2016-03-27 11:49:47 +02:00
|
|
|
/*
|
|
|
|
===========================================================================
|
|
|
|
Copyright (C) 2015 the OpenMoHAA team
|
|
|
|
|
|
|
|
This file is part of OpenMoHAA source code.
|
|
|
|
|
|
|
|
OpenMoHAA source code is free software; you can redistribute it
|
|
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
|
|
or (at your option) any later version.
|
|
|
|
|
|
|
|
OpenMoHAA source code is distributed in the hope that it will be
|
|
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with OpenMoHAA source code; if not, write to the Free Software
|
|
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
===========================================================================
|
|
|
|
*/
|
|
|
|
|
|
|
|
// soundman.h: Sound Manager
|
|
|
|
//
|
|
|
|
|
|
|
|
#ifndef __SOUND_MANAGER_H__
|
|
|
|
#define __SOUND_MANAGER_H__
|
|
|
|
|
|
|
|
#include "g_local.h"
|
|
|
|
#include "entity.h"
|
|
|
|
#include "trigger.h"
|
|
|
|
|
|
|
|
class SoundManager : public Listener
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
int currentFacet;
|
|
|
|
Entity *current;
|
|
|
|
Container<Entity *> soundList;
|
|
|
|
|
|
|
|
void AddSpeaker( Event *ev );
|
|
|
|
void AddRandomSpeaker( Event *ev );
|
|
|
|
void AddMusicTrigger( Event *ev );
|
|
|
|
void AddReverbTrigger( Event *ev );
|
|
|
|
void Replace( Event *ev );
|
|
|
|
void Delete( Event *ev );
|
|
|
|
void MovePlayer( Event *ev );
|
|
|
|
void Next( Event *ev );
|
|
|
|
void Previous( Event *ev );
|
|
|
|
void ShowingSounds( Event *ev );
|
|
|
|
void Show( Event *ev );
|
|
|
|
void Hide( Event *ev );
|
|
|
|
void Save( Event *ev );
|
|
|
|
void UpdateEvent( Event *ev );
|
|
|
|
void ResetEvent( Event *ev );
|
|
|
|
void GlobalTranslateEvent( Event *ev );
|
|
|
|
void SwitchFacetEvent( Event *ev );
|
|
|
|
void PreviewReverbEvent( Event *ev );
|
|
|
|
void ResetReverbEvent( Event *ev );
|
|
|
|
|
|
|
|
void Show( void );
|
|
|
|
void UpdateUI( void );
|
|
|
|
void Save( void );
|
|
|
|
void CurrentLostFocus( void );
|
|
|
|
void CurrentGainsFocus( void );
|
|
|
|
void UpdateSpeaker( TriggerSpeaker * speaker );
|
|
|
|
void UpdateRandomSpeaker( RandomSpeaker * speaker );
|
|
|
|
void UpdateTriggerMusic( TriggerMusic * music );
|
|
|
|
void UpdateTriggerReverb( TriggerReverb * reverb );
|
|
|
|
|
|
|
|
public:
|
|
|
|
CLASS_PROTOTYPE( SoundManager );
|
|
|
|
|
|
|
|
SoundManager();
|
|
|
|
void Reset( void );
|
|
|
|
void Load( void );
|
|
|
|
void AddEntity( Entity * ent );
|
2023-01-31 19:28:10 +01:00
|
|
|
void Archive( Archiver &arc ) override;
|
2016-03-27 11:49:47 +02:00
|
|
|
};
|
|
|
|
|
|
|
|
inline void SoundManager::Archive
|
|
|
|
(
|
|
|
|
Archiver &arc
|
|
|
|
)
|
|
|
|
|
|
|
|
{
|
|
|
|
int i;
|
|
|
|
int num;
|
|
|
|
int currentFacet;
|
|
|
|
|
|
|
|
Listener::Archive( arc );
|
|
|
|
|
|
|
|
arc.ArchiveInteger( ¤tFacet );
|
|
|
|
arc.ArchiveObjectPointer( ( Class ** )¤t );
|
|
|
|
|
|
|
|
if ( arc.Saving() )
|
|
|
|
{
|
|
|
|
num = soundList.NumObjects();
|
|
|
|
arc.ArchiveInteger( &num );
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
soundList.ClearObjectList();
|
|
|
|
arc.ArchiveInteger( &num );
|
|
|
|
soundList.Resize( num );
|
|
|
|
}
|
|
|
|
for( i = 1; i <= num; i++ )
|
|
|
|
{
|
|
|
|
arc.ArchiveObjectPointer( ( Class ** )soundList.AddressOfObjectAt( i ) );
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
extern SoundManager SoundMan;
|
|
|
|
|
|
|
|
#endif /* camera.h */
|