openmohaa/code/qcommon/alias.h

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2016-03-27 11:49:47 +02:00
/*
===========================================================================
Copyright (C) 2015 the OpenMoHAA team
This file is part of OpenMoHAA source code.
OpenMoHAA source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
OpenMoHAA source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with OpenMoHAA source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef __ALIAS_H__
#define __ALIAS_H__
#ifdef __cplusplus
extern "C" {
#endif
//
// public implementation
//
const char * Alias_Find( const char * alias );
qboolean Alias_Add( const char * alias, const char * name, const char * parameters );
qboolean Alias_Delete( const char * alias );
const char * Alias_FindRandom( const char * alias, struct AliasListNode_s **ret );
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void Alias_Dump( void );
void Alias_Clear( void );
struct AliasList_s *Alias_GetGlobalList();
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int S_ChannelNameToNum( const char *pszName );
const char *S_ChannelNumToName( int iChannel );
//
// private implementation
//
#define MAX_ALIAS_NAME_LENGTH 40
#define MAX_REAL_NAME_LENGTH 128
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#define MAX_ALIASLIST_NAME_LENGTH 40
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typedef struct AliasActorNode_s
{
int actor_number;
int number_of_times_played;
byte been_played_this_loop;
int last_time_played;
struct AliasActorNode_s * next;
} AliasActorNode_t;
typedef struct AliasListNode_s {
char alias_name[ MAX_ALIAS_NAME_LENGTH ];
char real_name[ MAX_REAL_NAME_LENGTH ];
float weight;
// Static alias info
byte stop_flag;
struct AliasListNode_s *next;
// Global alias info
float pitch;
float volume;
float pitchMod;
float volumeMod;
float dist;
float maxDist;
int channel;
int streamed;
char *subtitle;
} AliasListNode_t;
typedef struct AliasList_s
{
char name[ MAX_ALIASLIST_NAME_LENGTH ];
qboolean dirty;
int num_in_list;
AliasListNode_t ** sorted_list;
AliasListNode_t * data_list;
} AliasList_t;
void Alias_ListClearActors( AliasList_t * list );
AliasList_t * AliasList_New( const char * name );
const char * Alias_ListFind( AliasList_t * list, const char * alias );
AliasListNode_t *Alias_ListFindNode( AliasList_t * list, const char * alias );
qboolean Alias_ListAdd( AliasList_t * list, const char * alias, const char * name, const char * parameters );
const char * Alias_ListFindRandom( AliasList_t * list, const char * alias, AliasListNode_t **ret );
void Alias_ListDump( AliasList_t * list );
void Alias_ListClear( AliasList_t * list );
void Alias_ListDelete( AliasList_t * list );
void Alias_ListSort( AliasList_t * list );
int Alias_IsGlobal( AliasListNode_t *node, int actor_number );
AliasActorNode_t *Alias_FindActor( AliasListNode_t *node, int actor_number );
void Alias_ListFindRandomRange( AliasList_t * list, const char * alias, int *min_index, int *max_index, float *total_weight );
const char * Alias_ListFindDialog( AliasList_t * list, const char * alias );
void Alias_ListUpdateDialog( AliasList_t * list, const char * alias );
void Alias_ListAddActorDialog( AliasList_t * list, const char * alias );
float randweight( void );
#ifdef __cplusplus
}
#endif
#endif /* alias.h */