openmohaa/code/fgame/health.cpp

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
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// health.cpp: Health powerup
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//
#include "g_local.h"
#include "item.h"
#include "inventoryitem.h"
#include "sentient.h"
#include "health.h"
#include "weaputils.h"
#include "player.h"
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CLASS_DECLARATION(Item, Health, "health_020") {
{&EV_Item_Pickup, &Health::PickupHealth},
{NULL, NULL }
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};
Health::Health()
{
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if (DM_FLAG(DF_NO_HEALTH)) {
PostEvent(EV_Remove, EV_REMOVE);
return;
}
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setAmount(20);
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}
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void Health::PickupHealth(Event *ev)
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{
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Player *player;
Entity *other;
other = ev->GetEntity(1);
if (!other || !other->IsSubclassOfPlayer()) {
return;
}
player = (Player *)other;
if (player->health >= player->max_health) {
return;
}
if (!ItemPickup(other, qfalse)) {
return;
}
if (g_healrate->value && other->IsSubclassOfPlayer()) {
if (player->m_fHealRate + player->health >= player->max_health) {
// will be healing to 100%
return;
}
player->m_fHealRate += amount / 100.0 * player->max_health;
if (player->m_fHealRate + player->health > player->max_health) {
// make sure to not overflow
player->m_fHealRate = player->max_health - player->health + 0.1f;
}
} else {
player->health += amount / 100.0 * player->max_health;
if (player->health > player->max_health) {
player->health = player->max_health;
}
}
gi.SendServerCommand(
player->edict - g_entities,
"print \"" HUD_MESSAGE_YELLOW "%s \"",
gi.LV_ConvertString(va("Recovered %d Health", amount))
);
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}