openmohaa/code/fgame/ammo.h

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// ammo.h: Base class for all ammunition for entities derived from the Weapon class.
#ifndef __AMMO_H__
#define __AMMO_H__
#include "g_local.h"
#include "item.h"
class AmmoEntity : public Item
{
public:
CLASS_PROTOTYPE(AmmoEntity);
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AmmoEntity();
Item *ItemPickup(Entity *other, qboolean add_to_inventory) override;
};
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class Ammo : public Class
{
int amount;
int maxamount;
str name;
int name_index;
public:
CLASS_PROTOTYPE(Ammo);
Ammo();
Ammo(str name, int amount, int name_index);
void setAmount(int a);
int getAmount(void);
void setMaxAmount(int a);
int getMaxAmount(void);
void setName(str name);
str getName(void);
int getIndex(void);
void Archive(Archiver& arc) override;
};
inline void Ammo::Archive(Archiver& arc)
{
Class::Archive(arc);
arc.ArchiveInteger(&amount);
arc.ArchiveInteger(&maxamount);
arc.ArchiveString(&name);
//
// name_index not archived, because it is auto-generated by gi.itemindex
//
if (arc.Loading()) {
setName(name);
}
}
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#endif /* ammo.h */