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https://github.com/openmoh/openmohaa.git
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94 lines
2.3 KiB
C
94 lines
2.3 KiB
C
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// PlayerStart.h: Player start location entity declarations
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//
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#ifndef __PLAYERSTART_H__
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#define __PLAYERSTART_H__
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#include "g_local.h"
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#include "simpleentity.h"
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#include "camera.h"
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#include "navigate.h"
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class PlayerStart : public SimpleArchivedEntity
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{
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public:
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bool m_bForbidSpawns;
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bool m_bDeleteOnSpawn;
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public:
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CLASS_PROTOTYPE( PlayerStart );
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PlayerStart();
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void Archive( Archiver &arc ) override;
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void SetAngle( Event *ev );
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void EventEnableSpawn( Event *ev );
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void EventDisableSpawn( Event *ev );
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void EventDeleteOnSpawn( Event *ev );
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void EventKeepOnSpawn( Event *ev );
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};
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inline void PlayerStart::Archive( Archiver &arc )
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{
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SimpleArchivedEntity::Archive( arc );
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arc.ArchiveBool( &m_bForbidSpawns );
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arc.ArchiveBool( &m_bDeleteOnSpawn );
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}
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class TestPlayerStart : public PlayerStart
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{
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public:
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CLASS_PROTOTYPE( TestPlayerStart );
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};
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class PlayerDeathmatchStart : public PlayerStart
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{
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public:
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CLASS_PROTOTYPE( PlayerDeathmatchStart );
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};
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class PlayerAlliedDeathmatchStart : public PlayerDeathmatchStart
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{
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public:
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CLASS_PROTOTYPE( PlayerAlliedDeathmatchStart );
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};
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class PlayerAxisDeathmatchStart : public PlayerDeathmatchStart
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{
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public:
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CLASS_PROTOTYPE( PlayerAxisDeathmatchStart );
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};
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class PlayerIntermission : public Camera
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{
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public:
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CLASS_PROTOTYPE( PlayerIntermission );
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PlayerIntermission();
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};
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#endif /* PlayerStart.h */
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