mirror of
https://github.com/openmoh/openmohaa.git
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250 lines
2.8 KiB
C++
250 lines
2.8 KiB
C++
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "ui_local.h"
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CLASS_DECLARATION( UIWidget, UILanGameList, NULL )
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{
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{ NULL, NULL }
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};
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UILanGameList::UILanGameList()
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{
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// FIXME: stub
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}
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void UILanGameList::CreateServerWidgets
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(
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void
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)
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{
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// FIXME: stub
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}
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void UILanGameList::DestroyServerWidgets
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(
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void
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)
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{
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// FIXME: stub
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}
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void UILanGameList::RepositionServerWidgets
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(
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void
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)
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{
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// FIXME: stub
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}
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void UILanGameList::DrawNoServers
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(
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UIRect2D frame
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)
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{
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// FIXME: stub
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}
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void UILanGameList::AddColumn
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(
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str sName,
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UIReggedMaterial *pMaterial,
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int iWidth,
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Container<str> *csEntries
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)
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{
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// FIXME: stub
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}
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void UILanGameList::AddNoServer
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(
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void
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)
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{
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// FIXME: stub
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}
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void UILanGameList::UpdateServers
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(
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void
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)
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{
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// FIXME: stub
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}
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void UILanGameList::FrameInitialized
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(
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void
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)
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{
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// FIXME: stub
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}
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void UILanGameList::EventScanNetwork
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(
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Event *ev
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)
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{
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// FIXME: stub
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}
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void UILanGameList::EventScaningNetwork
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(
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Event *ev
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)
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{
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// FIXME: stub
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}
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bool UILanGameList::isDying
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(
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void
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)
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{
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// FIXME: stub
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return false;
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}
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void UILanGameList::Draw
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(
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void
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)
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{
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// FIXME: stub
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}
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qboolean UILanGameList::KeyEvent
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(
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int key,
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unsigned int time
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)
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{
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// FIXME: stub
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return qfalse;
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}
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void UILanGameList::Highlight
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(
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UIWidget *wid
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)
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{
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// FIXME: stub
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}
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void UILanGameList::Connect
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(
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void
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)
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{
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// FIXME: stub
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}
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void UILanGameList::EventConnect
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(
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Event *ev
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)
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{
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// FIXME: stub
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}
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void UILanGameList::PlayEnterSound
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(
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void
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)
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{
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// FIXME: stub
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}
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qboolean UILanGameList::SetActiveRow
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(
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UIWidget *w
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)
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{
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// FIXME: stub
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return qfalse;
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}
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void UILanGameList::Realign
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(
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void
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)
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{
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// FIXME: stub
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}
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CLASS_DECLARATION( UILabel, UILanGameListLabel, NULL )
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{
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{ NULL, NULL }
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};
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UILanGameListLabel::UILanGameListLabel()
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{
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}
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UILanGameListLabel::UILanGameListLabel
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(
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UILanGameList *list
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)
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{
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}
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void UILanGameListLabel::Pressed
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(
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Event *ev
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)
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{
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}
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void UILanGameListLabel::Unpressed
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(
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Event *ev
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)
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{
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}
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