2023-01-30 18:20:50 +01:00
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/*
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===========================================================================
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Copyright (C) 2015 the OpenMoHAA team
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This file is part of OpenMoHAA source code.
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OpenMoHAA source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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OpenMoHAA source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with OpenMoHAA source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// scriptclass.h: Script class.
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#pragma once
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#include "listener.h"
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class Archiver;
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class ScriptVM;
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class ScriptClass : public Listener
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{
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friend class GameScript;
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friend class StateScript;
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public:
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// script variable
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GameScript* m_Script; // current game script
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// listener variable
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SafePtr<Listener> m_Self; // self
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// thread variable
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ScriptVM* m_Threads; // threads list
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public:
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CLASS_PROTOTYPE(ScriptClass);
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#ifndef _DEBUG_MEM
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void* operator new(size_t size);
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void operator delete(void* ptr);
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#endif
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ScriptClass(GameScript* gameScript, Listener* self);
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ScriptClass();
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~ScriptClass();
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2023-01-30 18:20:50 +01:00
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2023-01-31 19:28:10 +01:00
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void Archive(Archiver& arc) override;
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2023-01-30 18:20:50 +01:00
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void ArchiveInternal(Archiver& arc);
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static void ArchiveScript(Archiver& arc, ScriptClass** obj);
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void ArchiveCodePos(Archiver& arc, unsigned char** codePos);
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2023-01-31 19:28:10 +01:00
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ScriptThread* CreateThreadInternal(const ScriptVariable& label) override;
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ScriptThread* CreateScriptInternal(const ScriptVariable& label) override;
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2023-01-30 18:20:50 +01:00
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void AddThread(ScriptVM* m_ScriptVM);
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void KillThreads(void);
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void RemoveThread(ScriptVM* m_ScriptVM);
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str Filename();
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unsigned char* FindLabel(str label);
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unsigned char* FindLabel(const_str label);
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const_str NearestLabel(unsigned char* pos);
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StateScript* GetCatchStateScript(unsigned char* in, unsigned char*& out);
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GameScript* GetScript();
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Listener* GetSelf();
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};
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