilePickerClass, SoundPickerClass, NULL) {
{NULL, NULL}
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};
SoundPickerClass::SoundPickerClass()
{
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str soundpath;
str currentpath;
const char *varValue;
int i;
soundpath = "sound";
varValue = UI_GetCvarString("ui_pickedsound", NULL);
if (varValue && *varValue) {
currentpath = varValue;
for (i = currentpath.length(); i > 0; i--) {
if (currentpath[i] == '/') {
break;
}
}
currentpath = str(currentpath, 0, i + 1);
} else {
currentpath = soundpath;
}
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}
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void SoundPickerClass::FileSelected(const str& currentDirectory, const str& partialName, const str& fullname)
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{
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uii.Snd_PlaySound(fullname);
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}
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void SoundPickerClass::FileChosen(const str& currentDirectory, const str& partialName, const str& fullname)
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{
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uii.Cvar_Set("ui_pickedsound", fullname);
CloseWindow();
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}