openmohaa/code/script/scriptvm.h

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/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// scriptvm.h: Script virtual machine interpreter.
#ifndef __SCRIPTVM_H__
#define __SCRIPTVM_H__
#include "listener.h"
#include "../fgame/gamescript.h"
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#include "scriptvariable.h"
#include "scriptopcodes.h"
#include "../qcommon/con_set.h"
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#define MAX_STACK_DEPTH 20 // 9 in mohaa
//#define LOCALSTACK_SIZE 255 // pre-allocated localstack size for each VM
#define MAX_SCRIPTCYCLES 9999 // max cmds
#define STATE_RUNNING 0 // Running
#define STATE_SUSPENDED 1 // Suspended
#define STATE_WAITING 2 // Waiting for something
#define STATE_EXECUTION 3 // Resume to execution
#define STATE_DESTROYED 4 // Pending deletion
#define THREAD_RUNNING 0 // Running
#define THREAD_WAITING 1 // Waiting
#define THREAD_SUSPENDED 2 // Suspended
#define THREAD_CONTEXT_SWITCH 3 // Resume from context switch
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class ScriptException;
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class ScriptThread;
class ScriptVM;
class ScriptCallStack {
public:
// opcode variable
unsigned char *codePos; // opcode will be restored once a DONE was hit
// stack variables
ScriptVariable *localStack;
ScriptVariable *pTop;
// return variable
ScriptVariable returnValue;
// OLD self value
SafePtr< Listener > m_Self;
};
// Ley0k: I'm unsure about this class, MOHAA use it
class ScriptStack
{
public:
ScriptVariable *m_Array;
int m_Count;
};
class ScriptVMStack
{
public:
ScriptVMStack();
ScriptVMStack(size_t stackSize);
~ScriptVMStack();
ScriptVMStack(const ScriptVMStack& other) = delete;
ScriptVMStack& operator=(const ScriptVMStack& other) = delete;
ScriptVMStack(ScriptVMStack&& other);
ScriptVMStack& operator=(ScriptVMStack&& other);
size_t GetStackSize() const;
ScriptVariable& SetTop(ScriptVariable& newTop);
ScriptVariable& GetTop() const;
ScriptVariable& GetTop(size_t offset) const;
ScriptVariable* GetTopPtr() const;
ScriptVariable* GetTopPtr(size_t offset) const;
ScriptVariable* GetTopArray(size_t offset = 0) const;
uintptr_t GetIndex() const;
void MoveTop(ScriptVariable&& other);
ScriptVariable* GetListenerVar(uintptr_t index);
void SetListenerVar(uintptr_t index, ScriptVariable* newVar);
/** Pop and return the previous value. */
ScriptVariable& Pop();
ScriptVariable& Pop(size_t offset);
ScriptVariable& PopAndGet();
ScriptVariable& PopAndGet(size_t offset);
/** Push and return the previous value. */
ScriptVariable& Push();
ScriptVariable& Push(size_t offset);
ScriptVariable& PushAndGet();
ScriptVariable& PushAndGet(size_t offset);
private:
/** The VM's local stack. */
ScriptVariable* localStack;
/** The local stack size. */
ScriptVariable* stackBottom;
/** Variable from the top stack of the local stack. */
ScriptVariable* pTop;
ScriptVariable** listenerVarPtr;
};
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class ScriptVM
{
friend class ScriptThread;
public:
// important thread variables
ScriptVM *next; // next VM in the current ScriptClass
ScriptThread *m_Thread; // script thread
ScriptClass *m_ScriptClass; // current group of threads
public:
// return variables
ScriptStack *m_Stack; // Currently unused
ScriptVMStack m_VMStack;
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ScriptVariable m_ReturnValue; // VM return value
// opcode variables
unsigned char *m_PrevCodePos; // previous opcode, for use with script exceptions
unsigned char *m_CodePos; // check compiler.h for the list of all opcodes
public:
// states
unsigned char state; // current VM state
unsigned char m_ThreadState; // current thread state
// stack variables
Container< ScriptCallStack * > callStack; // thread's call stack
ScriptVariable *m_StackPos; // marked stack position
// parameters variables
ScriptVariable *m_pOldData; // old fastEvent data, to cleanup
int m_OldDataSize;
bool m_bMarkStack; // changed by OP_MARK_STACK_POS and OP_RESTORE_STACK_POS
Event fastEvent; // parameter list, set when the VM is executed
private:
void error( const char *format, ... );
template<bool bMethod = false, bool bReturn = false>
void executeCommand(Listener* listener, op_parmNum_t iParamCount, op_evName_t eventnum);
template<bool bReturn>
void executeCommandInternal(Event& ev, Listener* listener, ScriptVariable* fromVar, op_parmNum_t iParamCount);
bool executeGetter(Listener* listener, op_evName_t eventName);
bool executeSetter(Listener* listener, op_evName_t eventName);
void transferVarsToEvent(Event& ev, ScriptVariable* fromVar, op_parmNum_t count);
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void jump( int offset );
void jumpBool(int offset, bool value);
void loadTopInternal(Listener* listener);
ScriptVariable* storeTopInternal(Listener* listener);
template<bool noTop = false> void loadTop(Listener* listener);
template<bool noTop = false> ScriptVariable* storeTop(Listener* listener);
void fetchOpcodeValue(void* outValue, size_t size);
void fetchActualOpcodeValue(void* outValue, size_t size);
template<typename T> T fetchOpcodeValue()
{
T value;
fetchOpcodeValue(&value, sizeof(T));
return value;
}
template<typename T> T fetchOpcodeValue(size_t offset)
{
T value;
fetchOpcodeValue(&value, sizeof(T));
return value;
}
template<typename T> T fetchActualOpcodeValue()
{
T value;
fetchActualOpcodeValue(&value, sizeof(T));
return value;
}
void execCmdCommon(op_parmNum_t param);
void execCmdMethodCommon(op_parmNum_t param);
void execMethodCommon(op_parmNum_t param);
void execFunction(ScriptMaster& Director);
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void SetFastData( ScriptVariable *data, int dataSize );
bool Switch( StateScript *stateScript, ScriptVariable &var );
unsigned char *ProgBuffer();
void HandleScriptException( ScriptException& exc );
public:
#ifndef _DEBUG_MEM
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void *operator new( size_t size );
void operator delete( void *ptr );
#endif
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ScriptVM( ScriptClass *scriptClass, unsigned char *pCodePos, ScriptThread *thread );
~ScriptVM();
void Archive( Archiver& arc );
void EnterFunction(Container<ScriptVariable>&&);
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void LeaveFunction();
void End( const ScriptVariable& returnValue );
void End( void );
void Execute( ScriptVariable *data = NULL, int dataSize = 0, str label = "" );
void NotifyDelete( void );
void Resume( qboolean bForce = false );
void Suspend( void );
str Filename( void );
str Label( void );
ScriptClass *GetScriptClass( void );
bool IsSuspended( void );
int State( void );
int ThreadState( void );
void EventGoto( Event *ev );
bool EventThrow( Event *ev );
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bool CanScriptTracePrint( void );
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};
extern MEM_BlockAlloc<ScriptClass> ScriptClass_allocator;
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#endif