2016-03-27 11:49:47 +02:00
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tiki_files.h : TIKI Files
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#ifndef __TIKI_FILES_H__
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#define __TIKI_FILES_H__
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2023-06-17 01:24:20 +02:00
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#include "../qcommon/tiki.h"
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2023-01-30 00:23:47 +01:00
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2016-03-27 11:49:47 +02:00
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#ifdef __cplusplus
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extern "C" {
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#endif
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extern qboolean tiki_loading;
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extern cvar_t *dumploadedanims;
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extern cvar_t *low_anim_memory;
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extern cvar_t *showLoad;
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extern cvar_t *convertAnims;
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extern dloaddef_t loaddef;
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void TIKI_FreeStorage( dloaddef_t *ld );
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void *TIKI_AllocateLoadData( size_t length );
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char *TIKI_CopyString( const char *s );
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dtikianim_t *TIKI_LoadTikiAnim( const char *path );
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#ifdef __cplusplus
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dtiki_t *TIKI_LoadTikiModel( dtikianim_t *tikianim, const char *name, con_map<str, str> *keyValues );
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#endif
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void TIKI_CalcRadius( dtiki_t *tiki );
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skelAnimDataGameHeader_t *SkeletorCacheFileCallback( const char *path );
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skelAnimDataGameHeader_t *SkeletorCacheGetData( int index );
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#ifdef __cplusplus
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bool SkeletorCacheFindFilename( const char *path, int *indexPtr );
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bool SkeletorCacheLoadData( const char *path, bool precache, int newIndex );
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void SkeletorCacheUnloadData( int index );
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void SkeletorCacheCleanCache();
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void TikiAddToBounds( dtikianim_t *tiki, SkelVec3 *newBounds );
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#endif
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void TIKI_AnimList_f();
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void TIKI_FixFrameNum( dtikianim_t *ptiki, skelAnimDataGameHeader_t *animData, dtikicmd_t *cmd, const char *alias );
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void TIKI_LoadAnim( dtikianim_t *ptiki );
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dtikianim_t *TIKI_InitTiki( dloaddef_t *ld, size_t defsize );
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void TIKI_RemoveTiki( dtikianim_t *ptiki );
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#ifdef __cplusplus
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}
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#endif
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#endif // __TIKI_FILES_H__
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