2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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2023-10-12 18:19:22 +02:00
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Copyright (C) 2023 the OpenMoHAA team
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2016-03-27 11:49:47 +02:00
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// actor_cover.cpp
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#include "actor.h"
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2023-10-21 17:18:49 +02:00
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static int Cover_HideTime(int iTeam)
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2023-10-12 20:17:09 +02:00
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{
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2023-10-21 17:18:49 +02:00
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if (iTeam == TEAM_AMERICAN) {
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return rand() % 2001 + 2000;
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2023-10-12 20:17:09 +02:00
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} else {
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2023-10-21 17:18:49 +02:00
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return rand() % 11001 + 4000;
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2023-10-12 20:17:09 +02:00
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}
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}
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2023-10-21 17:18:49 +02:00
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bool Actor::Cover_IsValid(PathNode *node)
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2023-10-12 20:17:09 +02:00
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{
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2023-10-21 17:18:49 +02:00
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Vector sight_origin = node->origin + eyeposition;
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2023-11-08 22:24:07 +01:00
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2023-10-21 17:18:49 +02:00
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if (node->IsClaimedByOther(this)) {
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return false;
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}
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2023-10-12 20:17:09 +02:00
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2023-11-13 00:35:11 +01:00
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if (node->nodeflags & (AI_CONCEALMENT | AI_LOW_WALL_ARC)) {
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2023-10-21 17:18:49 +02:00
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return true;
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}
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if (!CanSeeFrom(sight_origin, m_Enemy)) {
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return true;
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}
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if (!(node->nodeflags & AI_DUCK)) {
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2023-10-12 20:17:09 +02:00
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return false;
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}
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2023-10-21 17:18:49 +02:00
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if (CanSee(sight_origin - Vector(0, 0, 32), 0, 0, false)) {
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return false;
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}
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return true;
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}
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bool Actor::Cover_SetPath(PathNode *node)
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{
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2023-10-12 20:17:09 +02:00
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float origin_ratio;
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Vector enemy_offset;
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PathInfo *current_node;
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Vector enemy_origin;
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2023-10-21 17:18:49 +02:00
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vec2_t vDelta;
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2023-10-12 20:17:09 +02:00
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float fMinDistSquared;
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float fPathDist;
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2023-10-21 17:18:49 +02:00
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SetPathWithLeash(node, NULL, 0);
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if (!PathExists()) {
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return false;
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}
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2023-10-12 20:17:09 +02:00
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fPathDist = PathDist();
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2023-10-21 17:18:49 +02:00
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fMinDistSquared = Square(fPathDist);
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2023-10-12 20:17:09 +02:00
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2023-11-13 00:35:11 +01:00
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if ((node->origin - origin).lengthSquared() <= fMinDistSquared * 4.0f && fPathDist > 128.0f) {
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2023-10-21 17:18:49 +02:00
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return false;
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}
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if (PathComplete()) {
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return true;
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2023-10-12 20:17:09 +02:00
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}
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2023-10-21 17:18:49 +02:00
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enemy_origin = m_Enemy->origin;
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VectorSub2D(enemy_origin, origin, vDelta);
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2023-10-23 17:28:36 +02:00
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origin_ratio = VectorLength2DSquared(vDelta) * 0.64f;
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if (origin_ratio > Square(192)) {
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2023-10-21 17:18:49 +02:00
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origin_ratio = Square(192);
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}
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2023-10-12 20:17:09 +02:00
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2023-10-21 17:18:49 +02:00
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for (current_node = CurrentPathNode() - 1; current_node >= LastPathNode(); current_node--) {
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VectorSub2D(enemy_origin, current_node->point, enemy_offset);
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if (VectorLength2DSquared(enemy_offset) <= origin_ratio) {
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return false;
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2023-10-12 20:17:09 +02:00
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}
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2023-10-21 17:18:49 +02:00
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if (DotProduct2D(enemy_offset, current_node->dir) >= 0) {
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continue;
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}
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2023-10-12 20:17:09 +02:00
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2023-10-21 17:18:49 +02:00
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if (DotProduct2D(enemy_offset, current_node->dir) < -current_node->dist) {
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continue;
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}
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2023-10-12 20:17:09 +02:00
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2023-10-21 17:18:49 +02:00
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if (Square(CrossProduct2D(enemy_offset, current_node->dir)) <= origin_ratio) {
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return false;
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2023-10-12 20:17:09 +02:00
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}
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}
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2023-10-21 17:18:49 +02:00
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return PathAvoidsSquadMates() != false;
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2023-10-12 20:17:09 +02:00
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}
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void Actor::Cover_FindCover(bool bCheckAll)
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{
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if (m_pCoverNode) {
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if (Cover_IsValid(m_pCoverNode) && Cover_SetPath(m_pCoverNode)) {
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return;
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}
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m_pCoverNode->Relinquish();
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m_pCoverNode = NULL;
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}
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if (!m_iPotentialCoverCount) {
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2023-11-08 22:24:07 +01:00
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m_iPotentialCoverCount =
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PathManager.FindPotentialCover(this, origin, m_Enemy, m_pPotentialCoverNode, MAX_COVER_NODES);
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2023-10-12 20:17:09 +02:00
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}
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2023-10-21 17:18:49 +02:00
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if (!m_iPotentialCoverCount) {
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return;
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}
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2023-10-12 20:17:09 +02:00
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2023-10-21 17:18:49 +02:00
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PathNode *pNode;
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2023-10-12 20:17:09 +02:00
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2023-10-21 17:18:49 +02:00
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while (m_iPotentialCoverCount) {
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m_iPotentialCoverCount--;
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pNode = m_pPotentialCoverNode[m_iPotentialCoverCount];
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m_pPotentialCoverNode[m_iPotentialCoverCount] = NULL;
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2023-10-12 20:17:09 +02:00
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2023-10-21 17:18:49 +02:00
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if (Cover_IsValid(pNode) && Cover_SetPath(pNode)) {
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break;
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2023-10-12 20:17:09 +02:00
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}
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2023-10-21 17:18:49 +02:00
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if (!bCheckAll || !m_iPotentialCoverCount) {
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return;
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}
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2023-10-12 20:17:09 +02:00
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}
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2023-10-21 17:18:49 +02:00
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m_pCoverNode = pNode;
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m_pCoverNode->Claim(this);
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memset(m_pPotentialCoverNode, 0, sizeof(m_pPotentialCoverNode));
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m_iPotentialCoverCount = 0;
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2023-10-12 20:17:09 +02:00
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}
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2023-10-12 18:19:22 +02:00
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void Actor::InitCover(GlobalFuncs_t *func)
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2016-03-27 11:49:47 +02:00
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{
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2023-10-12 18:19:22 +02:00
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func->ThinkState = &Actor::Think_Cover;
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func->BeginState = &Actor::Begin_Cover;
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func->EndState = &Actor::End_Cover;
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func->SuspendState = &Actor::Suspend_Cover;
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func->FinishedAnimation = &Actor::FinishedAnimation_Cover;
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func->PassesTransitionConditions = &Actor::PassesTransitionConditions_Attack;
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func->IsState = &Actor::IsAttackState;
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func->PathnodeClaimRevoked = &Actor::PathnodeClaimRevoked_Cover;
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2016-03-27 11:49:47 +02:00
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}
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2023-10-12 18:19:22 +02:00
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void Actor::Begin_Cover(void)
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2016-03-27 11:49:47 +02:00
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{
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2023-10-12 18:19:22 +02:00
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DoForceActivate();
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m_csIdleMood = STRING_NERVOUS;
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m_csMood = STRING_ALERT;
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if (m_pCoverNode) {
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2023-10-21 17:18:49 +02:00
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TransitionState(ACTOR_STATE_COVER_TAKE_COVER, 0);
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2023-10-12 18:19:22 +02:00
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return;
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}
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2023-11-08 22:24:07 +01:00
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TransitionState(ACTOR_STATE_COVER_NEW_ENEMY, 0);
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2023-10-12 18:19:22 +02:00
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if (level.inttime < m_iEnemyChangeTime + 200) {
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SetLeashHome(origin);
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if (AttackEntryAnimation()) {
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m_bLockThinkState = true;
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2023-10-21 17:18:49 +02:00
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TransitionState(ACTOR_STATE_COVER_LOOP, 0);
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2023-10-12 18:19:22 +02:00
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}
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}
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2016-03-27 11:49:47 +02:00
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}
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2023-10-12 18:19:22 +02:00
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void Actor::End_Cover(void)
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2016-03-27 11:49:47 +02:00
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{
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2023-10-12 18:19:22 +02:00
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m_pszDebugState = "";
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2016-03-27 11:49:47 +02:00
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2023-10-12 18:19:22 +02:00
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if (m_pCoverNode) {
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m_pCoverNode->Relinquish();
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m_pCoverNode = NULL;
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}
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2016-03-27 11:49:47 +02:00
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2023-10-12 18:19:22 +02:00
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TransitionState(-1, 0);
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2016-03-27 11:49:47 +02:00
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}
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2023-10-12 18:19:22 +02:00
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void Actor::Suspend_Cover(void)
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2016-03-27 11:49:47 +02:00
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{
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2023-10-12 18:19:22 +02:00
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if (m_pCoverNode) {
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m_pCoverNode->Relinquish();
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m_pCoverNode->MarkTemporarilyBad();
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m_pCoverNode = NULL;
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}
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2023-10-21 17:18:49 +02:00
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TransitionState(ACTOR_STATE_COVER_FIND_COVER, 0);
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2016-03-27 11:49:47 +02:00
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}
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2023-10-12 18:19:22 +02:00
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void Actor::State_Cover_NewEnemy(void)
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2016-03-27 11:49:47 +02:00
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{
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2023-10-21 17:18:49 +02:00
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ForwardLook();
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2023-10-12 18:19:22 +02:00
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Cover_FindCover(true);
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2023-10-21 17:18:49 +02:00
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if (m_pCoverNode && PathExists() && !PathComplete()) {
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Anim_RunToCover(ANIM_MODE_PATH_GOAL);
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TransitionState(ACTOR_STATE_COVER_TAKE_COVER, 0);
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2023-10-12 18:19:22 +02:00
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} else {
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Anim_Aim();
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AimAtTargetPos();
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2023-10-21 17:18:49 +02:00
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TransitionState(ACTOR_STATE_COVER_TARGET, 0);
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2023-10-12 18:19:22 +02:00
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}
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2016-03-27 11:49:47 +02:00
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}
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2023-10-12 18:19:22 +02:00
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void Actor::State_Cover_FindCover(void)
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2016-03-27 11:49:47 +02:00
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{
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2023-10-12 18:19:22 +02:00
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Anim_Aim();
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AimAtTargetPos();
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Cover_FindCover(false);
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2023-11-13 00:35:11 +01:00
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if (m_pCoverNode) {
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if (PathExists() && !PathComplete()) {
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Anim_RunToCover(ANIM_MODE_PATH_GOAL);
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TransitionState(ACTOR_STATE_COVER_TAKE_COVER, 0);
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} else {
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TransitionState(ACTOR_STATE_COVER_TARGET, 0);
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}
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} else if (!m_iPotentialCoverCount) {
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2023-10-21 17:18:49 +02:00
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SetThink(THINKSTATE_ATTACK, THINK_TURRET);
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2023-10-12 18:19:22 +02:00
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}
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2016-03-27 11:49:47 +02:00
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}
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2023-10-12 18:19:22 +02:00
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void Actor::State_Cover_TakeCover(void)
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2016-03-27 11:49:47 +02:00
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{
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2023-10-12 18:19:22 +02:00
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if (PathExists() && !PathComplete()) {
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FaceEnemyOrMotion(level.inttime - m_iStateTime);
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2023-10-21 17:18:49 +02:00
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Anim_RunToCover(ANIM_MODE_PATH_GOAL);
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SetPathGoalEndAnim(m_bInReload ? STRING_ANIM_RUNTO_COVER_SCR : STRING_ANIM_IDLE_SCR);
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2023-10-12 18:19:22 +02:00
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} else {
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ClearPath();
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2023-10-14 14:10:16 +02:00
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m_eAnimMode = ANIM_MODE_NORMAL;
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2023-10-21 17:18:49 +02:00
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TransitionState(ACTOR_STATE_COVER_FINISH_RELOADING, 0);
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2023-10-12 18:19:22 +02:00
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State_Cover_FinishReloading();
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}
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2016-03-27 11:49:47 +02:00
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}
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2023-10-12 18:19:22 +02:00
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void Actor::State_Cover_FinishReloading(void)
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2016-03-27 11:49:47 +02:00
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{
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2023-10-21 17:18:49 +02:00
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Weapon *pWeapon;
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firetype_t eFireType;
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2023-10-12 18:19:22 +02:00
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if (m_bInReload) {
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ContinueAnimation();
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AimAtTargetPos();
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return;
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}
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2023-10-21 17:18:49 +02:00
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pWeapon = GetWeapon(WEAPON_MAIN);
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if (pWeapon) {
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eFireType = pWeapon->GetFireType(FIRE_PRIMARY);
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}
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2023-10-12 18:19:22 +02:00
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2023-10-21 17:18:49 +02:00
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if (pWeapon && eFireType != FT_PROJECTILE && eFireType != FT_SPECIAL_PROJECTILE
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&& (m_csSpecialAttack = m_pCoverNode->GetSpecialAttack(this)) != 0) {
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2023-11-08 22:24:07 +01:00
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SetDesiredYaw(m_pCoverNode->angles.yaw());
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SafeSetOrigin(m_pCoverNode->origin);
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DesiredAnimation(ANIM_MODE_NORMAL, m_csSpecialAttack);
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TransitionState(ACTOR_STATE_COVER_SPECIAL_ATTACK, 0);
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} else {
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2023-10-12 18:19:22 +02:00
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if (m_pCoverNode->nodeflags & AI_DUCK) {
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Anim_Crouch();
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} else {
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Anim_Stand();
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}
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2023-10-21 17:18:49 +02:00
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TransitionState(ACTOR_STATE_COVER_HIDE, Cover_HideTime(m_Team));
|
2023-10-12 18:19:22 +02:00
|
|
|
|
|
|
|
Anim_Aim();
|
|
|
|
AimAtTargetPos();
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
void Actor::State_Cover_Target(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-10-12 18:19:22 +02:00
|
|
|
DontFaceWall();
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
if (AvoidingFacingWall()) {
|
|
|
|
TransitionState(ACTOR_STATE_COVER_FIND_ENEMY, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
State_Cover_FindEnemy();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
Anim_Aim();
|
|
|
|
AimAtTargetPos();
|
|
|
|
|
2023-11-08 22:24:07 +01:00
|
|
|
if (level.inttime <= m_iStateTime + 300) {
|
2023-10-21 17:18:49 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (fabs(m_DesiredYaw - angles[1]) >= 0.001f) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (DecideToThrowGrenade(m_vLastEnemyPos + velocity, &m_vGrenadeVel, &m_eGrenadeMode, false)) {
|
|
|
|
SetDesiredYawDir(m_vGrenadeVel);
|
|
|
|
DesiredAnimation(
|
|
|
|
ANIM_MODE_NORMAL,
|
|
|
|
m_eGrenadeMode == AI_GREN_TOSS_ROLL ? STRING_ANIM_GRENADETOSS_SCR : STRING_ANIM_GRENADETHROW_SCR
|
|
|
|
);
|
|
|
|
TransitionState(ACTOR_STATE_COVER_GRENADE);
|
|
|
|
} else if (CanSeeEnemy(500) && CanShootEnemy(500)) {
|
|
|
|
TransitionState(ACTOR_STATE_COVER_SHOOT, 0);
|
|
|
|
} else {
|
|
|
|
TransitionState(ACTOR_STATE_COVER_HIDE, Cover_HideTime(m_Team));
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
void Actor::State_Cover_Hide(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-10-21 17:18:49 +02:00
|
|
|
PathNode *pNode;
|
|
|
|
trace_t trace;
|
|
|
|
bool bCanShoot, bCanSee;
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
if (m_Enemy) {
|
|
|
|
SetEnemyPos(origin);
|
|
|
|
}
|
|
|
|
|
|
|
|
if (!m_pCoverNode) {
|
2023-10-21 17:18:49 +02:00
|
|
|
TransitionState(ACTOR_STATE_COVER_FIND_COVER, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
State_Cover_FindCover();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
m_csSpecialAttack = m_pCoverNode->GetSpecialAttack(this);
|
|
|
|
MPrintf("special: %d", m_csSpecialAttack);
|
|
|
|
|
|
|
|
if (m_csSpecialAttack) {
|
2023-10-21 17:18:49 +02:00
|
|
|
SetDesiredYaw(m_pCoverNode->angles.yaw());
|
2023-10-12 18:19:22 +02:00
|
|
|
SafeSetOrigin(m_pCoverNode->origin);
|
2023-10-21 17:18:49 +02:00
|
|
|
DesiredAnimation(ANIM_MODE_NORMAL, m_csSpecialAttack);
|
|
|
|
TransitionState(ACTOR_STATE_COVER_SPECIAL_ATTACK, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
bCanSee = CanSeeEnemy(500);
|
|
|
|
bCanShoot = CanShootEnemy(500);
|
2023-10-12 18:19:22 +02:00
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
if (bCanSee && bCanShoot) {
|
|
|
|
vec2_t vDelta;
|
|
|
|
|
|
|
|
VectorSub2D(m_Enemy->origin, origin, vDelta);
|
|
|
|
if (VectorLength2DSquared(vDelta) * 0.75f > Square(DotProduct2D(vDelta, orientation[0]))) {
|
|
|
|
TransitionState(ACTOR_STATE_COVER_SHOOT);
|
|
|
|
} else {
|
|
|
|
TransitionState(ACTOR_STATE_COVER_TARGET);
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
State_Cover_Shoot();
|
2023-10-12 18:19:22 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
if (bCanShoot || bCanShoot) {
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pCoverNode->Relinquish();
|
|
|
|
m_pCoverNode->MarkTemporarilyBad();
|
|
|
|
m_pCoverNode = NULL;
|
2023-10-21 17:18:49 +02:00
|
|
|
|
|
|
|
TransitionState(ACTOR_STATE_COVER_FIND_ENEMY);
|
2023-10-12 18:19:22 +02:00
|
|
|
State_Cover_FindEnemy();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (m_Team == TEAM_AMERICAN) {
|
|
|
|
if (level.inttime >= m_iLastFaceDecideTime + 1000) {
|
|
|
|
m_iLastFaceDecideTime = level.inttime;
|
2023-10-21 17:18:49 +02:00
|
|
|
pNode = PathManager.FindCornerNodeForExactPath(this, m_Enemy, m_fLeash + m_fMaxDistance);
|
2023-10-12 18:19:22 +02:00
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
if (!pNode) {
|
|
|
|
ForwardLook();
|
2023-10-12 18:19:22 +02:00
|
|
|
Anim_Stand();
|
|
|
|
m_PotentialEnemies.FlagBadEnemy(m_Enemy);
|
|
|
|
UpdateEnemy(-1);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
SetDesiredYawDest(pNode->m_PathPos);
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
|
|
|
|
|
|
|
Anim_Aim();
|
|
|
|
} else {
|
|
|
|
if (level.inttime >= m_iLastFaceDecideTime + 1000) {
|
|
|
|
m_iLastFaceDecideTime = level.inttime;
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
trace = G_Trace(
|
|
|
|
EyePosition(), vec_zero, vec_zero, m_vLastEnemyPos + eyeposition, this, MASK_LOOK, false, "State_Cover"
|
|
|
|
);
|
2023-10-12 18:19:22 +02:00
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
pNode = PathManager.FindCornerNodeForWall(origin, m_vLastEnemyPos, this, 0.0f, trace.plane.normal);
|
2023-10-12 18:19:22 +02:00
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
if (pNode) {
|
|
|
|
SetDesiredYawDest(pNode->m_PathPos);
|
2023-10-12 18:19:22 +02:00
|
|
|
m_eDontFaceWallMode = 6;
|
|
|
|
} else {
|
|
|
|
AimAtTargetPos();
|
|
|
|
DontFaceWall();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
if (m_eDontFaceWallMode == 7 || m_eDontFaceWallMode == 8) {
|
2023-10-12 18:19:22 +02:00
|
|
|
Anim_Stand();
|
|
|
|
} else {
|
|
|
|
Anim_Aim();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if (level.inttime <= m_iStateTime) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
pNode = (PathNode *)G_FindRandomSimpleTarget(m_pCoverNode->Target());
|
2023-10-12 18:19:22 +02:00
|
|
|
|
|
|
|
m_pCoverNode->Relinquish();
|
|
|
|
m_pCoverNode = NULL;
|
|
|
|
|
|
|
|
if (!pNode) {
|
|
|
|
Anim_Stand();
|
2023-10-21 17:18:49 +02:00
|
|
|
TransitionState(ACTOR_STATE_COVER_FIND_ENEMY, rand() & 0x7FF);
|
2023-10-12 18:19:22 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
assert(pNode->IsSubclassOfPathNode());
|
2023-10-21 17:18:49 +02:00
|
|
|
|
|
|
|
if (pNode->IsSubclassOfPathNode() && !pNode->IsClaimedByOther(this)) {
|
|
|
|
SetPath(pNode, "Actor::State_Cover_Target", 0);
|
|
|
|
|
|
|
|
if (PathExists()) {
|
|
|
|
m_pCoverNode = pNode;
|
|
|
|
pNode->Claim(this);
|
|
|
|
Anim_RunToDanger(ANIM_MODE_PATH_GOAL);
|
|
|
|
TransitionState(ACTOR_STATE_COVER_SEARCH_NODE, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
void Actor::State_Cover_Shoot(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-10-12 18:19:22 +02:00
|
|
|
if (m_bNeedReload) {
|
|
|
|
Cover_FindCover(true);
|
|
|
|
|
|
|
|
if (m_pCoverNode) {
|
2023-10-21 17:18:49 +02:00
|
|
|
Anim_RunToCover(ANIM_MODE_PATH_GOAL);
|
2023-10-12 18:19:22 +02:00
|
|
|
FaceEnemyOrMotion(0);
|
2023-10-21 17:18:49 +02:00
|
|
|
TransitionState(ACTOR_STATE_COVER_TAKE_COVER, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
Anim_Shoot();
|
|
|
|
AimAtTargetPos();
|
|
|
|
|
2023-11-08 22:24:07 +01:00
|
|
|
// FIXME: debug build only?
|
2023-10-12 18:19:22 +02:00
|
|
|
if (level.inttime > m_iStateTime + 10000) {
|
|
|
|
gi.cvar_set("g_monitornum", va("%i", entnum));
|
|
|
|
assert(!"anim/shoot.scr took over 10 seconds");
|
|
|
|
Com_Error(
|
2023-10-21 17:18:49 +02:00
|
|
|
ERR_DROP, "anim/shoot.scr took over 10 seconds, entnum = %i, targetname = %s", entnum, TargetName().c_str()
|
2023-10-12 18:19:22 +02:00
|
|
|
);
|
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
void Actor::State_Cover_Grenade(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-10-12 18:19:22 +02:00
|
|
|
GenericGrenadeTossThink();
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
void Actor::State_Cover_SpecialAttack(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-10-21 17:18:49 +02:00
|
|
|
ForwardLook();
|
2023-10-12 18:19:22 +02:00
|
|
|
|
|
|
|
assert(m_pCoverNode);
|
|
|
|
if (!m_pCoverNode) {
|
2023-10-21 17:18:49 +02:00
|
|
|
TransitionState(ACTOR_STATE_COVER_FIND_ENEMY, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
State_Cover_FindEnemy();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (mbBreakSpecialAttack) {
|
|
|
|
if (m_pCoverNode) {
|
|
|
|
m_pCoverNode->Relinquish();
|
|
|
|
m_pCoverNode = NULL;
|
|
|
|
}
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
TransitionState(ACTOR_STATE_COVER_FIND_ENEMY, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
State_Cover_FindEnemy();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (level.inttime >= m_iLastEnemyPosChangeTime + level.intframetime || !m_csSpecialAttack) {
|
|
|
|
m_csSpecialAttack = m_pCoverNode->GetSpecialAttack(this);
|
2023-10-21 17:18:49 +02:00
|
|
|
}
|
2023-10-12 18:19:22 +02:00
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
if (!m_csSpecialAttack) {
|
|
|
|
TransitionState(ACTOR_STATE_COVER_FIND_ENEMY, 0);
|
|
|
|
State_Cover_FindEnemy();
|
|
|
|
return;
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
if (m_csSpecialAttack > STRING_ANIM_HIGHWALL_SCR || m_csSpecialAttack < STRING_ANIM_LOWWALL_SCR) {
|
|
|
|
SetDesiredYaw(m_pCoverNode->angles.yaw());
|
|
|
|
} else {
|
|
|
|
AimAtTargetPos();
|
|
|
|
}
|
2023-10-12 18:19:22 +02:00
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
DesiredAnimation(ANIM_MODE_NORMAL, m_csSpecialAttack);
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
void Actor::State_Cover_FindEnemy(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-10-12 18:19:22 +02:00
|
|
|
if (m_Team == TEAM_AMERICAN) {
|
2023-10-21 17:18:49 +02:00
|
|
|
ForwardLook();
|
2023-10-12 18:19:22 +02:00
|
|
|
Anim_Stand();
|
2023-10-21 17:18:49 +02:00
|
|
|
} else {
|
|
|
|
AimAtTargetPos();
|
|
|
|
Anim_Aim();
|
|
|
|
DontFaceWall();
|
2023-10-12 18:19:22 +02:00
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
if (CanSeeEnemy(200) && !AvoidingFacingWall()) {
|
|
|
|
TransitionState(ACTOR_STATE_COVER_TARGET);
|
|
|
|
} else if (!AvoidingFacingWall() && level.inttime <= m_iStateTime + 500) {
|
|
|
|
return;
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
SetPathWithLeash(m_vLastEnemyPos, NULL, 0);
|
|
|
|
ShortenPathToAvoidSquadMates();
|
|
|
|
|
|
|
|
if (PathExists() && !PathComplete() && PathAvoidsSquadMates()) {
|
|
|
|
TransitionState(ACTOR_STATE_COVER_HUNT_ENEMY);
|
|
|
|
} else {
|
|
|
|
m_bTurretNoInitialCover = true;
|
|
|
|
SetThink(THINKSTATE_ATTACK, THINK_TURRET);
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
void Actor::State_Cover_SearchNode(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-10-21 17:18:49 +02:00
|
|
|
ForwardLook();
|
2023-10-12 18:19:22 +02:00
|
|
|
|
|
|
|
if (CanSeeEnemy(200)) {
|
|
|
|
Anim_Aim();
|
|
|
|
AimAtTargetPos();
|
2023-10-21 17:18:49 +02:00
|
|
|
TransitionState(ACTOR_STATE_COVER_TARGET, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
if (PathExists() && !PathComplete()) {
|
|
|
|
FaceEnemyOrMotion(level.inttime - m_iStateTime);
|
2023-10-21 17:18:49 +02:00
|
|
|
Anim_RunToDanger(ANIM_MODE_PATH_GOAL);
|
|
|
|
return;
|
|
|
|
}
|
2023-10-12 18:19:22 +02:00
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
Anim_Aim();
|
|
|
|
AimAtTargetPos();
|
|
|
|
|
|
|
|
if (level.inttime > m_iStateTime + 3000) {
|
|
|
|
TransitionState(ACTOR_STATE_COVER_FIND_COVER, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
void Actor::State_Cover_HuntEnemy(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-10-12 18:19:22 +02:00
|
|
|
FaceEnemyOrMotion(level.inttime - m_iStateTime);
|
|
|
|
MovePathWithLeash();
|
|
|
|
|
|
|
|
if (PathExists() && !PathComplete()) {
|
|
|
|
if (CanSeeEnemy(300)) {
|
2023-10-21 17:18:49 +02:00
|
|
|
TransitionState(ACTOR_STATE_COVER_TARGET, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
2023-10-21 17:18:49 +02:00
|
|
|
return;
|
|
|
|
}
|
2023-10-12 18:19:22 +02:00
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
TransitionState(ACTOR_STATE_COVER_FIND_ENEMY, rand() & 0x7FF);
|
|
|
|
|
|
|
|
if (m_pCoverNode) {
|
|
|
|
m_pCoverNode->Relinquish();
|
|
|
|
m_pCoverNode = NULL;
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
void Actor::State_Cover_FakeEnemy(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-10-12 18:19:22 +02:00
|
|
|
AimAtTargetPos();
|
|
|
|
Anim_Aim();
|
2016-03-27 11:49:47 +02:00
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
if (level.inttime >= m_iStateTime) {
|
2023-10-15 20:52:06 +02:00
|
|
|
SetThinkState(THINKSTATE_IDLE, THINKLEVEL_IDLE);
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
void Actor::Think_Cover(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-10-12 18:19:22 +02:00
|
|
|
if (!RequireThink()) {
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
|
|
UpdateEyeOrigin();
|
|
|
|
NoPoint();
|
|
|
|
UpdateEnemy(500);
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
if (m_State == ACTOR_STATE_COVER_LOOP) {
|
2023-10-12 18:19:22 +02:00
|
|
|
ContinueAnimation();
|
|
|
|
} else {
|
|
|
|
m_bLockThinkState = false;
|
|
|
|
if (m_Enemy) {
|
2023-10-21 17:18:49 +02:00
|
|
|
if (m_State == ACTOR_STATE_COVER_FAKE_ENEMY) {
|
2023-11-08 22:24:07 +01:00
|
|
|
TransitionState(ACTOR_STATE_COVER_NEW_ENEMY, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
|
|
|
} else {
|
2023-10-21 17:18:49 +02:00
|
|
|
if (m_State != ACTOR_STATE_COVER_FAKE_ENEMY) {
|
|
|
|
TransitionState(ACTOR_STATE_COVER_FAKE_ENEMY, (rand() & 0x7FF) + 1000);
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
switch (m_State) {
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_START:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "NewEnemy";
|
|
|
|
State_Cover_NewEnemy();
|
|
|
|
break;
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_FIND_COVER:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "FindCover";
|
|
|
|
State_Cover_FindCover();
|
|
|
|
break;
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_TAKE_COVER:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "TakeCover";
|
|
|
|
State_Cover_TakeCover();
|
|
|
|
break;
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_FINISH_RELOADING:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "FinishReloading";
|
|
|
|
State_Cover_FinishReloading();
|
|
|
|
break;
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_SPECIAL_ATTACK:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "SpecialAttack";
|
|
|
|
State_Cover_SpecialAttack();
|
|
|
|
break;
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_FIND_ENEMY:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "FindEnemy";
|
|
|
|
State_Cover_FindEnemy();
|
|
|
|
break;
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_SEARCH_NODE:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "SearchNode";
|
|
|
|
State_Cover_SearchNode();
|
|
|
|
break;
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_TARGET:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "Target";
|
|
|
|
State_Cover_Target();
|
|
|
|
break;
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_HIDE:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "Hide";
|
|
|
|
State_Cover_Hide();
|
|
|
|
break;
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_SHOOT:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "Shoot";
|
|
|
|
State_Cover_Shoot();
|
|
|
|
break;
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_GRENADE:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "Grenade";
|
|
|
|
State_Cover_Grenade();
|
|
|
|
break;
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_HUNT_ENEMY:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "HuntEnemy";
|
|
|
|
State_Cover_HuntEnemy();
|
|
|
|
break;
|
2023-10-21 17:18:49 +02:00
|
|
|
case ACTOR_STATE_COVER_FAKE_ENEMY:
|
2023-10-12 18:19:22 +02:00
|
|
|
m_pszDebugState = "FakeEnemy";
|
|
|
|
State_Cover_FakeEnemy();
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
Com_Printf("Actor::Think_Cover: invalid think state %i\n", m_State);
|
|
|
|
assert(0);
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
if (!CheckForTransition(THINKSTATE_GRENADE, THINKLEVEL_IDLE)) {
|
|
|
|
CheckForTransition(THINKSTATE_BADPLACE, THINKLEVEL_IDLE);
|
|
|
|
}
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
|
|
|
|
2023-10-21 17:18:49 +02:00
|
|
|
if (m_State == ACTOR_STATE_COVER_HIDE || m_State == ACTOR_STATE_COVER_FIND_ENEMY
|
|
|
|
|| m_State == ACTOR_STATE_COVER_TARGET || m_State == ACTOR_STATE_COVER_SHOOT) {
|
2023-10-12 18:19:22 +02:00
|
|
|
PostThink(false);
|
2023-10-21 17:18:49 +02:00
|
|
|
} else {
|
|
|
|
PostThink(true);
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
void Actor::FinishedAnimation_Cover(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-10-21 17:18:49 +02:00
|
|
|
if (m_State == ACTOR_STATE_COVER_SHOOT) {
|
2023-10-12 18:19:22 +02:00
|
|
|
if (m_Enemy && !m_Enemy->IsDead() && CanSeeEnemy(500) && CanShootEnemy(500)) {
|
2023-10-21 17:18:49 +02:00
|
|
|
TransitionState(ACTOR_STATE_COVER_SHOOT, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
} else {
|
2023-10-21 17:18:49 +02:00
|
|
|
TransitionState(ACTOR_STATE_COVER_FIND_COVER, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
2023-10-21 17:18:49 +02:00
|
|
|
} else if (m_State == ACTOR_STATE_COVER_GRENADE || m_State == ACTOR_STATE_COVER_LOOP) {
|
|
|
|
TransitionState(ACTOR_STATE_COVER_FIND_COVER, 0);
|
2023-10-12 18:19:22 +02:00
|
|
|
}
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|
|
|
|
|
2023-10-12 18:19:22 +02:00
|
|
|
void Actor::PathnodeClaimRevoked_Cover(void)
|
2016-03-27 11:49:47 +02:00
|
|
|
{
|
2023-10-21 17:18:49 +02:00
|
|
|
TransitionState(ACTOR_STATE_COVER_FIND_COVER, 0);
|
2016-03-27 11:49:47 +02:00
|
|
|
}
|