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56 lines
1.5 KiB
C
56 lines
1.5 KiB
C
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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// cg_info.c -- display information while data is being loading
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#include "cg_local.h"
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/*
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======================
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CG_LoadingString
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======================
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*/
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void CG_LoadingString( const char *s ) {
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char buffer[16];
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Q_strncpyz( cg.infoScreenText, s, sizeof( cg.infoScreenText ) );
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Q_snprintf( buffer, sizeof(buffer), "%f", (float)cgs.loadingStage/6 );
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cgi.Cvar_Set( "loadingbar", buffer );
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cgs.loadingStage++;
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cgi.UpdateScreen();
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}
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/*
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====================
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CG_DrawInformation
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Draw all the status / pacifier stuff during level loading
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====================
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*/
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void CG_DrawInformation( void ) {
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}
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