2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// actorenemy.h
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2018-09-05 16:55:10 +02:00
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#ifndef __ACTORENEMY_H__
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#define __ACTORENEMY_H__
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2016-03-27 11:49:47 +02:00
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#include "g_local.h"
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2023-04-29 21:56:38 +02:00
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#include "class.h"
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#include "archive.h"
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2016-03-27 11:49:47 +02:00
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class Actor;
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class Sentient;
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class ActorEnemy : public Class {
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public:
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int m_iAddTime;
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float m_fLastLookTime;
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float m_fVisibility;
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float m_fTotalVisibility;
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int m_iThreat;
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SafePtr<Sentient> m_pEnemy;
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float m_fCurrentRangeSquared;
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Vector m_vLastKnownPos;
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int m_iLastSightChangeTime;
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bool m_bVisible;
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ActorEnemy();
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virtual ~ActorEnemy();
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float UpdateVisibility( Actor *pSelf, bool *pbInFovAndRange, bool *pbVisible );
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int UpdateThreat( Actor *pSelf );
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Sentient *GetEnemy( void ) const;
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float GetVisibility( void ) const;
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int GetThreat( void ) const;
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float GetRangeSquared( void ) const;
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2023-01-31 19:28:10 +01:00
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void Archive( Archiver & ) override;
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2016-03-27 11:49:47 +02:00
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protected:
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float UpdateLMRF( Actor *pSelf, bool *pbInFovAndRange, bool *pbVisible );
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};
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inline void ActorEnemy::Archive
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(
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Archiver& arc
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)
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{
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Class::Archive( arc );
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arc.ArchiveInteger( &m_iAddTime );
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arc.ArchiveFloat( &m_fLastLookTime );
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arc.ArchiveFloat( &m_fVisibility );
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arc.ArchiveFloat( &m_fTotalVisibility );
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arc.ArchiveInteger( &m_iThreat );
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arc.ArchiveSafePointer( &m_pEnemy );
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arc.ArchiveFloat( &m_fCurrentRangeSquared );
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arc.ArchiveVector( &m_vLastKnownPos );
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arc.ArchiveInteger( &m_iLastSightChangeTime );
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arc.ArchiveBool( &m_bVisible );
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}
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class ActorEnemySet : public Class {
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protected:
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Container<ActorEnemy> m_Enemies;
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int m_iCheckCount;
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SafePtr<Sentient> m_pCurrentEnemy;
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float m_fCurrentVisibility;
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int m_iCurrentThreat;
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public:
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ActorEnemySet();
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virtual ~ActorEnemySet();
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ActorEnemy *AddPotentialEnemy( Sentient *pEnemy );
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void FlagBadEnemy( Sentient *pEnemy );
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void CheckEnemies( Actor *pSelf );
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Sentient *GetCurrentEnemy( void ) const;
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float GetCurrentVisibility( void ) const;
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int GetCurrentThreat( void ) const;
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qboolean IsEnemyConfirmed( void ) const;
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bool HasAlternateEnemy( void ) const;
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void RemoveAll( void );
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void ConfirmEnemy( Actor *pSelf, Sentient *pEnemy );
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void ConfirmEnemyIfCanSeeSharerOrEnemy( Actor *pSelf, Actor *pSharer, Sentient *pEnemy );
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bool CaresAboutPerfectInfo( Sentient *pEnemy );
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2023-01-31 19:28:10 +01:00
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void Archive( Archiver& arc ) override;
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2016-03-27 11:49:47 +02:00
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};
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inline void ActorEnemySet::Archive
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(
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Archiver& arc
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)
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{
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Class::Archive( arc );
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m_Enemies.Archive( arc, ArchiveClass< ActorEnemy > );
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arc.ArchiveInteger( &m_iCheckCount );
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arc.ArchiveSafePointer( &m_pCurrentEnemy );
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arc.ArchiveFloat( &m_fCurrentVisibility );
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arc.ArchiveInteger( &m_iCurrentThreat );
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}
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2018-09-05 16:55:10 +02:00
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#endif /* actorenemy.h */
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