2023-04-30 00:02:16 +02:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
Copyright (C) 2023 the OpenMoHAA team
|
|
|
|
|
|
|
|
This file is part of OpenMoHAA source code.
|
|
|
|
|
|
|
|
OpenMoHAA source code is free software; you can redistribute it
|
|
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
|
|
or (at your option) any later version.
|
|
|
|
|
|
|
|
OpenMoHAA source code is distributed in the hope that it will be
|
|
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with OpenMoHAA source code; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
// DESCRIPTION:
|
2023-07-05 21:24:23 +02:00
|
|
|
// Player functions for the cgame
|
2023-04-30 00:02:16 +02:00
|
|
|
|
|
|
|
#include "cg_local.h"
|
|
|
|
#include "cg_commands.h"
|
|
|
|
|
|
|
|
/*
|
|
|
|
|
|
|
|
player entities generate a great deal of information from implicit ques
|
|
|
|
taken from the entityState_t
|
|
|
|
|
|
|
|
*/
|
|
|
|
|
|
|
|
//=====================================================================
|
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_ResetPlayerEntity
|
|
|
|
|
|
|
|
A player just came into view or teleported, so reset all animation info
|
|
|
|
===============
|
|
|
|
*/
|
2023-07-05 21:24:23 +02:00
|
|
|
void CG_ResetPlayerEntity(centity_t *cent)
|
2023-04-30 14:49:35 +02:00
|
|
|
{
|
2023-07-05 21:24:23 +02:00
|
|
|
cent->errorTime = -99999; // guarantee no error decay added
|
2023-04-30 14:49:35 +02:00
|
|
|
cent->extrapolated = qfalse;
|
|
|
|
|
|
|
|
VectorCopy(cent->currentState.origin, cent->lerpOrigin);
|
|
|
|
VectorCopy(cent->lerpOrigin, cent->rawOrigin);
|
|
|
|
|
|
|
|
VectorCopy(cent->currentState.angles, cent->lerpAngles);
|
|
|
|
VectorCopy(cent->lerpAngles, cent->rawAngles);
|
|
|
|
|
2023-07-05 21:24:23 +02:00
|
|
|
if (cent->currentState.number == cg.snap->ps.clientNum) {
|
2023-04-30 14:49:35 +02:00
|
|
|
// initialize the camera position
|
|
|
|
VectorCopy(cent->lerpOrigin, cg.currentViewPos);
|
|
|
|
// initialize the camera angles
|
|
|
|
VectorCopy(cent->lerpAngles, cg.currentViewAngles);
|
|
|
|
}
|
|
|
|
|
|
|
|
// Reset splash info
|
|
|
|
cent->splash_still_count = 0;
|
|
|
|
}
|
2023-04-30 00:02:16 +02:00
|
|
|
|
|
|
|
/*
|
|
|
|
===============
|
|
|
|
CG_Player
|
|
|
|
===============
|
|
|
|
*/
|
2023-07-05 21:24:23 +02:00
|
|
|
void CG_Player(centity_t *cent)
|
|
|
|
{
|
|
|
|
//CG_PlayerSplash( cent );
|
|
|
|
}
|